• Milton Shupe's Avatar
    Today, 08:10
    I love these actual WWII photos and the stories they tell. You can see in pic1 the post "D" day status as the upper surface invasion stripes have been painted over. Also, the aircraft is swarming with ground crew during their normal maintenance duties pre/post-flight. In pic2 of the "Green Hornet", Lt. John Pryor is showing at least 69 completed missions in his A-20G-25-DO. There are several pics around of this aircraft. In pic3, a nice example of probably a Boston III or late "C". Note the ground cowl flaps are open as they should be. These were separately controllable, required for ground cooling, and must be closed for take off as they destroyed lift. I modeled these ground flaps so that takeoff is impossible with them open.
    344 replies | 37891 view(s)
  • txnetcop's Avatar
    Yesterday, 19:20
    Yes that is a nice aircraft and I think DTG Flight School is looking much better... Ted
    1 replies | 70 view(s)
  • Milton Shupe's Avatar
    Yesterday, 19:01
    Just wanted to share some of the technicals about these types we are working on.
    344 replies | 37891 view(s)
  • Milton Shupe's Avatar
    Yesterday, 15:03
    Here is a list of the P-70 Night Fighter types and the aircraft they were converted from. We should be able to accommodate several of these types.
    344 replies | 37891 view(s)
  • Milton Shupe's Avatar
    Yesterday, 14:15
    LDR had originally expressed interest in doing the turboprop version before they did the radial version. Their excellent native radial stretched out longer than anticipated, and the turboprop was not ready for conversion before they started the C-119. If they are interested in converting the TP, the gmax source and other parts of the project will be available to them. I suspect when they get back into these things, they will continue the C-119. JMO
    6 replies | 377 view(s)
  • Milton Shupe's Avatar
    August 29th, 2016, 11:50
    Thanks Alain. Creativity is fun but there is some work involved too. :-) We are just getting started so the best is yet to come. :jump:
    344 replies | 37891 view(s)
  • Milton Shupe's Avatar
    August 29th, 2016, 11:05
    You are very kind Sir. You have always been so busy, I hesitated to ask. I will send an Email to discuss. Thank you
    344 replies | 37891 view(s)
  • Milton Shupe's Avatar
    August 29th, 2016, 07:25
    Animated bombardier for target run ... This compliments the animated rear gunner and pilot so I think we are finally done with these amenities. :wiggle: We need some OD dye for that hat. :-)
    344 replies | 37891 view(s)
  • Milton Shupe's Avatar
    August 28th, 2016, 21:48
    Thank you Sir. Hopefully we can make these models enjoyable for all. I am attaching some data from one of the manuals about serial numbers and types transferred to the RAAF. Maybe that will be of interest. I have quite a few articles, publications about the history and uses of all models and types. Lots of field pics and other interesting stuff.
    344 replies | 37891 view(s)
  • Milton Shupe's Avatar
    August 28th, 2016, 18:13
    Invested today in cleanup of many small items, texture mapping cleanup, adding an animated bombardier, remapping the prop blades, spinner, and collars so they are paintable, and mapping the plexiglas nose so it is paintable. Just trying to give painters the flexibility to create as many variants as possible. Some early P-70's were made from A-20A's and C's.
    344 replies | 37891 view(s)
  • Milton Shupe's Avatar
    August 28th, 2016, 04:27
    Thank you for the comments; we do appreciate them. The Team: Nigel Richards, Rachael Whiteford, Rui Cristina, William Ellis, Roman Stoviak As always, there are many SOH members who contribute in many ways, and as beta test members. Special thanks to WND for his testing tenacity and persistence.
    22 replies | 1111 view(s)
  • txnetcop's Avatar
    August 27th, 2016, 10:26
    That is one beautiful piece of work! Love the sounds too!! Ted
    301 replies | 49369 view(s)
  • txnetcop's Avatar
    August 27th, 2016, 10:12
    txnetcop started a thread X-Plane 10.5 is here in X-Plane
    This is what is in it! http://forums.x-plane.org/index.php?/forums/topic/106897-x-plane-version-1050-what-is-new/ Enjoy, Ted
    0 replies | 101 view(s)
  • Milton Shupe's Avatar
    August 27th, 2016, 08:26
    Hi Brad, Research is time-consuming but can be fun if there is ample technical, performance, and operational data available. Fortunately, there are many here with troves of data they are willing to share. Modeling is what I enjoy most. It's both creative and artistic, and a technical challenge as well. Good quality 3-views with cross sections are essential. I do not get off on fancy gmax tools but focus more on the process of construction and results. I try to maintain a balance of detail for modeling and rely on textures to pick up the slack. Using good texture mapping processes are essential at the end of this process to ease the burden for the texture artists. I do not do the artistry (textures); I leave that to the really talented folks to bring the model to life. :-) ...
    344 replies | 37891 view(s)
  • Milton Shupe's Avatar
    August 27th, 2016, 07:52
    SH, the original was designed to show how the wind was hitting the sails (that was important to me as I was learning the mechanics of how all this should work). But, I can see where a head indicator might be less confusing too. Will take under consideration. Thanks
    48 replies | 1618 view(s)
  • Milton Shupe's Avatar
    August 27th, 2016, 05:35
    Thanks Nathan. It really is just due diligence getting through it all. Just have to keep plugging away at it until everything is fleshed out. I just completed the texture mapping for 680 parts ... that is quite the grind. :-) Fortunately, most of that the painters will not have to deal with. I have the VCockpit left to map and that should wrap up the mapping. Then on to panel and gauge creation.
    344 replies | 37891 view(s)
  • Milton Shupe's Avatar
    August 27th, 2016, 04:41
    That looks great SH; it'll make a nice popup panel. :-) Are they typically on a standalone mount, on the seat, or floorboards?
    48 replies | 1618 view(s)
  • Tako_Kichi's Avatar
    August 26th, 2016, 09:04
    Somewhere around here I have a Buttkicker Gamer stored away in a box. I used to use it all the time when I was flying combat sims many years ago and it certainly makes a difference when you can feel hits from an enemy on your six! I stopped using it when I switched to civilian flight sims (FS2004/FSX) as I only really felt anything when raising/lowering the gear and on touchdown.
    4 replies | 281 view(s)
  • Milton Shupe's Avatar
    August 26th, 2016, 08:10
    Update on interior parts texture mapping: good progress on the major parts; now to wrap up the smaller items like life raft, machine gun setups, munitions, and door operating mechanisms. The VCockpit will be mapped/textured with the "G" model.
    344 replies | 37891 view(s)
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