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  • wombat666's Avatar
    Yesterday, 23:29
    Very nice Paul! You really are a masochist but in a good way!:encouragement:
    9042 replies | 1276650 view(s)
  • Allen's Avatar
    Yesterday, 18:40
    Blood Hawk: Any word or the S-2 weapons?
    517 replies | 42691 view(s)
  • Allen's Avatar
    Yesterday, 18:12
    About 6 hours... but I try to get a head start by re-working already made models. He's cranking them out from scrach!
    19 replies | 494 view(s)
  • Navy Chief's Avatar
    Yesterday, 17:25
    Love the video! Here's a nice photo of a VF-92 Phantom, on approach to the Big E in 1966... NC
    4 replies | 447 view(s)
  • Allen's Avatar
    Yesterday, 15:36
    You keep cranking them out! Do you ever sleep?
    19 replies | 494 view(s)
  • falcon409's Avatar
    Yesterday, 13:34
    This is for the P4M-1 discussed in the FSX Forums. See this thread. . .link to download is at the top. http://www.sim-outhouse.com/sohforums/showthread.php?100527-Daves-Mercator-Native
    3 replies | 89 view(s)
  • gecko65's Avatar
    Yesterday, 08:23
    Thanks for updating these textures - a nice improvement :applause:
    3 replies | 89 view(s)
  • Allen's Avatar
    Yesterday, 07:58
    Thanks but all of the hard work was by Sopwith Chameleon. All I did was glue on some new parts to my Mk.I
    7 replies | 295 view(s)
  • falcon409's Avatar
    Yesterday, 07:52
    falcon409 replied to a thread T-37 in P3D v2.5 in Prepar3D
    Short answer is that it's no longer available for sale. One of the original developers is a member here and stops by from time to time, but as far as I know he's still in the AF and his flying duties keep him pretty busy. He has shown some interest in upgrading the Tweet to FSX standards, however that could be quite a ways down the road. Those of us who have worked on it, both in the service and here as a Sim have something that "works", but the drawback is that very few of the systems still function, it's really down to the basics (gears, control surfaces, Nav/Beacon/Landing lights and maybe a few others). Unfortunately the coding used to operate all the systems in FS9 did not translate to FSX. I may have the original installation file around somewhere and if I can find it, I'll send...
    33 replies | 3765 view(s)
  • falcon409's Avatar
    Yesterday, 07:44
    Never had it crash on me, however it will overspeed in a heartbeat right on takeoff which is really ridiculous, so it would be great to have a proper FDE worked up for it. . .but as long it's been out and no one has shown any interest. . .probably won't happen.
    1 replies | 91 view(s)
  • wombat666's Avatar
    Yesterday, 06:35
    Thanks for the advice! Reloaded the aircraft and the effects files and no more 'Flak'. :encouragement:
    2 replies | 139 view(s)
  • Willy's Avatar
    Yesterday, 06:18
    My adventures with gauge modifcations has been mostly to copy the xml and bmp files out of the cab file and modify them to what I want (usually just the bmp). Then I put them into a folder and drop that into the gauges folder. Then it's off to FS Panel Studio to put them into whatever I'm dealing with. Yeah, that is a rather long list of gauges to approve on the first start up of the T-33. For the AlphaSim F-80, I just replaced those with other period looking (late 40s ish) gauges from other aircraft. I'll probably do the same to the T-33.
    12 replies | 854 view(s)
  • Navy Chief's Avatar
    Yesterday, 06:17
    I was on the Indy when a S-3 took a cold cat shot. All four crew members ejected successfully, and reportedly the first time that had happened. NC
    5 replies | 211 view(s)
  • falcon409's Avatar
    Yesterday, 05:39
    Ok, you can't make a "cab" file with "gau" type gauges evidently. I've looked at other cab files and all are made up of xml and bitmap files, so "Naismith", there's your answer as to why there is a long list of T-33 gauge files. Too bad.
    12 replies | 854 view(s)
  • falcon409's Avatar
    Yesterday, 04:57
    Just produced a "Piglet_T_33.cab" file in less than a minute. The actual work comes in amending all the gauge entries in the panel.cfg file, lol NOTAM: It doesn't work as I had hoped. Despite amending the panel.cfg file to show the corrected entries, none of the gauges will load. This is a relatively simple process so I'm unsure as to why it isn't working. Maybe someone else might lend some insight?
    12 replies | 854 view(s)
  • Navy Chief's Avatar
    Yesterday, 04:51
    Check out the guy in front of the JBD. Probably saying, "Er, isn't it supposed to go up?"
    5 replies | 211 view(s)
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