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  • grizzly50's Avatar
    Yesterday, 16:45
    gosd, apparently, you missed placing the ETO 1.50 file remover into your ETO install and running it there. It removes the old 1.40 ORIFs installer. The ETO 1.50 ORIFs installer is ALL of the previous ORIFs installers, plus the ETO 1.50 ORIFs files and folders included. :D
    21 replies | 882 view(s)
  • grizzly50's Avatar
    Yesterday, 12:37
    Nope, pops, it just changed hands is all. Here's the new link:
    63 replies | 2732 view(s)
  • hairyspin's Avatar
    Yesterday, 03:14
    CFS3 can handle more polys than CFS2 - more than FS9 in fact - so the models of yesteryear look a bit clunky next to what has been done. My own Tempest has over 20K polys in the VC alone and the Bf109E for the MAW expansion lots more.
    4 replies | 95 view(s)
  • hairyspin's Avatar
    January 30th, 2015, 13:36
    I like the SEAC textures John, and we've just got to have Grey Nurse so thank you!
    63 replies | 2732 view(s)
  • grizzly50's Avatar
    January 30th, 2015, 06:51
    ...and hats off to all. ~S~
    3 replies | 127 view(s)
  • hairyspin's Avatar
    January 30th, 2015, 05:04
    Glad someone still laughs at 'em Clive! I'd forgotten some of the creeping horrors we looked at years back and they were best forgotten. I second that advice, start small and work up from there. FSDS from Abacus is not an option, it won't export to CFS3, sorry.
    7 replies | 194 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 23:45
    Gmax is at TurboSquid and is free. The CFS3 SDKs are here in the SOH library; see the sticky thread above. 3ds Max 4.2? Forget it, they're on to version 2015 now and you just don't want to know how much. Gmax is not that hard to use (he says, more than five years later...:biggrin-new::biggrin-new:) but there's a ton to learn and serious work is needed. Cue Yoda voice and Muppetry: Much patience do you need. Yes, hmmm? I'm afraid the forums are littered with the remains of would-be modellers who hoped a week or two would do. Converting FS9 models to CFS3 is relatively straightforward if you have the source files for Gmax. If you don't, the ModelConverterX route is almost as much work as building from scratch. Shudders! If you really want to learn there are people who will help,...
    7 replies | 194 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 23:05
    If what you've downloaded is a Gmax source file then it's a fairly straightforward job. If it's a model compiled and ready to fly in FS9 (which I suspect) then it's possible, but almost as much work as building a model from scratch. You must ask permission of the author and if it's a compiled model ask if you can have the Gmax source file. Some modellers are very generous that way. One of our CFS3 modellers has quite a catalogue of aircraft originally modelled by others which he has adapted for CFS3 and released.
    4 replies | 95 view(s)
  • grizzly50's Avatar
    January 29th, 2015, 15:35
    Hey, 'strings, ol' bud. Nice to see you again. You were one of my first friends here at SOH, remember? :D
    11 replies | 298 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 14:13
    Land ho, Milton! I've started a new thread below on CFS3 modelling. BTW if you use a picture hosting site you can link images directly to your post and get them full size immediately. If they're too big, the forum software will resize automatically.
    53 replies | 4648 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 14:08
    I'm making this another thread to keep the sticky above on topic. To build for Combat Flight Simulator 3 (CFS3) you need Gmax and the Aircraft, Vehicle and Building SDK for CFS3. The SDKs used to be available from Microsoft but the CFS Insider site is gone so they're all here in the SOH library. If you're building in any other modelling software you'll need to get the model into Gmax to export to the sim, unless by any chance you're using 3ds Max 4.2! :dizzy: Build your model like for any MS flight sim and link the various parts together in a proper hierarchy. At the top of the hierarchy is a Dummy object or a very small polygon named after the model: the SDK includes two finished models (P-47 and Ju-88) so you can look at these to see what I mean. All animated objects must be...
    1 replies | 70 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 05:03
    As Milton says and his link will point you to the SDKs and patches for CFS3. I'm at work, so will answer your other post after the kids are bunked down.
    75 replies | 17575 view(s)
  • hairyspin's Avatar
    January 28th, 2015, 11:52
    Here is a heads up on the SOH server, with three weeks left to meet our goal. At the time of this posting we are at 59%. Payday is approaching and we are hoping this will allow us to gather the remaining 41%. We must face facts. If we don't meet our goal please consider what SOH can do without. As time gets closer we will post a list of options we can forgo to pay the bills. Those who have contributed please accept our sincere thanks for keeping us advertising and pop-up free.
    0 replies | 87 view(s)
  • hairyspin's Avatar
    January 27th, 2015, 13:58
    That's a relief Rene, there is hope yet! :applause:
    13 replies | 327 view(s)
  • hairyspin's Avatar
    January 27th, 2015, 04:50
    That's a good idea Allen, I hadn't thought of that. CFS3 models can't be read by MCX so I haven't been down that route, plus the CFS3 exporter is pretty quick. However an FSX model with specular and bump textures would be best checked in FSX itself.
    53 replies | 4648 view(s)
More Activity

22 Visitor Messages

  1. hi hunter, got my comp working last nite, sent you blokes a message, went to play this morning and found i was banned, for saying' terds' pussi admin who the **** are they to tell me what i can and cant say, american wankas, anyway seems like im finished here ****ing faggot admin , all the best to you has been fun
  2. yo dh put ts back up bro
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    grt flyin and I loved the pics......

    "...BLUE SKIES..."

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  5. yo wanna help me with my maw?
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    hey brother, thanks for your christmas card mate. Really appreciated, and in time hehhehe Take care and say hello to sandra.
    Im away to phillippines for the next two weeks with a friend and no women.
    i will see you when i get back
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    hey Kev, welcome back dude, how was the trip?
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    A happy looking sheperd Kev [must be lots of deer bones] , how heavy is he again ,130 lbs or was that the other dog?
  9. hey bro...plz post a game
  10. View Conversation
    looks like alot of shoveling!!!!!!!!!!! Nice pictures too!!.............left a few sheep pellets around. Hope you don't " shoot " little inocent sheep!!!....baaaaaaaaaaaaaaa. Good flying bud
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