January 15th, 2015, 22:16
See if you have any of my old emails about the rotate to user tress. I think I put it in one of them. I will also look and see if I put that info down some place.
EDIT: Found some of my notes. If I'm recalling right you can change the axis in gMax. The tree I set you some time ago has the Y axis up and rotates on it.
As for the full code. Open the Myobj_0.asm and find BGL_CALL_32 change it to SPRITE_VICALL than at the end of that line of code you sould see _1 add , 0, 0, 0, 0, 0, 0, 0, 1, 0 after the _1. I also think the last 3 numbers in the code are for what axis the object uses to rotae.