• Allen's Avatar
    Today, 10:20
    Also I have updated the Lancaster B Mk.I. Fixed errors with model and DP. I add guns to the top gun turret that I had some how forgotten about and updated the model to add 2 more guns to the tail turret.
    3 replies | 186 view(s)
  • Allen's Avatar
    Yesterday, 21:58
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - British Description: This rebuild of the AlphaSim Dambuster's Lancaster B Mk.III converts it to a Bristol Hercule radial engine Lancaster B Mk.II. Come with most of the bells and whistles like animated parts and breaking parts. Model is Multi LOD. Includes needed bombs. To check it out, rate it or add comments, visit Lancaster B Mk.II.zip The comments you make there will appear in the posts below.
    3 replies | 186 view(s)
  • Allen's Avatar
    Yesterday, 20:57
    I put the Select_By_Material.MS into C:\gmax\scripts\Startup. This lets the script run if I start FS2002 or FS2004 gamepack. Next I went to Customize than Customize User Interface. In the Customize User Interface window find Select By Material. Click on it than click on the Hotkey: box. put in some key. I used Shift+S and click Assign. However this dosen't seem to do what I think it should. It only slecting a few obejcts and leaves a ton of duplicated material with the same name and .bmps unselected. Dealing with materials that are not used is simple. Find the material that has no object in side of the brackets. Double click on it to open the Material Editor window than hit Delete.
    13 replies | 695 view(s)
  • Allen's Avatar
    Yesterday, 18:52
    Was able to with the weapons.bgl when I updated the US bombs but not so with the inf.bgl *deathstare.png* It compiles and shows in Model Conveter X but CFS2 kicks model can't be displayed and give the Guid number of the crater I tired to update. I do want to one day update all of the stock Inf objects so the last LOD on them have texture. Some just change to the last LOD that is un-texture so quickly that it looks bad. The inf_large_pillbox and inf_barracksb are the worst offinders I know of off hand but rebuilding all 68 objects dosen't sound like fun.
    10 replies | 285 view(s)
  • Allen's Avatar
    Yesterday, 16:55
    Call your lawyers boys and girls.... http://www.computerworld.com/article/3089071/microsoft-windows/customer-wins-10k-judgement-from-microsoft-over-unauthorized-windows-10-upgrade.html
    59 replies | 2922 view(s)
  • Allen's Avatar
    Yesterday, 15:14
    Got you mail the other day but go distracted with a few things. Should have the Lanc Mk.II done soon as it needs a quick DP hitbox change done for the rad engines. Need to update the basic Mk.I with the new bombs and fix the DP and model. The DP is lacking guns for the top tur and the model dosn't have 4 guns in the tail tur, it only has 2 guns in the tail tur.
    3 replies | 186 view(s)
  • Allen's Avatar
    Yesterday, 10:42
    My BGL Analyze is version 1.0.0.2. Are you using a newer one? SCASM is from sca296. EDIT: Looks like I needed to add Set( BUF 8192 ) Set( areamx 8192 ) Set( LINBUF 8192)
    10 replies | 285 view(s)
  • Allen's Avatar
    June 26th, 2016, 22:38
    Allen replied to a thread Zero Panel in CFS2 General Discussion
    CFS1 used the same panel .bmps as CFS2. 640x480 and 1024x768.
    3 replies | 221 view(s)
  • Allen's Avatar
    June 26th, 2016, 17:55
    Stock craters are square or more more accurately flat top pyramid. LOD 100 to 25 are textured and LOD 10 is just a brown flat top pyramid. Also I can't seem to edit the stock. inf.bgl. SCASM kicks an error when I try to make it back to a .bgl from a .sca. Can't get SCASM to repack the stock inf.bgl once BGL Analyze as made it to a .sca. Not sure if BGL Analyze is causing an error when it convets from .bgl to .sca
    10 replies | 285 view(s)
  • Allen's Avatar
    June 26th, 2016, 08:19
    Don't think there is a fix for the square bomb craters look as the lower LODs are not texture. Many of the CFS2 objects are set up this way.
    10 replies | 285 view(s)
  • Allen's Avatar
    June 25th, 2016, 15:23
    Things like this is why I did my ETO CQ list by hand.
    3 replies | 142 view(s)
  • Allen's Avatar
    June 24th, 2016, 06:38
    Happy Birthday!
    9 replies | 245 view(s)
  • Allen's Avatar
    June 23rd, 2016, 23:01
    Really dosen't seem to matter. Rain or no rain. We burn each summmer....
    8 replies | 309 view(s)
  • Allen's Avatar
    June 23rd, 2016, 22:13
    Sorry about the error. It seem to be an odd one and dosen't effect every system.
    3 replies | 158 view(s)
  • Allen's Avatar
    June 23rd, 2016, 19:12
    My worry is no dedicated graphics card (removable). If you can or got the spec from what the integrated graphic card (part of the motherboard and can't be removed) is would be helpfull. The GeForce 6150LE you have now is a integrated graphic card (non-removed) but I think I could send you the GeForce 6600 I have and I think it would just plug in. Than things are unknow to me. It man need a trip into BIOS to disable the old integrated graphic card.
    556 replies | 51794 view(s)
  • Allen's Avatar
    June 22nd, 2016, 14:41
    Allen replied to a thread airbase.dat in CFS2 General Discussion
    Removing runway won't remove them from FF, QC and they will still be there if you fly to them. The airbase.dat is only used for Mission Builder.
    2 replies | 113 view(s)
  • Allen's Avatar
    June 22nd, 2016, 07:38
    Sounds like Win8 and newer prob. Try editing the panel.cfg. Go to and remove the render_3d_window=1 line.
    3 replies | 158 view(s)
  • Allen's Avatar
    June 21st, 2016, 08:39
    Before you go that far. Check for any thing loose both on the outside and inside. Look for any dirt in the ports and pull each chip out and re-set it. If you have an integrated graphics card maybe time to get an dedicated graphics card.
    556 replies | 51794 view(s)
  • Allen's Avatar
    June 20th, 2016, 14:42
    Happy Birthday!
    8 replies | 180 view(s)
More Activity

8 Visitor Messages

  1. View Conversation
    I wasn't aware that cfs3 model could be converted. Last time I looked nothing could read them other than CFS3.
  2. View Conversation
    Try the flight dynamics of these models. Use them to replace what you have.

    Design Aircraft Group's TA-152
    http://www.myzone59.com/combat-flight-simulator/planesII9.htm
    and http://www.flight-simulator-world.or...html?orderby=2

    AvH 1% Ta-152
    http://www.sim-outhouse.com/sohforum...o&FileID=14835
  3. View Conversation
    You didn't answer my question in my first reply. I asked what is it you're trying to achieve? Besides the Ta-152 having a higher service ceiling, how else do you distinguish between the flight dynamics of the two aircraft? What's the difference in your view?
    <SCRIPT type=text/javascript> <!-- vBulletin.register_control("vB_QuickEdit", "4013", 'VisitorMessage'); //--> </SCRIPT>
  4. View Conversation
    You'll have to be more specific. Besides the Ta-152 having a higher service ceiling, what other characteristics distinguished the flight dynamics of a Ta-152 from that of the Fw-190?
  5. View Conversation
    Airfiles are not my department I guess. Sorry. When I cant find an AIR file for a similar AC, I usually ask Bearcat241 for assistance. He's an expert.

    Cheers
    Morton
  6. View Conversation
    Hi,
    you still looking for a converted WoP Ta 152 ? I don't remember who converted the MDL for me, but I have the complete aircraft.
    regards,

    Frederic ( Solobo )
  7. View Conversation
    Yes ! Working on it. Just doing some other things in between. : )
Showing Visitor Messages 1 to 8 of 8
About BoeingvsAirbusNKL

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About BoeingvsAirbusNKL
Biography:
My name is Nick Lang, I am a student, and I have a great interest in Aviation, which results in Flight simulation. I wasn't always a Pennsylvanian, I was born in Missouri, but my family and I moved to Exton when I was about 2 years old.
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