December 16th, 2014, 10:20
I'm very interested in this AnKor, from the standing of a modeller with a completed model to upload and other work in progress. I take it the square sprite limitation is a DirectX shader thing, because a number of gunsights have rectangular reflectors and some are oval (from the pilot's perspective)?
It's not at all hard to add more VC models to an aircraft to give different gunsight options - the modelling is identical in each but the reticule changes - although whichever option is used with TrackIR must be VC0 or you're stuck. My Tempest uses two VC models, one with a simulated gyro-controlled reticule and the second with a fixed sight.