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  • huub vink's Avatar
    Today, 13:06
    Sorry Daan, but I kicked you out of your own aircraft....................... Cheers, Huub
    305 replies | 23209 view(s)
  • hairyspin's Avatar
    Today, 06:34
    To cure Scaling problems is really easy especially if your model is organised in a decent hierarchy, and let's face it for CFSx it has to be properly organised. Select the topmost object in the model's hierarchy: Now go to the Hierarchy panel and click on Reset:Scale:
    46 replies | 1191 view(s)
  • hairyspin's Avatar
    Today, 05:58
    Hello Dave, The 4mm vertex limit for FS9 doesn't stop a model exporting, instead it mangles small parts. This is why (almost) all FS9 models don't have 3D gauges in the VC, they depend on XML-driven ones which the sim draws itself. Bill Ortis developed a way around that for Gmax but it's an awkward and sometimes unstable process. Search at FSDeveloper if you want to know more. Incompatibility with Aircraft Container Manager (an excellent third-party developer's toolset) is not the issue here.
    46 replies | 1191 view(s)
  • hairyspin's Avatar
    Yesterday, 14:15
    Now step down the list. looking at Scale values for each object in turn: Gotcha... These will cause the exporter to cough.
    46 replies | 1191 view(s)
  • hairyspin's Avatar
    Yesterday, 14:12
    We have a problem here with opaque error messages and as Milton says there are a number of possible causes. Misson may have too many polys or not enough textures, others have the System Unit other than at 1 unit = 1 metre and there's always the possibility of having borked something together with thick fingers. However there's another woodchuck in the woodpile to watch out for: scale not at 100% I came across this again by accident because the exporter for CFS3 flags up scaling errors directly, whereas other exporters are less than explicit. How do you know if this is the case? Time to look at a little-used feature of Gmax (little used in FS developing anyway...), the Track View. The Track View opens a window which can be chock-full of information, here for the object hull:
    46 replies | 1191 view(s)
  • huub vink's Avatar
    Yesterday, 09:24
    huub vink replied to a thread Hurricane in FSX General Discussion
    Great repaints Nick! :encouragement:
    88 replies | 4209 view(s)
  • hairyspin's Avatar
    Yesterday, 04:31
    Ouch! That's more than twice 64K polys, how many textures does it use?
    46 replies | 1191 view(s)
  • Pat Pattle's Avatar
    January 22nd, 2015, 22:11
    Hey Mark, glad to see you're still around and modelling. :0)
    8 replies | 230 view(s)
  • hairyspin's Avatar
    January 22nd, 2015, 10:57
    I've seen this before though: The System Unit in Gmax must be set to 1 unit = 1 metre HTH, Tom
    46 replies | 1191 view(s)
  • hairyspin's Avatar
    January 21st, 2015, 12:22
    They're regular visitors to Prestwick (EGPK) too, although not quite as jaw-dropping as the real biggie - the An-225. Only time I saw that one she was on approach for Prestwick. Pity the crews, they're airborne nomads - it must get wearing after a while.
    7 replies | 535 view(s)
  • hairyspin's Avatar
    January 21st, 2015, 12:08
    Good job Borek, more power to your polys! Andy, I'm glad to see the museum is well lit; taking reference photos is so much easier in these conditions. You should have seen how dismal the RAF museum's BoB hall used to be, but it's thankfully hugely improved now. Good photos and good reference material!
    118 replies | 6117 view(s)
  • huub vink's Avatar
    January 20th, 2015, 13:53
    Appreciated! :encouragement: Huub
    5929 replies | 592049 view(s)
  • hairyspin's Avatar
    January 20th, 2015, 13:40
    I think the CFS2 guys will be of more help here, moving the thread there now. :mixed-smiley-010:
    2 replies | 200 view(s)
  • Led Zeppelin's Avatar
    January 20th, 2015, 12:01
    Nice piece of work, I'm impressed!
    118 replies | 6117 view(s)
  • Pat Pattle's Avatar
    January 19th, 2015, 22:58
    If you haven't altered your file then I suspect that you need to update/rollback/check your GFX drivers Daniel. :)
    1043 replies | 76873 view(s)
  • gosd's Avatar
    January 19th, 2015, 21:46
    gosd replied to a thread Screenshots! in CFS3 General Discussion
    Getting stange tree scenery
    1043 replies | 76873 view(s)
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