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  • manfredc3's Avatar
    Yesterday, 20:23
    My Setup: 1: Throttle Quadrant 2: CH rudder pedals 3: no TIR
    10 replies | 240 view(s)
  • fsafranek's Avatar
    Yesterday, 16:22
    Those are great looking texture sets Jens-Ole. Have inspired me to reinstall my Classic Hangar FW-190. And pr945b, thanks for the video. You rarely see jets operating out of grass fields anymore but rough field operations was always one of the design criteria. :ernaehrung004:
    13 replies | 928 view(s)
  • fsafranek's Avatar
    November 25th, 2015, 21:17
    From browsing the xml code logic in "Reheat_Auto_LOGO.xml" the AB effect(s) should kick in/out at 90% throttle. Just went for a flight and it works for me and the flame goes away as I come below 90%. The internal glow changes from a yellow to an orange down to about 70%-80% then goes black. Smoke kicks in along the way. Seems to work fine. :ernaehrung004:
    104 replies | 5226 view(s)
  • manfredc3's Avatar
    November 24th, 2015, 22:23
    Thank you very much for that info. Now I can start doing some cleanup myself.
    2720 replies | 268721 view(s)
  • fsafranek's Avatar
    November 24th, 2015, 10:23
    37 replies | 4036 view(s)
  • fsafranek's Avatar
    November 24th, 2015, 10:00
    50% Off all Downloads at Abacus through December 3rd, 2015!
    37 replies | 4036 view(s)
  • fsafranek's Avatar
    November 23rd, 2015, 22:32
    That's a sweet deal!
    37 replies | 4036 view(s)
  • manfredc3's Avatar
    November 23rd, 2015, 22:16
    Willy, That sounds like a great idea, but where would I find the info what airplane uses which engines.?
    2720 replies | 268721 view(s)
  • manfredc3's Avatar
    November 23rd, 2015, 22:14
    Milton, I read your idea about using a "common" texture folder to save space. I have loads of repaints for the different lodestars installed. As I am not a re-painter, how would I identify the "common" texture files? (Sorry, if this is a dumb question, but I always tell others that the only dumb question is the one you didn't ask :biggrin-new: )
    2720 replies | 268721 view(s)
  • fsafranek's Avatar
    November 22nd, 2015, 11:59
    Just looked at the NATOPS with Wings of Gold and you are 100% correct Henk. It's all or none. Which would make for some interesting transition. Alphasim (Jay or Carl back in the day) incorrectly have 5 flap/slat steps.
    104 replies | 5226 view(s)
  • fsafranek's Avatar
    November 21st, 2015, 17:38
    What sort of information is needed? I've been messing with vLSO lately with existing, already made compatible, aircraft and it's pretty cool. :ernaehrung004: Nice work on this Henk. Especially the adding/removing stores based on payload entry. We've certainly come a long ways since FS9.
    104 replies | 5226 view(s)
  • fsafranek's Avatar
    November 21st, 2015, 17:32
    No one is reading this thread anymore but I'll type it anyway. That second line is very sincere and originally written at a time when MS did still support the sim. Referencing a higher authority is an attempt to add credence to one's own request that people don't reverse engineer ("back-compile") the intellectual property. At the time that was written and Alphasim started releasing the older files as freeware, or having me upload them everywhere, MCX didn't have the capability to convert MDLs to other formats. Someone said above
    38 replies | 2412 view(s)
  • fsafranek's Avatar
    November 21st, 2015, 17:07
    I think that's an alpha channel issue. Applies to canopy glass sometimes as well if it was shiny in FS9. Could possible be fixed (canopy anyway) if the material was changed to handle alpha channel as effecting opacity rather than reflectivity. Perhaps? :ernaehrung004:
    38 replies | 2412 view(s)
  • fsafranek's Avatar
    November 21st, 2015, 12:16
    Freeware is not Abandonware. Something once Commercial but now Available At No Cost is not Abandonware. Interestingly enough even the spell checker here doesn't recognize the word as legit. You might call something declared as "In the Public Domain" (like Chuck Dome used to say about everything he released) as abandonware. But something hosted at the original developer's website is by no means "abandoned" no matter where else it can be downloaded from.
    38 replies | 2412 view(s)
  • fsafranek's Avatar
    November 21st, 2015, 11:38
    That link is to a model uploaded back in 2008. I think there was a thread here at some point about updating the cockpit a year or two ago. :ernaehrung004:
    104 replies | 5226 view(s)
  • fsafranek's Avatar
    November 19th, 2015, 12:03
    In the process of all this is there any way to get them to accept bump map and spec textures to truly bring them into FSX? :ernaehrung004:
    38 replies | 2412 view(s)
  • fsafranek's Avatar
    November 19th, 2015, 11:56
    Extremely off topic here but it's funny that there was a similar conversation over in the TS2016 section at Steam about "sale". I didn't say it but I'll quote it. OK, back to sales announcements, as in discounted prices, and always include links.
    37 replies | 4036 view(s)
  • fsafranek's Avatar
    November 18th, 2015, 21:12
    And is there a link?
    37 replies | 4036 view(s)
  • fsafranek's Avatar
    November 18th, 2015, 21:09
    Did Phil give you the source files or something?
    38 replies | 2412 view(s)
  • manfredc3's Avatar
    November 17th, 2015, 13:05
    Alan, As far as I know, the only repaints available for Roy's B-25J are the one's on his website.
    10 replies | 663 view(s)
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    Hi Kent, Didn't you have a MCAS El Toro in the works back in Nov 2008? Any status? Regards, Bill
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Iris Raptor Available at Flightsim Store

by ColoKent on July 21st, 2011 at 20:28
Quote Originally Posted by Smoothie View Post
off the top of my head Noddy... i think you have to turn the APU switch back to off but i'll test that now for you and report back... :salute: