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  • Rami's Avatar
    Yesterday, 17:50
    Stuart, That's odd, usually it's the GSLadd.exe file that causes issues with AVAST. :dizzy: And thanks for the compliments. :very_drunk:
    152 replies | 6985 view(s)
  • Rami's Avatar
    Yesterday, 17:48
    Rami replied to a thread Sea Meteor in CFS2 General Discussion
    Baldy, Nice pic...a little close to the edge there, mate!
    2 replies | 82 view(s)
  • Rami's Avatar
    Yesterday, 17:43
    Highpockets, Not to my knowledge. :mixed-smiley-010:
    3 replies | 74 view(s)
  • Rami's Avatar
    Yesterday, 17:42
    Jamie, Since I have access to the Admin control panel, I fished out his e-mail and gave him a link to this thread. I also left him a message on Facebook for you.
    11 replies | 276 view(s)
  • Rami's Avatar
    Yesterday, 13:47
    Highpockets, They are all different...get them here:
    3 replies | 75 view(s)
  • Rami's Avatar
    Yesterday, 13:25
    Jamie, Unless there are major changes to the model itself, one or two models should be more than sufficient. One can be a day bomber, the other can be a maritime patrol variant, capable of laying mines and / or torpedo-bombing. If you do the torpedo bomber, just make sure if possible to delete the bomb bay doors.
    11 replies | 276 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 11:32
    You can use it as an airfield but you would have to use it as GSL then add the airbase.dat info. you can use the MKAFD to add the bgl for the runway.
    24 replies | 646 view(s)
  • Shadow Wolf 07's Avatar
    Yesterday, 11:03
    Some more:
    28 replies | 684 view(s)
  • Shadow Wolf 07's Avatar
    Yesterday, 10:46
    Some simple shots:
    28 replies | 684 view(s)
  • Rami's Avatar
    Yesterday, 03:56
    Stefano, No worries on this or any rush. To be honest, I'm not even sure which campaign the missions will fit into, if they fit at all. Right now, I'm thinking along the lines of an extension of the "Royal Canadian Air Force" campaign. I just know you were working on the Italian bases in that sector, so I didn't think this would be too much of a stretch. One thing though...the Turin layout includes the buildings and scenery at Venaria Reale, so if you've made any modifications there, they will have to be incorporated.
    2 replies | 126 view(s)
  • Rami's Avatar
    Yesterday, 02:42
    Hey buddy, I see you've returned from the surf and sand. In the interim, I have continued work on the Royal Air Force, and am doing the raids on Turin, Genoa, and Milan. To this end, I have made GSL layouts of Turin and Genoa to this point. Seeing as how this is your neighborhood, I thought you might enjoy the chance to critique the layouts and add your "authentic" touches.
    2 replies | 126 view(s)
  • Blood_Hawk23's Avatar
    July 22nd, 2014, 09:37
    Excellent work Stuat. I just DL this one. So whats in the drydock right now?
    19 replies | 1201 view(s)
  • Blood_Hawk23's Avatar
    July 22nd, 2014, 09:21
    Thats great UT. Good to know that you have some of the same sources. It helps me to validate the info. I have a PDF copy of Janes Fighting Ships 1919 that I've been using for my WWI ships. saddly it only covers the Royal Navy. Which is great to have but its only the RN and no one else. It seems that the publisher bought the rights back and the person who made the PDF was only allowed to do the British ships. I wish he could have been allowed to do the German as well. Anyways, between that and Wiki I'm getting the correct guns for each ship and class of ship. Then I'm making the ARMS.dat info based on the navwep data. So based on what I've done, do you see any changes that need to be made? If you need to see them in DPED you can copy and paste them to your arms.dat in the DPED...
    27 replies | 444 view(s)
  • Rami's Avatar
    July 22nd, 2014, 07:44
    Hi, Malibu43 - Please upload the corrected file, and I will swap it out immediately.
    8 replies | 219 view(s)
  • Rami's Avatar
    July 21st, 2014, 17:08
    Rami replied to a thread Screenshots! in CFS3 General Discussion
    Househobbit, my pleasure.
    775 replies | 52249 view(s)
  • Rami's Avatar
    July 21st, 2014, 14:52
    Jamie, Given the powerful computers these days, an AI model is a luxury, not a requirement. As far as weapons are concerned, Tango's AI bombs are effective, but may not fit in a Hampden. The weapons Bismarck13 did for the Beaufighter are excellent: Paul Rebuffat's weapons for his Spitfires are also a good choice:
    11 replies | 276 view(s)
  • Blood_Hawk23's Avatar
    July 21st, 2014, 14:02
    I'll see what I can dig up. Maybe I can do some work on the stock models. I'll have to get accurate measurements on all of them.
    4 replies | 158 view(s)
  • Blood_Hawk23's Avatar
    July 21st, 2014, 13:57
    Sorry for going MIA on you. I've been a little under the weather lately. Its been quite stressful here and its taken a toll on me this past week. Talon you work fast. I had just started to redo a few when you posted that you finished The Hunters campaign. Awesome work. You said that the Bunker Hill was finished as well. So that leaves just the Red Star and Ocean Fury campaigns correct.
    28 replies | 684 view(s)
  • Blood_Hawk23's Avatar
    July 21st, 2014, 13:39
    It would seem that Blue Devil had a lot figured out. I think MS had trouble with the ballistics calculator. It seems it can not cycle fast enough. Which would explain why it waits for the next round when dealing with the FLAK. Do you have the rest of Blue Devils notes? It seems to be missing some points. A new arms.dat file is needed for WWII guns. It would be nice to include historical data that looks as it should in the sim. I don't have reference books to go by. Anything you can get would be helpful. Do check out the website I listed earlier. They include references with each entry. I'd love to see how the site stacks up. Not sure if this will help but here is a sample of my data collection format...
    27 replies | 444 view(s)
  • Rami's Avatar
    July 21st, 2014, 13:37
    Jamie, First, I love the avatar, it gives me a chuckle knowing the story behind it. Here, they would have given you a less original nickname, like "clank." Second, many thanks on resurrecting this. I've always felt that we needed to have a proper British bomber fleet to compliment that of the Americans and the Germans. We are getting so close to accomplishing this! The model details look great, and four LODs should provide excellent framerates. Keep posting your progress, and I'm sure you will get the support you need for the .air, .dp, and .cfg files. Well done. Cheers! :very_drunk:
    11 replies | 276 view(s)
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