I started with ADE 1.6 today. Man did I learn a lot today! First I converted some api's I still had to mdl's (ModelconverterX). The mdl's were thereafter converted to a library (LibraryCreatorXML). I placed the buildings in ADE, after I changed the Bmp's to DDS textures (DXTBmp). I learned to place poly's, lines and excludes in ADE 1.6.
This is the result:
I'm pretty confident I can redo Bergen within a reasonable amount of time.....(not to mention De Kooy etc. etc..........)
Down safe at LFML in a driving thunderstorm. Talk about white knuckling it!
Enjoying the ample beacons while they last...
Flight Time: 03:08:04
Routine Ground Time: 00:00:00
Special Ground Time: 00:00:00
Penalty Time: 00:00:00
Using Fraps as well (The free version)! Still struggling with the AA, bumping it from 4 to 8 in the config files doesn't seem to make a big difference and I can't get nVidia Inspector to overwrite the game settings..