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  • EasyEd's Avatar
    Today, 18:58
    Hey All, No argument from me. I think this chase format needs some work but the idea of a "post season" I think is absolutely sound. Grandpa's way just can't cut it in this day and age. -Ed-
    2 replies | 83 view(s)
  • Rami's Avatar
    Today, 17:09
    Kurt, I'm still battling a cold, but tomorrow afternoon, let's roll up our sleeves and see if we can tackle this. Until then, I need my beauty sleep, and then I have church in the morning.
    5 replies | 105 view(s)
  • Panther_99FS's Avatar
    Today, 16:33
    0 replies | 16 view(s)
  • Panther_99FS's Avatar
    Today, 16:28
    0 replies | 30 view(s)
  • Tom Clayton's Avatar
    Today, 15:57
    I'd start with the max_throttle_rate= line in the section. The default Boeing trio all have that line set to 0.10, which translates to 10% per second, or ten seconds to travel from idle to full throttle. Decreasing that number will slow the rate of change, giving the Sim time to react to the level of thrust. Start with a setting of 0.05 and see how you like it.
    2 replies | 46 view(s)
  • Rami's Avatar
    Today, 15:36
    Kurt, This is one of those areas where we'd have to do a line-by-line, folder by folder search to see what is causing interference.
    5 replies | 105 view(s)
  • lefty's Avatar
    Today, 14:29
    Started off trying to i/d the engine, assuming it was a 'V', only four exhaust stubs showing, indicating a V-8 - but all the V's of that period were 12's or 16's. Am I missing something ? Here's something a bit different -
    10208 replies | 670235 view(s)
  • Cees Donker's Avatar
    Today, 12:49
    Making great progress Daan! :applause::applause: Cees
    22 replies | 1014 view(s)
  • WarHorse47's Avatar
    Today, 12:30
    Was wondering if these repaints are available for download? Looking great.
    8 replies | 533 view(s)
  • falcon409's Avatar
    Today, 12:26
    Flaviossa has mentioned the PC side and as he states a better processor would be a start as well as your video card which I don't see mentioned. His suggestion of at least a 600series Nvidia card is spot on and add to that "at least" 2gig on the card. With V2.4, which I would highly recommend if you seriously want to get into the P3D realm, all of the texture loading has been moved to the GPU for processing, hence the need for more memory on the GPU than you're used to. P3D will not be 64bit for a long time yet. . .that's been mentioned many, many times by the LM folks on their website As for addons. . .again for V2.4. . .forget anything FS9 related. For FSX models, if they are recent FSX models, they will more than likely be fine. Earlier versions may...
    3 replies | 70 view(s)
  • falcon409's Avatar
    Today, 11:27
    I believe that information was available in the manual prior to the Lear's release, it was also noted in red letters on his website. I only have P3D_V2.4 so I can't speak to what loses you might experience in FSX since it isn't DX10 supported, maybe someone else who has it and is in the same boat can relate?
    38 replies | 2440 view(s)
  • falcon409's Avatar
    Today, 11:15
    I realize this is an old post, but since it was pulled up by "Peg-o-my-heart" and made current again. . .the Cold and Dark startup was explained in detail when the airplane was released, it was made quite clear that anything other than the sequence explained in the release post, the manual and the website would be prone to exhibiting problems. Some time ago now, Bill posted several cold and dark startup files on his website for those who couldn't quite get it right, yet there are still those who hear it said, see it written in black and white and then toss that out the window because they "have always done it this way and it's always worked before", lol. Just amazing. Even now Bill continues to get e-mails from folks who are irate because they can't get the airplane started. They buy it,...
    38 replies | 2440 view(s)
  • Rami's Avatar
    Today, 09:29
    Kurt, I'm not sure whether it's in the guide or not, but subsequent discoveries and experiments on my side have led me to the conclusion that leaving the flatten line in from the BSK_Malta package actually works the best. The actual airfields themselves have no flattens, because Bruno wanted them to be part of the natural terrain.
    5 replies | 105 view(s)
  • Navy Chief's Avatar
    Today, 09:16
    Nice screenshot, Ejoiner! Edited to add the lightning?
    5598 replies | 550370 view(s)
  • Willy's Avatar
    Today, 07:39
    Found it! Flight Time: 01:50:09 Routine Ground Time: 0:45:00 Special Ground Time: 0:00:00 Penalty Time: 0:00:00
    27 replies | 399 view(s)
  • Willy's Avatar
    Today, 05:38
    Guess I need to go find Allahabad.
    27 replies | 399 view(s)
  • PRB's Avatar
    Today, 05:01
    PRB replied to a thread Makerunways.exe in FSX General Discussion
    After sleeping on it, I'm thinking the list of runways in the .csv file is a better choice anyway. I can easily read that file into an sdf database file and then determine not only the airport, but which runway I'm sitting on.
    4 replies | 291 view(s)
  • Navy Chief's Avatar
    Today, 04:22
    Roland, I don't know about the reference to F-16; I do know Hornets were/are called that.....especially by old codgers like me. NC
    3 replies | 260 view(s)
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    Hello cloud 9 we are still around , they just moved our thread!!! stop by - you know everyone is welcome to fly online , there is lots of help here to get you up off the ground . gary
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    Hi C9G,

    Just wanted to say hi, and wish you a wonderful upcoming week. Next Friday, my sister Melissa (who lives in Indianapolis) is driving down here to my place. We will leave Saturday morning for Sanibel Island, Fl, to stay at a condo she has...until 7 Sept. Really looking forward to the trip. Besides us, we're taking her dog (Golden Doodle) Bella, and my Rottweiler, "Chief"....... Hugs. Peter
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    The Blog Tab is the last on the right it says Blog when I bring up your profile. I will grab a screen shot and try to post it.
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