• hairyspin's Avatar
    Yesterday, 22:35
    16-bit programs have gone the way of the VHS recorder, 32-bit programs will also fade away. Some day 64-bit will also be old school. It's all a conspiracy, keep the faith and wear your tinfoil hat at all times, lol!
    3 replies | 262 view(s)
  • hairyspin's Avatar
    Yesterday, 22:28
    Hope the brunch goes well tomorrow Dave, time to reminisce and share stories.
    8 replies | 220 view(s)
  • Led Zeppelin's Avatar
    Yesterday, 07:40
    Nice to see that things are going in the right direction, hold on tight Hobbit!!
    55 replies | 1557 view(s)
  • Pat Pattle's Avatar
    Yesterday, 05:40
    Thanks Renatus!:wavey:
    1 replies | 127 view(s)
  • txnetcop's Avatar
    Yesterday, 04:11
    Nicely written manual too Mike. One thing that really struck my fancy was the placards you place in this aircraft. I used be a part owner of a Cessna 140 and 152...I had to make a placard holder for it and never flew without notes. I also noticed that you included the shaker effect at idle...very realistic! Ted
    21 replies | 1255 view(s)
  • txnetcop's Avatar
    Yesterday, 03:59
    Not really a surprise but it will be an uphill climb for Microsoft. There are some things money can't buy and most of us in the computer industry are resourceful enough to go around anything Microsoft does to make Steam less effective.
    3 replies | 262 view(s)
  • Capt. Winters's Avatar
    Yesterday, 01:07
    Hi Nigel, sorry for the late reply, haven't been into SOH for while (cant get into the site from work). The Hurricane Skin is RobH work not mine, he allowed us to use the skins in ETO. I am sure he would not have a problem with you releasing more skins based off his base texture. again sorry for the late reply, I did read the thread not long after you put it up, but I thought you where directing the question to the other Rob. regards Rob.
    24 replies | 1026 view(s)
  • Pat Pattle's Avatar
    July 27th, 2016, 04:27
    Yes, all present and correct :) Barry! They look great! Are you going to upload please?
    1565 replies | 221587 view(s)
  • txnetcop's Avatar
    July 26th, 2016, 15:49
    VFR http://forums.x-plane.org/index.php?/forums/forum/90-x-ppl-learn-to-fly/ IFR http://forums.x-plane.org/index.php?/forums/forum/247-x-ifr-ifr-flight-school/ Multi http://forums.x-plane.org/index.php?/forums/forum/248-x-multi-multi-engines-flight-school/ Garmin 430-530
    0 replies | 58 view(s)
  • Led Zeppelin's Avatar
    July 26th, 2016, 10:21
    oh no.... I wish him all the best and a prompt recovery, finger crossed.
    55 replies | 1557 view(s)
  • Pat Pattle's Avatar
    July 26th, 2016, 03:33
    Thanks for the update Andy. I like that he's going by 'Hobbit' even through adversity! Be sure to give him our best regards and wishes when you visit please. Thanks, Clive
    55 replies | 1557 view(s)
  • hairyspin's Avatar
    July 25th, 2016, 21:58
    Easy, tiger! Just in case anyone is thinking Odin has theatre creation sussed, there's a much bigger step still to jump. The basis of a CFS3 theatre is the mesh: the shape of the land itself and where the wet bits go. 0-1 Driver knew how to get geographical data converted to mesh and it's a tedious job needing expensive software. Once you have the mesh, the rest follows: landclass tells the simulator what kind of terrain covers the mesh - grass, peat bog, mangrove swamp, tarmac. Vector data tells CFS3 where to put the roads and railways. Autogen populates your peat bog with huts and the woodland with trees. Finally Clive puts airfields where they're needed with modelled buildings and the officers' mess. But it all starts with the theatre mesh.
    43 replies | 1233 view(s)
  • Pat Pattle's Avatar
    July 25th, 2016, 12:53
    Ted built it for FS9 so it's pretty good, much better than I could do anyway! There are a few areas that didn't smooth properly after conversion but overall it looks the part. It could do with the texture tidying up if any of our painters are looking for a job! :0)
    1565 replies | 221587 view(s)
  • Pat Pattle's Avatar
    July 25th, 2016, 12:44
    I didn't read that bit. I downloaded this a few years ago when the offer first came out. Back then it came with the serial number to activate it. I won't post it here but if anyone wants it send me a pm. It works fine in W10 by the way! :0)
    43 replies | 1233 view(s)
  • hairyspin's Avatar
    July 25th, 2016, 12:26
    Well done Odin! Your English is perfectly readable and the tutorial clear and easy to follow. :applause:
    43 replies | 1233 view(s)
  • hairyspin's Avatar
    July 25th, 2016, 12:05
    I've got the MOS Editor working too, yippee clap paws and bounce around. I was going to reinstall XP on another drive for this, but no more! To get the thing going you need: NET Framework 2.0 ... yes, W10 has .NET 4.x built in, but the earlier versions need to be toggled in Turn Windows features on or off DirectX 9.0c June 2010 version (from Microsoft) Managed DirectX (in the SOH Library)
    10 replies | 636 view(s)
  • hairyspin's Avatar
    July 25th, 2016, 10:01
    That's him Pat, he's a regular in the CFS3 forum, a major contributor of CFS3 missions and a great character. We're rather worried about him.
    55 replies | 1557 view(s)
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