• Mickey D's Avatar
    Yesterday, 07:42
    Mickey D replied to a thread Ickie Air in The NewsHawks
    You need to install Yorkshire Air Con Ickie. It costs nowt to buy and nowt to run. We open all t'windows in t'summer and shut 'em in t'winter. Job sorted. :)
    16 replies | 903 view(s)
  • euroastar350's Avatar
    March 24th, 2015, 19:30
    Thanks for the feedback guys. Milton, mi culpa. I will look into the issues and put out a service pack. Overall, glad you guys like her :)
    11 replies | 1078 view(s)
  • euroastar350's Avatar
    March 24th, 2015, 16:59
    A new entry has been added to Add-Ons Library, category FSX Civilian Props Description: Aero Commander 520 FSX. This package is an FSX native conversion for the Milton Shupe's Aero Commander 520. Features 1 gmax designed aircraft, 2 liveries, all usual animations plus the addition of specular and bump mapping, custom panel and gauges. To check it out, rate it or add comments, visit Aero Commander 520 (FSX Native).zip The comments you make there will appear in the posts below.
    1 replies | 254 view(s)
  • euroastar350's Avatar
    March 24th, 2015, 14:25
    As requested by Milton, it has been released here first, I'll upload to other sites later in the week. Have fun:wavey:
    11 replies | 1078 view(s)
  • euroastar350's Avatar
    March 24th, 2015, 13:55
    To answer everyone's questions: 1.) Model will have support for bump and spec maps, I am including placeholders 2.) The textures will be low resolution. I would like to make them high resolution, but we have such a talented community that can bring out the best out of this model 3.) The Grumman C1 is planned 4.) The DM VC10 and Jojo T-Bone are FSDS models, I use gmax and 3DS Max 9 for modeling. Would be nice subjects to convert to FSX native, but not from me
    15 replies | 1224 view(s)
  • euroastar350's Avatar
    March 23rd, 2015, 23:10
    Hi Paul, I have all the UVWs as applied to the original FS9 mesh, was looking for a paintkit to create the bump maps from. This is what I'll do, I will enable bump and spec maps where applicable, but they will be blank. This way anyone that produces a paintkit, has these materials applied. So I'll go over everything and release. Standby for further info:wavey:
    15 replies | 1224 view(s)
  • ColoKent's Avatar
    March 23rd, 2015, 16:55
    Awesome work, as always, Eurostar! Question: Is "Uncle Miltie's" C-1A still on your "to-do" list for FSX conversion? Thanks, Kent
    15 replies | 1224 view(s)
  • euroastar350's Avatar
    March 23rd, 2015, 16:36
    FSX native Aero Commander 520 based on the original work by Milton Shupe and his talented team that bought this series for FS2002/FS2004. Just some slight fixes needed and it'll be released. Bear in mind, there won't be any bump or spec maps as no paintkit was ever produced, well not that I know of. If one is available, please send my way that way I can enable these materials so this model can really shine in FSX. I am still plugging away at the Turbo Commander, Bell 222 (almost ready for release) and some other models I won't give details away just yet:wavey:
    15 replies | 1224 view(s)
  • Mickey D's Avatar
    March 21st, 2015, 03:17
    :encouragement::encouragement: :biggrin-new: Haven't laughed so much in ages Frank. Please give up my sides hurt.
    12 replies | 796 view(s)
  • Mickey D's Avatar
    March 16th, 2015, 10:25
    Essentially it's not. The only difference would be in the installer. If you have the MSFSX ver. It will work in SE just have to re-direct the installer. All Team SDB scenery works in FSX-SE no problem.
    12 replies | 796 view(s)
  • Mickey D's Avatar
    March 13th, 2015, 14:39
    Not confused at all Dave. You referred to the Whiteman screenies and so did I. The Big E deck candy have built in shadows. Different beastie.
    78 replies | 4023 view(s)
  • Mickey D's Avatar
    March 11th, 2015, 15:08
    As I'm sure you know static shadows are switched on/off in the sim Dave. That goes for ALL ours too. IIRC I took the screenies on my old system and the sim runs faster without shadows. Just forgot to switch them on for the shots that's all. Just to put the record straight ;)
    78 replies | 4023 view(s)
  • euroastar350's Avatar
    March 10th, 2015, 14:17
    Rockwell Turbo Commander from me:wavey:
    48 replies | 10498 view(s)
  • euroastar350's Avatar
    March 10th, 2015, 14:11
    Some new images. Exterior is about 90% mapped with various bits and pieces in need of texturing. Painting is ongoing as well Animations about 70% complete. I am looking into doing a simulated Garrett TPE331 engine simulation similar to Flysimware's Cessna 441 Conquest, I will have a chat with Mark Taylor to see how he did it Interior mapping and texturing is in it's first stages and hopefully should be done in a few weeks or less, it all depends on my time though Arild (rotorhub) is possibly redoing the nacelles. I am awaiting his response so I can send him material needed to do the nacelles. Winglets are also planned
    21 replies | 1787 view(s)
  • ColoKent's Avatar
    March 9th, 2015, 19:47
    HA HA!!!! Storm - I TOLD YOU SO!!!!!!!!!!!!!!! (Gloating...BIGTIME) Kent
    15 replies | 1192 view(s)
  • ColoKent's Avatar
    March 6th, 2015, 20:40
    AussieMan, let me start out by emphasizing that I appreciate all you do on this forum, so my following comments are ABSOLUTELY not meant to be personal, and are made with all due respect to your accomplishments. That said however, pricing issues do not seem to be very complicated to me: 1. Businesses choose to price their products as they see fit-- and the market will determine if the business priced it "correctly" or not. 2. The good news is, as a consumer, you get to make the decision whether to buy products or not. Seems like a straightforward arrangement to me...It is not a hard assumption to make that PMDG has a HUGE investment in development time in every model they produce and update due to the rather extreme level of systems and FDE modeling. As a result, I am certain...
    58 replies | 7784 view(s)
  • ColoKent's Avatar
    March 5th, 2015, 18:13
    Two questions: 1. Does that work with FSX (Accelerate, not SE) as well? 2. Is a paint kit included? Kent
    5 replies | 424 view(s)
  • ColoKent's Avatar
    March 3rd, 2015, 19:18
    Nice, 'Storm! You're not the only one waiting for the JF Friendship with excitement.... nice model! Kent
    15 replies | 1192 view(s)
  • ColoKent's Avatar
    March 3rd, 2015, 11:23
    Excellent, excellent! I reminded Deano a few months ago that I have a good pictures for a variety of helmet styles used with the T-33, as well as travel pod pics-- he wasn't ready for them at the time. Please let him know I can forward them when he is ready for them. Kent
    7 replies | 690 view(s)
  • ColoKent's Avatar
    March 3rd, 2015, 04:12
    A familiar sentiment. While we are on the topic, any word on T-33 progress? Kent
    7 replies | 690 view(s)
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