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  • jmig's Avatar
    Today, 03:01
    jmig replied to a thread Oculus Rift with PD3 in Prepar3D
    Daube, Since I could easily move my head, I did not notice a limited FOV. I would say it was like that of a monitor, or any 1st person shooter game. I could read the gauges but they weren't sharp. However, I wear glasses and while the DK2 came with corrective lenses, they weren't in the device at the time I used it. According to what I have read and the fellow who was demonstrating the Oculus Rift, since they are aiming to entice the video watcher, the production (consumer) models will be 1080p. I plan on waiting for the production model, before I purchase.
    4 replies | 93 view(s)
  • luckydog's Avatar
    Yesterday, 18:42
    luckydog replied to a thread Mach 1 in The NewsHawks
    22 replies | 836 view(s)
  • jmig's Avatar
    Yesterday, 15:53
    jmig replied to a thread CFA Fly in. in Photography
    Thanks "P". I think I am learning. :) Now, if my dyslexia wouldn't kick in, I might have written CAF.
    2 replies | 40 view(s)
  • Panther_99FS's Avatar
    Yesterday, 14:49
    0 replies | 77 view(s)
  • Panther_99FS's Avatar
    Yesterday, 14:12
    Panther_99FS replied to a thread CFA Fly in. in Photography
    Phew! - Great stuff there JMIG!! :applause: (Like the watermark too) :mixed-smiley-010:
    2 replies | 40 view(s)
  • jmig's Avatar
    Yesterday, 14:11
    jmig started a thread Oculus Rift with PD3 in Prepar3D
    This weekend at a flight sim cockpit conference I was able to try out the new Oculus Rift Development Kit 2 (DK2) with PD3 2.3. I flew the Maude for three turns around the pattern in some basic airport in some basic scenery. However, this this is amazing. The immersement factor is is almost like being in the real aircraft. No seat of the pants stimulation and looking down at your amputated legs in the cockpit sort of takes it away a little. :) Other than that it was an amazing experience. Unlike IR Track which forces you to move your head only a few degrees, with OR your head movement is natural. A camera captures your movements and turns them into the same movement in the airplane. So, you can turn and look into the back seat, under the dash, stick your head out of the window, or...
    4 replies | 93 view(s)
  • jmig's Avatar
    Yesterday, 13:47
    jmig started a thread CFA Fly in. in Photography
    I was in Lancaster, Texas for a flight sim cockpit conference and the Commemorative Air Force (CFA) were doing a mini-airshow. Here are a few shots of some of the aircraft.
    2 replies | 40 view(s)
  • Panther_99FS's Avatar
    Yesterday, 12:47
    Yes and that IRL car's safety was terrible at best - and bringing down the horsepower did absolutely nothing for safety...that car was simply unsafe. That being said, I agree that in the big scheme, Roger Penske wasn't innocent...neither was Ganassi....(i.e., the CART owners). Things should've been worked out but you are correct again - TG took the nuclear option and with the IRL's bad management (remember Andrew Craig?),....Indycar most likely will never recover. The current cars brought a LITTLE bit of horsepower back (50-100) & the turbos are a welcome addition. Nice to see the current leadership thinking aero reduction first to reduce speed rather than lopping off horsepower... Current turbocharged Indycars produce from 550-750 HP depending on how they're tuned. In...
    18 replies | 195 view(s)
  • EasyEd's Avatar
    Yesterday, 09:17
    Hey All, Why was the horsepower lowered? -Ed-
    18 replies | 195 view(s)
  • Panther_99FS's Avatar
    Yesterday, 07:35
    Exactly! Tony George created the all-Oval IRL specifically for American oval racers who came up through the Sprint (USAC) Car ranks! Problem is, TG got it all wrong when he lowered and IRL car's horsepower to some 300hp LESS than Sprint Cars....:monkies:
    18 replies | 195 view(s)
  • Panther_99FS's Avatar
    Yesterday, 07:26
    Dave, The problem with Indycar these days is that (IMHO) the damage done by Tony George is now virtually beyond repair. At it's peak, the cars had close to 1000 HP with turbo. They were tough to drive & separated the good from the great drivers. Then came Tony George & his go kart powered IRL cars. Now, an individual who couldn't make it in CART could potentially be an IRL champ! The turbos are back on the current Indycars but horsepower is still woefully low (around 600-750). IMHO, if Indycar is going to get any respect back, then the horsepower is going to have to get back to the 900+ range which will turn re-separate the good from the great drivers!
    18 replies | 195 view(s)
  • Panther_99FS's Avatar
    Yesterday, 06:49
    -Chevy fast! -4 & 41 fast! -42 fast! -Roush needs a reboot -Toyota showing some signs of power? Anyone want to call The Chase dark horses?
    0 replies | 30 view(s)
  • Panther_99FS's Avatar
    Yesterday, 06:26
    Agreed about Kyle! In light of all the Stewart stuff going on, you think he would have learned something. Also agree about Elliot. I don't see him getting a full time cup ride anymore either - especially with some of the fast young guns in Nationwide....
    18 replies | 195 view(s)
  • EasyEd's Avatar
    August 31st, 2014, 20:44
    Hey All, It only exists in my mind and in fact. The recent record speaks for itself - I do not need to Racing has evolved beyond the man (driver) clearly being the dominant factor where a man could race multiple types of cars and still be the dominant factor. This 50s, 60s, 70s, 80s to some extent kind of racing may be what you want but it no longer exists and never will again unless rules bring it back. NASCAR has evolved to where turning left (everybody is skilled a turning left or right) is less important than the ability to communicate and fine tune a car with a CC. I've little doubt the ability to provide the input into an Indy car plus ability got Kurt the success at Indy. -Ed- PS Mental problems/regression is not the hallmark of a great race car driver.
    18 replies | 195 view(s)
  • Panther_99FS's Avatar
    August 31st, 2014, 20:30
    Yes - overall, The Chase is going to be interesting. "Win you're in" is one of the better rule changes in recent years....
    18 replies | 195 view(s)
  • Panther_99FS's Avatar
    August 31st, 2014, 20:29
    Kyle has talent - but he has regressed mentally this year. So far, his brother seems to have learned a thing or two. If Joe Gibbs were to drop Kyle - IMHO, none of the big/fast teams would pick him up.
    18 replies | 195 view(s)
More Activity

2 Visitor Messages

  1. View Conversation
    Hey John~ Thanks for helping me out with the "friendship request" issue. I did not get any notification at all.
    Gigabyte was able to help me with the Blog thing. So we are all set!
    Great teamwork there!
  2. Cool pic of you and the tweet!! I'm very envious. Maybe if I had better eyesight I wouldn't have failed my flight physical and toiled as a crew chief for so many years. Renting planes gets expensive!!

    You're kinda reserved, but I'd sure love to hear some good flying stories of your sometimes. What years were you active and what ypes did you fly?
Showing Visitor Messages 1 to 2 of 2
About jmig

Basic Information

Date of Birth
December 25, 1947 (66)
About jmig
Lafayette, LA
Sales Engineer/Partner



My first SIM was a Link Trainer. My last was a T-6 II

Intel Quad Core Sandy Bridge 2600
16 GB 1600 DDR3 RAM
256 Intel SSD SATA 3 Drive
ATI 6970 2 GB RAM
IR Track 4
Currently using dual beamers


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View jmig's Blog

Recent Entries

Inside Beta Testing

by jmig on January 2nd, 2012 at 18:23
Over the last ten years or so, we have all seen MSFS models go from $5.00 each to $50.00 and more. With the increase in pricing, have come increased systems integration and model complexity. Interior and exterior visual acuity rivals today real aircraft. As the realism of flight sim models have increased, so too have the expectations of the consumer.

Developers are caught between the customers’ desire for ever better and more exact models, and the increased costs in man hours to program

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Flight Simulator X

T-38 Blog: End Devices for I/O Cards

by jmig on September 25th, 2010 at 14:22
T-38 Blog


End Devices for I/O Cards

Real world pilots control aircraft functions with switches, potentiometers, encoders, etc. We virtual pilots can also control our virtual aircraft with switches, potentiometers, encoders and more…through the I/O card.

Remember the I/O card is nothing more than a middle man between us and the flight simulator. By twisting a knob, or moving a control we send information through the I/O card to our virtual

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T-38 Blog: I/O Cards

by jmig on September 13th, 2010 at 16:22
T-38 Blog


Using I/O Cards

In an earlier entry I mentioned Input/Output (I/O) cards. Today we will look more closely at them and what they can do to enhance your flight sim experience. We will also look at some different I/O cards and later start building a simple switch panel which will control some of the MSFS basic functions.

Perhaps the most common I/O card available is the one in that old used joystick you have sitting up in the

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T-38 Blog: The Cockpit

by jmig on August 28th, 2010 at 17:53
T-38 Blog


The Cockpit

I have had several requests for pictures of the cockpit. So I am posting here a few pictures of what the cockpit looks like. Please remember this is the acumination of six or seven years of research and work.

As we continue this blog, I will show you how I made many of the components and panels you see here.
This blog will go through the basic building blocks which together make up the simulator. Also, what

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T-38 Blog: First-Sim & I/O Cards -

by jmig on August 26th, 2010 at 17:10
Attachment 16880T-38 Blog

First-Sim & I/O Cards

Here are pictures of my first sim “cockpit”. It consisted of two Go-Flight Modules and three parts I made myself.
Attachment 16881Attachment 16882
I also used two monitors, One for the outside view and another for the instruments. Holding everything was a simple plywood frame I constructed to support the monitors and components.
The Go-Flight models

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