• Led Zeppelin's Avatar
    Yesterday, 11:46
    Stuttgart, night of April 4/5th 1943. 462 aircraft engaged - 146 Wellingtons, 135 Halifaxes, 98 Lancasters, 83 Stirlings.
    837 replies | 58814 view(s)
  • Led Zeppelin's Avatar
    Yesterday, 11:43
    Operation Chatise, Lancaster over the Möhne dam.
    837 replies | 58814 view(s)
  • txnetcop's Avatar
    Yesterday, 07:13
    I'm into realism, in fact the more the better...please leave the scratches. Ted
    225 replies | 19811 view(s)
  • Capt. Winters's Avatar
    September 13th, 2014, 22:41
    Hi JBT, when you next install ETO once you get to 1.2 and its working make a back up copy of the game folder. then install 1.4, if it goes pair shaped delete the game folder and then put your backed up 1.2 folder back in the microsoft games directory. That way you dont have to re-install from scratch. Your watching Sandown, I'm assuming your in Aus? If so I can burn you a DVD of the game folder patched to 1.4 and you can just drop that in ontop of your 1.2 install allowing it to overwrite and you should be good to go. regards Rob.
    17 replies | 3239 view(s)
  • Capt. Winters's Avatar
    September 13th, 2014, 22:34
    Hi Kodiak, Its a settings issue, when you run the game config tool you need to do some custom config steps. I cant remember off the top of my head what the screen says, but you can choose to apply your own settings. theres a tick box for shore lines if I recall correctly. If no one else has answered by the time I get home tonight I'll take some screen shots and explain how to do it. regards Rob.
    2 replies | 94 view(s)
  • Capt. Winters's Avatar
    September 13th, 2014, 19:23
    Hi JBT When you set up the new ETO folder up it must have the line after the name. the line is made up of underscores and these characters make the new ETO name the same number of Characters long as the original CFS3 directory name. the number of characters has to match. regards Rob.
    17 replies | 3239 view(s)
  • huub vink's Avatar
    September 13th, 2014, 10:47
    Thanks Norab!
    26 replies | 1384 view(s)
  • huub vink's Avatar
    September 12th, 2014, 12:14
    Piglet's Chevy works fine in FSX, however it only displays on the top half of the screen, while the lower half is black. I think this can be solved. However as I won't be close to my flightsim computer for at least a week, I can't try to solve this puzzle. In addition to Tom's post, I think the German scenery definitely needs a few AA 88mm guns....... Cheers, Huub
    26 replies | 1384 view(s)
  • Led Zeppelin's Avatar
    September 12th, 2014, 08:31
    Once again, a huge amount of historical researches here! :wavey:
    10 replies | 559 view(s)
  • FireStorm II's Avatar
    September 12th, 2014, 06:52
    FireStorm II replied to a thread Robb White in The NewsHawks
    PRB, thx for posting that! What a surprise seeing the cover of "Up Periscope". That took me back to a long time ago in elementary school. I also remember getting a Dauntless model as a Xmas exchange gift that year. Yup, Scholastic Book Club, had forgotten that, too. :)
    13 replies | 396 view(s)
  • FireStorm II's Avatar
    September 12th, 2014, 06:35
    So sad, he was so creative. The many mods he made to his own Red Baron aircraft were so interesting to see, some looking like a cartoonish hopped-up 1950's American car. But he also made true to scale aircraft, such as this Harvard, although unfinished, I thought was outstanding. We miss you Taz ... Blue skies Gary.
    19 replies | 562 view(s)
  • txnetcop's Avatar
    September 11th, 2014, 16:26
    4 replies | 623 view(s)
  • huub vink's Avatar
    September 11th, 2014, 11:56
    Thanks Ian! Huub
    5 replies | 327 view(s)
  • txnetcop's Avatar
    September 11th, 2014, 06:13
    Outstanding! I will be flying it tonight Bjoern. Thank you for your labor on this project. Ted
    20 replies | 1425 view(s)
  • huub vink's Avatar
    September 11th, 2014, 05:32
    Thanks Bjoern, Your work is really appreciated. Cheers, Huub
    20 replies | 1425 view(s)
  • Capt. Winters's Avatar
    September 11th, 2014, 03:14
    Hi Kodiak, This may and may not work. reinstall KTCS up to 1.21 then make a back up copy of the game folder to a safe location. then in the original KTCS install folder in the (microsoft games folder not your back up) delete all the files and folders inside. now run the 1.3 update patch. hopefully this will populate the original folder with only the files supplied with update 1.3. now rename your game folder to something else. and then copy your back up 1.21 game folder back into the microsoft games folder. now take one file at a time out of the update 1.3 folder and place it into your 1.21 game folder. start the gane after placing each file inside. hopefully the game will start each time until you get to what ever file was cuasing the issue. once you know the name of that...
    2 replies | 181 view(s)
  • huub vink's Avatar
    September 10th, 2014, 11:54
    After carefully reading your post and looking at the default desert and comparing it with the photoreal Death Valley desert, I came to a conclusion you might already have made. From a short distance the default textures look good enough to use. From altitude the default sand textures look reasonable as well. The only thing I really hate in the default desert are these black straight lined which should look like roads.... The difference between photo real textures and default textures is too large use to use it in a reasonably small area. So like you already suggested, I think using the default textures is most probably the easiest and will most likely give the best result in the end. Just my personal opinion of course, Huub BTW the "new"vehicles look great again! I love the...
    26 replies | 1384 view(s)
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