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  • RobH's Avatar
    May 19th, 2015, 08:18
    Thanks everyone! Kelti, you are correct. I've since realized I have faded my paints too much. At the time, I thought it looked good, but now looking back it was way over done. I plan on going back and fixing some of my favorite earlier paints.:very_drunk:
    24 replies | 1737 view(s)
  • RobH's Avatar
    May 18th, 2015, 15:37
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - German Description: This is a repaint (textures only) for the CFS2 Heinkel He-111 by Groundcrew. This repaint represents a He 111H-6 from 6./KG26 (1H+BP), Italy, 1942. To check it out, rate it or add comments, visit RH_GC_He111_1H+BP.zip The comments you make there will appear in the posts below.
    24 replies | 1737 view(s)
  • RobH's Avatar
    May 18th, 2015, 15:37
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - German Description: This is a repaint (textures only) for the CFS2 Heinkel He-111 by Groundcrew. This repaint represents a He 111H-6 from 6./KG26 (1H+GP), Italy, Summer 1943. To check it out, rate it or add comments, visit RH_GC_He111_1H+GP.zip The comments you make there will appear in the posts below.
    24 replies | 1737 view(s)
  • RobH's Avatar
    May 18th, 2015, 15:37
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - German Description: This is a repaint (textures only) for the CFS2 Heinkel He-111 by Groundcrew. This repaint represents a He 111H-20 from 1./KG4 General Wever, 1945. To check it out, rate it or add comments, visit RH_GC_He111_5J+GH.zip The comments you make there will appear in the posts below.
    24 replies | 1737 view(s)
  • RobH's Avatar
    May 18th, 2015, 15:37
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - German Description: This is a repaint (textures only) for the CFS2 Heinkel He-111 by Groundcrew. This repaint represents a He 111H-2 from 9. Staffel KG53, Lille-Nord, France, 1940. To check it out, rate it or add comments, visit RH_GC_He111_A1+BT.zip The comments you make there will appear in the posts below.
    24 replies | 1737 view(s)
  • RobH's Avatar
    May 18th, 2015, 15:37
    A new entry has been added to Add-Ons Library, category CFS 2 Skins - German Description: This is a repaint (textures only) for the CFS2 Heinkel He-111 by Groundcrew. This repaint represents a He 111H-3 from 9./KG53, (A1+FT), "Legion Condor", Lille-Nord, France, summer 1940. To check it out, rate it or add comments, visit RH_GC_He111_A1+FT.zip The comments you make there will appear in the posts below.
    24 replies | 1737 view(s)
  • RobH's Avatar
    May 18th, 2015, 14:43
    24 replies | 1737 view(s)
  • RobH's Avatar
    May 18th, 2015, 14:42
    The next batch of skins have been uploaded this evening. Hope you enjoy them. :very_drunk:
    24 replies | 1737 view(s)
  • RobH's Avatar
    May 9th, 2015, 10:24
    Looking good!:applause:
    52 replies | 2363 view(s)
  • RobH's Avatar
    May 9th, 2015, 09:17
    Happy Birthday! :birthday:
    28 replies | 1207 view(s)
  • RobH's Avatar
    May 8th, 2015, 09:34
    Nevermind, I found the problem. I had too many of the same entries in my mdlnames.txt file.:banghead:
    63 replies | 4201 view(s)
  • RobH's Avatar
    May 8th, 2015, 09:16
    Well....leave it to me to break it. I have installed your ports and now this is what I get. Obviously I did something wrong...any ideas? Edit: The pictures attached backwards. The bottom picture is the first error message I get.
    63 replies | 4201 view(s)
  • RobH's Avatar
    May 8th, 2015, 08:02
    Thanks everyone! I do save my textures after changes are made in my Photoshop. I save them as a bmp file and usually 32 bit. I have tried 24 bit, but cannot tell much difference, and 16 bit pretty much destroys it. I then use dxtbmp to open the bmp and then save my new texture directly into the airplane texture folder. I do not think its the process that is causing the problem, I wonder if its my computer or my video card. I just find it odd that the only format that works well on my computer is the DXT3 in CFS2.
    6 replies | 383 view(s)
  • RobH's Avatar
    May 7th, 2015, 11:23
    A thread in the FS9 forum got me wondering about aircraft texture formats. This person said that the extended bit 565 format was better than other formats like DXT3. This is not to dispute this persons comment, since all computers are different, this format may work perfectly for them. It does not work for mine. The only format that works for me to save in is DXT3. DXT1, extended bit 565, etc are very blurry and distorted on my computer, however, here is the odd part, if I download aircraft textures saved by someone else in either the 565 or DXT1, my computer shows them just fine. So, it makes me wonder if I am doing something wrong or is my computer, game, video card set up wrong? I do have mip maps unchecked, btw. I also wonder if the majority of you are having better luck with DXT1...
    6 replies | 383 view(s)
  • RobH's Avatar
    May 7th, 2015, 11:07
    RobH replied to a thread P-40 in FSX General Discussion
    I know which one I like the most. Nothing against the quality of Flight Replicas E model, I just really like the B-C models.
    14 replies | 1082 view(s)
  • RobH's Avatar
    May 1st, 2015, 12:08
    Good to see you too Bob!:very_drunk:
    24 replies | 1737 view(s)
  • RobH's Avatar
    April 30th, 2015, 11:30
    Thank you and good luck! Like Blood Hawk said, keep us posted.
    10 replies | 755 view(s)
  • RobH's Avatar
    April 30th, 2015, 11:09
    Thank you Ian!:very_drunk: Your welcome Kelti! Glad to see you guys again!
    24 replies | 1737 view(s)
  • RobH's Avatar
    April 30th, 2015, 11:06
    Yes I agree Ferry! I would love a native F model from Mike.:encouragement: I made a feeble attempt to bring high quality texture to Mikes' F version. The template is 4096x4096.
    22 replies | 1471 view(s)
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