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  • Milton Shupe's Avatar
    Yesterday, 17:38
    LOL I agree on Nigel's textures. Definitely top shelf work there. :-) Let's see, I can work on some xml code for scratch-n-sniff maybe? :-)
    1459 replies | 114351 view(s)
  • Milton Shupe's Avatar
    Yesterday, 16:18
    Not a problem Sasha, you have been a tremendous help to me teaching me about sailing big ships, sail rigging and sail management. Without that help, this would be just another AI craft. :-) Thanks And, of course, I am working on other things as well so I am very busy spreading my time around multiple projects.
    148 replies | 7372 view(s)
  • Milton Shupe's Avatar
    Yesterday, 15:52
    49 replies | 4544 view(s)
  • Milton Shupe's Avatar
    January 26th, 2015, 15:58
    Down and safe, baton is free at SPQT
    164 replies | 2557 view(s)
  • Milton Shupe's Avatar
    January 26th, 2015, 15:52
    LOL Yup! 10 mins out
    164 replies | 2557 view(s)
  • Milton Shupe's Avatar
    January 26th, 2015, 15:23
    30 minutes out in the slow but sleek 685; short run test. Do not think airport is lit but rw is long and wide. :-)
    164 replies | 2557 view(s)
  • Milton Shupe's Avatar
    January 26th, 2015, 14:46
    I have the baton, SPMS to SPQT in the Rockwell Aero 685. Online with MP and TS.
    164 replies | 2557 view(s)
  • Milton Shupe's Avatar
    January 26th, 2015, 05:50
    Beautiful work my friend :wavey: :applause:
    2 replies | 296 view(s)
  • Milton Shupe's Avatar
    January 25th, 2015, 19:14
    Well, Rotohub sent his beautiful model to me so I got to work to help out on the FS9 side. Here are some screenies showing progress as fully mapped and texture templates applied, animations done, the basic VC is textured and temporary gauges working. My flight model is temporary but I am working on that now. This is an awesome model and I think you will love it.
    9 replies | 328 view(s)
  • Milton Shupe's Avatar
    January 25th, 2015, 18:56
    Happy to see new blood coming about the modeling game as we old coots decide to move on. My suggestion is to setup your project to export frequently to the sim to check your work. Exporting your work or any part of it keeps issues at bay as you make progress. Mapping and textures are not required, but once you map, the textures need to go to the sim to avoid parts showing as black. Good way to check mapping and textures as you move forward. I am not familiar with your "render a frame" comment. When you export, the parts are shown in the frames appropriate for your in-sim position, i.e. on ground (frames 100-200), or in the air (frame 0-100).
    49 replies | 4544 view(s)
  • Milton Shupe's Avatar
    January 25th, 2015, 18:46
    I have invested the past month working on animated flags (3 speeds waving slow to fast), animating sail yard arm animations, showing/hiding sails, anchor chains, stowed sails, and a Sail Management Gauge. That is done now except for some needed tweaks. We are very fortunate to have drawn the interest of Rob Barendregt to bring his expertise to bear on the ship's response to wind direction, wind speed, and sail configurations. He is just getting started but the initial test is immensely interesting. As seen in the attachments, ship speeds are controlled based on wind speeds, wind direction, and sail configuration, leaning away from the winds, turns, etc. brings a lot of realism to the experience. This is getting awesome folks. :-) My thanks to Rob for his interest and time...
    148 replies | 7372 view(s)
  • Paul Domingue's Avatar
    January 25th, 2015, 16:13
    Just out of curiosity why did you go back from 8 to 7 and I suspect that if you didn't start with a reformatted drive and clean new installation of win 7 there in lies the problem.
    3 replies | 166 view(s)
  • Milton Shupe's Avatar
    January 24th, 2015, 18:02
    Just to be clear, although that test verified what the issue is, the model I imported is not usable. All animations, names, mapping for textures, part hierarchies, etc. is lost on the import. So, the only benefit here is knowing for certain the cause of the issue.
    37 replies | 1327 view(s)
  • Milton Shupe's Avatar
    January 24th, 2015, 14:19
    Proof of concept (and my original reasoning in the above post for why this will not float) regarding water in FS9. I imported the model to gmax, changed the FS Reference up to the waterline so water would not touch it when floating. I exported to FS9, adjusted the contact points to the new FS reference point, and she floats beautifully. So, now we know and have proof of the issue. :-)
    37 replies | 1327 view(s)
  • Milton Shupe's Avatar
    January 22nd, 2015, 11:30
    ACM simply allows you to change the two statements in the aircraft.cfg. That will not work unfortunately. The modeled ref point can only be changed in the mdl file.
    37 replies | 1327 view(s)
  • Milton Shupe's Avatar
    January 22nd, 2015, 11:16
    I tried it to no avail. The issue is the FS Reference built into the model, not the adjusted offsetting reference for purposes of setting other coordinates.
    37 replies | 1327 view(s)
  • Milton Shupe's Avatar
    January 22nd, 2015, 11:08
    Unfortunately, I have seen this several times over the years. It may be related to stray vertices, too many polys, too many parts, or weird part construction, and more. Its not a specifically name error; more of a catch all for mesh issues or over-running the 65536 limits on addressable storage. I have been fighting this issue for 3 months on the Bounty project, and sent it last week to Hairyspin for another set of eyes to looks at it. I am hoping he sees something I do not. :-/
    46 replies | 1243 view(s)
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    I may have answered the question of the Dornier 335. I assumed that the version you listed (FS9 Freeware) was a full version, especially when I saw the size. Since it didn't have anything but textures after all that time downloading. . .I'm now downloading the SimTech version. . .this is probably the base model which the textures were an addition to. This has to be the largest freeware download I've ever done, lol. . .reaching almost 250 meg. lol
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