Tab Content
  • Blood_Hawk23's Avatar
    Today, 10:33
    After the game I'll get it to you. You should have it all tonite. Are you using my earlier aerodromes? I think I've reworked most of them. but everything will be there.
    20 replies | 493 view(s)
  • Rami's Avatar
    Today, 09:36
    Dumonceau, You're not going to believe this but sometimes, that "stuttering" can be the result of a bad gauge in a panel. The Fairey Fulmar, DeHavilland Mosquito, and Spitfire V series by Brunosk are notorious for this, but they all have been corrected.
    27 replies | 381 view(s)
  • Blood_Hawk23's Avatar
    Today, 09:34
    Cowboy, Would you be interested in my new aerodromes? I have the GSL for them mostly finished. Atleast all of Flanders minus Hulluin is finished. It will have all of the Belgian airfields. I also have a setup for the trench line. That way you can make missions and not worry about redoing the front every time. I can also send the UIRES that I have finished. Its not complete yet but maybe it will give us a starting point.
    20 replies | 493 view(s)
  • Blood_Hawk23's Avatar
    Today, 09:25
    So I've been looking for 3 view drawings for these WWI uboats. Not to easy unless you want to pay for them. I have found a couple top and side view for the Type U9 and Type 31. Which look almost the same externaly. I'll have to email Stuart. See if his shipyard is available. I can see some Felixstowe missions in the future. I knew I made those bombs for a reason. But I have to finish a few other projects.
    5 replies | 150 view(s)
  • Blood_Hawk23's Avatar
    Today, 09:16
    You do realise that you have been bitten. If you fly any of Rami's Missions and Campaigns, He normally uses some of the best Aircraft avalaible. While your looking for new aircraft, might I suggest looking for a couple things. -Look for Multi LOD (Levels Of Detail) or Multi-res models when ever you can. -Careful with FS2004 conversions. They tend to be frame rate killers if used as AI's. most lack the LODs.
    27 replies | 381 view(s)
  • Blood_Hawk23's Avatar
    Today, 08:21
    I'm using CFS2. Its the Sopwith Camel from the Aerocrates. I'm just playing with it. more or less. I'm trying to get some of the Gyro effect from the engine torque. Mostly to see if I can. As far as the mags go, It would not work as intended. the engine would just shut off. Though maybe some thing in the throttle curve could be used. I don't know. I believe it was the sudden on and off of power that gave the Camel the ability to do the snap turn. I also think its why so many pilots died learning to fly it. Did all of the Sopwith ACs use the same controls for the engine? I'm going to have to read up on it more. Thank You Keith. I'll keep working on it and let you know what happens.
    6 replies | 106 view(s)
  • Rami's Avatar
    Today, 00:42
    Rami replied to a thread For Rami in CFS2 General Discussion
    B24 Guy. Thanks for letting me know. I will correct this forthwith. Update: Fixed. Here is the link if you need it:
    1 replies | 78 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 20:50
    Col_Wolf, take a look at this Weapon_type=9 (torpedo) - MK13, seems to be for lighter torps. Weapon_type=10 (torpedo) - Type91, seems to be for heavier torps. see if there is a difference in the distance of the torp. here is the full list. can anyone fill in the blanks?
    3 replies | 131 view(s)
  • Rami's Avatar
    Yesterday, 16:20
    Peperez, I am also interested!
    2 replies | 80 view(s)
  • Rami's Avatar
    Yesterday, 16:19
    Rami replied to a thread Hampden in CFS2 General Discussion
    Jamie, I am completely on board with Sascha and Mark. I am champing at the bit to get her and put her through her paces. Remember, I can always mod and update the pack as the problems get ironed out!
    6 replies | 125 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 12:52
    Dev One, Thank you I'll try adjusting it. here are the current specs. propeller_moi= 12.697 FSedit suggests a value of 13
    6 replies | 106 view(s)
  • Shadow Wolf 07's Avatar
    Yesterday, 10:35
    Yes, we all are.
    27 replies | 381 view(s)
  • Rami's Avatar
    Yesterday, 09:25
    Dumonceau, I cleared your downloading with Ickie, the head of our little clan. Given the amount of stuff you'll need, it's only fair. You can thank me by helping out with the donation drive at the beginning of 2015. :jump: And we're on standby for the technical nuts-and-bolts questions.
    27 replies | 381 view(s)
  • Rami's Avatar
    Yesterday, 07:49
    Hi again, My last post before I go make some soup, tea, and crawl under the covers for a while. This is a post that will probably draw some disagreement, but it's just two sides of the same coin. Because of the amount of outstanding product out there for CFS2, I would highly encourage you to do multiple European installs, as well as multiple Mediterranean installs. The Eastern Front, if you so choose, you can get by with one. I divide mine by years...Early ETO and Early Med are 1939-1942, Late ETO and Late Med are 1943-1945. There are "multi-install" utilities out there that allow you to run CFS2 from one installation based on "batch" files, but in my experience, I never got the thing working right. I set up mine separately, and create theatre-specific environments for each of...
    27 replies | 381 view(s)
  • Rami's Avatar
    Yesterday, 07:32
    Dumonceau, I hope you found the work of "Ajax" for your GUI replacements. Take53084 also did some great MB screens, splash screens, and start screens that you can use along with Ajax's work, if you so choose.
    27 replies | 381 view(s)
  • Rami's Avatar
    Yesterday, 07:22
    Dumonceau, Just a couple words of advice... 1) Go slowly building up your installs. Install an aircraft, object package, or ship. Test it, make sure it works, then add another. This will save you a lot of problems later on. 2) Also, for each install you have, make sure to create a backup of your quick combat (.qcb) file found in the QUICKCOM folder. Simply copy the file to your desktop, rename the extension ".bak" and place it back in your QUICKCOM folder alongside the original file. This will save you some headaches later on if you have to try and fix the problem I described below tip #3. 3) There is for most people a limit of how many aircraft, objects, and ships that you can have in a single install.
    27 replies | 381 view(s)
  • Rami's Avatar
    Yesterday, 07:07
    Dumonceau, Here are a few websites for you... Usio's ships: (Warning; these can be frame rate heavy) Sully's ships: Mas' site: (Lots of cool stuff here. Not well known, but it has the Graf Zeppelin aircraft carrier, a great torpedo boat, and a Russian battleship, among other items) These files offer a great balance of detail and are also frame-rate friendly.
    27 replies | 381 view(s)
  • Rami's Avatar
    Yesterday, 04:57
    Dumonceau, Thanks for the compliments! :encouragement: As promised, I just sent a PM to Ickie and DangerousDave26 to see if we can get the bandwith cap restriction lifted for you for at least a few days. Rhumbaflappy's LOD files alone, when put together total about 3.5GB. (No, that is not a typo) My responses today might be a bit spread out...I am battling my first cold of the school year, and don't feel too good. Plus, I tested a new airfield for achim27619. There was a misidentified airfield which needed correction. In his JHS_Germany pack, "Memmingen" was actually Innsbruck, Austria. He sent me the new version of Innsbruck this morning, and is making Memmingen at or near its historical location. I've also been getting airfields from him in the North of England (Catterick,...
    27 replies | 381 view(s)
  • Rami's Avatar
    Yesterday, 04:43
    Rami replied to a thread Engine torque effect. in Flight Dynamics
    John, Try having Fat Albert hanging from the bracing wires. "Hey, hey, hey...which way we turning, dawg?" :biggrin-new:
    6 replies | 106 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 03:28
    Is there away to add the engine torque from the rotary engines? I'm working on the Sopwith Camel's air and cfg and want to try to have it so it can snap turn using the engine torgue. This is for CFS2 so I do realize the limitations. Has anyone ever tried to do this? If anyone has any ideas let me know. Till Later, John
    6 replies | 106 view(s)
More Activity
About MaskRider

Basic Information

Date of Birth
January 6
About MaskRider
Alpine, CA in San Diego's beautiful back country!


MR WebSite MR Scenery SlideShows MR@SimOutHouse

Be polite, be professional, but have a plan to kill everybody you meet.

Maj. Gen. James Mattis


Total Posts
Total Posts
Posts Per Day
Last Post
MR Micronesia July 13th, 2014 09:07
General Information
Last Activity
Today 06:25
Join Date
June 6th, 2005

12 Friends

  1. Blood_Hawk23 Blood_Hawk23 is offline

    Members +

    • Send a message via Skype™ to Blood_Hawk23
  2. Cees Donker Cees Donker is offline

    semi retired Mudmover

    Cees Donker
  3. Collin Collin is offline

    Members +

  4. crashaz crashaz is offline

    Pearl Harbor Project developer

    • Send a message via ICQ to crashaz
    • Send a message via MSN to crashaz
    • Send a message via AIM to crashaz
  5. Dirtman Dirtman is offline

    Members +

  6. Ghostrider Ghostrider is offline

    Charter Member 2012

  7. HeyChief HeyChief is offline

    Members +

  8. Jean Bomber Jean Bomber is offline

    Landscape Gardener

    Jean Bomber
  9. Rami  Rami is offline

    SOH Librarian

    • Send a message via Skype™ to Rami
  10. sc7500 sc7500 is offline


Showing Friends 1 to 10 of 12
Page 1 of 2 12 LastLast