July 25th, 2016, 21:58
Easy, tiger! Just in case anyone is thinking Odin has theatre creation sussed, there's a much bigger step still to jump. The basis of a CFS3 theatre is the mesh: the shape of the land itself and where the wet bits go. 0-1 Driver knew how to get geographical data converted to mesh and it's a tedious job needing expensive software.
Once you have the mesh, the rest follows: landclass tells the simulator what kind of terrain covers the mesh - grass, peat bog, mangrove swamp, tarmac. Vector data tells CFS3 where to put the roads and railways. Autogen populates your peat bog with huts and the woodland with trees. Finally Clive puts airfields where they're needed with modelled buildings and the officers' mess. But it all starts with the theatre mesh.