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  • Rami's Avatar
    June 17th, 2013, 17:46
    Stoney, Try downloading it again, I included the textures this time. When Tobob sends the files to me, he knows I have the textures, so he doesn't send them anymore. My fault! :banghead:
    18 replies | 145 view(s)
  • Rami's Avatar
    June 17th, 2013, 12:46
    Stefano, How are you? Finals began for my students today, and I found myself in a classroom while my students were studying with nothing to do. Since I had my laptop with me, I started working on another package Tobob sent me a little while ago to complete; La Spezia, Italy. After about four hours, I felt comfortable enough with it to post some pics, but since this is reasonably close to Fidenza, I'd like your opinion about whether this scenery is on the right track. Thanks in advance,
    0 replies | 60 view(s)
  • Rami's Avatar
    June 17th, 2013, 12:08
    Tobob, If you look at the St. Nazaire thread, I was able to fix the .dp files so that they will load in missions, so there is no rush. I included the fixed .dp files in the La Rochelle package on June 15th. Were you able to look at the Bermuda pics in the "success" thread?
    31 replies | 1128 view(s)
  • Rami's Avatar
    June 17th, 2013, 03:25
    Good morning, Here is the GSL scenery package, as promised. Many thanks to tobob for the files! :salute:
    18 replies | 145 view(s)
  • Rami's Avatar
    June 17th, 2013, 03:19
    A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons Description: This is Tobob’s St. Nazaire scenery, with contributions from Rami. This package is for CFS2, & is used in the Battle for Europe campaign. Tobob has graciously donated his coastlines and land class to the project, allowing for me to build GSL scenery for the port & sub pen areas without the interference of detatched coastlines resulting from the interaction between Sander's Europe scenery and Rhumbaflappy's newer world water masks. Tobob deserves much of the credit for this scenery package, he did more than the lion’s share of the effort, in that the land class, coastlines, water masks, and elevation mesh were all created by him. A credit also goes to Talon, who walked me (Rami) through analyzing the .dp file to figure out the naming flaw that was preventing the object from generating a .cdp file. My contribution to this scenery package was the placement of objects from our various designers to create the placements for the dockyards, sub pen, and lighthouses to bring some measure of life to St. Nazaire, and then use those layouts to create the GSL scenery. The additional layout for ship, vehicle, and anti-aircraft gun placement was also created by me.
    18 replies | 145 view(s)
  • Rami's Avatar
    June 16th, 2013, 19:24
    Hey guys, I just finished updating that two "Battle for Europe" missions that were specifically waiting for St. Nazaire. I just have to write a readme for the St. Nazaire package, and I will upload the scenery package tomorrow. I had a wonderful father's day today! :wiggle:
    18 replies | 145 view(s)
  • hairyspin's Avatar
    June 16th, 2013, 12:11
    Looking good Gaffer, but then you have better sources than most of us! :icon_lol:
    8 replies | 540 view(s)
  • Rami's Avatar
    June 16th, 2013, 01:50
    Panther, In Tuukka we trust, baby! :ernae:
    17 replies | 391 view(s)
  • Rami's Avatar
    June 16th, 2013, 01:47
    Kurt, You don't put flak batteries in the GSL layer, silly. :icon_lol: But believe me...in the mission, St. Nazaire is heavily defended.
    18 replies | 145 view(s)
  • Rami's Avatar
    June 15th, 2013, 19:54
    Good evening, I finished the work on Saint Nazaire, and turned it into GSL scenery tonight. It's not quite historically accurate, because I put the sub pen in a different place than it was in reality. In addition, CFS2 lacks dry docks as objects, so I did what I could here. All in all, I'm happy with the results. Also, as a favor to kdriver, I included the oil refinery at Donges, France, which was targeted by Allied bombers in World War II. I should be able to upload the package tomorrow morning.
    18 replies | 145 view(s)
  • Rami's Avatar
    June 15th, 2013, 16:49
    Hello again, I put the corrected .dp file in the La Rochelle package...so now I can do the GSL package forthwith! :salute:
    18 replies | 145 view(s)
  • Rami's Avatar
    June 15th, 2013, 16:42
    Good evening, Talon and I discussed this and he helped give me a lead. Comparing it to a .dp file that was working, I found this in the original file... ; Created or Modified by DPED. ; 3/7/2011 7:02:31 PM box.0=%box_name.0%,-15,0,-15,15,30,15
    18 replies | 145 view(s)
  • Rami's Avatar
    June 15th, 2013, 12:20
    F de Bressy, Thank you once again for all of your efforts repainting these aircraft. They look fantastic! :salute:
    8 replies | 134 view(s)
  • Rami's Avatar
    June 15th, 2013, 11:27
    Yes, so I can test the scenery before making it into GSL. I did not use the wharf this time...it's TB_build3 that will not generate a .cdp file. I tried running the mission in "normal" mode...same result.
    31 replies | 1128 view(s)
  • hairyspin's Avatar
    June 15th, 2013, 09:17
    That was one of Clive's, using Frosty's post in the Knowledge Base sticky:- Zooming in close
    2 replies | 98 view(s)
  • Rami's Avatar
    June 15th, 2013, 07:11
    Aeronca1, Okay then...how does Marian Hossa, another ex-Senator, fit into your anti-Eurocentric paradigm? Lest you forget, he signed a big-money contract (twelve years) and plays for the (GASP) Blackhawks?
    17 replies | 391 view(s)
  • Rami's Avatar
    June 15th, 2013, 06:33
    Aeronca, Don't be shy, my friend. Tell me how you really feel...:icon_lol: P.S. - Switching sports allegiances based on frustration is a shame. It's kind of like getting caught cheating on your wife/girlfriend or being busted in a really bad lie. You really can't be trusted again to be genuinely sincere for a long, long time.
    17 replies | 391 view(s)
  • Rami's Avatar
    June 15th, 2013, 06:24
    Hey guys, Now that I was able to get Tobob's landclass and scenery modifications working properly, I am building sub pens and facilities at St. Nazaire and Trondheim. When constructing these facilities, I am using the building objects found in the La Rochelle scenery package. http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=4071 The problem is that at least a couple of the damage profiles appear to be flawed, in that they do not generate .cdp files. This means that in Mission Builder, I can build the scenery, but I cannot fly over it to test and examine it, because when I try to fly a sample mission where I have the scenery, the mission will not load because it cannot generate the needed .cdp files, so it just sits there and does nothing. Specifically, it's the tb_build3.dp that gives me the most trouble, though I'm wondering if there are others as well.
    31 replies | 1128 view(s)
  • grizzly50's Avatar
    June 15th, 2013, 06:10
    NP, Clive. :D You did good. Can't wait for the "fix". :salute:
    5 replies | 166 view(s)
  • grizzly50's Avatar
    June 15th, 2013, 05:35
    Old Tiger, I wouldn't overwrite. I just downloaded it and had a look. The original aircraft.cfg file will be overwritten. I merely changed the name of the new aircraft file to reflect the new aircraft name. ...and VOILA! TWO Do 17s in BoB. :D I have already alerted Clive by PM.
    5 replies | 166 view(s)
  • Rami's Avatar
    June 14th, 2013, 16:03
    Finn, Geographically, you're right. The British used Bermuda as a training/practice area for the Fleet Air Arm, well away from the carnage of Europe. Tobob made this scenery for me when I revamped the campaign in 2011, and because the training exercises took place in 1940, I include it in my Early European Theatre of Operations. (1939-1942) Tobob, Regarding Bermuda, I'm having a problem. For all your ETO sceneries except Bermuda, I have placed the flattens in the Scenedb\World\Scenery folder and have gotten the desired results. This includes the Bermuda land and water flattens. When I put the watermask files in the correct folders as instructed for Bermuda, the result is what you see depicted on the second shot. When I place the flattens in the Scenedb\World\Texture folder and then put the Bermuda watermask in with the rest of the Bermuda scenery, the result is shown on the left picture. Oddly, what is wrong in the first configuration gets corrected through the other configuration. Any ideas?
    2 replies | 138 view(s)
  • Rami's Avatar
    June 14th, 2013, 14:32
    TW, That's not even the half of it...they used the following as major types... Gloster Gladiators, Hawker Hurricanes, Fiat G-50 Freecias, Morane-Saulnier Ms-406s, Messerschmitt Bf-109s, Brewster Buffaloes, Curtiss P-36 Hawks, Fokker DXXIs, a plethora of repainted, captured Russian types, Bristol Blenhiems, Dornier Do-17s, and Junkers Ju-88s. In short, the Finns became the airborne version of the Salvation Army in World War II. And they were dammed successful! P.S. - Although this has never been documented, bear in mind that the Russians used lend-lease American and British fighters, so the potential existed for dogfights between Curtiss P-36 Hawks (Finnish) and P-40 Kittyhawks, (Russian) or Hurricanes (Finnish) against Hurricanes. (Russian) Brewster Buffaloes could have also fought Russian Hurricanes or P-40s, if you really want to throw your mind for a loop.
    6 replies | 158 view(s)
  • Rami's Avatar
    June 14th, 2013, 13:00
    Typhoon Willy, Take a look at this screen, my friend. The first picture represents where the countries are. The second depicts what you would need to do for the end of the Polish campaign, to have Germany and the USSR fighting on the same side against Poland. The final pic represents what you would need to do to have Finland and the USSR fighting on the same side against the Germans. It's all done through mission builder, you would not need to alter any aircraft. As I said, it can be done on a per-mission basis. You'd think after a full day off the hockey malaise would be behind you...lol :icon_lol:
    6 replies | 158 view(s)
  • Rami's Avatar
    June 14th, 2013, 10:24
    Hey Dan, I just wanted to let you know that you can stop pulling your hair out. I decided to start over...and re-organized my scenery files for your releases, separating them out. I'm now not having the issues of the scenery appearing and disappearing...this includes La Rochelle as well. The only thing I can't get quite right in my Early European sim is Bermuda, but I'll post a pic of that later. I'll start working on St. Nazaire, now that I can see it...at once. I'll also get started on Trondheim!
    2 replies | 138 view(s)
  • hairyspin's Avatar
    June 14th, 2013, 09:14
    And we're back. Carry on!
    4 replies | 118 view(s)
  • hairyspin's Avatar
    June 14th, 2013, 04:48
    The server will be offline on Friday afternoon GMT for essential maintenance. Thank you for your patience.
    4 replies | 118 view(s)
  • Rami's Avatar
    June 14th, 2013, 02:20
    Typhoon Willy, That's a complicated question. For the purposes of CFS2, you would leave Finland on the side of the Axis until the conclusion of the Continuation War, and then switch them on a per-mission basis to the Allies to fight on the side of the Allies against the Germans for the Lappland War. No one has attempted to cover the Lappland War. There's a similar issue for the last few missions of the Poland campaign when the Soviet Union pushes in from the east. For the purposes of those missions, both Russia and Germany are on the same side. That has to be done on a per-mission basis in Mission Builder.
    6 replies | 158 view(s)
  • Rami's Avatar
    June 14th, 2013, 02:13
    Allen, This looks fantastic, great work! :ernae:
    8 replies | 156 view(s)
  • Rami's Avatar
    June 13th, 2013, 18:55
    Good evening, Here is another mission completed. For this mission and for the last one, (11 and 10, respectively) I'm using large formations to simulate the size of the raids. For mission eleven, there are three formations of twenty-four bombers each, with sixteen fighters for escort. With three formations, that totals some one hundred and twenty aircraft, not including enemy planes. The skies are quite literally full within the bomber stream....and it makes for some careful flying when you take the middle position, as you do in this mission. "title_string"=20th Fighter Group - A "big show" over Frankfurt "summary_string"=Listen up, airmen! Our last attempt to raid the city of Frankfurt was aborted because of the horrible weather. However, our officers are determined to run the mission today, no matter what! You'll help escort a massive bomber formation, with plenty of help from P-51 and P-47 escorts. Do not expect an easy ride during this mission; once Jerry figures out where we're heading, he will send up whatever he has! "objective_string"=January 29th, 1944 saw the second attempt by the 8th AF to pummel the industrial cog of Frankfurt, Germany. The first attempt on January 24th, 1944 was recalled due to terrible weather. The raid on the 29th saw some 700 bombers, escorted by some 600 fighters, pound the city of Frankfurt despite a strong appearance of about 80 German fighters near the target. The bombers suffered significant losses, but the escorts got their share of Jerries! "intelligence_string"=After taking off with a flight of Mustangs, you'll head southeast out over the North Sea to meet up with the bomber stream. You will be escorting the second formation in the stream with the Mustangs, responsible for the 'Firehorse,' 'Greyhound,' and 'Relentless' flights. Over Frankfurt, the formation will separate, and it is absolutely critical that you keep your head on a swivel over the target areas, because we are expecting Jerry will be out in full force. Above all else, you must keep the bombers safe, and get them home! "player_aircraft_name_string"=Lockheed P-38J-25 Lightning "airfield_string"=England - Methwold
    16 replies | 601 view(s)
  • Rami's Avatar
    June 13th, 2013, 18:10
    Allen, These look great, and I'm sure for out model designers, these will be very useful. Outstanding work! :salute:
    12 replies | 245 view(s)
  • hairyspin's Avatar
    June 13th, 2013, 09:14
    Are your animations using Local reference coordinate system? They will follow the pivot's orientation if they do, but if using the default View rcs they won't. That's the little box on the toolbar which says View by default. BTW, Reset XForm will reset scale and transform, there's no need to do the other two as well, and Reset XForm aligns the pivot to world, not the object.
    28 replies | 618 view(s)
  • hairyspin's Avatar
    June 13th, 2013, 08:51
    You've been overdoing the mead again Owen, the Goodwin Sands has never had a pub, it's an area of submerged sandbanks some miles offshore, not ye olde holiday resort with mediaeval sand castles. And I think the Oberst wants a word with you about the number of aircraft you've lost lately...
    9 replies | 299 view(s)
  • Rami's Avatar
    June 12th, 2013, 23:47
    Yeah...but the Bruins won't make that mistake again. I'm more concerned about Nathan Horton. If he really injured his shoulder badly and can't go, we lose a very good offensive threat. Hortie is one of the best we have.
    17 replies | 391 view(s)
  • Rami's Avatar
    June 12th, 2013, 15:02
    Panther, I'll raise ya...:salute:
    17 replies | 391 view(s)
  • hairyspin's Avatar
    June 12th, 2013, 14:13
    Hmmm. Hobbits are rather long-lived, y'know... and reporters never get their stories wrong!
    9 replies | 299 view(s)
  • Rami's Avatar
    June 12th, 2013, 13:48
    Good evening gents, For NHL fans, 'tis time to christen this Original Six matchup and play for Lord Stanley's holy chalice. Get the trophy ready! Neither the Blackhawks or the Bruins touched their respective trophies, so both clubs come in jinx-free. Let's get this show on the road! :ernae:
    17 replies | 391 view(s)
  • Rami's Avatar
    June 11th, 2013, 18:32
    Rami started a thread Fokker T.5.zip in Warbirds Library
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Other Description: Model and textures by RICHARD ALEXANDER VAN HIEN (Payakan) DP, Air, 2d panel and cfg files by PEPEREZ (Pepe Rezende) Dutch "air cruiser", concepted as a aircraft to be used in area air defence missions, with a projected secondary bomber function. It had to be heavily armed and fast and above that it had to carry enough fuel to stay in the air for a long time. First prototype build in 1937. Sixteen planes were ordered by the LVA, but when they were delivered the whole concept was outdated. At outbreak of war nine planes were operational. All were lost during the fierce battles of the May-day’s 1940. One of them shoot down a Dornier 17 German bomber. However, just a few of them had bombracks, so this task also was not fully carried out.
    0 replies | 50 view(s)
  • Rami's Avatar
    June 11th, 2013, 18:31
    Boatz, Thank you very much for this! :salute: Here is the link: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=55&id=16610
    14 replies | 295 view(s)
  • Rami's Avatar
    June 11th, 2013, 16:09
    Good evening, Here is another mission, I thought this might interest you... "title_string"=20th Fighter Group - Milk run over Pas-de-Calais "summary_string"=Listen up, pilots! Today, we will assist the 8th Air Force's effort in the Pas-de-Calais with a fighter sweep over the Dieppe-Rouen sector, looking for & engaging Jerry if he decides to fight. If the skies are clear in the sector, we'll head over the target area & assist the efforts of our escorts to protect the bombers. Let's help them put the "doodlebugs" out of commission! "objective_string"=On January 14, 1944, & again the following week, 8th Air Force B-17s and B-24s attacked German V1 & V2 rocket sites located within the Pas-de-Calais region. The sorties were flown at medium altitude, and were heavily escorted by P-47 Thunderbolts, along with a smattering of P-38s and P-47s. A few skirmishes between the 8th Air Force escorts and German fighters took place, but on the whole, they did not put up much resistance. "intelligence_string"=Upon leaving Methwold, both flights of P-38s will head south & cross the French coastline at Dieppe. You will then continue south to Rouen, acting as a diversion to try and bait the Jerries into a fight, keeping them busy & away from the heavies. After departing Rouen, you'll fly back right through the Pas-de-Calais, heading through the target areas on your way home, lending assistance to any bombers or engaging any enemy fighters. Good luck! "player_aircraft_name_string"=Lockheed P-38J-25 Lightning "airfield_string"=England - Methwold
    16 replies | 601 view(s)
  • Rami's Avatar
    June 11th, 2013, 13:58
    Graham, That one is missing, but we'll see if someone has it and can upload it for you.
    14 replies | 295 view(s)
  • hairyspin's Avatar
    June 11th, 2013, 10:21
    Since it's the Beeton restoration workshop at Cosford which will be doing the job, it's not likely to be more than cleaning up the remains and stripping the weed and barnacles off. Think displayable wreck, not Grand Winner at Oshkosh or Duxford. Speaking of Cosford, guess where I'm taking the gang shortly...
    9 replies | 299 view(s)
  • Rami's Avatar
    June 10th, 2013, 16:47
    Kurt, As promised, I took care of it. :salute:
    2 replies | 123 view(s)
  • Rami's Avatar
    June 10th, 2013, 14:38
    Erufle, Thanks for saying that. I find more and more that I end up doing about a 50 / 50 split between campaign projects I really want to do, (Frantic / Corpo Aereo Italiano / RAF Vs Regia Aeronautica / 20th Fighter Group, etc.) and ones I feel obligated to update / overhaul for the betterment of the CFS2 community. It's also why I always have multiple projects going on at the same time; it satisfies my severe ADHD. If I get bored with one campaign, I work on another for a while and come back. It's the "shiny red ball" syndrome. Also, Talon said to me once that campaign and mission building should be projects that you want to do, and what interests you. I post progress threads and things like that to keep you all informed, but I don't get devastated when I don't get feedback on it. It's just more of a "FYI" principle.
    16 replies | 601 view(s)
  • Rami's Avatar
    June 10th, 2013, 14:29
    Kurt, Just give me a holler. I'll take care of the rest. :icon_lol:
    11 replies | 294 view(s)
  • Dave(Dangerous)Boynton's Avatar
    June 10th, 2013, 08:58
    This looks awesome and much better than what I was producing .... although it was my first lol. Dave
    16 replies | 661 view(s)
  • Capt. Winters's Avatar
    June 10th, 2013, 08:36
    Hi Guys, Gosd, try deleting the uisel.xml file inside the application data folder, this will set the start location to fowlmer in Britain, your aircraft back to P47 and I think from memory a 109 as the enemy. C:\Documents and Settings\YOUR USER NAME HERE\Application Data\Microsoft\CFS3 ETO Expansion_________\uisel.xml dont worry the game will build a new one when you restart the game.
    15 replies | 793 view(s)
  • Capt. Winters's Avatar
    June 10th, 2013, 07:46
    Thanks Ted, A plane thats been a long time coming for CFS3, and another from a long line of planes you have given us. :icon29: regards Rob.
    6 replies | 221 view(s)
  • Rami's Avatar
    June 10th, 2013, 04:22
    Kurt, This is outstanding, thank you so very much! :ernae:
    11 replies | 294 view(s)
  • Rami's Avatar
    June 10th, 2013, 04:21
    Boeing, Thank you very much for your hard work on this, and also thank you to The B24 Guy! :salute:
    19 replies | 962 view(s)
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