• Milton Shupe's Avatar
    Today, 19:10
    Stoney, sounds like you have two copies of this aircraft folder in the sim and it is ignoring one of them.
    39 replies | 1511 view(s)
  • Milton Shupe's Avatar
    Today, 06:47
    There will be an FS9 maintenance release next week to correct a few minor issues with sounds, gauges, model, and aircraft.cfg. Nothing serious for FS9 but I want to put the issues to bed. If you do not consider the Mallard as a main "go to" ride, you could consider the updates optional. For FSX, its update has more impact, uses DDS/DXT5 common folder setup textures, corrects sounds, gauges, model, and aircraft.cfg and loading issue for P3D v2.x.
    39 replies | 1511 view(s)
  • Milton Shupe's Avatar
    Today, 06:38
    With the Mallard projects wrapped up, my attention has shifted to the A-20 Havoc full time ..... yeaaaa!!! I thought that this website provided a good summary of variants and some interesting info so wanted to share: http://www.americancombatplanes.com/a20_1.html As for modeling progress, for the A-20-G20 I am wrapping up details in the cockpit. For the A-20C, I am wrapping up the rear upper gunner's area, and starting on the rear gunner's lower section. That will be followed by mapping the entire aircraft for textures. Lots to do yet; long way to go, but I am on it now full time.
    292 replies | 31626 view(s)
  • Milton Shupe's Avatar
    Yesterday, 14:36
    Stoney, did you get your issue resolved? @Tom Clayton: thank you Sir :-)
    39 replies | 1511 view(s)
  • txnetcop's Avatar
    July 28th, 2016, 04:11
    Nicely written manual too Mike. One thing that really struck my fancy was the placards you place in this aircraft. I used be a part owner of a Cessna 140 and 152...I had to make a placard holder for it and never flew without notes. I also noticed that you included the shaker effect at idle...very realistic! Ted
    26 replies | 1610 view(s)
  • txnetcop's Avatar
    July 28th, 2016, 03:59
    Not really a surprise but it will be an uphill climb for Microsoft. There are some things money can't buy and most of us in the computer industry are resourceful enough to go around anything Microsoft does to make Steam less effective.
    5 replies | 415 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 15:08
    Stoney, I see no issues with the cfg sections. Ensure that your texture folders are named properly/spelled properly. EDIT: Just downloaded and installed the texture in question and they appear fine. Attached are the fltsim sections I used.
    39 replies | 1511 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 09:26
    I am still waiting to hear from Manecas (Rui Cristina) for his release of some Chalk's textures. Hopefully soon. He was working on this some time ago.
    710 replies | 95830 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 07:59
    BendyFlyer, on behalf of the team, thank you very much. That means a lot coming from a real world pilot. :-)
    62 replies | 3430 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 07:56
    You should really explore some of the world's most beautiful scenery before investing too much. Alaska, British Columbia (West of the Rockies) and Vancouver Island, Northwestern Washington state, the Alps of Northern Italy, Austria, Switzerland, and France, Nepal, Peru along the Andes south to Chile, etc. Mountainous regions provide the most immersive experiences IMO. I have flown the world over in these areas many times before my development days and find these areas are the best. I am attaching a few flight plans for British Columbia that you might check out. I have many more for these beautiful world mountainous areas. If I were buying scenery, I think the BC area/NW Washington state would be my areas of choice for Bush flying. Lots of mountains, lakes, rivers, and short...
    26 replies | 835 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 16:38
    I read through the various posts of this thread, but didn't see mention of a version 1.1, but found this on Flightsim.com:] NC, I usually wait 3-5 days before posting to other sites. Any changes from the original release here at SOH are included. The 1.1 version added a missing gauge and deleted an unused gauge. This and other changes will be included in the maintenance release next week.
    62 replies | 3430 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 16:11
    Ikewe, Before starting, ensure that the throttles are at 0%, props full forward, and condition lever around 35-45% (ground idle). The started logic sets the prop blades at flat pitch and holds them there throughout the start procedure. Once both engines have started and settled, only then should you move the throttle levers. The blades will stay flat pitch until you move the throttles beyond 5% or so.
    62 replies | 3430 view(s)
  • txnetcop's Avatar
    July 26th, 2016, 15:49
    VFR http://forums.x-plane.org/index.php?/forums/forum/90-x-ppl-learn-to-fly/ IFR http://forums.x-plane.org/index.php?/forums/forum/247-x-ifr-ifr-flight-school/ Multi http://forums.x-plane.org/index.php?/forums/forum/248-x-multi-multi-engines-flight-school/ Garmin 430-530
    0 replies | 73 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:20
    Just FYI on the sound issue, we have isolated (michaelvader) Papi's thanks to his problem determination help, and found a few other minor issues with sounds. That will be corrected in a maintenance release next week.
    39 replies | 1511 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:17
    Can you post the Fltsim.x section for me? Are these textures for FS9/FSX?
    39 replies | 1511 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:16
    Thank you Tom. There was a lot of talent involved in both models. The project took wings when Firekitten did a very nice paint kit for the radial version. It again was enriched by Manecas and his eye for details and talent for doing those awesome interior textures for the Classic and modern versions. That included some very nice window treatment, radial VC work, wheels, and details spread around with subtlety. Manecas also inspired many improvements that would not have been done otherwise. For the turboprop, Nigel was able to return and contribute heavily to the cockpit textures including some gauge textures, sounds, and exterior paint kit and liveries. Spokes2112 solved a lot of issues for me and made massive improvements in custom animations, new and modified gauges, and...
    39 replies | 1511 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 13:20
    Just FYI folks, we got @thefrog working in v2.5 for now. The issue will be corrected in a maintenance release next week along with a few other minor issues. EDIT: I just want to thank WND, falcon409, and thefrog for their help in testing and WND for discovering a working solution.
    62 replies | 3430 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 13:15
    Dimus, since Nigel is from Greece, he has a big heart for the livery. But the answer of course must come from him.
    62 replies | 3430 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 06:33
    That is correct; that was a Snapper screenshot with the location info On. You can disable that for FS as you wish. Just do a web search; it is freeware.
    62 replies | 3430 view(s)
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    I may have answered the question of the Dornier 335. I assumed that the version you listed (FS9 Freeware) was a full version, especially when I saw the size. Since it didn't have anything but textures after all that time downloading. . .I'm now downloading the SimTech version. . .this is probably the base model which the textures were an addition to. This has to be the largest freeware download I've ever done, lol. . .reaching almost 250 meg. lol
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