• hairyspin's Avatar
    Today, 07:28
    The pilot's eyepoint is controlled by the position of eyepoint0 in the VC model, a Dummy (helper) object. Entries in the aircraft.cfg for CFS3 models don't include anything for that.
    11 replies | 533 view(s)
  • Pat Pattle's Avatar
    Today, 04:53
    This also applies to any effects linked through the aircrafts xdp file. The non player aircraft need to be edited to be ai or other types without the effects added else you hear the voices from the other aircraft.
    32 replies | 1601 view(s)
  • Pat Pattle's Avatar
    Today, 04:49
    I'm interested Daniel! I was going to look at AHK again on the back of my trials with the voice effects.
    8 replies | 248 view(s)
  • Pat Pattle's Avatar
    Today, 04:47
    The ability to take off and land from full height carriers is the Holy Grail of CFS3. Many have tried, all have failed :( However there is one good workaround where the aircraft are modified so that they land and take off at deck height with the contact points being at ground level. This means they can only be used with carriers of course. Not sure where that mod went, Groundcrew perhaps?
    2 replies | 119 view(s)
  • hairyspin's Avatar
    Yesterday, 13:01
    LOL DrawPlus Starter Edition is free and runs in XP. Don't know anything about using it though...
    6 replies | 348 view(s)
  • huub vink's Avatar
    Yesterday, 10:16
    Its not a silly question Manuele. But you should realise we look at this aircraft with our current knowledge. The Fokker T.V was originally built as an an "air-cruiser" after the French idea of a "Multiplace de Combat". It was an aircraft designed to fly long patrols and which should be able to defend an certain area from the air. Therefore it was carried heavy armament. Somewhere during the design phase it was foreseen to arm it with 2 20mm Oerlikon guns. Although the idea of an "air cruiser"was abandoned, the 20mm gun remained, simply because the aircraft was designed to carry it. When the Germans invaded the Netherlands the Fokker T-V was used to chase German bombers and not without success as the T-Vs scored at least 4 victories. Cheers, Huub
    164 replies | 10744 view(s)
  • grizzly50's Avatar
    Yesterday, 05:44
    Schweeeeet!!!!! :D
    6 replies | 199 view(s)
  • huub vink's Avatar
    Yesterday, 04:12
    Nice shot Daan beautiful colours. But about formation flying..... I was doing more or less the same.... Its difficult to keep in formation with the T-5. Especially with the gear down......
    164 replies | 10744 view(s)
  • txnetcop's Avatar
    Yesterday, 03:17
    The X-Planers remind me of the Apple computer crowd and X-Plane has a ton of them onboard. The funny thing was they really had nothing to act so superior about. When I was a OC manager at TechCor we used to laugh at the ridiculous amount of money they would pay for inferior ease of use equipment. That divided the computer community in exchange of ideas and technology, but it fueled software and hardware sales. I think we have the same problem/benefit in the flight-sim community. There are pros and cons to both products, but both can be of benefit. However the natural evolution for FSXers really is P3D. However, I personally will never give up FSX or X-Plane even if I can move to P3D some day.
    2 replies | 95 view(s)
  • Pat Pattle's Avatar
    Yesterday, 02:29
    Nice one Ted! Looks great. :jump:
    6 replies | 199 view(s)
  • hairyspin's Avatar
    Yesterday, 00:31
    Leading edge slots and all; very shapely, Ted!
    6 replies | 199 view(s)
  • huub vink's Avatar
    March 27th, 2015, 05:16
    huub vink replied to a thread Mitchell in FSX General Discussion
    Yep I agree with Jankees. Roy is a nice guy but he wants to be in control. He only allows repaints when they are released via him. So I'm not sure he will allow a mod like this........ Cheers, Huub
    19 replies | 2129 view(s)
  • Pat Pattle's Avatar
    March 26th, 2015, 23:52
    Afraid not. There is a mission editor somewhere that can also edit facility files, other than that I put together a tutorial a few years ago. It involves the dreaded 'G' word!! :banghead: https://www.dropbox.com/s/rzgarbyyarvpor5/ACC%20Guide%20to%20airfield%20construction%20in%20cfs3.zip?dl=0 ps. thread on the editor here: http://www.sim-outhouse.com/sohforums/showthread.php?75834-Uploaded-CFS3-mission-and-facility-Editor
    13 replies | 664 view(s)
  • huub vink's Avatar
    March 26th, 2015, 13:09
    Great VC Bazz! As usual :encouragement: Cheers, Huub
    46 replies | 3397 view(s)
  • huub vink's Avatar
    March 26th, 2015, 13:05
    The gun looks impressive and the lights look very good nice! Cheers, Huub
    164 replies | 10744 view(s)
  • huub vink's Avatar
    March 26th, 2015, 13:03
    Great looking model and beautiful paintwork :applause: :applause: :applause: Cheers, Huub
    21 replies | 1266 view(s)
  • Pat Pattle's Avatar
    March 25th, 2015, 23:00
    Another finding...the systems file portion of the aircraft xdp also references effects files. So as a test I put some new voice effects into it thus: <Systems> <System ID="nose_structure" Name="nose structure"> <Threshold Level="100" Effect="Library" Parameter="fx_b_bandits10" Location="emitter_damage_nose"/> <Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_nose"/> <Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_nose_piece"/> <Threshold Level="100"...
    32 replies | 1601 view(s)
  • hairyspin's Avatar
    March 25th, 2015, 22:44
    MCX doesn't read .m3d files so I don't think so.
    13 replies | 664 view(s)
  • Led Zeppelin's Avatar
    March 25th, 2015, 12:57
    Yes, for sure! ;-) Once again:wow! :applause:
    234 replies | 12059 view(s)
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