• ColoKent's Avatar
    May 23rd, 2016, 17:49
    Absolutely thrilled to have you back in the Outhouse, Dougal!!!!! :wavey: Regards, Kent
    48 replies | 1878 view(s)
  • ColoKent's Avatar
    May 22nd, 2016, 14:46
    This is one of "Top Five" airplanes I would LOVE to see MILVIZ do: 1. Martin B-57B/EB-57E 2. F-8E Crusader (RF-8A or G would be a bonus, but is likely too much to hope for) 3. Lockheed U-2C 4. Saab AJ/SJ-37 Viggen 5. Saab Grippen 6. Lockheed T-33A (the sixth is needed only if Vertigo doesn't finish theirs ) This baby looks gorgeous...I love Swedish "splinter camo" on this bird...
    87 replies | 5979 view(s)
  • ColoKent's Avatar
    May 19th, 2016, 18:18
    ColoKent replied to a thread F-5E Tiger in DCS Combat Simulator
    I have not tried it....I will take a look at it-- thanks for the heads up. Kent
    6 replies | 234 view(s)
  • ColoKent's Avatar
    May 19th, 2016, 15:40
    ColoKent replied to a thread F-5E Tiger in DCS Combat Simulator
    Man--- we need this in P3D!!!!! I am an F-5 NUT! Kent
    6 replies | 234 view(s)
  • ColoKent's Avatar
    May 15th, 2016, 15:30
    Doug-- You will be in my thoughts and prayers...Looking forward to your return already!!! Best, Kent
    48 replies | 1878 view(s)
  • ColoKent's Avatar
    April 30th, 2016, 10:46
    Crap! I'll miss it by only a day...I am going COS-IAD tomorrow morning...Arrive late afternoon. Bummer! Kent
    3 replies | 175 view(s)
  • ColoKent's Avatar
    April 29th, 2016, 08:35
    Sounds like the replacement prop blur and rpm mod would be good candidates for an SP. An additional MDL with a set of slipper tanks (and updated paintkit to include the tanks) would be awesome. Kent
    255 replies | 16701 view(s)
  • ColoKent's Avatar
    April 28th, 2016, 17:59
    Thanks-- let me look at it. K
    255 replies | 16701 view(s)
  • ColoKent's Avatar
    April 28th, 2016, 17:46
    Baz, Just read the paint kit portion of the manual...Could you please explain how an MDL that is "a very cut down paint kit model that only handles the parts that are needed to make a new livery" would be used? I'm used to just copying an existing variant folder, replacing the textures with those I have modified, then adding a new entry to the aircraft.cfg file. What am I missing here? Kent
    255 replies | 16701 view(s)
  • ColoKent's Avatar
    April 28th, 2016, 17:34
    Reasonable concern...
    255 replies | 16701 view(s)
  • ColoKent's Avatar
    April 28th, 2016, 17:29
    No I haven't-- because for SOME reason, my Adobe Acrobat X is refusing to launch. I'll e-mail it to my other computer, and try opening it from over there-- hey-- maybe the additional MDL is a glass nosed model!!!!!!! K
    255 replies | 16701 view(s)
  • ColoKent's Avatar
    April 28th, 2016, 17:14
    Fair question Baz: Actually, I was commenting with respect to JensOle's comment about it apparently requiring the latest programs. I've already popped the PK open, since I've got CS6-- so that is not a problem for me. My point was that many might not have the latest & greatest to open the files. Here's a question: Why does the PK appear to have an MDL file in it (in addition to the textures themselves)? Kent
    255 replies | 16701 view(s)
  • ColoKent's Avatar
    April 28th, 2016, 15:17
    Bought it...handles like I would expect it to. Paintkit is "less than optimum (!)" so that will limit repaints unless someone decides to create and post a paintkit, and there are no togglable underwing stores (thinking Coastal Command) in addition to not having the option of slipper tanks. Great if you like recreating Operation Jericho and 633 Squadron... A PR variant (would even settle for a standard, non-PR glass nosed version) would be an awesome stablemate (external model only...recognize additional VC would just suck up resources and time, and make turning a profit hard). The FDE is a marked improvement over past representations. Kent
    255 replies | 16701 view(s)
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About michael davies

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