• Rami's Avatar
    Today, 05:45
    The B24 Guy, Have a very happy birthday! :birthday: :very_drunk:
    2 replies | 16 view(s)
  • Rami's Avatar
    Today, 05:34
    Mark, Thank you, and regarding the joke...Oy Vey. :costumed-smiley-034
    3 replies | 31 view(s)
  • kelticheart's Avatar
    Today, 01:44
    Thank you again, sir! The above means an entirely new country.cfg, wiped clear of all stock references. Roger! I guess ship dps will also have to reflect the new allegiance assignments. Cheers! KH :ernaehrung004:
    27 replies | 1021 view(s)
  • Sopwith Chameleon's Avatar
    Yesterday, 06:54
    http://sopwithc.wikifoundry.com/page/Downloads+Page+8 bottom of the page :
    52 replies | 5092 view(s)
  • Rami's Avatar
    Yesterday, 03:34
    Hey guys, I kind of tipped him off about words and whispers we only utter behind closed doors and in alleyways, not to worry. :very_drunk:
    7 replies | 201 view(s)
  • kelticheart's Avatar
    Yesterday, 01:47
    Dave, sorry for this late reply, but a million thanks for this Vietnam for CFS2!!!! :applause: :applause: :applause: I had dowloaded all of the materials you have posted in your Free Flight Site at the beginning of this year. I am a greedy collector of everything that was ever developed for CFS2. Am I all set or did you update something in the last months, that I should download again? Cheers!
    27 replies | 1021 view(s)
  • kelticheart's Avatar
    Yesterday, 01:40
    Hear! Hear! Cheers! KH :ernaehrung004:
    52 replies | 5092 view(s)
  • kelticheart's Avatar
    Yesterday, 01:31
    :encouragement: :encouragement: :encouragement: She looks great also with the red-outlined, late 1943, star n' bar roundels! I wonder if there were real FM-2's wearing them with the 3-tone dress. Cheers! KH :ernaehrung004:
    9 replies | 259 view(s)
  • Rami's Avatar
    October 7th, 2015, 15:07
    Good evening, Brunosk also did a Mosquito.
    52 replies | 5092 view(s)
  • Rami's Avatar
    October 7th, 2015, 15:06
    UncleTgt, Before Talon died, he sent me the pass codes for all of Yashico's aircraft. If someone wants to upload them, I can include the password for each aircraft.
    20 replies | 1308 view(s)
  • Rami's Avatar
    October 7th, 2015, 14:24
    Gringo6, Check your PM. :censored:
    7 replies | 201 view(s)
  • Rami's Avatar
    October 7th, 2015, 12:58
    Hey guys, What about the Burnage Typhoon and Tempest?
    52 replies | 5092 view(s)
  • Shadow Wolf 07's Avatar
    October 7th, 2015, 04:51
    I was going to recommend he try this procedure that fde_bressy noted above.
    3 replies | 139 view(s)
  • Rami's Avatar
    October 7th, 2015, 00:51
    Good morning, Here's a good discussion premise...let's see how many more gaps have been closed!
    52 replies | 5092 view(s)
  • Rami's Avatar
    October 6th, 2015, 01:42
    Dasuto247, That "bug" rears its head in other aircraft as well. Certain models of Thicko's Blenheim have that habit, and his Stirling heavy bomber peels off to attack fighters when they are in the area, even if you manually edit the aircraft in the mission to the bomber configuration. I've been scratching my head about that one for years now. :dizzy:
    9 replies | 332 view(s)
  • bearcat241's Avatar
    October 5th, 2015, 12:35
    That's the basic premise behind the damage ratio thinking. I'm sure that must have been in the minds of the designers when they concocted this damage system, but the actual algorithm within the damage.dll module that manages real time damage seems to work that premise by simply distributing the dice of a weapon throughout a damage box according to these ratios. Let's say that multiple bullets or shells strikes an inner wing box. The box includes a wing structure system part that has a 60% ratio, a gun that has 10%, aileron cable with 5%, landing gear with 15% and flaps at 10% for a total of 100%. Since each part has not been given an actual location within the box (unless the modder does this deliberately, like a fuel tank or engine), the damage dice of each bullet or shell, let's say...
    55 replies | 2661 view(s)
  • bearcat241's Avatar
    October 5th, 2015, 11:53
    If you're using Betty's with the stock flight dynamics, this shouldn't be a problem unless the vector of your initial turn point is too much for a large formation. You may solve it by adding another waypoint or two to soften the directional change. The formation simply isn't moving in unison ("rookie" settings perhaps?). Also, try changing the formation type. Some formation types simply aren't suitable to large AI flights. Apparently the lead elements are turning fast and the trailers are over-compensating to keep with them, resulting in mashups.
    9 replies | 332 view(s)
  • bearcat241's Avatar
    October 5th, 2015, 11:36
    Oooooooh, i likey...:adoration: But of course, my good man...send the package :encouragement:
    27 replies | 1021 view(s)
  • kelticheart's Avatar
    October 5th, 2015, 07:37
    Hi Hiede. From what you write, Al was definitely a great human being, worth meeting in person and being friend with. At least, I am glad we shared the same passion for CFS2 and we exchanged PMs and e-mails. Please, allow me to tell you also that the loving care to his memory you are showing by sharing this with us, places you in the same category of human beings Al belonged to. Thank you. KH
    109 replies | 15298 view(s)
  • kelticheart's Avatar
    October 5th, 2015, 07:22
    Hi Dasuto247, according to Saburo Sakai, the Tainan Airgroup did a lot of experiments with fuel mixture settings and prop pitch, in order to get the necessary legs to reach Guadalcanal from Rabaul. In his "Samurai!" book he wrote also that in their A6M2b's the radio equipment was taken out in order to save weight. For the same reason pilots routinely flew without parachutes. It's an horrifying thought for Westerners, yet Sakai in later interviews declared it was not a sign of blind fanaticism. IJN standard parachute issue was very cumbersome. Fighter pilots had their movements inside the cockpit so impaired they could not react fast enough during dogfights. IJN orders imposed wearing a chute at all times and pilots who were caught flying without, faced harsh punishment. Tainan...
    12 replies | 366 view(s)
More Activity

7 Visitor Messages

  1. View Conversation
    How are things down there in Beaufort land? Been awhile since I have been there to see "Jerry" at Discovery Diving.
    I have installed your Forts and just have to comment that they are FANTASTIC! Now, not to sound like a dolt, which is why this isn't a Public message, but where do you put the "US PILOT" that is part of the Forts D/L? I have put it in the "models" section and met with negative results. I keep getting "Pilot not found" Do you want it in the "aircraft section" just like TL's crewmen?
    Inquiring minds want to know.
  2. View Conversation
    No GR. I threw only in HS.

    My choice for Discus came from Symphiosidon Discus, a tropical fish, and one of my "pets" that my kids and wife like a lot. Unfortunately I donīt have enough space for a german shepperd, my favorite dog.

    I think itīs important for you to know that until last week, before asking and getting from Talon the link to Caleb Flerkīs dp tutorial, a dp file for me was like reading a chinesse document.

    But fortunately there is always something new to learn every day.
  3. View Conversation
    you must add the 8 AAA on top of the new gsl i just sent you to get them firing as part of the mission.
  4. View Conversation
    How are you? How's the project going?
  5. View Conversation
    Ghostrider I tried your operation Hailstone mission ( Truk strike 1E ) and my computer just handled it as far as the frame rate goes. I am using a e6400 dual core with a evga 8800gt video card. I think that was the most intense mission I have flown with cfs2 so far. A fantastic looking mission. olaf
  6. View Conversation
    How are you this rainy but fine day?
  7. Check the cfs2 sticky threads (from yesterday and/or latest cfs uploads.
Showing Visitor Messages 1 to 7 of 7
About Ghostrider

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September 6, 1967 (48)
About Ghostrider
Things are not always as they seem - the humans on Planet earth had always assumed that they were the most intelligent creatures because they had accomplished so much - the wheel, New York, wars, and so on, while all the dolphins ever did was muck around in the water having a good time. The dolphins, on the other hand, always assumed that they were the most intelligent creatures on earth - for precisely the same reasons. - Douglas Adams - "Hitchiker's Guide to the Galaxy"
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