• Ickie's Avatar
    April 19th, 2015, 13:41
    I would suspect the little battery on the mother board this holds the date
    7 replies | 235 view(s)
  • Ickie's Avatar
    April 18th, 2015, 03:42
    Ickie replied to a thread Report on surface rt in The NewsHawks
    since MS quit making the RT, the price dropped last year and I got my unit with keypad and extra 64 gig mini sd card for $225
    3 replies | 266 view(s)
  • Ickie's Avatar
    April 17th, 2015, 02:58
    almost 1 year ago you all bought me a new win 8 surface rt 64 to replace my night time server monitor (night light) lol. I did add a 64 GB extra drive in it so I guess it is now a 128, lol. Well it is still running great I have not jail broke it so it still starts in under 20 seconds. I could not be more happy. I have an old laptop Compaq cq-60 and even thou I replaced the hard drive in Dec it still takes 5 minutes to start. I will give MS an attaboy on the surface rt 64 models even thou they are discontinued.
    3 replies | 266 view(s)
  • hairyspin's Avatar
    April 16th, 2015, 21:48
    How huge? I have a model with over 70K polys without trouble, but you don't want poly counts like that for scenery objects. I've never found what CFS3's actual limit for a model is, I only know that an object in the model musn't have more than 64K edges or the compiler will cough.
    53 replies | 2063 view(s)
  • hairyspin's Avatar
    April 16th, 2015, 02:29
    You can have duplicate names and CFS3 doesn't quibble. You do have to be careful with organising the model so you don't get confused.
    53 replies | 2063 view(s)
  • hairyspin's Avatar
    April 15th, 2015, 13:16
    For anyone having scaling problems, there is a way to check if scale is applied: see this thread for details. If resetting scale via the Hierarchy panel still leaves scaling in place, go to the Utilities panel in Gmax, select Reset XForm from the list and click on the Reset Selected button, then collapse the stack.
    12 replies | 410 view(s)
  • hairyspin's Avatar
    April 14th, 2015, 08:11
    You may have to experiment since it depends on the effect: I well remember someone's jet which smoked forward!
    53 replies | 2063 view(s)
  • hairyspin's Avatar
    April 13th, 2015, 13:24
    Not a box, a Dummy object: on the Create panel in Gmax, go to the Helpers sub-panel and you'll find it. Put one at the top of each stack for completeness and give them suitable names, eg smokestack01, smokestack02 etc.
    53 replies | 2063 view(s)
  • hairyspin's Avatar
    April 13th, 2015, 13:15
    I don't understand at all what you're doing to snatch defeat from the jaws of victory. If you send me the bits of the model you're struggling with, I'll have a looksee. Email address is in a PM to you.
    12 replies | 410 view(s)
  • hairyspin's Avatar
    April 12th, 2015, 10:29
    The model names are what you want to call them and are referenced by the .xdp file. You may find the Aircraft and Vehicle and Building SDK useful for referencing this and it's in the Library, as detailed in the sticky above.
    53 replies | 2063 view(s)
  • hairyspin's Avatar
    April 12th, 2015, 07:16
    Rob, these numbers are explained in the sdk document on the Aircraft Container System. It's been a lonnggggg time since I installed the sdk but one thing I did then was print out the SDK documents (did the same for FSX too...). The ring binder with these printed references is always to hand. Just sayin'.
    7 replies | 295 view(s)
  • hairyspin's Avatar
    April 10th, 2015, 08:23
    Look a little closer, brundu841:
    7 replies | 338 view(s)
  • hairyspin's Avatar
    April 9th, 2015, 12:35
    The boxes you see on the 5 inch gun muzzles are gmax Dummy objects. These are emitters in CFS3: they fix where the guns fire from and which direction they fire in, so the Dummy object's pivot must be correctly aligned. If the emitter's pivot Y axis points straight up, the gun will fire straight up, which would be really handy on a Bf109, duh. Depending on the name used, the gun may be fixed like the 109's cannon or trainable like a Lancaster's rear turret. The gun type fired is defined in the model's .xdp file. You can see other emitters in the picture, they're used for locating and orientating effects which are defined in the .model's .xdp file: exhaust flames and smoke in this case:
    53 replies | 2063 view(s)
  • hairyspin's Avatar
    April 9th, 2015, 11:52
    Okay, one thing at a time. Hierarchies are built by linking objects together in Gmax. Here's an LOD10 section of Gerard & Luca's Bf109F for MAW, so there's just 14 objects: but the objects have actually been linked together l_horizontal and r_horizontal to tail, tail to fuselage_aft, and so on up to the top node DR_BF109F-2T_XX+XX_LOD_10 as can be seen:
    53 replies | 2063 view(s)
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22 Visitor Messages

  1. hi hunter, got my comp working last nite, sent you blokes a message, went to play this morning and found i was banned, for saying' terds' pussi admin who the **** are they to tell me what i can and cant say, american wankas, anyway seems like im finished here ****ing faggot admin , all the best to you has been fun
  2. yo dh put ts back up bro
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    grt flyin and I loved the pics......

    "...BLUE SKIES..."

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  5. yo wanna help me with my maw?
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    hey brother, thanks for your christmas card mate. Really appreciated, and in time hehhehe Take care and say hello to sandra.
    Im away to phillippines for the next two weeks with a friend and no women.
    i will see you when i get back
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    hey Kev, welcome back dude, how was the trip?
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    A happy looking sheperd Kev [must be lots of deer bones] , how heavy is he again ,130 lbs or was that the other dog?
  9. hey bro...plz post a game
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    looks like alot of shoveling!!!!!!!!!!! Nice pictures too!!.............left a few sheep pellets around. Hope you don't " shoot " little inocent sheep!!!....baaaaaaaaaaaaaaa. Good flying bud
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