• txnetcop's Avatar
    Today, 04:37
    Sorry Duckie been super busy trying to fix a DAMNABLE PT CRUISER!!!! I take it back why jinx myself I love that car...maybe it will hear me LOL!!!! OK before you go to a more drastic step of water cooling the CPU make sure all your fans in front are pulling air IN and all your side fans and rear fans are pushing air OUT. It is difficult to pass Prime 95 in the summer time unless you use water cooling...it can be done but you are going to have a lot of front and rear fans moving air across the motherboard and CPU. The motherboard gets HOT too ya know so make sure there are no obstructions to the air coming in. The HEAVY CUMBERSOME TOWER CASE:dizzy: I have has 4 120 mm (pretty blue lites) front fans pulling air in...a GIANT LIT SIDE FAN pushing air out and 3 120mm (pretty red lites)...
    51 replies | 1072 view(s)
  • Capt. Winters's Avatar
    Today, 02:08
    Hi All, for aircraft textures you need to use DXT1 (with or without an alpha chanel) the other formats are all used for various textures within CFS3 such as effects, scenery etc. DXT1 = Aircraft, vehicles, ships, characters, terrain images etc (with or without an aplha channel) DXT3 = scenery objects such as rail road tracks, roads, gauge images with alpha applied, DXT5 = effetcs, bomb sight images,
    3 replies | 116 view(s)
  • ganesh's Avatar
    Yesterday, 17:37
    hi have you seen the movie Tailwind made on www.sim-outhouse.net, its in the sticky in CFS3 IP Games or go to this youtube link http://www.youtube.com/watch?v=sOoqL0Isxac It should all work if you follow it to the letter. Also make sure after install you delete the OLEACC.dll Hope this helps
    11 replies | 370 view(s)
  • txnetcop's Avatar
    Yesterday, 13:53
    That is some SAWWWWEEEEEEEEEEEEEEEEEEETTTTTTTTT aircraft Mike...soon! Ted
    41 replies | 2129 view(s)
  • hairyspin's Avatar
    Yesterday, 13:20
    Cleaned up, clone and mirror, weld centre vertices and boolean cockpit cutout done. :jump:
    11 replies | 343 view(s)
  • hairyspin's Avatar
    July 21st, 2014, 15:25
    Click on each cross-section spline in turn. If you select them out of order you'll finish up with a contorted, folded result: As you Attach each spline to the first one it will change to the same colour. Next add a CrossSection modifier and finally a Surface modifier: this is where many say urgh! and give up:
    11 replies | 343 view(s)
  • hairyspin's Avatar
    July 21st, 2014, 15:06
    The data for this aircraft also gives the distance aft of the nose for each fuselage cross-section, but first I want to have all the splines' pivots on 0,0,0 and aligned to the Gmax world, so select Affect Pivot Only:-
    11 replies | 343 view(s)
  • hairyspin's Avatar
    July 21st, 2014, 14:56
    I read about this years ago on Netwings: it's only really good when you have very high quality drawings or information, but I like to get the best 3-views and detail drawings I can for a model... Like Milton says, line up your drawings using the drawing's reference centre and the Gmax home grid:-
    11 replies | 343 view(s)
  • huub vink's Avatar
    July 21st, 2014, 13:53
    Looks great and somehow this pilot looks quite familiar :encouragement: Perhaps the weathering should be reduced a bit as the aircraft is much newer here than in the "orange markings" version. (just a thought). And NL2000 is indeed beautiful scenery and certainly the best value for money (free!) Cheers, Huub
    56 replies | 3814 view(s)
  • txnetcop's Avatar
    July 21st, 2014, 07:16
    That may be true in some cases Bjoern, but I doubt that Pat, the originator of the bump, had WANT WANT WANT on his mind. But thank you for shedding light on just why a bump may not be appropriate. Ted
    491 replies | 74016 view(s)
  • hairyspin's Avatar
    July 21st, 2014, 03:40
    Have you run cfs3config.exe? Give it time to report CFS3 is configured.
    11 replies | 370 view(s)
  • hairyspin's Avatar
    July 20th, 2014, 21:39
    There's a possibility the model will then fall on its side. No, I'm not being flippant. I looked at the model's contact points in the FSX download from Alphasim/Virtavia free downloads and there is no difference in the left/right contact points, so it's a modelling issue imo. With some experimentation it might be possible to reduce the difference between the model's left and right wheel deflections but the model then might sit cockeye on the ground. Still, it might be fun for you to try: play around a little with both the left contact point height and the static deflection numbers and remember the numbers equate to sizes in feet, not meters.
    9 replies | 432 view(s)
  • hairyspin's Avatar
    July 20th, 2014, 13:40
    That model's been out a while and that tyre needs more air...
    9 replies | 432 view(s)
  • hairyspin's Avatar
    July 20th, 2014, 10:30
    A DVI->DVI connection should give better picture quality than VGA if you have that option.
    4 replies | 203 view(s)
  • txnetcop's Avatar
    July 20th, 2014, 10:27
    Trying to figure out why a bump would cause some people so much stress...hey I had forgotten about this thread and now I am once again looking forward to the release of this incredible work! YEEEEHAWWWW! Thanks Pat! Ted
    491 replies | 74016 view(s)
  • huub vink's Avatar
    July 20th, 2014, 08:01
    Nice shot Arjan, especially the last one, very recognisable as this was THE spotters place for NAS Valkenburg. The greenhouses are still there, but they don't look as good as they look at you screenshot. The small road is still there and I cycle there several times every week. Cheers, Huub
    4906 replies | 482243 view(s)
  • huub vink's Avatar
    July 20th, 2014, 02:10
    In the recent past some people weren't able to find this thread anymore. As there currently isn't anything to report in this thread it might become become "invisible" for those who have selected just to look at last months threads. So personally I think its great free service from Pat. Its easier to ignore a thread you are not interested in than to read a thread you can't find. Just my personal opinion, Huub
    491 replies | 74016 view(s)
  • gosd's Avatar
    July 19th, 2014, 13:32
    Thank you TheBookie3 for sending me the needed mission made by Talon that revealed the mods made by him for the Beaufort. The fixes do work well for me also. Turns out that the AI aircrafts when unleashed are quite agressive.
    38 replies | 1494 view(s)
  • gosd's Avatar
    July 18th, 2014, 14:13
    Boy you guys are touchy! I got it last sunday and I will have a look at it this weekend. So I got the mission that I needed but I am unable to say if it works for me.
    38 replies | 1494 view(s)
More Activity

118 Visitor Messages

  1. Always nice flyin' with ya bro.
    Take care
  2. View Conversation
    nice flying mark..........laughed my tailoff on ts last night ....so funny!!
    really great group of guys!
  3. View Conversation
    Hey tx Max,you really are one of the gentlemen of the game..oh great flyin too bro
  4. View Conversation
    you've seen the Spit on fire quite a few times Max lol
  5. Put up a ts server. I need to try this out online.
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    Max c ur logged in
  7. I fixed the Vista problem. How is that for ya. You owe me a BEER!!!
  8. ty bro, I'm feeling better and better with every game I play, need more practice thou...oh and fix that latency-blurish thing with da planes I need to be 100% otherwise you guys will keep taking me down every night ya bastids!!! :costumes:
    C U
  9. hey maxipadus...will cya soon...brother
  10. ty maximus. gonna get a mic and teamspeak this week or weekend. hope to see you then
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