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  • falcon409's Avatar
    Today, 15:25
    Bob May answered pretty quickly and says that in the 6 or so years that the airplane has been out, no one has ever mentioned that problem. He thinks that because it can't be seen using the normal views that Jean Pierre just felt it wasn't necessary to code it for transparency in the VC. Good enough for me. . .TrackIR allows you to move around much more though so I'm surprised that no one has noticed it before this.
    9 replies | 238 view(s)
  • Rami's Avatar
    Today, 14:43
    Bob, It would be wonderful to see these for myself. I have the names of ships in the Japanese task force all set, and would love to bring another untold story to life, just like Port Darwin.
    7 replies | 293 view(s)
  • PRB's Avatar
    Today, 14:34
    Thanks Roman! I think that Harpoon has a bit of a higher landing speed than the Fortress, and that helps. I could get this thing whoa'd up pretty good... :)
    5 replies | 133 view(s)
  • falcon409's Avatar
    Today, 14:19
    Not that one. I have the DHC6-400 Viking Demonstrator (Twin Turbo_Amphib only). There is no fix posted for that airplane. Also, since it appears to be an mdl fix, this airplane (unless Bob May has something saved) will probably not get a fix.
    9 replies | 238 view(s)
  • falcon409's Avatar
    Today, 13:43
    You must be thinking of a different model. There is only one version of this airplane.
    9 replies | 238 view(s)
  • HouseHobbit's Avatar
    Today, 11:37
    Thanks Master Corrado, I have had Nav lights added to your Birds, for the Risings Sun Missions package, Thanks for these Nav Lights added by GOSD Thank You very much. This Nabv lights mod will be in the Rising Sun AVG/Burma Package By permission of Master Corrado, More Rejoicing!! :applause: :applause: :applause:
    0 replies | 33 view(s)
  • PRB's Avatar
    Today, 10:44
    One thing I find interesting: For my flights I've been using v.0.891 R131, and FSRealWX, not the default real weather, and my duenna text files look exactly like your last one. I leave the weather selection in the sim to "fair weather", knowing that FSRealWX is going to load it's own downloaded weather. But the duenna doesn't know that, and is reading the sim weather as "fair" or "clear" (type=0). If I set the sim's weather to "real weather", the duenna reads it as "type=3 (OK)", but it still doesn't know that the weather is coming from FSRealWX. So, I know we've covered this but, are you certain your sim is set to "real weather". Also remember than the duenna reads the weather setting from the last flight you made, not the current flight...
    40 replies | 736 view(s)
  • falcon409's Avatar
    Today, 10:42
    That's a very good question Milton. I hadn't thought about that because the interior and exterior glass display correctly. Looking over the texture sheets there isn't a texture specifically marked for glass. Also, after viewing all of the textures in DXTbmp, none of them show an alpha channel that might pinpoint where the glass would be. I may have to go back to Bob May for an answer.
    9 replies | 238 view(s)
  • PRB's Avatar
    Today, 10:24
    Karl, no need to un-install / reinstall anything at this point, especially FSX itself. I'm pretty sure that is not the problem. Your last duenna text file, using FS-Duenna v.0.891 R131, looks perfectly fine, for that version, except it's saying you don't have real weather turned on. I'm going to do a couple tests when I get home tonight... Interesting about FSCopilot.ini...
    40 replies | 736 view(s)
  • HouseHobbit's Avatar
    Today, 10:04
    Great screenshots Wiek, Dancing in the BOB expansion here,
    1179 replies | 110579 view(s)
  • falcon409's Avatar
    Today, 10:00
    I considered the alpha, but that seems to be fine. The name is correct. I'm swapping it out for a few others that are the proper type. I remember seeing this many years ago, but don't remember what caused it or how/if it was something that could be fixed. Possibly to do with the mdl file?
    9 replies | 238 view(s)
  • Rami's Avatar
    Today, 09:04
    TheBookie, That would be interesting to look at. You can always learn a thing or two from the masters. :very_drunk:
    7 replies | 293 view(s)
  • Rami's Avatar
    Today, 07:25
    TheBookie, I know how to do that as well, I included multiple cloud decks as high as 30k for the 20th Fighter Group campaign. I was sent some missions by Kdriver, and figure if we can throw this package together, it could be another homage to Talon, just as the Port Darwin pack will be.
    7 replies | 293 view(s)
  • falcon409's Avatar
    Today, 07:19
    Anyone know how to correct this? From the external view it's fine but viewing from the VC it's solid black. This is in FSX flying the PAD Twin Turbo "Viking" using the prop blur from the Tigercat (the original version, not Gordon's update). I have used this same prop many times on other airplanes with excellent results.
    9 replies | 238 view(s)
  • Willy's Avatar
    Today, 07:15
    There I was, testing out a new C-46 paint that I'm working on over Guadalcanal and the engines while still running wouldn't make enough power to stay airborne. Ended up taking her down through the jungle canopy (why it didn't crash when I hit the trees, I sure don't know) and coming to a hard stop on the jungle floor. Looks like it's going to be a long walk out of there.....
    7172 replies | 819548 view(s)
  • Willy's Avatar
    Today, 06:52
    I'm not from Oz, but found it humorous. So where in the update is the free beer?
    157 replies | 10785 view(s)
  • Rami's Avatar
    Today, 04:36
    TheBookie, I will send you an email or PM later today. Kdriver sent me some missions that may work very well with this. I also know the composition of Kakuta's / Hosogaya's force.
    7 replies | 293 view(s)
  • Rami's Avatar
    Today, 03:10
    Morning! I got the Catalina working as an AI crate with UncleTgt's files, although hopefully Peperez can work his magic at some point in the future. It won't be long now...UncleTgt is putting a little more spit-and-polish on the Catalina textures, though I have the beta version. Kdriver is building a little scenery right now so that I can build one last mission for this package, but otherwise it's ready to go. I ran the auto-installer program and wrote the readme files already to speed the project along a little further. All I'll have to do is tweak the auto-installer once the last parts are in place. Hang tight for a few more days, we're just about there! :biggrin-new:
    41 replies | 1957 view(s)
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