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  • Navy Chief's Avatar
    Yesterday, 15:38
    Also, the A-7 squadrons did not paint insignias on hangar doors like the S-3s, but instead would paint them over squadron entrances on the parking lot side of their hangars. NC
    8 replies | 283 view(s)
  • Navy Chief's Avatar
    Yesterday, 15:35
    They are looking at answers to that very question. As for the other side of the base, when A-7s were parked on the flightline, their wings were folded. I too, had questioned that (and I was in two Corsair II squadrons!). But after posting a question about this on FB, other vets reminded me. Aircraft would taxi out from their parking spots, then spread wings. Squadron maintenance division would fold wings sometimes when space was needed in the hangar ashore, and definitely when at sea. Wing locks were always installed with folded wings on SLUFs. A-7s wings would unfold without the locks. :encouragement: NC
    8 replies | 283 view(s)
  • Navy Chief's Avatar
    Yesterday, 14:27
    P-Woogey Martin and Scott Pappy are hard at work, creating a FSX/P3D native version of NAS Cecil Field, FL. I have looked forward to this, ever since John Stinstrom's FS9 version. Here are some teaser screenshots, and will post more.:encouragement: NC
    8 replies | 283 view(s)
  • hairyspin's Avatar
    September 25th, 2016, 11:00
    Each LOD will show in the same place, so evaluating them all together needs another approach. Either export each LOD individually from Gmax as a unique .MDL, or space them out before exporting. I use the spacing method with aircraft models, but they cannot be tagged as LODs for evaluation in-sim or they'll not display all together. Oh, and label each LOD with a visual tag of some sort: I use a coloured sphere. http://www.sim-outhouse.com/sohforums/showthread.php?87598-GMax-and-LOD-s&p=886931&viewfull=1#post886931
    4 replies | 297 view(s)
  • hairyspin's Avatar
    September 25th, 2016, 01:42
    Delete .bdp files in the aircraft folders.
    11 replies | 404 view(s)
  • hairyspin's Avatar
    September 24th, 2016, 00:03
    I do like that!
    3 replies | 337 view(s)
  • hairyspin's Avatar
    September 23rd, 2016, 23:49
    None at all. I have the P3D 1.4 SDK for FSX modelling in 3ds Max and don't need anything else.
    27 replies | 8183 view(s)
  • Navy Chief's Avatar
    September 22nd, 2016, 17:43
    Did you mean Just Flight vs Justsim?
    128 replies | 35918 view(s)
  • Tom Clayton's Avatar
    September 22nd, 2016, 14:55
    From the second clip, it's stated that flags were up to warn the other pilots, but tail draggers like that have almost no forward visibility until the tail is up. If the marshals that had the red flags had also had a radio available, I suspect this could have been prevented.
    5 replies | 312 view(s)
  • hairyspin's Avatar
    September 22nd, 2016, 10:18
    The full packs will be online very soon, if not already: Rami is on the case.
    39 replies | 1760 view(s)
  • hairyspin's Avatar
    September 21st, 2016, 22:40
    There's no issues with using hidden, undocumented features in CFS3: the same has been done in FSX for years. If you want to recode the sim .exe or .dll files, that's against the end user license agreement. I believe OFF and now WOFF has been built around new .dll and other files and they use the original CFS3 files only to start the sim. These rate as add-ons, not modified versions of CFS, which the Lawyers cannot prevent. Recoding the originals is what I mean by "hacking" them. The word carries many connotations, including the one the Press use. http://www.catb.org/jargon/html/H/hacker.html
    38 replies | 1361 view(s)
  • Navy Chief's Avatar
    September 21st, 2016, 17:50
    Yes, but normally more than 8. Not quite sure why the average was so low. I do know that the airwing would direct squadrons not due to deploy to transfer aircraft to deploying squadrons, so their number would be 15, I believe. Yes, 174 was the RAG A-7 squadron, and then when VFA-106 was commissioned, it became the Hornet RAG squadron. A lot of transferring of aircraft between squadrons happened continually. NC
    4 replies | 211 view(s)
  • Tom Clayton's Avatar
    September 21st, 2016, 13:59
    Once it's in wide-spread release, I would consider supporting a new section, but only if the program is open-structured like most of the rest of what's currently available, and if the add-on developer community picks it up and begins releasing aircraft, scenery, etc.
    15 replies | 517 view(s)
  • hairyspin's Avatar
    September 21st, 2016, 13:29
    Implementing hidden features in CFS3? Not a problem from this viewpoint. Hacking CFS3 at source? It's not SOH you'd have to worry about, not really: it's Cease-and-Desist letters from Very Expensive Legal Fellows. Proceed, but with caution.
    38 replies | 1361 view(s)
  • hairyspin's Avatar
    September 21st, 2016, 09:35
    DirectX 9.0c June 2010 runtime is the one.
    6 replies | 430 view(s)
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    I'll do what I can about that story. Right now I'm kind of busy looking for a new job, but will see what I can uncover.
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