• hairyspin's Avatar
    Yesterday, 21:58
    I have to gently disagree Baz. When FSX was launched, Moore's Law on computing speeds was assumed and ACES expected we'd be running 7 or 8GHz processors by now, whereas even the maddest overclockers don't quite get to that yet. Multi-core processing has taken over as the development area in CPUs now. If FSX wasn't meant to do as much as developers have got it to do then I wonder what the pages and pages of the SDK, published close to ten years ago, are documenting. Reams of A4 in my ringbinder list umpteen simulator variables; yet more pages on SimConnect; extraordinary flexibility to code conditions into animation and visibility systems and the scope of C++ coding and other black arts mean developers haven't yet exhausted the potential for development in FSX. The limits are the...
    63 replies | 1998 view(s)
  • hairyspin's Avatar
    Yesterday, 13:10
    I use the Libraries feature in Win7 to organise a lot of my work, it's a big reason I wouldn't go back to XP now. Libraries are like shortcuts only they can pull together much more and the file system supports them even with creaky old software like Gmax since they're built in to the system dialogues where appropriate. Worth a looksee if you haven't yet.
    4 replies | 58 view(s)
  • hairyspin's Avatar
    Yesterday, 11:55
    In all versions of Windows, typing %appdata%\Microsoft\FSX in an address bar will take you there.
    27 replies | 798 view(s)
  • hairyspin's Avatar
    Yesterday, 11:45
    Never looked at it myself Paul, but on my version (2008) it seems to be something related to Autodesk Vault and the Asset Tracker. Help file should point you in the right direction.
    4 replies | 58 view(s)
  • huub vink's Avatar
    Yesterday, 01:12
    Great! I do fly a lot of Axis aircraft in the FSX desert. The A2A Bf109, the old GC Bf110E (beta), The Classics hangar FW190, just to name a few. FSaddons has a nice Storch which fits very fine in the desert and Manuele Villa's Italian aircraft work quite nice in FSX. So I'm really looking forward to your scenery! Huub
    12 replies | 477 view(s)
  • huub vink's Avatar
    August 31st, 2014, 06:36
    Its a very small market and it takes an awful lot of time to make a model, therefore I think it is nearly impossible to make a living of it. Perhaps that companies which are specialised in GA aircraft like Alabeo and Carenado can make some profit as I expect GA aircraft are the best selling product The average time needed to complete a model is more than a year (both freeware as payware) and apart from the person who makes the actual model,you often have somebody for the textures, somebody for the sounds, somebody for the flightmodel and somebody to program the xml files......... Huub
    63 replies | 1998 view(s)
  • huub vink's Avatar
    August 31st, 2014, 05:59
    Beautiful pictures ferry, thanks for sharing! Cheers, Huub
    13 replies | 228 view(s)
  • txnetcop's Avatar
    August 30th, 2014, 15:18
    Heal quickly Ed...prayers for ya! Ted
    46 replies | 1154 view(s)
  • huub vink's Avatar
    August 30th, 2014, 09:01
    Some unedited shots made during beta-testing
    77 replies | 5546 view(s)
  • huub vink's Avatar
    August 30th, 2014, 03:53
    Hi Lawman, Personally I think Bazz is actually quite right in his opinion that pirates won't buy the products they illegally download. There is nothing really black or completely white, so there surely be exceptions. I can fully understand the frustration from payware designers when their products end up in the illegal circuit, but I think the economical crisis and current price development contribute much more to disappointing sales than piracy does. In general I don't think people buy more because other people steal less...... Development costs rise because models become much more complex. However for me models have become far too complex already. In my CFS1 and CFS2 day I could jump in an aircraft and immediately chase the enemy. Now I have to study the complete manual before I...
    63 replies | 1998 view(s)
  • huub vink's Avatar
    August 30th, 2014, 02:07
    I only a agree partially. In general what payware designers want, is a refund for the costs they make. The more complex a model becomes, the costs for documentation, visits, required software etc. will rise. Also the amount of hours needed to make the model will rise. As an example: In general a FSX model is much more complex than an FS9 model. Take for instance the textures. In FS9 more or less just a texture and an alpha layer. In FSX a spec map, a bump map and the actual texture an all which their own alpha layers. And textures are just one of the more simple things. Nevertheless it is remains a balance between the costs made and the refund expected. I'm currently trying to help Dutchcheeseblend to finish his Fokker D-XXI. He has been working nearly daily on this model for more...
    63 replies | 1998 view(s)
  • huub vink's Avatar
    August 29th, 2014, 16:32
    When I read a thread like this I wonder how many still remember the CFS1 and CFS2 day when everybody contributed to his abilities and knowledge. People still regarded flight simmimg and developing for flight simulators a hobby. Netwings and simviation were filled with freeware and you could fly nearly any aircraft you wanted. Over the years I've seen a lot of freeware designers gong into payware and rapidly becoming frustrated about disappointing sales, unsatisfied paying customers, the product ending up on a pirate site and colleague designers who are ruining the market as this colleague is designing exactly the same model as they are. Were we just naive or really happier in those day? Just a thought............. Huub
    63 replies | 1998 view(s)
  • huub vink's Avatar
    August 28th, 2014, 23:49
    As I prefer to fly with the classic cockpit I have both versions installed. The texture layout is slightly different and some small part ore in a different position. But the V2 textures fit on the V1 version without any real problems. The textures for the V1 version might not fit as there is a small change in the nose of the model. The main reason I have the V2 version installed is to simply to test textures. Cheers, Huub
    583 replies | 86617 view(s)
  • huub vink's Avatar
    August 28th, 2014, 11:58
    Great work Manuele! :applause: :applause: :applause: Cheers, Huub
    23 replies | 1876 view(s)
  • huub vink's Avatar
    August 28th, 2014, 11:56
    I know John's Mustangs quite well and it always amazes me how lights these ultra detailed aircraft are on frame rates. You really keep amazing me John! :applause: :applause: :applause: Huub
    266 replies | 38198 view(s)
  • gosd's Avatar
    August 28th, 2014, 11:54
    These aircrafts are needed in the following BOF missions from dewoitine: -"dr_po6311_N-303" for missions 1939-09-09 MS4069 GC I-3 and 1939-10-29 Reco(Po-63.11) GR 2-14 -"dr_po6311_C-865" for mission 1940-05-10 Reco GR I-22 -"!dr_po637" for mission 1939-10-01 Reco Po637 GR I-52 -"dr-po6311_N-814" for mission 1940-05-31 Dunkerque Reco GR I-14 forgot to mention the "dr-po6311_N-814".
    2 replies | 159 view(s)
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