• Allen's Avatar
    Yesterday, 18:17
    CFS2 dose aircraft by folder name in the .
    4 replies | 131 view(s)
  • BoeingvsAirbusNKL's Avatar
    July 29th, 2014, 06:47
    What is you antivirus system, Daube?
    16 replies | 508 view(s)
  • BoeingvsAirbusNKL's Avatar
    July 28th, 2014, 11:17
    I am trying it out, Bjoern.
    16 replies | 508 view(s)
  • Allen's Avatar
    July 28th, 2014, 10:20
    If that worked for you. You will need a AFD setup so you can take off from it in FreeFlight or QC. MkAFD will do it for you. http://www.mwgfx.co.uk/programs/progs.htm Put in the needed data. This will be the starting point when your on the ground. Once done make the BGL and this will give you a .BGL to use ingame.
    26 replies | 818 view(s)
  • Allen's Avatar
    July 23rd, 2014, 18:27
    I don't get what is being asked...
    10 replies | 337 view(s)
  • Allen's Avatar
    July 23rd, 2014, 12:26
    Yes. What you can do is use Martin Wright object place. http://www.mwgfx.co.uk/Cfsops/Modules/object_placer/object_placer.htm This seem to work but not the most user friendly on my PC. I'll attach Martin Wright object placer and the needed BGLC.exe. First go into SCENEDB\weapons\scenery and delete the filelist.dat. It cause object placer to crash when you change to Library. Now in object placer set the place to save the .CSV. I would save to the same place as that has the object placer and BGLC.exe. In the Object box change to Library and in the drop down and go down to the R. My runway end with _based. Put in the needed long and lat .etc. You will need to change the scale to SCALE=000135000h. After that hit add and build. On my PC it failed to build a BGL. It say can not...
    26 replies | 818 view(s)
  • BoeingvsAirbusNKL's Avatar
    July 22nd, 2014, 07:44
    I had to retire the FSFrance/Historic Jetliners Group Concorde for one reason... MY ANTIVIRUS SYSTEM!!!!!!!!!!!!! Since I updated avast, it finds certain gauges as a suspicious file... and I AM FRICKIN' FRACKIN' SICK OF IT!!!!!!!!
    16 replies | 508 view(s)
  • Allen's Avatar
    July 21st, 2014, 17:18
    I can do weapons if needed OR you can do them in FSDS2 with Model Conveter X and CFS2 exploding object using FSDS 2 and Model Converter X. http://www.sim-outhouse.com/sohforums/local_links.php?catid=49&linkid=16639 CFS2 exploding object using FSDS 2 and Model Converter X is ment to make building that work like stock CFS2 building that blow up and leave rubble behind when destoyed but works fine for making weapons. Buildings and weapons are more or less the same. The main thing the sets a buidling apart from a weapon like a bomb is the DP in the OBJECTS_DP.
    14 replies | 468 view(s)
  • Allen's Avatar
    July 16th, 2014, 21:14
    Glad to see other working on Airacobras.
    14 replies | 642 view(s)
  • BoeingvsAirbusNKL's Avatar
    July 16th, 2014, 12:25
    I have been trying to find this file for a while... so I have to ask this. Does anyone have the zip file for this elusive plane?
    1 replies | 254 view(s)
  • Allen's Avatar
    July 16th, 2014, 00:11
    The lack of resources may be a flaw with CFS1. Command and Conquer: Red Alert 1 had a error but related to trying to save a game. The flaw was that the system to check space only works correctly on hard drives up to 2 GB. So it ignores the large numbers and only checks the lower ones. This mean your hard drive could have loads of free space but didn't know how to read large hard drives. The quickest way to fix this was to put more files on your hard drive and the game would think the disk was empty. I'm betting that if you make your PC use more resources the CFS1 resources check system will roll back over to 0 and work fine.
    10 replies | 284 view(s)
  • Allen's Avatar
    July 15th, 2014, 11:28
    stuart277 Front Guns. LR angle = 0 Swivel Limit Left = -135 Swivel Limit Right = 135 Mid Left Guns LR angle = -90 Swivel Limit Left = -70
    27 replies | 510 view(s)
  • Allen's Avatar
    July 13th, 2014, 23:42
    LR angle = sets basic firing and Swivel Limit is how far it can move from the LR angle. The Front 127cm guns are set to fire form 0 to 45 degrees aft. I'm not sure what you are trying to do with the two triple 25mm. Can you clear that up some? The Back 127cm guns are set to fire form 180 to 135 degrees aft. I attach a dergee wheel that may be usefull and a view of the ship guns angles.
    27 replies | 510 view(s)
  • Allen's Avatar
    July 13th, 2014, 21:17
    I use a 16-12 sided cylinder (CFS2 builder) with a load of Height Segments. Convert the cylinder to a Editable Mesh and Use Vertex mode with Select and Uniform Scale and Select and Non Uniform Scale to shape the first segment. (I work nose to tail and root to tip). Than I select all of the other segments Vertex mode and move down to the next segment to shape.
    11 replies | 420 view(s)
  • Allen's Avatar
    July 13th, 2014, 12:40
    I guess you can say you tied and give credit to him in the upload.
    17 replies | 769 view(s)
  • Allen's Avatar
    July 12th, 2014, 13:10
    So nothing changes....
    3 replies | 427 view(s)
  • BoeingvsAirbusNKL's Avatar
    July 11th, 2014, 10:02
    On the right, near the throttle... You have to change from training mode to combat mode (bottom horizontal switch), switch anti-surge to on (middle left switch) and switch on the afterburner fuel pump (top left switch). It isn't a problem, but it is set on straining mode when you start the simulation.
    3 replies | 234 view(s)
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8 Visitor Messages

  1. View Conversation
    I wasn't aware that cfs3 model could be converted. Last time I looked nothing could read them other than CFS3.
  2. View Conversation
    Try the flight dynamics of these models. Use them to replace what you have.

    Design Aircraft Group's TA-152
    and http://www.flight-simulator-world.or...html?orderby=2

    AvH 1% Ta-152
  3. View Conversation
    You didn't answer my question in my first reply. I asked what is it you're trying to achieve? Besides the Ta-152 having a higher service ceiling, how else do you distinguish between the flight dynamics of the two aircraft? What's the difference in your view?
  4. View Conversation
    You'll have to be more specific. Besides the Ta-152 having a higher service ceiling, what other characteristics distinguished the flight dynamics of a Ta-152 from that of the Fw-190?
  5. View Conversation
    Airfiles are not my department I guess. Sorry. When I cant find an AIR file for a similar AC, I usually ask Bearcat241 for assistance. He's an expert.

  6. View Conversation
    you still looking for a converted WoP Ta 152 ? I don't remember who converted the MDL for me, but I have the complete aircraft.

    Frederic ( Solobo )
  7. View Conversation
    Yes ! Working on it. Just doing some other things in between. : )
Showing Visitor Messages 1 to 8 of 8
About BoeingvsAirbusNKL

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About BoeingvsAirbusNKL
My name is Nick Lang, I am a student, and I have a great interest in Aviation, which results in Flight simulation. I wasn't always a Pennsylvanian, I was born in Missouri, but my family and I moved to Exton when I was about 2 years old.
Exton, PA
Flight Simming, Rocketry and R/c Planes, Cars and Helicopters
Student (Now Graduated)


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