• gosd's Avatar
    Yesterday, 23:03
    Mine looks fine.
    2 replies | 105 view(s)
  • gosd's Avatar
    Yesterday, 22:59
    Man you are good :encouragement:, can this be applied to any A/C with the problem ,or does the address change from plane to plane ? I'll take a look at the pylons, but they don't show up for me in either ETO or PTO. Thank you for that bit of info.
    9 replies | 234 view(s)
  • hairyspin's Avatar
    Yesterday, 22:44
    Only FSX Deluxe or Gold have the SDK bundled with them, so you can build and paint your model but won't be able to export it to FSX without it...
    3 replies | 71 view(s)
  • gosd's Avatar
    Yesterday, 19:32
    gosd replied to a thread Screenshots! in CFS3 General Discussion
    Coming back from a BOF mission:18 mai 1940 Interception pour le ECN 4/13
    886 replies | 65260 view(s)
  • hairyspin's Avatar
    Yesterday, 14:15
    How much spare time do you have? You're going to need plenty plus a fair bit of patience! Do you have FSX Deluxe or FSX Gold Edition? The software development kit (SDK) is supplied with these and includes the plugin for Gmax to export models to FSX. Gmax is a free download and is wonderfully capable, but takes a lot of learning - as does the whole modelling process. FSDS from Abacus Software is an alternative for not too much money but don't spend anything more than that: there is another modelling tool used by some (including me) known as 3ds Max and it is appallingly expensive. Blender is another free alternative which is becoming used for FSX by a few since the tools were developed recently. For everything else, unless you already have some expensive software, stay cheap....
    3 replies | 71 view(s)
  • gosd's Avatar
    Yesterday, 11:20
    The pylons are: pylon_P38J_0,pylon_P38J_1,pylon_P38J_2. They work fine on other aircrafts. How does your Grumman_F3F show? Can you see the different weapons it can carry?
    9 replies | 234 view(s)
  • hairyspin's Avatar
    Yesterday, 09:27
    ... which is why it interested me. I'll have to get the update! :jump:
    10 replies | 734 view(s)
  • hairyspin's Avatar
    Yesterday, 00:44
    Sounds like a problem with the model's pylons: if the nodes are missing from the pylons the weapon never shows until it's released or fired. I remember Jaycee having some fun with this. For the textures I dunno... edit: the nodes are called mount0, mount1 etc
    9 replies | 234 view(s)
  • gosd's Avatar
    November 22nd, 2014, 22:17
    Oups double entry:dizzy:
    9 replies | 234 view(s)
  • gosd's Avatar
    November 22nd, 2014, 22:16
    spr stands for Spain_ Republican. The AH_grumman_f3f_spr is also the SCW Grumman GE-23 Delfin. There is also a GE-23 Pedro Rico, and there is the US_Navy version. The skin on the SCW Grumman GE-23 Delfin is grey when you prompt Ankor's texture mods otherwise you see the colored skin. This is the only one with the problem. As for the loadouts none of these aircrafts show their weapons. They can be droped or fired but you cannot see them under the plane.
    9 replies | 234 view(s)
  • gosd's Avatar
    November 22nd, 2014, 21:55
    spr stands for Spain_ Republican. The AH_grumman_f3f_spr is also the SCW Grumman GE-23 Delfin. There is also a GE-23 Pedro Rico, and there is the US_Navy version. The skin on the SCW Grumman GE-23 Delfin is grey when you prompt Ankor's texture mods otherwise you see the colored skin. This is the only one with the problem. As for the loadouts none of these aircrafts show there weapons. They can be droped or fired but you cannot see them under the plane.
    9 replies | 234 view(s)
  • Led Zeppelin's Avatar
    November 22nd, 2014, 13:46
    Very interesting work, thanks for sharing.
    886 replies | 65260 view(s)
  • gosd's Avatar
    November 22nd, 2014, 12:52
    There is a problem with this a/c:-none of the loadouts show even with the proper pylons. -Ankor's effects do not work; the skin turns grey when prompted Any suggestions on how to remedy?
    9 replies | 234 view(s)
  • hairyspin's Avatar
    November 22nd, 2014, 10:48
    Looks a very tidy model and systems-intensive: should go down well with the AVSim crowd.
    3 replies | 288 view(s)
  • huub vink's Avatar
    November 22nd, 2014, 04:51
    The Alabeo D17S isn't a very complex model. I think it is safe to assume, that when FSX runs on your system, this model will work without any issues. Both repaints have been uploaded. Enjoy, Huub
    27 replies | 954 view(s)
  • huub vink's Avatar
    November 22nd, 2014, 04:47
    A new entry has been added to Add-Ons Library, category FSX Military skins - Cold War Description: This file contains alternative textures for the payware Alabeo Beech D17S Staggerwing. This repaint depicts the GB-2 from the Naval Air transport Service as shown on a picture by William T. Larkin, taken on 20 November 1946 at Buchanan field Concord (California). A dull version is included, which is most likely the most authentic and a glossy version is included which is most likely considered te most attractive. The white textures included with the model were used as the base for this repaint. Enjoy, Huub Vink November 2014
    0 replies | 59 view(s)
  • huub vink's Avatar
    November 22nd, 2014, 04:43
    A new entry has been added to Add-Ons Library, category FSX Civilian Props Description: This file contains alternative textures for the payware Alabeo Beech D17S Staggerwing. The repaint depicts the Staggerwing G-BRVE from the Fighter Collection. The white textures included with the model were used as the base for this repaint Enjoy, Huub Vink November 2014
    0 replies | 59 view(s)
  • huub vink's Avatar
    November 22nd, 2014, 01:36
    Really impressive Milton! I love these big sail ship and we have several 1:1 scale replicas here in the Netherlands. When you see how narrow these are and how tall the masts, you wonder how they were able to sail these things. I'm not even thinking about fighting a battle with them....... Cheers, Huub PS when you ever consider to build a Dutch 17th century warship, you can find all drawing here: http://www.otteblom.nl/tekeningen/
    111 replies | 4542 view(s)
  • huub vink's Avatar
    November 21st, 2014, 13:27
    Looks nice Daan! As soon as you add the cone for the tailgunner you have a start for a G-1 *big wink* :encouragement: Cheers, Huub
    22 replies | 1088 view(s)
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