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  • Cees Donker's Avatar
    Today, 00:05
    Hi dl, I tried to land it on the Nimitz. And these are the entries in the cfg. tailhook_length= 4.000 ;(feet) tailhook_position= -26.800, 0.000, 0.000 ;(feet) longitudinal, lateral, vertical positions from datum cable_force_adjust=2.0//cable_force_adjust = 2
    62 replies | 9295 view(s)
  • delta_lima's Avatar
    Yesterday, 23:56
    Indeed. Large engines or not, the available takeoff-area length (roughly 300') of either the Majestic or Illustrious class carriers wouldn't, to my knowledge, be enough for an unassisted takeoff. I don't have off the top of my head the Sea Hornet's takeoff distance, but by way of very rough comparison, the Mosquito's was over 2400' in still air. Even factoring in better HP/W, and a headwind plus forward carrier speed, I highly doubt it could cut that takeoff distance to an eighth ... As to his questions .... Cees, 1) what carrier are you trying to land on? 2) what does your aircraft.cfg have by way of launch assist and tailhook entries? Here's mine, and they work fine on both the Flying Stations Victorious '45 and Lazarus' HMS Ocean conversion:
    62 replies | 9295 view(s)
  • delta_lima's Avatar
    Yesterday, 23:33
    Once released, I'll be hitting that plane like a screen door in a hurricane ... Great job, Rick! dl
    36 replies | 1518 view(s)
  • Cees Donker's Avatar
    Yesterday, 23:33
    Well, the Hornet did have a catapult provision as it seems: Cees
    62 replies | 9295 view(s)
  • delta_lima's Avatar
    Yesterday, 23:10
    Accomplished: 1) evaluating pros/cons of Bluesky. Almost ditched the idea of Bluesky, since it forces me to add a VERY modern RW 4L/22R runway, plus it makes the project way harder. Oh well. 2) played about with some object selection. Here's the main hangars, and a replacement tower. Objects are not placed for accuracy - just messing about to see what they look like. DFRC hangars and admin building - front entrance: I've got some funky flickering going on with the windows, will see if that can get fixed. Still, in a funny way, it's my favourite building so far. The "front entrance" - which actually faces opposite the flightline/lake turned out really awesome, I think.
    15 replies | 756 view(s)
  • Cees Donker's Avatar
    Yesterday, 22:33
    Reviving this old thread for some information. I've got two things that don't work on my system: I can land this baby with no trouble at all, but the taihook doesn't seem to grab the cable. Fortunately I can brake enough before I reach the end of the ship! :biggrin-new: The second thing is that the catapult SHIFT+I causes the plane to sink through the deck, tail first! :dizzy: Has anyone got a solution for these problems? Cees
    62 replies | 9295 view(s)
  • Javis's Avatar
    Yesterday, 19:53
    Fresnel_ramp is the word, Baz.. :smile:
    166 replies | 11584 view(s)
  • delta_lima's Avatar
    Yesterday, 10:38
    He's a very slick dealer. First hit's free ... now I'm slipping ... :very_drunk: dl ps - awesome hangars ... btw!
    8 replies | 341 view(s)
  • delta_lima's Avatar
    Yesterday, 10:26
    No worries. And if someone comes along and wants to "retro" it even further for a more 45-55 period, that's fine by me. There's about a dozen or so critical buildings that are common through both the 1945-1955 period and the 60-65 period, so who knows. Maybe if there's demand, I'll do both. The temptation is there, inasmuch as it might make sense to align it with the typical Calclassic periods, where for a lot of their airports and AI there are versions covering the 1957, 1959, and 1962. So a "1955" version and a "1965" version could be feasible. Will see. A lot can be achieved through what static and or AI aircraft are used, and that's a whole other area of embellishment I haven't allowed myself to even begin contemplating until the more critical foundations are laid,...
    15 replies | 756 view(s)
  • Cees Donker's Avatar
    Yesterday, 07:43
    Oh boy! :applause::applause::applause: Cees
    236 replies | 21791 view(s)
  • delta_lima's Avatar
    Yesterday, 07:38
    Actually, while I have to "peg" a year or period, really, my hope is for the scenery to be as much a home for the crazy mid-50s higher/faster programmes, all the way to the more structured X-15, XB-70 and other such programmes of the 60s. So the type and size of hangars will reflect that period as much as my limited skills can provide. And btw, that D-558 was, after the Alphasim F-8, my most favourite beta project ever. I'm so grateful to Craig for taking it on, and for allowing me a small hand in comparing the model to period materials I had on it. I miss that model terribly in FSX, since even with the fixes out there, it never worked right in Acceleration (for me). But it's a looker, for sure. The D-558-2 would be a treat, and even more so, if some of the lifting bodies ever...
    15 replies | 756 view(s)
  • delta_lima's Avatar
    August 27th, 2015, 12:01
    Thanks all! Rick, am a big fan of all you've done for the Hustler - Looking forward to Snoopy!! Yoyo - thanks - I've had that same image a while now, and it's likely my leading guide so far. The big issue I'm hoping to get ideas on, though, is the BlueSky scenery conflict - specifically, the photo-rendered "new buildings". Would my option 2) offend anyone, as the middle ground to both utilizing this great terrain and trying to "erase" the modern buildings? thanks, dl
    15 replies | 756 view(s)
  • delta_lima's Avatar
    August 27th, 2015, 11:02
    No sure how much interest there will be here for this, but here goes ... I've longed for a backdated KEDW/Dryden Flight Research Centre for ages. Inspired partially by Bernie Bockheim's amazing Cape Canaveral 1962-1964 project (!) , I've been motivated to develop my first project for public release. I've pottered about and backdated a few MAIW sceneries using older hangars to roughly resemble the Cold War counterpart, but this would (hopefully) be up to the standards worthy of the SOH community. I chose the "1960" date to loosely represent a scenery that could be useful for folks flying 50s era test flying through to the 60s. Naturally, there'll be some compromises (see below) but...
    15 replies | 756 view(s)
  • delta_lima's Avatar
    August 25th, 2015, 14:40
    Will the wing nav lights be "baked in" at some point, so they stay with the wing when folded? Am really enjoying this one! :applause:
    183 replies | 9328 view(s)
  • delta_lima's Avatar
    August 25th, 2015, 07:58
    Part of the immersion for me is a realistic venue that ties in with the plane I'm flying. So instead of making a bunch of suggestions, I'd ask, "what plane(s) are you flying/testing at the moment" and then recommend based on that. As you can see from below, there are dozens, if not hundreds, of truly 1st class scenery packages. I certainly echo the ACG, and some others - but based on the flying subject, there could be others you might consider. let us know, Dino - a very small way we can help back after all the great work you do ... dl
    35 replies | 1500 view(s)
  • delta_lima's Avatar
    August 25th, 2015, 07:54
    Sorry - just from reading, I suppose it sounds that way. Was not meant that way at all. In fact, in light of the truly talented fellow testers that team, I feel like I should be taking the "short bus" to the flight line ... :biggrin-new: Yes, I'd be enthralled with an AI Seasprite. But it feels like just yesterday that all we had for FSX post war carriers was the Nimitz and the SH-60 for plane guard... so for me, the compromise is more than acceptable. Ex, I recall the sound discussion a while back - was there no way to lower/attenuate the sound? I still run it, and I love on it deck, but could do with it being quieter when from afar. cheers, dl
    156 replies | 8539 view(s)
  • delta_lima's Avatar
    August 24th, 2015, 21:09
    With due regard to the original creators, between the VC texture fix and the exterior repaints, it truly is a dramatically improved model. And given the original physical model itself is superb, and the FM quite realistic, there is a very compelling proposition for it in light of all the fixes. If you like 60s era jets, then it's a great investment. cheers, dl
    36 replies | 1518 view(s)
  • delta_lima's Avatar
    August 24th, 2015, 17:26
    I use the SDB CVN-65 Enterprise SH3 Sea King that was included. White paint scheme. Is already an AI "boat" - so just drop into your formations and go. It features in my SimWorks Studios F-4b screens posted here. EDIT: Here's s shot ... on the CVN-65 ..
    156 replies | 8539 view(s)
  • delta_lima's Avatar
    August 24th, 2015, 15:36
    Great job, Milt, Gman, and team. Looking forward to flying this lots - a great project. thanks, dl
    183 replies | 9328 view(s)
  • delta_lima's Avatar
    August 24th, 2015, 15:31
    The VS Hellcat was painted by Bruce448 in a drone scheme ages ago ... search under FSX "Hellcat" - filename bm_rf_f6f_ua15tt. dl
    23 replies | 1093 view(s)
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6 Visitor Messages

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    Hey Jan,

    You guys have been quiet as of late; still waiting on the updated flight dynamics from Rob Young before releasing the updated 2004 sabre?

    I hope all of your work with MAAMsim is going well, and that you are having fun with your new gaming machine.

    We continue to enjoy the F-86 in FSX very much; we never get tired of it. We look forward to the day that you run the model through the FSX SDK to compile a native FSX model.

    Wishing you the very best,

    Chris Eells
  2. JO Jan :-)

    Don't you just love ole Snave? LOL He is already on very thin ice ... must be Brit humour. LOL

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    Hey Jan, what ever happened to the N3-N? I have been patiently waiting for it. It was good rugged ship, better than the Stearman.
    Bob Folsom
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    Could you possibly e-mail me, in rerference to the Section 8 F86, FS9>

    Al Gay
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    You get ny message about AI?
  6. View Conversation
    Hey Jarvis
    Since soh is a bit broken, wondering how close the F86 is close to release?
    Looking forward to seeing it roll out...
    Thanks in advance

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