• gosd's Avatar
    May 23rd, 2013, 18:15
    What is the content of this package?
    1 replies | 30 view(s)
  • hairyspin's Avatar
    May 22nd, 2013, 12:29
    I just got a new Pentax dslr and found to my delight that Photoshop CS2 - which I still use constantly - reads .DNG files straight off the camera. Why upgrade?? :isadizzy:duh btw, the P3D developer's subscription isn't the only way of building for P3D: $200 gets you a permanent licence and the sdk is a free download.
    7 replies | 153 view(s)
  • hairyspin's Avatar
    May 21st, 2013, 14:10
    Grizz has been doing this as a great favour to the community despite major real-life responsibilities. It's much appreciated Kasey! :applause::applause::applause:
    12 replies | 357 view(s)
  • gosd's Avatar
    May 20th, 2013, 05:27
    These are great!:applause: When do you plan on releasing them?:icon_lol:
    18 replies | 707 view(s)
  • hairyspin's Avatar
    May 20th, 2013, 03:04
    Lucky you! Did the Sea Fury fly? I really like the Centaurus's rumble :D
    7 replies | 214 view(s)
  • hairyspin's Avatar
    May 19th, 2013, 22:14
    It could be said the US is out of step, but it doesn't help that MS is inconsistent: aircraft.cfg uses feet while the .xdp uses metres. Just one of the things that keeps modders on their toes. :isadizzy:
    6 replies | 194 view(s)
  • gosd's Avatar
    May 17th, 2013, 20:15
    The mission is called:Operation Chastise and the mission pack holds everything wich is required
    15 replies | 411 view(s)
  • gosd's Avatar
    May 17th, 2013, 18:55
    the plane is the:ETO_Lanc_M3_Dam,it carries a weapon called:AvHistory_gb_DepthBomb_Upkeep it is equiped with a special range finder and leigh lights that converge at 30ft. Still looking for the mission in ETO 1943.:kilroy:
    15 replies | 411 view(s)
  • gosd's Avatar
    May 17th, 2013, 18:10
    I seem to remember there is a Dam Buster mission arround, with the especially fitted lancaster with the range finder , bouncing bomb and lights to adjust the heigth, but i cannot seem to find it at the present time.:kilroy:
    15 replies | 411 view(s)
  • hairyspin's Avatar
    May 17th, 2013, 12:51
    If you're buying in the UK (hello old chap, from another in Blighty :wavey:) then go for an 8-hour rated chair iirc. Just keep the kids - or grandkids as applicable - off it. Mine played with the height adjustment so much it won't stay at the height I prefer any more. But it is comfortable! If you're sitting in it longer than that at a stretch then I don't want to clean the crumbs from your keyboard...
    12 replies | 431 view(s)
  • hairyspin's Avatar
    May 17th, 2013, 12:31
    Thanks OC, much appreciated!
    2 replies | 138 view(s)
  • gosd's Avatar
    May 15th, 2013, 15:25
    Looks great from the air too bad we cannot get a ground version in QC. Tried attacking the airfield with the BF109e2 from JG77 got a great shot! COOL!!
    41 replies | 1205 view(s)
  • gosd's Avatar
    May 15th, 2013, 13:24
    I must have missed something,but is it possible to have tis working in QC?
    41 replies | 1205 view(s)
  • hairyspin's Avatar
    May 15th, 2013, 13:23
    If you want photos of a Hudson, I have some from the RAF museum Hendon's Mk.III. Drop me a PM if you want 'em
    24 replies | 939 view(s)
  • hairyspin's Avatar
    May 15th, 2013, 13:17
    Gosh you've been busy Ted! :salute: And not all aircraft fly like Dorniers! :icon_lol:
    18 replies | 707 view(s)
  • hairyspin's Avatar
    May 15th, 2013, 12:55
    Once an object is mapped, it's mapped until you re-map or edit the mapping via Unwrap UVW. Reset Xform won't affect that at all. Where I had a problem was objects I applied a mapping of equal length and breadth to but it showed as oblong. (yes, I had clicked View Align...) Played merry hell with the paint kit! Something like this:- Once a Reset XForm had been applied a square mapping was square, no arguments.
    18 replies | 347 view(s)
  • gosd's Avatar
    May 14th, 2013, 21:30
    Thanks got it,works fine!:applause:
    41 replies | 1205 view(s)
  • gosd's Avatar
    May 14th, 2013, 20:05
    In wich part of the sounds.xml file do you add the required lines?
    41 replies | 1205 view(s)
  • hairyspin's Avatar
    May 14th, 2013, 13:55
    I'm really disappointed there's no option to bolt a kitchen sink under each wing... but in all seriousness has anyone looked at the promotional material at the JF site? I just did and I'm moderately sure a clean option is displayed in the video. :blind: But what do I know, I haven't bought it. Yet. Baz, that's a really good-looking model, kudos! :applause::applause::applause:
    73 replies | 5689 view(s)
  • hairyspin's Avatar
    May 14th, 2013, 13:34
    Reset XForm condenses all your scale, rotation and other operations on an object, sets scale on the object to 1 and aligns the object's pivot to the Gmax world. If you like, it lets Gmax get an accurate handle on the object's size etc after we've been knocking it into the shape we want. Collapse the stack and you've got editable mesh or poly ready for animating or mapping. Without this you can get really odd mapping problems, even if you use Reset Scale or Reset Transform buttons on the Command Panel (Hierarchy tab). It's also possible for Gmax to 'lose track' of the object's shape while we're altering it to the extent that a rotation animation on a flap will actually distort the object, not rotate it. I've had both these problems happen and only Reset XForm got the thing back under control. Just do it before animating or linking other objects to it in a hierarchy.
    18 replies | 347 view(s)
  • gosd's Avatar
    May 14th, 2013, 08:41
    On the Hampden picture .003 the plane drops a mine.Where can I get this weapon with the required files?
    16 replies | 625 view(s)
  • hairyspin's Avatar
    May 13th, 2013, 22:41
    Looks lovely country Owen, I only know the song by Stan Laurel and Oliver Hardy. So do tell, did she start carving her name on the Lonesome Pine in the moonlight....? :pop4:
    16 replies | 625 view(s)
  • gosd's Avatar
    May 13th, 2013, 16:03
    What is the lates progress on this bird?
    16 replies | 625 view(s)
  • Tailwind's Avatar
    May 12th, 2013, 17:17
    Hey all good Heinzy. Nope think you have to re download zips. Do your thing and keep an eye out for mission night next weekend. Usually takes a try or two before success. We are all used to it so give it another go and we will sort it. Have you created a log in at www.sim-outhouse.net? If not do so. You can then post there as well BTW thanks for the input on the video. Always appreciated
    8 replies | 250 view(s)
  • hairyspin's Avatar
    May 12th, 2013, 14:32
    After further thought, here's the method in the hope others find it useful. My thanks especially to Mathias who shared this a while back.
    18 replies | 347 view(s)
  • gosd's Avatar
    May 12th, 2013, 10:29
    Thanks for the info I'l keep them as they are.:salute:
    3 replies | 136 view(s)
  • hairyspin's Avatar
    May 12th, 2013, 04:39
    That's correct. Even the very late marks had 2-position flaps, fully down or fully up.
    3 replies | 136 view(s)
  • gosd's Avatar
    May 11th, 2013, 21:58
    How can one modify the flaps adjustment on a A/C? When you hit the flap button on the BoB_Spit_54 they open 100% on other planes this is done by increments.
    3 replies | 136 view(s)
  • Tailwind's Avatar
    May 11th, 2013, 16:21
    Instead of typing the an IP type eto.game-host.org Game up now
    8 replies | 250 view(s)
  • gosd's Avatar
    May 9th, 2013, 18:18
    readme.txt:icon_lol:
    4 replies | 205 view(s)
  • hairyspin's Avatar
    May 9th, 2013, 13:29
    I don't understand the problem Keith, I've never had trouble animating using Local RCS and then exporting to FS. The apparent headache is to align an object's pivot accurately so the animation works accurately, but in fact Gmax already has the tools to do that and it's pretty easy to get right using Helper objects, especially Tape objects. Feel free to ask if you want to know more.
    18 replies | 347 view(s)
  • hairyspin's Avatar
    May 9th, 2013, 12:55
    Static pitch (and static height) are to set the height and attitude of the model when it first appears in the sim: after that simulated gravity takes over and the contact points determine where it settles. Get these wrong and you may start with this:- which may quickly turn into this:-
    5 replies | 81 view(s)
  • hairyspin's Avatar
    May 9th, 2013, 03:10
    Since you're animating first and mapping later, before animating an object apply a Reset XForm to each object in turn and then collapse the stack for each. This will save headaches when you come to mapping. Reset XForm is on the Tools tab of the command panel to the right of the viewports in gmax.
    18 replies | 347 view(s)
  • hairyspin's Avatar
    May 8th, 2013, 22:34
    VC is mapped Clive, but Gmax is not behaving these days, grrrr. Thanks all, I now have a use for that old tin helmet in the cupboard! :tgun2: :pop4: :rocket:
    9 replies | 282 view(s)
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