• Quicksand's Avatar
    May 23rd, 2013, 16:01
    Many thanks, my friend. :salute::medals::icon29::guinness:
    8 replies | 258 view(s)
  • Quicksand's Avatar
    May 23rd, 2013, 04:55
    I have the same problem, Paul. I have no idea how to fix it. :blind:
    9 replies | 487 view(s)
  • Quicksand's Avatar
    May 23rd, 2013, 04:51
    Quicksand replied to a thread T-6 Texan in FSX General Discussion
    Much appreciated, John.:icon29:
    28 replies | 1488 view(s)
  • Quicksand's Avatar
    May 22nd, 2013, 19:21
    Quicksand replied to a thread T-6 Texan in FSX General Discussion
    Just picked up Sky Unlimited's pack two.. John, I would love to have your improvements, flight model and texture wise, to these outstanding models... I have all the available Texans, BTW, and they are all very well done... Thankful to all the modellers who make these planes available, be they payware or freeware. :salute::medals::icon29::guinness:
    28 replies | 1488 view(s)
  • Tom Clayton's Avatar
    May 21st, 2013, 20:13
    Compression calculations can be tricky until you get used to it. It sounds like you need to raise the nose a bit. That means you need a stronger spring. First, remember that FS begins ALL calculations assuming a full load. Second, the actual contact point position is at the maximum extension. The next thing you need to know is how much travel that the landing gear actually has. So for argument's sake, let's say that the gear has a total travel of one foot. That means you max compression is 1. If you want the plane to sit on the runway with that gear point compressed six inches, that's half of the max, or 0.5 for the "Static Compression." The last step is to calculate the compression ratio. You can either divide 1/.5 or convert to inches and divide 12/6 - either way, 2.0 is your answer. For that same gear to get a stronger spring, you start with decreasing the static compression. Let's say that you want that gear point to sit with only two inches of compression. Since you're dealing in feet, 2 inches out of twelve is (2/12) is 0.17 feet. At this point, it's worth using inches for the ratio. So divide your max compression (12) by your static compression (2), so 12/2=6. FS will then use the static compression and the compression ratio and calculate the correct spring strength. Hopefully everything's as clear as mud now... BTW, which aircraft are you working on?
    8 replies | 206 view(s)
  • Tom Clayton's Avatar
    May 21st, 2013, 14:17
    I was there for a couple of months for FTD back in 1985! Some buddies and I rented a car to look around Ft. Worth. We got lost heading back to base and ended up on the far side of the runway, so I got to see the Peacemaker that was parked there. I also remember seeing the delta-winged F-16 being put through its paces at one point. (Didn't General Dynamics share the runway?)
    7 replies | 248 view(s)
  • Tom Clayton's Avatar
    May 21st, 2013, 14:06
    Here's a file that Jerry Beckwith produced a few years ago. I keep it handy for reference.
    8 replies | 206 view(s)
  • Tom Clayton's Avatar
    May 20th, 2013, 15:25
    When I read the title, I was afraid that you were retiring (again)! Paying for your own domain when there are so many other options just make less sense than it did a decade ago.
    26 replies | 969 view(s)
  • Quicksand's Avatar
    May 19th, 2013, 12:09
    Very good news, Cody.. Hats off to Ant for this outstanding plane, and to you and the rest of the talented painters for all of your hard work...:medals::icon29::guinness::salute:
    224 replies | 15390 view(s)
  • Tom Clayton's Avatar
    May 18th, 2013, 17:08
    Even without adding third party ATC voice mods, there's actually a rather big number of names recognized by FS. If you d/l and install the ATC Voicepack SDK, it includes lists of types, airlines, and models that have been installed by default. Link
    14 replies | 372 view(s)
  • Tom Clayton's Avatar
    May 18th, 2013, 13:06
    The MP3's work fine with IE9. This is something we used to do over at Transload all the time. Dan and I would take turns swapping out music files.
    9 replies | 265 view(s)
  • luckydog's Avatar
    May 14th, 2013, 13:59
    http://www.flightsim.com/vbfs/content.php?13781-Interview-With-William-Ortis.............................great interview, Bill !!!!
    5 replies | 319 view(s)
  • luckydog's Avatar
    May 13th, 2013, 18:58
    luckydog replied to a thread P3D Booster....... in Prepar3D
    Looks like it sets things up according to your computer.......... here's their blurb: Xtreme P3D Booster has been designed keeping in mind the thousands of possible hardware configurations. The special software analyzes your computer hardware in depth (CPU, GPU, memory, hard disc speed and etc.) and sets a number of documented and undocumented tweaks to the correct values that is optimal for your PC. No technical knowledge is needed. Just execute Xtreme P3D Booster, then Prepar3D and enjoy it with the maximum frames and smoothness you can get from your PC without changing any of your Prepar3D sliders. While some tweaks have been posted at many forums, many of them can not work for anyone. Tweaks are values that configure Prepar3D internal code options. So, if you just copy a tweak with the value, Prepar3D will slow down or became unstable if this value is not suitable for your PC. Of course, many tweaks are tied together, so, if one tweak value is ok and the other is not, then the result will be the same. There are almost 10 important tweaks that needs to be calculated exactly and all of them need a lot of calculations. So, the maximum calculations can be millions. That's why we are using computers and software's. Computers do those calculations for us in just some milliseconds and not days, months, years. This is what Xtreme P3D Booster can do for your Prepar3D. Give the maximum from Prepar3D code. So, at every execution, Xtreme P3D Booster while reading all of your current hardware will do special calculations about the tweaks that need to apply for your Prepar3D.
    6 replies | 273 view(s)
  • luckydog's Avatar
    May 12th, 2013, 21:38
    luckydog replied to a thread P3D Booster....... in Prepar3D
    update: getting a curvature/distortion left and right edges of monitor that diminish in flight (or I just get used to it).........landings appear to be faster, visually. Could be my 27" monitor. FPS excellent (30 ++), occasional "stutter" has disappeared.
    6 replies | 273 view(s)
  • luckydog's Avatar
    May 12th, 2013, 07:47
    luckydog replied to a thread P3D Booster....... in Prepar3D
    I'm computer illiterate but I'll do my best: sticker on the side says AMD 6 core 2.8 ghz, 8 gig ram, and 1 gig integrated graphics. I'm running Windows 7.
    6 replies | 273 view(s)
  • luckydog's Avatar
    May 11th, 2013, 20:14
    :applause::applause::applause::applause:
    15 replies | 722 view(s)
  • luckydog's Avatar
    May 11th, 2013, 20:11
    luckydog started a thread P3D Booster....... in Prepar3D
    I was fartin' around tonite in the Pilot Shop ( bored with a little money to burn ) and came across sumthin' called "Xtreme P3D Booster". I'm pretty happy with P3D, but decided to give this "booster" thing a try. HOLY GUACAMOLE !!! I've only flown once with it so far, but my frame rates have at least doubled in all areas. Only an hour on it tonite ( mountains and Vancouver ) so further experimentation is needed............but I am impressed so far. LD
    6 replies | 273 view(s)
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About Tom Clayton

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Date of Birth
July 21, 1965 (47)
About Tom Clayton
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Greensboro NC
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Aviation - all of it!
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Don't I wish!

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