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  • Pat Pattle's Avatar
    Today, 12:00
    Hi all, I know this is a long shot but does anyone still have the source model for the C47? The cockpit could do with the mapping tidying up a little, would willingly do the work if I could get hold of the model please! Thanks, Clive
    0 replies | 31 view(s)
  • hairyspin's Avatar
    Today, 09:35
    A pilot and a pinup? You're a man of many talents Martin! :costumed-smiley-034
    5 replies | 404 view(s)
  • hairyspin's Avatar
    Today, 09:17
    These nationalists will stop at nothing, Huub! :dizzy:
    6 replies | 152 view(s)
  • huub vink's Avatar
    Today, 02:51
    The invasion of England? Flying over Hadrian's wall? :biggrin-new:
    6 replies | 152 view(s)
  • huub vink's Avatar
    Today, 02:48
    Once you mastered the aircraft you won't be disappointed. Especially the graphics are extremely good. And this sim really gave me the feeling again I had with European Air War. Cheers, Huub
    27 replies | 6361 view(s)
  • huub vink's Avatar
    Yesterday, 13:06
    Sorry Daan, but I kicked you out of your own aircraft....................... Cheers, Huub
    305 replies | 23259 view(s)
  • hairyspin's Avatar
    Yesterday, 06:34
    To cure Scaling problems is really easy especially if your model is organised in a decent hierarchy, and let's face it for CFSx it has to be properly organised. Select the topmost object in the model's hierarchy: Now go to the Hierarchy panel and click on Reset:Scale:
    46 replies | 1215 view(s)
  • hairyspin's Avatar
    Yesterday, 05:58
    Hello Dave, The 4mm vertex limit for FS9 doesn't stop a model exporting, instead it mangles small parts. This is why (almost) all FS9 models don't have 3D gauges in the VC, they depend on XML-driven ones which the sim draws itself. Bill Ortis developed a way around that for Gmax but it's an awkward and sometimes unstable process. Search at FSDeveloper if you want to know more. Incompatibility with Aircraft Container Manager (an excellent third-party developer's toolset) is not the issue here.
    46 replies | 1215 view(s)
  • hairyspin's Avatar
    January 23rd, 2015, 14:15
    Now step down the list. looking at Scale values for each object in turn: Gotcha... These will cause the exporter to cough.
    46 replies | 1215 view(s)
  • hairyspin's Avatar
    January 23rd, 2015, 14:12
    We have a problem here with opaque error messages and as Milton says there are a number of possible causes. Misson may have too many polys or not enough textures, others have the System Unit other than at 1 unit = 1 metre and there's always the possibility of having borked something together with thick fingers. However there's another woodchuck in the woodpile to watch out for: scale not at 100% I came across this again by accident because the exporter for CFS3 flags up scaling errors directly, whereas other exporters are less than explicit. How do you know if this is the case? Time to look at a little-used feature of Gmax (little used in FS developing anyway...), the Track View. The Track View opens a window which can be chock-full of information, here for the object hull:
    46 replies | 1215 view(s)
  • huub vink's Avatar
    January 23rd, 2015, 09:24
    huub vink replied to a thread Hurricane in FSX General Discussion
    Great repaints Nick! :encouragement:
    88 replies | 4235 view(s)
  • hairyspin's Avatar
    January 23rd, 2015, 04:31
    Ouch! That's more than twice 64K polys, how many textures does it use?
    46 replies | 1215 view(s)
  • Pat Pattle's Avatar
    January 22nd, 2015, 22:11
    Hey Mark, glad to see you're still around and modelling. :0)
    8 replies | 243 view(s)
  • hairyspin's Avatar
    January 22nd, 2015, 10:57
    I've seen this before though: The System Unit in Gmax must be set to 1 unit = 1 metre HTH, Tom
    46 replies | 1215 view(s)
  • hairyspin's Avatar
    January 21st, 2015, 12:22
    They're regular visitors to Prestwick (EGPK) too, although not quite as jaw-dropping as the real biggie - the An-225. Only time I saw that one she was on approach for Prestwick. Pity the crews, they're airborne nomads - it must get wearing after a while.
    7 replies | 539 view(s)
  • hairyspin's Avatar
    January 21st, 2015, 12:08
    Good job Borek, more power to your polys! Andy, I'm glad to see the museum is well lit; taking reference photos is so much easier in these conditions. You should have seen how dismal the RAF museum's BoB hall used to be, but it's thankfully hugely improved now. Good photos and good reference material!
    124 replies | 6207 view(s)
  • huub vink's Avatar
    January 20th, 2015, 13:53
    Appreciated! :encouragement: Huub
    5941 replies | 592701 view(s)
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118 Visitor Messages

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    Max what is your skype addy?
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    Max?! .. bro did I just see you online ?! maybe I was imagining... would be awesome to catch up...
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    sir Maxalot .... hey, must be the money
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    Just a quick hello and how have you been from the Sunny state of Florida. Hope all is well and to see you in the virtual sky again soon.

    "...BLUE SKIES..."
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  7. hey max how ya benn bratha?? im ready to shoot ya down bahahahahahaha. well later
  8. hey max all the best on the new year, where you been ? You got a woman i bet that'll keep you honest
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    ... Happy New Yeaaar..
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    Maxxxxxxx........Nice to see your still around.....I hope you have a Happy New Year....
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