• kelticheart's Avatar
    Yesterday, 02:41
    Sarg, try these. Simpler than the ones I posted above, yet working for the time being. It took all of my evening yesterday to figure them out, they aren't up to my standards at all, but I think their sight can be endured for AI planes. I figured out which part of the prop texture is mapped for both the stock CFS1 B-17G and the Spit MkIX (tre and four blades); it's the one at the right upper corner of the texture file. Weird, as most of the things MS did, it does not display the blurred yellow trace left by the prop blade tips for Allied planes. One would think that part of the texture was done to cover Axis aircraft prop blades, painted plain black, but it doesn't. So the blurred disc on both aircraft I tested is displayed solid black. If my memory serves me right....:biggrin-new:,...
    28 replies | 1002 view(s)
  • Rami's Avatar
    Yesterday, 01:03
    Wolfgang, I will look at things over the weekend and get back to you quickly.
    6 replies | 161 view(s)
  • Rami's Avatar
    August 28th, 2014, 04:48
    Talon, Thanks. I am in the process of reversing the player and AI flight paths to reflect the necessary changes. Kdriver, I came across something that would be a fantastic "what if," and I wanted your thoughts on it. After the failure of "Operation Mascot," the British Admiralty attributed the failure of the operation to the slow speed of the Barracuda, and the fact that ones the German defenses were alerted, the Tirpitz could be quite easily blanketed by a smoke screen before the Barracuda could reach the fjord to strike the ship. Their proposed solution was to fly the DeHavilland Mosquito off of their Fleet carriers to attack the Tirpitz at a high rate of speed, essentially defeating the enemy defenses by getting there before the smoke machines took effect. This was not...
    2 replies | 272 view(s)
  • kelticheart's Avatar
    August 28th, 2014, 00:20
    I am sorry Sarg, but what you are showing me doesn't have anything to do with your video card or old hardware. I wish it were that. Anyway I think that, in terms of sheer texture and transparency, my texture looks a little bit better than the stock one. The small extra triangular pieces of blurred texture, displayed in your stock CFS1 B-17 prop discs, are parts of the alpha textures that are "trespassing" the mapping limits set in the aircraft *.mdl. The reason why it's working on the Spit is because, since the prop texture file looked almost the same as the stock CFS1 one, I assumed both textures worked the same. Evidently they do not and L'Homme must have improved the stock texture on his models. I should have thought about it, since there's a dedicated prop disc texture among the...
    28 replies | 1002 view(s)
  • Rami's Avatar
    August 27th, 2014, 15:40
    Skylane, How do you have the scenery.cfg set up for your Mediterranean?
    6 replies | 161 view(s)
  • Talon's Avatar
    August 27th, 2014, 09:29
    I have the Barracudas dropping their bombs on Tirpitz.
    2 replies | 272 view(s)
  • Shadow Wolf 07's Avatar
    August 27th, 2014, 04:49
    Thank you for your speedy response Cody. :applause:
    2 replies | 144 view(s)
  • Shadow Wolf 07's Avatar
    August 27th, 2014, 04:48
    there's only a slim chance of this being the cause, but did you copy all the color textures from the Scenedb/world/textures folder and paste them into the main CFS2 Texture folder?
    6 replies | 161 view(s)
  • kelticheart's Avatar
    August 27th, 2014, 02:38
    By all means, Jim. Please post a link for both your conversion and the original as well, I want to see what kind of prop texture Lucarini included in his Mossie. His P-40F has also the same nasty issues, unfortunately I was never able to solve them so I stashed it away. In other cases, I only discovered that the blurred prop texture needed to be turned upside down to work properly, as in William Dicken's Beaufighter collection. It always drove me up a wall when designers changed their prop discs features in their production. Most of the times worsening the texture than improving it. Why doing it? Once one has a prop animation that works well, why changing it? In all of these years I found the most bizarre things within the same designer productions, the most common being the size...
    12 replies | 504 view(s)
  • kelticheart's Avatar
    August 27th, 2014, 00:29
    Hi everybody! What amazes me is that a simple subject, like blurred prop discs, can stir so much interest. The love for CFS2 is still hot around here! :jump: :triumphant: Sarg: What do you think of the below shot? It's Alain L'Homme's splendid (for those ancient times) Spitfire MkIA for CFS1, repainted in BoB-era QJ-J livery and MkIIA D-B, Douglas Bader's mount colours, converted to CFS2. I downloaded the pack twelve years ago from Simviation. It had a few issues, (for ex., in the original pack the two repaints could not work separately), which I resolved and I enjoyed a fantastic AI BoB Spit MkI ever since, apart from the prop texture, of course. You can put 100 of these Spits in the air and the fps remain the same as if there were the usual "finger-4" patrol!
    28 replies | 1002 view(s)
  • Sopwith Chameleon's Avatar
    August 26th, 2014, 10:18
    Hi Stefano, Nice to read from you too ! The prop did problem seems to be in the model ( or maybe I screwed the conversion ) you can either get solid prop textures when stopped and opaque textures when spinning - OR - transparent textures when stopped and when spinning but not both ....... I've been busy this week, but I'll post a link for you and Mario SAP
    12 replies | 504 view(s)
  • Shadow Wolf 07's Avatar
    August 26th, 2014, 05:04
    Hi. Does anyone remember the proper settings to noticeably change/increase the pitch and roll of ships? I know this is done by adjusting the section of the ship's cfg file. Below is an example of the settings for the Usio KMK_Kongo battleship as it comes from it's "stock" setting: pitch_wave_moment_scale = 1 bank_wave_moment_scale = 1 pitch_damp_moment_scale = 1 bank_damp_moment_scale = 1
    2 replies | 144 view(s)
  • kelticheart's Avatar
    August 26th, 2014, 00:18
    Hey SC! Long time no see, nice to read from you! What prop disc issues are we talking about here? I am sorry, but I am missing what Mario is seeing. Usually, I had no problems with replacing the blurred prop textures of JR Lucariny's models. I am talking about his Westland Whirlwind, his P-51B and his FW190A, I don't know about other models because I did download them, converted them and then I did not like the conversion results, so I did not bother replacing their prop discs. Cheers! KH :ernaehrung004:
    12 replies | 504 view(s)
  • kelticheart's Avatar
    August 25th, 2014, 23:57
    Mmmmm...they do look improved....How did you manage it? Did you add an alpha texture lightening only the blurred blade sections (this is how I tried a zillion times to correct them)? You used MDLmat to clear the canopies, didn't you? Good job, they almost look like CFS2 models. The Bf109G-6/R6 (or a G-14/K-4, judging by the shape of the rudder) looks real good, where did you find it? Cheers! KH :ernaehrung004:
    28 replies | 1002 view(s)
  • Rami's Avatar
    August 25th, 2014, 03:21
    Hey guys, I wanted to pass along something I've been sitting on for a couple of months. Kdriver and CrisGer have been helping me with putting together some historical missions for the Tirpitz, unlike those currently in the library. Kdriver was even generous enough to provide some missions to work with. I have ripped up and begin to completely revamp the old Tirpitz missions, as well as create new ones to accurately recreate (within the limits of CFS2) the Tungsten, Mascot, and Goodwood raids...all seven of them. So far...I did a German bomber mission against Tungsten, a German torpedo raid against Mascot, and a German intercept mission against Goodwood. (All of these are fictional, of course, but I thought it would be fun to keep them rather than toss them out) I completed the...
    2 replies | 272 view(s)
  • kelticheart's Avatar
    August 25th, 2014, 01:24
    I am sorry Sarg, but I tried working in those CFS1 prop textures in the past several times, with no success. Everytime I discover something new about blurred props painting, I go back to those textures and try to do something to them to no avail. I think the reason sits in the fact that CFS1 textures do not make large use of "extended bitmap" texturing, expecially in the blurred prop disc field. In CFS2 we can paint what I call a "front" texture and add a so-called "alpha" texture, which provides various degrees of transparency using a gray scale of tones, ranging from white (fully opaque, displayed as solid black) to black (100% transparent). As the grey tone used in the texture becomes darker, the displayed transparency increases. I use lighter shades to simulate the blurred prop...
    28 replies | 1002 view(s)
  • kelticheart's Avatar
    August 25th, 2014, 00:46
    GREAT JOB, ALLEN! :applause: :triumphant: :applause: THANK YOU! Cheers! KH :ernaehrung004:
    40 replies | 730 view(s)
  • kelticheart's Avatar
    August 25th, 2014, 00:42
    ABSOLUTELY WONDERFUL MODELS!! :applause: :applause: :applause: Cheers! KH :ernaehrung004:
    12 replies | 558 view(s)
  • kelticheart's Avatar
    August 25th, 2014, 00:12
    You are welcome, Rami! :wavey: For your future reference, should this unexpected dropping happen again, let me add the following. I dropped a number of pilots and wing/ventral pylons/carriers, before realising that some addon objects created as payloads needed a different treatment in their aircraft dp from the stock standard. If we use stock pylons/carriers their dp entry looks like this: mount.x=wep_pylon, 1, -1
    2 replies | 169 view(s)
  • Rami's Avatar
    August 24th, 2014, 17:10
    Hey guys, Never mind the previous post; I didn't realize that Stefano (Kelti) fixed the AI Barracuda as well as the player versions! Ottimo lavoro amico mio, grazie! :wavey:
    2 replies | 169 view(s)
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7 Visitor Messages

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    How are things down there in Beaufort land? Been awhile since I have been there to see "Jerry" at Discovery Diving.
    I have installed your Forts and just have to comment that they are FANTASTIC! Now, not to sound like a dolt, which is why this isn't a Public message, but where do you put the "US PILOT" that is part of the Forts D/L? I have put it in the "models" section and met with negative results. I keep getting "Pilot not found" Do you want it in the "aircraft section" just like TL's crewmen?
    Inquiring minds want to know.
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    No GR. I threw only in HS.

    My choice for Discus came from Symphiosidon Discus, a tropical fish, and one of my "pets" that my kids and wife like a lot. Unfortunately I donīt have enough space for a german shepperd, my favorite dog.

    I think itīs important for you to know that until last week, before asking and getting from Talon the link to Caleb Flerkīs dp tutorial, a dp file for me was like reading a chinesse document.

    But fortunately there is always something new to learn every day.
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    you must add the 8 AAA on top of the new gsl i just sent you to get them firing as part of the mission.
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    How are you? How's the project going?
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    Ghostrider I tried your operation Hailstone mission ( Truk strike 1E ) and my computer just handled it as far as the frame rate goes. I am using a e6400 dual core with a evga 8800gt video card. I think that was the most intense mission I have flown with cfs2 so far. A fantastic looking mission. olaf
  6. View Conversation
    How are you this rainy but fine day?
  7. Check the cfs2 sticky threads (from yesterday and/or latest cfs uploads.
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Things are not always as they seem - the humans on Planet earth had always assumed that they were the most intelligent creatures because they had accomplished so much - the wheel, New York, wars, and so on, while all the dolphins ever did was muck around in the water having a good time. The dolphins, on the other hand, always assumed that they were the most intelligent creatures on earth - for precisely the same reasons. - Douglas Adams - "Hitchiker's Guide to the Galaxy"
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