• gosd's Avatar
    Yesterday, 22:07
    Daiwilletti, Thank you for your help:I fixed the Catania airbase ,I was missing tree .dds files. Still missing some stuff in order to get the Roma-Ciampino airbase wright (first post).
    14 replies | 530 view(s)
  • gosd's Avatar
    Yesterday, 14:14
    What can I do to prevent having two images; takes a lot of space?
    14 replies | 530 view(s)
  • gosd's Avatar
    Yesterday, 14:11
    Daiwilletti, I have the original facilities and aircrafts, I deleted the uisel.xml file in the appData. This is my Cantina airfield when I start the game:
    14 replies | 530 view(s)
  • gosd's Avatar
    Yesterday, 09:12
    Afther starting the game when I go to QC the game CTD. How can I fix this?
    14 replies | 530 view(s)
  • gosd's Avatar
    October 11th, 2015, 18:43
    Thanks for the info, Renamed the file mirinr.dds and replaced it in all of the .m3d of the skua so it would not interfeer whit other A/Cs
    35 replies | 3299 view(s)
  • gosd's Avatar
    October 11th, 2015, 16:19
    Bravo! That was fast!:encouragement:
    35 replies | 3299 view(s)
  • gosd's Avatar
    October 11th, 2015, 08:15
    Capt. Thank you for sharing your knowledge, I am shure it will help many.:applause:
    2 replies | 160 view(s)
  • gosd's Avatar
    October 11th, 2015, 07:56
    Major, thank you for looking into this, your knowledge always amazes me.:encouragement:
    35 replies | 3299 view(s)
  • Capt. Winters's Avatar
    October 10th, 2015, 23:41
    Hi GM406, thanks for the heads up, I just checked my install, the H75 aircraft has been removed, the upper - lower case "w" in the path name/folder does'nt effect the delete function. I tried this several times when making up the bat file. I'm not sure about your napier engine sound structure. that was the structure in 1.2 but somewhere along the road, cant remember if it was ETO-3 or ETO-4 we fixed the double folder structure, and that is why its now only looking to remove the second sound folder from the single named pathway. Your napier open air cockpit engine sound path should look like this. \aircraft\DR_Engine_Sounds\BR_Engine_Napier_Sabre_24_cylinder_open_pit\Sound with all lose files inside the sound folder.
    2 replies | 157 view(s)
  • Capt. Winters's Avatar
    October 10th, 2015, 22:24
    Hi Gosd, You can look inside the xdp file there are damage values for each system. (open with notepad) scroll down until you see <DamageBoxes> it usually comes just after the loadout section of the xdp. example: <Box ID="damagebox_nose" Parent="damagebox_fuselage"> <BoxMap SystemID="nose_structure" Probability="2" Points="20"></BoxMap> <BoxMap SystemID="left_guns" Probability="24" Points="28"></BoxMap> <BoxMap SystemID="right_guns" Probability="24" Points="28"></BoxMap>
    2 replies | 160 view(s)
  • gosd's Avatar
    October 10th, 2015, 17:49
    This german "bf109e_Mold" keeps flying afther a severe hit. How can I make it more vunerable?
    2 replies | 160 view(s)
  • gosd's Avatar
    October 10th, 2015, 16:30
    Is there a way to fix the Blackburn_Skua cockpit and get the grey skare out?
    35 replies | 3299 view(s)
  • hairyspin's Avatar
    October 9th, 2015, 13:12
    Decent looking 'pit too! :adoration:
    23 replies | 1524 view(s)
  • huub vink's Avatar
    October 9th, 2015, 11:49
    Hi Erik, The answer is yes. The package contains the 213 in the last livery. Cheers, Huub
    14 replies | 992 view(s)
  • huub vink's Avatar
    October 9th, 2015, 00:42
    It has been on Virtavia's bucket list already quite a while ago. http://secure.simmarket.com/virtavia-lockheed-p2v-7-neptune.phtml Cheers, Huub
    14 replies | 992 view(s)
  • Capt. Winters's Avatar
    October 8th, 2015, 18:59
    Nice work Andy, looking forward to checking them out. regards Rob.
    6 replies | 302 view(s)
  • Capt. Winters's Avatar
    October 8th, 2015, 18:53
    The era's do a lot more than just allow campaigns :) there are many scenery changes from era to era. check out most of the RAF airfields in ERA2 they are dirt with minimal infrastructure, then as the war progressed they were updated to concrete. Buildings and the arrangement of buildings change as the war progressed. In the early eras you wont find all the big bomber stations in the scenery. It allowed for missions to be set up specifically to target certain time periods and have scenery that reflected the real situation for each time period (well as much as any game can). theres still a lot of work to be done on this sort of work for future updates to help build the immersion factor, take a few free flights and explore the scenery you'll be surprised :) regards Rob.
    11 replies | 401 view(s)
  • huub vink's Avatar
    October 8th, 2015, 11:22
    Thanks for doing us Dutchies this favour. It is really appreciated :encouragement:. A small remark, I have the feeling that the registration numbers are a bit small. Below a picture of the real thing. As you can see the registration numbers continue until the end of the windshield.
    60 replies | 3178 view(s)
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