• MaskRider's Avatar
    Today, 07:21
    Bearcat, You probably already knew this but I had zero clue. I did some googling on "b-25J tail gun position" and found out that the thing I think looks like a particle board patch is actually a rendition of what is referred to in the specs as a "rear-turret curtain". I suppose it was made out of canvas or some such material. The gunner knelt on a steel plate well above the guns themselves and they were operated remotely by a contraption that looked very much like a game controller we see today. When not in use I assume the entire top portion where the tail gunners head would have sat could be sealed off- thus the lack of any interior details visible inside that little rear bubble. Pretty cool. Here is a film of what it looked like to man and fire from the B-25J's tail gun...
    6 replies | 261 view(s)
  • MaskRider's Avatar
    Today, 03:02
    Thanks BC, I will keep playing with it and see if I can't get that reticle up where it belongs. The panel you supplied is still a much nicer panel. I prefer to use it. As for the bit of what appears to me to be a particle-board patch ;^) in the stern, no biggie either. Just thought I'd ask. Thanks again, Chris
    6 replies | 261 view(s)
  • bearcat241's Avatar
    Today, 01:09
    Nice job Gaucho. Presents a good wide view layout of the total cockpit from the pilot's perspective with great detailing. But i can see a couple of problems from the utility side in CFS2. The perspective is a bit too wide from my taste personally, but i can live with it for sure. The Firefly was designed to perform in the primary role of a fighter, so having a useful gunsight in the sim is important for this model, The biggest problem is the position of the gunsight for accommodating the standard CFS2 reticle. Its set too high and the reflex glass is too small to fit the CFS2 reticle. Maybe a closer perspective (less width) and a wider spacing between the top two gauges -- the altimeter and the attitude indicator -- would allow you to drop the gunsight and broaden its face to install...
    8 replies | 332 view(s)
  • bearcat241's Avatar
    Yesterday, 17:24
    Well, to your first question, it appears to be an oversight in the panel work. Something i overlooked in it all. Looks like you found a solution. To your second question, i'm not sure what the problem is there on the rear guns. In your pic, it looks normal to my eye, like something modeled that way.
    6 replies | 261 view(s)
  • Shadow Wolf 07's Avatar
    Yesterday, 13:00
    Very good Wolfi! I can hardly wait to get my hands on it. :jump:
    42 replies | 3958 view(s)
  • MaskRider's Avatar
    Yesterday, 10:09
    Bearcat241, Just a couple of questions about the Fdg2_b25j_conv pack. Number one: how come the reticle is so low below the horizon? See the attached image. The top half shows what it looks like with the supplied panel from the conversion pack. The bottom half shows what it looks like when I alias to another B-25 panel I keep on hand. You can see that in each view the tracers converge on the horizon. The plane itself is sitting level. The position of the reticle in the conversion, however, makes it appear to be pitched down about 5-10 degrees. Is it a model conversion issue? Number two: is the view shown below what the rear gun position is supposed to look like? Just wondering.
    6 replies | 261 view(s)
  • Rami's Avatar
    Yesterday, 04:15
    This punched me in the gut when I saw it....I will lift him up in prayer this morning at church. I hope Owen heals quickly and completely.
    32 replies | 725 view(s)
  • MaskRider's Avatar
    Yesterday, 03:16
    Aahhh, yes... MR
    6 replies | 261 view(s)
  • bearcat241's Avatar
    Yesterday, 02:30
    Looking good Wolfman...and that engine shot speaks volumes for your attention to detail. Hope you're keeping a tight lid on the poly's :adoration: We're gonna be putting her up in big numbers for that Yamato strike.
    42 replies | 3958 view(s)
  • bearcat241's Avatar
    July 23rd, 2016, 18:27
    John, I can see the problem. In the simplest terms, Unit type ID 3956 (specified for unit 8812) refers to a player aircraft and flight of stock P39's: id=8812 type_id=3956 name=%name_string.20% is_player_aircraft=1 allegiance=7
    7 replies | 163 view(s)
  • bearcat241's Avatar
    July 23rd, 2016, 16:36
    Found this site today. Has a lot of interesting content and some solid aviation color shots from the war. Some of you might be familiar with it already.
    2 replies | 111 view(s)
  • bearcat241's Avatar
    July 23rd, 2016, 15:10
    Thanks Chris...two of my fav medium bombers, both with deadly kissing power:rocket:. You take me back to my bomber-loving days! Guess its about time to blow the dust off my multi-engine ratings again.
    6 replies | 261 view(s)
  • MaskRider's Avatar
    July 23rd, 2016, 11:03
    Just a little shout out here... :ernaehrung004: Over the last few weeks I have been catching up on all of the great planes that have been built for CFS2 over the years. During this time on numerous occasions Bearcat241 has effortlessly (it seemed) and graciously answered many questions and pointed me in the right direction. Just last night, I had the pleasure of stumbling across and installing two of his masterpieces- both going on a dozen years old!: b26_marauder_cfs2.zip Fdg2_b25j_conv.zip
    6 replies | 261 view(s)
  • bearcat241's Avatar
    July 23rd, 2016, 10:34
    Well said CK...a seriously overlooked factor in many of these "CFS2 Limits" threads. The aircraft, ships, objects_dp's and total scenery installations are all cataloged and correlated into the database files. And my guess is that's where the limits are regulated by the governing dll modules. I have nine WW2 installs for CFS2, plus a WW1 install. I'm constantly skirting the limitations line in all of the major installs at 1650+ object_dp's no matter how few aircraft or ships are in use. Once i hit the 1690-1700+ range, the database messages appear in QC and FF and if i get too far over 1700, its all no-joy for QC and FF.
    5 replies | 186 view(s)
  • MaskRider's Avatar
    July 22nd, 2016, 03:25
    Ja ja. Die Bomben Spur hat das Problem gelöst! :ernaehrung004: Danke, Dave!
    2 replies | 105 view(s)
  • MaskRider's Avatar
    July 21st, 2016, 23:24
    Hi guys, I'm putting final touches on personalized install of the great HS_129 Series pack. When making the tweaks to the panel I get a missing gauge message for "simTECH_Do335!Bombing controls". I have looked for it my own files and in the Simviation and SOH archives. Can't find it. :icon_question: Any assistance would be appreciated! Thanks, MR
    2 replies | 105 view(s)
  • bearcat241's Avatar
    July 21st, 2016, 14:32
    Not to ignore you TW, but it sounds like you got what you came for. CheerZ! :encouragement:
    10 replies | 425 view(s)
  • Rami's Avatar
    July 21st, 2016, 07:17
    Baldy, I'm not sure if this is what you're looking for, but...Stockplane did a P-11 panel, with the following description... http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=46&id=19864 "This panel is for the PZL P.11c there are no gauges for Poland planes, so I have redraw as I can some gauges and I have changed their name so the original not will be overwrite. The bmp are not more accurate, because I am not a great painter, but closed as possible for me to the real cockpit. There is a gunsight view too, and I have put the new gauges also in the VC Cockpit.
    3 replies | 153 view(s)
  • bearcat241's Avatar
    July 20th, 2016, 14:32
    A'ha...now you're getting it. Personally, i think the whole IJAAF/IJNAF rivalry thing was a bit over-worked by western historians reading too much into accounts of former Japanese military personnel and passing that POV on to readers and researchers. With the death of the Japanese navy in '44 and its subsequent funeral procession in the weak showings of '45, it appears that the joint forces could clearly see the handwriting on the wall and any inter-service rivalry & command separation that may have existed was easily brushed aside for the greater effort of saving face for the empire and the emperor. The army recognized all along that it lived and died by the general health of the navy-- supply lines and logistics governed by control of the seas -- and the navy was rudely forced to face...
    6 replies | 228 view(s)
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7 Visitor Messages

  1. View Conversation
    How are things down there in Beaufort land? Been awhile since I have been there to see "Jerry" at Discovery Diving.
    I have installed your Forts and just have to comment that they are FANTASTIC! Now, not to sound like a dolt, which is why this isn't a Public message, but where do you put the "US PILOT" that is part of the Forts D/L? I have put it in the "models" section and met with negative results. I keep getting "Pilot not found" Do you want it in the "aircraft section" just like TL's crewmen?
    Inquiring minds want to know.
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    No GR. I threw only in HS.

    My choice for Discus came from Symphiosidon Discus, a tropical fish, and one of my "pets" that my kids and wife like a lot. Unfortunately I don´t have enough space for a german shepperd, my favorite dog.

    I think it´s important for you to know that until last week, before asking and getting from Talon the link to Caleb Flerk´s dp tutorial, a dp file for me was like reading a chinesse document.

    But fortunately there is always something new to learn every day.
  3. View Conversation
    you must add the 8 AAA on top of the new gsl i just sent you to get them firing as part of the mission.
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    How are you? How's the project going?
  5. View Conversation
    Ghostrider I tried your operation Hailstone mission ( Truk strike 1E ) and my computer just handled it as far as the frame rate goes. I am using a e6400 dual core with a evga 8800gt video card. I think that was the most intense mission I have flown with cfs2 so far. A fantastic looking mission. olaf
  6. View Conversation
    How are you this rainy but fine day?
  7. Check the cfs2 sticky threads (from yesterday and/or latest cfs uploads.
Showing Visitor Messages 1 to 7 of 7
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About Ghostrider
Things are not always as they seem - the humans on Planet earth had always assumed that they were the most intelligent creatures because they had accomplished so much - the wheel, New York, wars, and so on, while all the dolphins ever did was muck around in the water having a good time. The dolphins, on the other hand, always assumed that they were the most intelligent creatures on earth - for precisely the same reasons. - Douglas Adams - "Hitchiker's Guide to the Galaxy"
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