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  • hairyspin's Avatar
    Today, 12:44
    Excellent news! (you have PM)
    23 replies | 643 view(s)
  • Navy Chief's Avatar
    Today, 11:05
    I just think it would add yet another interesting option. I personally do not know how to incorporate it, but DO remember what it was like to be a back seat rider, and hear the communication between the pilot and GCA. Very cool. NC
    4 replies | 321 view(s)
  • hairyspin's Avatar
    Today, 04:18
    Use the Me262 as a starting point since it's another German twin jet. Contact points are really easy to do, once the model is repositioned - model zero point should be on centreline and 25% of wing chord back from the leading edge. Send it my way once repositioned and I'll set the contact points if you like. Flight model is another story, but perhaps someone has some practise with this?
    23 replies | 643 view(s)
  • hairyspin's Avatar
    Today, 01:18
    Lets hope you get a favourable reply Borek, it would be a relatively straightforward job as you say. :-)
    23 replies | 643 view(s)
  • hairyspin's Avatar
    Yesterday, 21:40
    https://m.youtube.com/watch?v=xxsz0rUfH2k
    23 replies | 643 view(s)
  • jmig's Avatar
    Yesterday, 12:50
    I can't tell you how many times in pilot training I heard, "The other right." I have know instructors who claimed to have made a student hold something in their free hand to help remember Right from Left.
    16 replies | 309 view(s)
  • hairyspin's Avatar
    Yesterday, 12:24
    Dagnabbit! These high-poly tyre treads aren't even mapped to the advantage of the details! :biggrin-new:
    23 replies | 643 view(s)
  • hairyspin's Avatar
    Yesterday, 11:12
    Hmm! Quite high poly for a CFS3 basic model without LODs, but a fair bit of simplifying can be done without mangling the model - for example the recess under the fuselage is a thousand polys straight off and it simply doesn't need to be and the wheels have the tread modelled directly instead of textured. There is also scope for adding more detail to the cockpit itself! If you've looked at the model and compare the 'pit with this pic from the sole surviving Blitz you'll see what I mean: (larger, much larger version available on request!)
    23 replies | 643 view(s)
  • jmig's Avatar
    Yesterday, 06:18
    I am involved with a organization called Virtual Flight Academy. VFA is a non-profit organization that is working with the Navy and Air Force to try and help pre-pilot training students. VFA has enlisted the services of retired pilots to help the young pilot students. As such, I have had the opportunity to talk to several current USAF flight instructors, and twice fly the T-6 simulator. We have been developing a list of what we believe we can do with these students to help prepare them for the real aircraft flights. The consensus is that we can make them more comfortable in the cockpit by helping them learn the checklists, controls, and general flow of flying. In test cases we have taken a student up in Prepar3D and the T-6 via multiplayer. The VIP takes the student through the...
    16 replies | 309 view(s)
  • Navy Chief's Avatar
    August 21st, 2016, 18:47
    Speaking of VLSO, Paddles emailed me recently and mentioned that a new version (not just a update) would be released soon! NC
    4 replies | 321 view(s)
  • Navy Chief's Avatar
    August 21st, 2016, 17:30
    I have posted about GCA-controlled approaches in FSX previously, and it was mentioned by someone that Cloud9's Aviano scenery for FS9 did have GCA. My question is twofold. Will the Cloud9 Aviano scenery work in FSX? And if so, is that scenery still available for purchase? Thanks, NC
    4 replies | 321 view(s)
  • hairyspin's Avatar
    August 21st, 2016, 13:26
    I think CFS3 modelling has moved some way on from such simplicity. See examples by Luca, Steve and Ted or Borek's lovely little Komet. (The FP Ar234 is really old now, although it was one of the best models in the Firepower add-on...)
    23 replies | 643 view(s)
  • Tako_Kichi's Avatar
    August 21st, 2016, 09:48
    I have no issues starting the Mallard from 'cold and dark' using the VC switches, 'CTRL+E' also works flawlessly. If you are using the VC switches bear in mind that you have to left-click the starter toggle switch for the left engine and right-click the starter toggle switch for the right engine. Also note that because the toggle switch is a three-position self-returning type you need to click on the 'collar' at the base of the switch and not on the toggle itself as your mouse will fall off the toggle as it moves negating the command (this applies to all three-position toggle switches on the aircraft). Did you start your flight directly in the Mallard or switch to the Mallard after the sim had loaded? Switching aircraft after sim load can sometimes cause issues...
    6 replies | 2255 view(s)
  • hairyspin's Avatar
    August 21st, 2016, 08:28
    Animating gauge needles is a trivial task next to modelling and mapping a VC.
    23 replies | 643 view(s)
  • Navy Chief's Avatar
    August 21st, 2016, 07:53
    A great actress, and soooo good looking too! NC
    2 replies | 215 view(s)
  • Navy Chief's Avatar
    August 21st, 2016, 05:18
    Will check all the above when I can get time... busy day! Thank you! NC
    2 replies | 395 view(s)
  • Navy Chief's Avatar
    August 21st, 2016, 05:17
    Done!:encouragement: NC
    5 replies | 278 view(s)
  • chet twowolves's Avatar
    August 21st, 2016, 01:43
    Great repaint hope release is soon. My hanger doors are open. I fly Alaska most of the time this repaint is outstanding work.
    495 replies | 43568 view(s)
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    I'll do what I can about that story. Right now I'm kind of busy looking for a new job, but will see what I can uncover.
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About luckydog

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