• txnetcop's Avatar
    Today, 18:59
    LOL I've involved with everything from Digital and IBM mainframes to every PC conceivable since 1978 and I have no idea what he is talking about! Ted
    4 replies | 263 view(s)
  • txnetcop's Avatar
    Today, 18:54
    There is an excellent tutorial on navigation here as well: http://www.navfltsm.addr.com/ Ted
    5 replies | 297 view(s)
  • huub vink's Avatar
    Today, 13:37
    Milton, These panels are also present at the aircraft in the pictures posted by John. They are behind the armament and according to the drawing I looked at they appear only on the later models. I assume they are part of the extra armor which was introduces with the G and J models to protect the crew against ground fire. About the drawings: I understand your frustration, but over the years I learned that even factory drawings are not always correct (understatement!). They normally show the designed aircraft and often this is not exactly the production aircraft. Not to mention common field modifications....... Success, Huub
    64 replies | 4448 view(s)
  • txnetcop's Avatar
    Today, 13:34
    Thanks P the article did die on foxtrotalpha Ted
    7 replies | 193 view(s)
  • gosd's Avatar
    Today, 13:11
    Have a look at this : https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=6&cad=rja&uact=8&ved=0ahUKEwj5kPSIxbbJAhWKLB4KHWQeAeoQFggyMAU&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FKarl-Ger%25C3%25A4t&usg=AFQjCNH_xTssn_ttmbC5eCm3ixnouBo9HQ&sig2=WPps8TXLToNREpv7rAa-4g
    3 replies | 89 view(s)
  • huub vink's Avatar
    Today, 11:10
    Originally I had planned to do textures, both the original (F-BFGC) and -replica (F-AZTE), in one package. As I didn't know how must time the second repaint would take I made it two separate downloads. They look very similar, however there are quite some differences. The second one has been uploaded as well. enjoy, Huub
    29 replies | 1689 view(s)
  • huub vink's Avatar
    Today, 09:08
    A new entry has been added to Add-Ons Library, category FSX Civilian prop skins Description: This file contains alternative textures for the freeware V 1.2 version of the C-47 by Manfred Jahn, Alexander M. Metzger, Hans-Joerg Naegele. This repaint depicts a the C-47 Skytrain (cn33253/16505), registed F-BFGC, as seen on Machester International airport on 3 April 1953. In April 1946, Sylvain Floirat established the original Aigle Azur as one of the first wholly privately-owned, independent airlines in post-war France. Between 1946 and 1955, the airline operated a large fleet of Douglas DC-3/C-47s. For this repaint the excellent paintkit by Gordon "Gman5250" Madison was used a the base. No specific bump- and spec map are included but due to the included texture configuration file the...
    0 replies | 31 view(s)
  • Led Zeppelin's Avatar
    Today, 08:50
    Great ones, they are immersive.
    1334 replies | 142581 view(s)
  • huub vink's Avatar
    Today, 07:54
    Nice shot John and great flying! Thanks, Huub
    11 replies | 374 view(s)
  • txnetcop's Avatar
    Today, 07:49
    7 replies | 193 view(s)
  • huub vink's Avatar
    Today, 07:36
    Funny enough only after one day you can clearly see what it will become! When I hear Milton was going to do a A20/Boston I also reinstalled the old Alphasim version. I must confess I uninstalled it immediately again. Amazing to see how spoiled we have become! :dizzy: Cheers, Huub
    64 replies | 4448 view(s)
  • hairyspin's Avatar
    Today, 07:33
    Only thing missing from the Blenheim is the nightfighter gun pack under the belly, which the real aircraft flew with at Flying Legends in July. I can't blame you for that, though! She was a fine sight in reality, thanks for the reminder! :encouragement:
    11 replies | 374 view(s)
  • hairyspin's Avatar
    Today, 06:46
    When exporting the first time there is no file name to reference, so I've always had to supply it first time around. Next time, after further work, there will always be the compiled model to pick the name from. The error message is quite straightforward: an object in your model has scaling applied and scale must be reset before the model will compile properly. If the message is not going away, you may have multiple objects – all with the same name? – with the same problem. Select the culprit(s), go to the Hierarchy panel and click on Reset Scale. They should export fine next time.
    12 replies | 1014 view(s)
  • huub vink's Avatar
    Yesterday, 16:22
    Nice shot Roger! I'm glad you like it. For you as Macunian (or are you a City man?), perhaps this one is even better for you.......
    29 replies | 1689 view(s)
  • huub vink's Avatar
    Yesterday, 16:12
    Thanks! :encouragement:
    1 replies | 85 view(s)
  • Capt. Winters's Avatar
    Yesterday, 15:34
    Hi Simon, yes mate they work flawlessly with in game mapping, don't even need to use supplied software to get them running correctly. regards Rob.
    2 replies | 96 view(s)
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