• crashaz's Avatar
    Today, 17:53
    So working on a TBD.... animations have me stumped. Added the animations 0-100 0-25-50-100 for the propellers 0-50-100 on the elevator and rudder 0-100 on the ailerons and gear. As you can see.... none of my animations are working. Yep tagged them in the animation tool. You can see them getting compiled in the model.
    1 replies | 34 view(s)
  • kelticheart's Avatar
    Today, 01:20
    My, that sounds terrible! Should we expect an outbreak of 'Kelties' flue this winter? :biggrin-new: In all truth, I owe you quite a bunch of :icon29: for bringing this subject up from the authoritative builder/designer/converter's point of view. Perhaps, if I'll be able to attend the Duxford Legends airshow next year, there might be the chance to turn those beers from virtual into real....:wink-new: Among those who took on-board this issue there's The B24Guy. With his model overhaul experience, he's doing one heck of a terrific job! As per your indication, I will PM you whatever I find out that might need your magic touch! Can you hold on uploading your pack at least until tomorrow? I am planning to check tonight your latest uploads: AF Scrub's FW 58BW Weihe Floatplane and...
    13 replies | 480 view(s)
  • kelticheart's Avatar
    Today, 00:54
    Roger and thank you, The B24 Guy! It just occurred me I neglected to attach the prop disc textures displayed in my screenshots. They will help you with your work and I'll do it a.s.a.p., together with YAS prop discs as well. Cheers! KH :ernaehrung004:
    27 replies | 848 view(s)
  • bearcat241's Avatar
    Yesterday, 18:45
    The cab files are useless unless you know how to convert the incompatible XML code to C++ format. The cab files contain both the XML operators and their bmps. Extract an XML file from a cab and open it with notepad. You'll see the code which operates the gauge. The operators "move" the dynamic parts of the gauges. These dynamic parts are drawn in the bmps. In C++, the *.gau file serves as both operator and bmp container. If you master the gauge editing tricks of FS Panel Studio, you will be able to take bmp 'parts' from an FS cab file and literally swap them with bmps in CFS2/FS2000 gau files. But its the line coding that determines HOW the gauges ultimately perform, i.e. how far and at what rate a needle moves from left to right or vice versa. Your best bet is to only swap XML cab...
    16 replies | 287 view(s)
  • Rami's Avatar
    Yesterday, 06:30
    Good morning, I could use some help on something while I am taking a break from air files. Kdriver has brought to my attention that there are numerous historical anomalies in the Mosquito Squadron campaign, and since it is the last ETO campaign I will be overhauling, I wanted to do some corrections on the historical accuracy and give some of you the opportunity to suggest famous Mosquito raids that you would like to fly. The Amiens Prison mission has also been corrected, because there were AI attack issues with that mission. Some of the new missions I have done for Mosquito Squadron are psuedo-historical, such as the raids on Augsburg by Lancasters, the raid on Le Creusot by Lancasters, and Operation Hydra, the RAF raid on Peenemunde. With regard to the original missions however,...
    3 replies | 225 view(s)
  • kelticheart's Avatar
    Yesterday, 03:23
    Carlos, I have the habit of defending volunteer work given freely by SOH members here. I saw many times here, and I am not speaking specifically about you, the annoying attitude of negative comments in place of constructive ones. Let's not speak of some people quick to place requests but damn' slow to reciprocate, still I am not speaking specifically about you. Ask Talon or Bearcat241. Many members here lost their calm on these pages when others became too obnoxious. My comments about Giuseppe's work were not intended as "forget it pal, you ain't gonna be able to do it!" rather "you did already a big effort, freely. I am happy with it and I am grateful for it." I guess it's just a matter about how one wants to read them.
    38 replies | 1415 view(s)
  • kelticheart's Avatar
    Yesterday, 03:03
    I got a 404 error with this link. Could it be that it's too old? Cheers! KH :ernaehrung004:
    16 replies | 287 view(s)
  • kelticheart's Avatar
    Yesterday, 02:03
    Gotcha! I did not realise you hadn't the source files. Ripping someone else's mdl also poses some serious copyright questions. Such a pain is not worth it! After all, the He177 Greif was not as common in WWII skies as Bf109's or FW190's were! :) I'll keep checking your uploads and let you know if I find something else that needs a fix. Cheers! KH :ernaehrung004:
    13 replies | 480 view(s)
  • kelticheart's Avatar
    Yesterday, 01:50
    Hi The B24 Guy! I was so enthusiastic for your results that I failed to check all of them, plus the other models from Wolfi's. Besides, this is the busiest time of the year for me, when I get my house ready for the cold season. As you can see the P-26 and the Ju87B Stuka came out perfect. Unfortunately, the SB2C looks fine at close distance, as soon as one steps back texturing for the prop blades, spinner and landing gear still disappear as in your first beta release. Then I checked Wolfi's Ki-44 Shoki II and Ki-27 Nate. They both need your magical touch, and I suspect the remaining Ki-57 Topsy is in the same shape. It's up to you where and when you want to put your wrenches first! :adoration: Cheers! KH :ernaehrung004:
    27 replies | 848 view(s)
  • kelticheart's Avatar
    Yesterday, 01:34
    Splendid pictures Wolfi! What amazes me is your ability to build such detailed radial engines, among the absolute best around, and still keep the framerate up to acceptable levels even on a senior pc like mine! And a great paint job from Capt. Kurt to boot! BRAVO!!!!
    18 replies | 883 view(s)
  • Rami's Avatar
    September 27th, 2014, 03:19
    Gius, Done.
    38 replies | 1415 view(s)
  • kelticheart's Avatar
    September 26th, 2014, 03:16
    Thank you The B24 Guy! If Rami can't edit old uploads to accommodate your upgrades, they should be at least packed up and uploaded, least they get lost with the forum new threads advance. The first group that comes to my mind is the YAS Spitfire collection I just uploaded, including YAS Spitfire MkIa V.1 (DW-K) and YAS Paddy Finucane's Spitfire F MkVb (UD-W), already present in SOH's library. I will point out more if and when you'll be able to fix them. Be prepared, there are a lot of planes affected by the prop disc gremlin out there! Cheers! KH :ernaehrung004:
    27 replies | 848 view(s)
  • kelticheart's Avatar
    September 26th, 2014, 03:08
    Please excuse my ignorance: but wouldn't it be easier to simply map a texture for the prop disc in the He177 mdl? From what I learned about textures, there's obviously no texture mapping for the prop discs. Besides, their polygonal circumference looks like everything but realistic. A true shame for such a beautifully detailed aircraft. Cheers! KH :ernaehrung004:
    13 replies | 480 view(s)
  • kelticheart's Avatar
    September 25th, 2014, 01:34
    Sorry folks for being the usual pest! :eagerness: Yesterday I updated Ted Cook/JTD's Hampden prop disc and I noticed it disappears behind the cockpit canopy.........just to let you know....:redface-new: Cheers! KH:ernaehrung004:
    15 replies | 396 view(s)
  • kelticheart's Avatar
    September 25th, 2014, 01:07
    HUGE THANKS, THE B24 GUY! :applause: :applause: :applause: We are all in debt with you, first the stock model overhauls, than all of the work you did improving other models!! I am deeply ashamed for asking you this, but......this fix can only be done on Wolfi's models or is there any other model you'd be willing to look at?
    27 replies | 848 view(s)
  • kelticheart's Avatar
    September 25th, 2014, 00:59
    :encouragement: :encouragement: :encouragement: Merci beaucoup! Cheers! KH :ernaehrung004:
    3 replies | 137 view(s)
  • kelticheart's Avatar
    September 25th, 2014, 00:43
    John, I am not a wine connoisseur, my fiancée is more knowledgeable than me, since he attended private courses over the years to learn about good wines. She introduced me to Cabernet-Sauvignon and I even drank excellent Cabernet-Sauvignon and Sirah produced in Australia! I am a simple man and I love keeping the old tradition here of going to the wine producer directly around mid-February, buy the wine bulk, bring home around 60 litres of red wine and then bottle it myself. My granddad did it, my dad did it and now I do it. Usually, I obtain around 80 bottles of wine, each bottle capacity is 0.75 litres. I am not a great drinker either, that's my wine consumption for two years, usually, which allows me to age a few bottles for two to four years, the top ageing for red wine of...
    13 replies | 214 view(s)
  • kelticheart's Avatar
    September 24th, 2014, 02:41
    HAPPY BIRTHDAY, JOHN! :birthday2: :very_drunk: :birthday2: If I may, a good Cabernet or, even better, a Cabernet-Sauvignon would have accompanied your pasta e fagioli and you steak nicely! Have a good one! Cheers!
    13 replies | 214 view(s)
  • kelticheart's Avatar
    September 24th, 2014, 00:33
    I prefer the static 3d levers because, with the Hellcat throttle gauge, the cockpit looks like a little patched up and unrealistic. Each time I found a throttle gauge inserted in a 2d panel I downloaded, I immediately deleted it from the panel.cfg. It simply does not look real, since it's flat and stands up vertically while throttle, prop pitch and fuel mixture controls generally sit horizontally, on the left side of the cockpit. By the same token I am not a good judge, as I never use the VC. I am looking forward to seeing this project completed. It keeps looking better each time you post a picture. :applause: Do you like the prop texture I attached to Sheesi's thread? :wiggle: Cheers! KH :ernaehrung004:
    6 replies | 218 view(s)
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7 Visitor Messages

  1. View Conversation
    How are things down there in Beaufort land? Been awhile since I have been there to see "Jerry" at Discovery Diving.
    I have installed your Forts and just have to comment that they are FANTASTIC! Now, not to sound like a dolt, which is why this isn't a Public message, but where do you put the "US PILOT" that is part of the Forts D/L? I have put it in the "models" section and met with negative results. I keep getting "Pilot not found" Do you want it in the "aircraft section" just like TL's crewmen?
    Inquiring minds want to know.
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    No GR. I threw only in HS.

    My choice for Discus came from Symphiosidon Discus, a tropical fish, and one of my "pets" that my kids and wife like a lot. Unfortunately I don´t have enough space for a german shepperd, my favorite dog.

    I think it´s important for you to know that until last week, before asking and getting from Talon the link to Caleb Flerk´s dp tutorial, a dp file for me was like reading a chinesse document.

    But fortunately there is always something new to learn every day.
  3. View Conversation
    you must add the 8 AAA on top of the new gsl i just sent you to get them firing as part of the mission.
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    How are you? How's the project going?
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    Ghostrider I tried your operation Hailstone mission ( Truk strike 1E ) and my computer just handled it as far as the frame rate goes. I am using a e6400 dual core with a evga 8800gt video card. I think that was the most intense mission I have flown with cfs2 so far. A fantastic looking mission. olaf
  6. View Conversation
    How are you this rainy but fine day?
  7. Check the cfs2 sticky threads (from yesterday and/or latest cfs uploads.
Showing Visitor Messages 1 to 7 of 7
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Things are not always as they seem - the humans on Planet earth had always assumed that they were the most intelligent creatures because they had accomplished so much - the wheel, New York, wars, and so on, while all the dolphins ever did was muck around in the water having a good time. The dolphins, on the other hand, always assumed that they were the most intelligent creatures on earth - for precisely the same reasons. - Douglas Adams - "Hitchiker's Guide to the Galaxy"
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