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  • Navy Chief's Avatar
    Today, 17:06
    Are the VQ squadrons, i.e. VQ-1, transitioning to Poseidons as well? NC
    12 replies | 267 view(s)
  • hairyspin's Avatar
    Today, 03:14
    CFS3 can handle more polys than CFS2 - more than FS9 in fact - so the models of yesteryear look a bit clunky next to what has been done. My own Tempest has over 20K polys in the VC alone and the Bf109E for the MAW expansion lots more.
    4 replies | 95 view(s)
  • luckydog's Avatar
    Yesterday, 21:43
    luckydog replied to a thread Mach 1 in The NewsHawks
    .............................
    39 replies | 2828 view(s)
  • hairyspin's Avatar
    Yesterday, 13:36
    I like the SEAC textures John, and we've just got to have Grey Nurse so thank you!
    63 replies | 2690 view(s)
  • Navy Chief's Avatar
    Yesterday, 09:31
    Years ago I bought three Megascenery products: two Florida area files, and one Washington State file. Since that time, I understand Megascenery has come out with a Version 2 of their product, but was/is there any update to previously released files? Thanks, NC
    2 replies | 151 view(s)
  • hairyspin's Avatar
    Yesterday, 05:04
    Glad someone still laughs at 'em Clive! I'd forgotten some of the creeping horrors we looked at years back and they were best forgotten. I second that advice, start small and work up from there. FSDS from Abacus is not an option, it won't export to CFS3, sorry.
    7 replies | 194 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 23:45
    Gmax is at TurboSquid and is free. The CFS3 SDKs are here in the SOH library; see the sticky thread above. 3ds Max 4.2? Forget it, they're on to version 2015 now and you just don't want to know how much. Gmax is not that hard to use (he says, more than five years later...:biggrin-new::biggrin-new:) but there's a ton to learn and serious work is needed. Cue Yoda voice and Muppetry: Much patience do you need. Yes, hmmm? I'm afraid the forums are littered with the remains of would-be modellers who hoped a week or two would do. Converting FS9 models to CFS3 is relatively straightforward if you have the source files for Gmax. If you don't, the ModelConverterX route is almost as much work as building from scratch. Shudders! If you really want to learn there are people who will help,...
    7 replies | 194 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 23:05
    If what you've downloaded is a Gmax source file then it's a fairly straightforward job. If it's a model compiled and ready to fly in FS9 (which I suspect) then it's possible, but almost as much work as building a model from scratch. You must ask permission of the author and if it's a compiled model ask if you can have the Gmax source file. Some modellers are very generous that way. One of our CFS3 modellers has quite a catalogue of aircraft originally modelled by others which he has adapted for CFS3 and released.
    4 replies | 95 view(s)
  • Navy Chief's Avatar
    January 29th, 2015, 19:07
    I would argue the good ole Navy began heading southward around 1992. SO glad I am retired. NC
    12 replies | 267 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 14:13
    Land ho, Milton! I've started a new thread below on CFS3 modelling. BTW if you use a picture hosting site you can link images directly to your post and get them full size immediately. If they're too big, the forum software will resize automatically.
    53 replies | 4647 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 14:08
    I'm making this another thread to keep the sticky above on topic. To build for Combat Flight Simulator 3 (CFS3) you need Gmax and the Aircraft, Vehicle and Building SDK for CFS3. The SDKs used to be available from Microsoft but the CFS Insider site is gone so they're all here in the SOH library. If you're building in any other modelling software you'll need to get the model into Gmax to export to the sim, unless by any chance you're using 3ds Max 4.2! :dizzy: Build your model like for any MS flight sim and link the various parts together in a proper hierarchy. At the top of the hierarchy is a Dummy object or a very small polygon named after the model: the SDK includes two finished models (P-47 and Ju-88) so you can look at these to see what I mean. All animated objects must be...
    1 replies | 69 view(s)
  • warchild's Avatar
    January 29th, 2015, 12:04
    I'll donate 20 tuesday when i get paid..
    47 replies | 2614 view(s)
  • hairyspin's Avatar
    January 29th, 2015, 05:03
    As Milton says and his link will point you to the SDKs and patches for CFS3. I'm at work, so will answer your other post after the kids are bunked down.
    75 replies | 17572 view(s)
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    I'll do what I can about that story. Right now I'm kind of busy looking for a new job, but will see what I can uncover.
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About luckydog

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Date of Birth
January 15, 1949 (66)
About luckydog
Location:
Chapel Hill, NC and the Texas Hill Country
Interests:
Flying, Photography, sky-diving, white water, caving
Occupation:
Semi-retired adventurer/ advisor, educator, photographer, surveyor, river-guide

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Life isn't about waiting for the storm to pass....

It's about learning

to dance in the rain.

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