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  • Cazzie's Avatar
    Today, 06:33
    I posted this on the wrong forum originally, the FS2004 forum, The repaint is not for Fs2004, sorry. I have been working on this repaint for Eugene Bullard's SPAD VII the past week. Just sent it up to the Warbirds Library. His name is Eugene Jacques Bullard, and he is the first African-American fighter pilot in history. Bullard was an expatriate living in France, and when World War I broke out, he joined the French Infantry. He was seriously wounded, and France awarded him the Croix de Guerre and Medaille Militaire. In 1916 he joined the French Air Service and first trained as a gunner, but later trained as a pilot. When American pilots volunteered to help France and formed the famous Lafayette Escadrille, he asked to join but by the time he became a qualified pilot they were no...
    0 replies | 7 view(s)
  • Cazzie's Avatar
    Today, 05:08
    I have been working on a repaint for Eugene Bullard's SPAD VII the past week. Just sent it up to the Warbirds Library. His name is Eugene Jacques Bullard, and he is the first African-American fighter pilot in history. Bullard was an expatriate living in France, and when World War I broke out, he joined the French Infantry. He was seriously wounded, and France awarded him the Croix de Guerre and Medaille Militaire. In 1916 he joined the French Air Service and first trained as a gunner, but later trained as a pilot. When American pilots volunteered to help France and formed the famous Lafayette Escadrille, he asked to join but by the time he became a qualified pilot they were no longer accepting new recruits, so he joined the Lafayette Flying Corps instead. He served with French...
    1 replies | 34 view(s)
  • PRB's Avatar
    Today, 05:04
    You may set the time of day to daytime, but not during a leg. Set the time before launching the duenna. If you change it while duenna is running, it will register as an error.
    48 replies | 1194 view(s)
  • Willy's Avatar
    Today, 02:58
    Thanks for the kind words. I'm doing some fictitious ones as well but based on the idea of if we had of had to invade Japan adapting paint schemes from WW2 P-51s, P-47s, etc. But I'm also planning on redoing a lot of the real life schemes I did last summer & fall as I've got to where I'm not really happy with those at all. But first, I've got a helicopter to paint.....
    9 replies | 378 view(s)
  • Willy's Avatar
    Today, 02:51
    Phantom, yes we're allowing helicopters. Unless there is a major difference between the models of an aircraft (like in F-84s) we usually don't pay much attention to specific versions. I'm planning a heli run at it for my second trip through after the T-33. I'm planning on using the now freeware AlphaSim S55 (H-19 Chickasaw) which served in Vietnam in the early part of the war. I just haven't decided on an appropriate paint scheme yet (looking for something Navy that isn't brightly colored). I'm thinking my entry will be more entertaining than competitive considering I rarely fly the things. Helicopters are quite appropriate for this event.
    48 replies | 1194 view(s)
  • Rami's Avatar
    Today, 02:43
    David, Forget a virtual beer. I owe you a virtual case of beer! Thank you from me, I didn't have any of those! :very_drunk:
    6 replies | 120 view(s)
  • Rami's Avatar
    Today, 02:19
    Chris, I was able to locate the weapons package, but the majority of what you are looking for is not in there. http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=17&id=4713 However, and this is the odd part...the weapons .bgl file for Canion's aircraft is almost 100kb, and it includes textures for the two gun weapons. And if you read the .dp files, the gunstations have the weapons data, and it substitutes for a .dp file. How he did that is beyond my knowledge, but it works. I have attached the 50kg bomb, but I don't have the 250kg. Maybe someone else has the other .dp files, and if they do, I can update the package in the library.
    6 replies | 120 view(s)
  • Allen's Avatar
    Yesterday, 21:08
    Its going to take time but I working on rebuilding all of the stock inf.bgl in gmax to add texture to the lowest LODs.
    14 replies | 407 view(s)
  • falcon409's Avatar
    Yesterday, 18:26
    Thanks Paul. I also added a little something to the fin-flash, so it's complete now.
    9 replies | 378 view(s)
  • Allen's Avatar
    Yesterday, 18:24
    I can but I don't remember who made it first. It was a rebuild. Rami do you know?
    18 replies | 650 view(s)
  • Panther_99FS's Avatar
    Yesterday, 17:48
    http://www.foxsports.com/motor/story/video-f1-goodwood-1983-williams-fw08c-062616
    0 replies | 58 view(s)
  • PRB's Avatar
    Yesterday, 17:19
    PRB replied to a thread Alpha Sim F-80 in FSX General Discussion
    That looks nice. Real nice... :)
    9 replies | 378 view(s)
  • Rami's Avatar
    Yesterday, 16:32
    Bub, Absolutely. I am working on these missions as we speak, and thank you! The Buffalo is a peach to land, by the way. If you have full flaps down, you can come in with the elevators almost all the way up, and use the throttle to completely control your rate of descent, right down to the dirt. It's a thing of beauty!
    14 replies | 443 view(s)
  • falcon409's Avatar
    Yesterday, 16:19
    falcon409 replied to a thread New GTX 970 Installed in Prepar3D
    Yea, I'm happy with the purchase. Knowing the CPU and probably the motherboard should be updated at some point, but this was needed more for P3D.
    6 replies | 189 view(s)
  • AussieMan's Avatar
    Yesterday, 15:32
    Here is the description of the file on flightsim.com: FSX Utility--FSTrampFree 6.2 for FSX, FSX-SE, Prepar3D v2/3. FSTrampFree is a moving map and derived from the flight planner FSTramp. It shows, without internet access, the world map with mountains, airports, navigation aids, aircraft and flight plan. In addition to the mouse pointer, the surface elevation is displayed. The app is an integrated module for the simulator and can be activated by pressing Shift+Ctrl+F12. With the context menu, you can move the aircraft at any point or let it fly to any point.<strike></strike>
    15 replies | 3173 view(s)
  • AussieMan's Avatar
    Yesterday, 15:18
    AussieMan replied to a thread Orbx in FSX General Discussion
    I am on the verge of stopping buying ORBX products. I will only be buying the LC but no more airports As they have abandoned their roots. ORBX started out as an Australian company creating scenery for the Australian military. There have been several requests for Australian airports but each time we get told that Australian and NZ airports don't generate enough money. I have every piece of Australian ground texture and all Australian airports and all the regions so far produced as well as many of the US and English airports. ORBX have forgotten that it is not just Australians that fly in Australia in FSX and P3D but a lot of international simmers also like flying there. Fortunately a group of us have picked up where the original OZx left off and are working on several projects that...
    59 replies | 4364 view(s)
  • WarHorse47's Avatar
    Yesterday, 14:47
    Did some stress tests on the card and it failed. It locked up just like with FSX and I had to do a hard reboot to get the computer back. Looks like I'm getting a new card. Any recommendations for a replacement? The local tech shop has several ASUS cards but I'm not sure what would work best (or how much my credit card can take).
    3 replies | 111 view(s)
  • falcon409's Avatar
    Yesterday, 14:37
    falcon409 replied to a thread New GPU and High Hopes in Prepar3D
    Actually I purchased a 970. . . .I got it wrong when I typed it in and didn't catch it. Thanks for you observations though, I agree!
    12 replies | 407 view(s)
  • Tom Clayton's Avatar
    Yesterday, 14:34
    It's just proof that, while Google may know a lot, it doesn't know everything! :dizzy:
    3 replies | 161 view(s)
  • falcon409's Avatar
    Yesterday, 14:32
    Here's what I have for the VC by way of comparison Paul. . .
    9 replies | 378 view(s)
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