• SteveB's Avatar
    May 22nd, 2013, 11:15
    Thanks for the heads up Pete, looks very nice will download later and try it out. Steve
    1 replies | 68 view(s)
  • Milton Shupe's Avatar
    May 21st, 2013, 20:02
    Thank you all for your very kind words. I would like to mention that GarryJSmith has kindly offered to host my web site content. I believe he has downloaded it all now so you may be hearing from him if he can successfully get the content in a format and presentable form. If he does that, then the content will be available free of charge as always and remain statically preserved. Thank you Garry. For those interested in the Gmax tutorials, they have always (well, for 4-5 years now) been posted down in the Design forums and are "sticky'ed" there. There are some videos and graphic tutes that are not part of the C-162 series so check them out. http://www.sim-outhouse.com/sohforums/forumdisplay.php?22-Aircraft-Design-Animation
    26 replies | 905 view(s)
  • Milton Shupe's Avatar
    May 21st, 2013, 19:52
    You will be restricted by the model implementation of suspension movement and gear placement (height). Also, as you change static compression and max-static ratio, you will need to adjust the vertical distance in the contact points. The description of the contact points are found in the aircraft container SDK.
    7 replies | 137 view(s)
  • OBIO's Avatar
    May 21st, 2013, 18:40
    OBIO replied to a thread Mumbai ATC tower in The NewsHawks
    Yeah...that looks scary...but still safer than being a police office in a number of large US cities I can think off. Tim
    5 replies | 190 view(s)
  • OBIO's Avatar
    May 21st, 2013, 18:26
    Check the placement of the rear contact point....sometimes they are set well behind the actual tail wheel....and will prevent the plane from having the angle it should have when resting on the ground. Tim
    7 replies | 137 view(s)
  • OBIO's Avatar
    May 21st, 2013, 18:24
    I have five FS9 installations......together they come to just over 100 gig of hard drive space. All of my planes have their sounds aliased to a dedicated sound pack folder that sets outside of any of my installs. All of my scenery and mesh files are also outside of any of my installs....nice clean folders set up so that all of my installs can be linked to them. Tim
    13 replies | 222 view(s)
  • Milton Shupe's Avatar
    May 21st, 2013, 14:30
    Static pitch only affects the angle when in slew mode; it has nothing to do with how the aircraft sits on the tarmac. Same with static height ... only in slew mode. Contact points static compression and max-static ratio are used to affect suspension static compression and travel. Before you change it, multiply static compression times the max-static ratio. You must maintain that result whenever you change static compression or max-static ratio. (This assures that the sim mirrors the animated travel established in the model.) For example, contact points static compression and max-static ratio changes as follows: Now: .5', 2.5 = 1.25' New: .8', x.x - 1.25
    7 replies | 137 view(s)
  • GarryJSmith's Avatar
    May 21st, 2013, 08:17
    Hi Good People, The 1930's era Stag Lane Aerodrome - de Havilland First Factory and test airfield is now available on the Scenery page of the Ford Tri-Motor Project site. As it is a Ford Project is has, of course, a title of Ford-de-Havilland.zip and is designed to go into the Addon Scenery directory as such - simply for easier file management for those that would, at a later stage, want to clean up their Ford Project stuff. This is a nice tidy little scenery pack - only 4.7mb but she is full of tons of stuff - lots of new models created and a chunk cut out of a modern day London suburb to accommodate this historical scenery - tried, using google earth to get as near as possible to Stag Lane's genuine location. Anyway - the scenery is now ready for your flying pleasure - great little aerodrome for small aircraft flying and only a short hop to London and a plethora of, dare I say it, modern airfields.
    6 replies | 318 view(s)
  • edmoore235's Avatar
    May 21st, 2013, 01:08
    Hey - nice job on the old Bombay bomber!! Cool beans, Mate! Ed
    1 replies | 121 view(s)
  • GarryJSmith's Avatar
    May 20th, 2013, 16:39
    I am working now on finalising the package - readme's and fine tuning the slideshow etc and the tweaking necessary to add it to the Ford Tri-Motor Project site. Works out at a tidy little package of less than 5mb - not bad considering all of the new scenery model objects I had to create to get the gist of the factory area looking close to right. Should be available in the next day or two. Regards
    6 replies | 318 view(s)
  • Milton Shupe's Avatar
    May 19th, 2013, 21:56
    Also regarding websites, you can also open any page and do a "Save Webpage As" to your computer. Just create a folder for each page you save.
    26 replies | 905 view(s)
  • Milton Shupe's Avatar
    May 19th, 2013, 21:33
    I have downloaded the C162 tutorial folder and trying to decide the best way to package it. It is 135MB, 29 folders and 621 files. If you have MS Word, after downloading, you could change the hyperlinks to point at your folders, otherwise right now, the hyperlinks are useful to identify the folder for each exercise. Then opening that folder, you can simply open the index.html file to view the contents. A little cumbersome but not bad. Not sure if there is an easier way than editing the hyperlinks once the package is downloaded though.
    26 replies | 905 view(s)
  • GarryJSmith's Avatar
    May 19th, 2013, 16:36
    Hi Simmers, Thanks Jinx for your informative post about the ATC issue. Interesting and now noted. However, let me offer an alternative thought to this thread. After all these years some simmers have still not got the gist of FREEWARE - Nice to have perfection from Freeware developers, and many strive to achieve that, however, demanding perfection or complaining publicly about little things that the Freeware developers may miss is biting the hand that feeds this community. All Freeware developers that I know of, and I know quiet a few, welcome helpful support, input and critiques from the community. That helps them develop better product to share with the community in the future. But an absolute irritant is those end users who yell in bold lettering in the public media about minor things that FREEWARE Developers are failing to do to meet their perceived important needs.
    14 replies | 356 view(s)
  • Matt Wynn's Avatar
    May 19th, 2013, 14:19
    ...wait! what? again?.... be sad to see the place close it's doors Milton but yeah, cannot fault your logic :salute:
    26 replies | 905 view(s)
  • Milton Shupe's Avatar
    May 19th, 2013, 12:22
    I will package and upload the tutorial here at SOH. Thank you Andy; great team we have had to deliver the goods. AFAIK Manuele is still working at the CANT Z
    26 replies | 905 view(s)
  • Milton Shupe's Avatar
    May 19th, 2013, 07:58
    Thanks everyone. The website host has had its issues for the last year or so and in spite of lots of trouble tickets, they continue. We had several domains and now have discontinued all of them. I have all the download files and raw page data so if anything is needed, maybe I can make that available. The C-162 gmax tutorials will not be available so if anyone wants that, they better grab it. I will be making all gmax source available again here at SOH if anyone is interested. I have not done any design work since January/February; just needed a sabbatical.
    26 replies | 905 view(s)
  • GarryJSmith's Avatar
    May 19th, 2013, 07:10
    Thanks for the feedback - seems that the Music Feature is an IE exclusive - sorry that the other browsers can't handle the streaming from within FrontPage. But not to worry - many will still enjoy it. Still end up bopping up and down on the Puzzle Page - very catchy music that one.....:wiggle: Good to hear from you Tom, brings back fond memories of the Transload days - my regards to Dan as well. Anyway time for bed down here is Australia - happy simming to all.
    9 replies | 246 view(s)
  • SteveB's Avatar
    May 19th, 2013, 07:04
    Speaking for myself as someone who splashes a bit of paint now and again, and guilty of the charge. What can I say ? I like too paint and couldn't care less for the paperwork. I give my paints away for free and include the basic entries too get the repaint showing in sim. If the lack of ATC is a problem then feel free to ignore my offerings, or be willing too spend a few minutes tweaking the aircraft config entries too your own particular tastes. Steve
    14 replies | 356 view(s)
  • edmoore235's Avatar
    May 19th, 2013, 05:56
    Sir, Thanks for all that you have done - will miss your web site. Most helpful for me at times. Ed Moore
    26 replies | 905 view(s)
  • SteveB's Avatar
    May 19th, 2013, 05:53
    Thanks for the heads up Milton. Shame too loose your own site but cannot fault your logic. Steve
    26 replies | 905 view(s)
  • Milton Shupe's Avatar
    May 19th, 2013, 05:45
    Seems redundant to keep this going when the content is available on so many websites so I am closing this site down after some 14 years. If you want to take a final look around, now is the time to do it. http://www.flightsimonline.com Thanks
    26 replies | 905 view(s)
  • GarryJSmith's Avatar
    May 18th, 2013, 07:25
    Hi Good People, Some will love the tweaking we have done over at the Ford Tri-Motor Project Site and some will hate it - but Ed and I thought - what the heck - lets add a bit more entertainment to the site. We have added some streamed music to various pages on the site - most of it era correct and a couple of tunes that are popular and enjoyable. The streaming does not appear to hinder the overall performance of the site or pages visited - those pages that have music imbedded will have the music start 10 to 15 seconds after the page loads the first time after that it is instant for each page re-visit. NOTE: Works in IE - not in Safari - don't know about other browsers.
    9 replies | 246 view(s)
  • PeteHam's Avatar
    May 17th, 2013, 21:49
    Les Munro, who is the sole remaining pilot of the group, is a member of our Classic Flyers Museum ( Tauranga NZ ). He lives locally down here. We are honoured to have him as one of us. I was also privileged to take him flying in our Stearman several years ago. Pete.
    8 replies | 265 view(s)
  • GarryJSmith's Avatar
    May 16th, 2013, 19:57
    Hi Good People, Just a heads up - getting near the completion stage of a new scenery pack for the Ford Tri-Motor Project - nice tidy little Stag Lane Aerodrome, the original home of the de Havilland Factory - where the great DH80 and other historical aircraft were initially created and manufactured. This is a fairly compact scenery set - only just over 4megs - contains over 15 unique models that I created specifically for this scenery - including two static DH80 Model (created from Milton's DH80) and a batch of hangars/factory buildings. Suplimented by the ez-uk-buildings.bgl pack distributed as freeware by: Colin Green which I used to create the town/village area nearby. Here is a quick snapshot of what it looks like at the moment - should be totally finished off early next week.
    6 replies | 318 view(s)
  • JDTinballs's Avatar
    May 16th, 2013, 12:10
    Quax, interesting, I've been trying to place it's predecessor, the Ark Royal IV, somewhere between Bermuda and Florida, whilst I had some success, I couldn't get a land-able deck to work, which defeated the whole purpose of my endeavour. I know there is a pack of the same Ark Royal V placed with task force around the world, 5 locations, the ones I remember are Ascension Island and the Falklands. Not sure if the author of this pack made it placeable or not, but it might be worth a look? I think I found it on either Britsim or UKMil. sorry for not being much help, Jamie
    7 replies | 243 view(s)
  • Milton Shupe's Avatar
    May 15th, 2013, 17:53
    Awaiting one set of textures for the S2T and some panel gauges for startup are needed. Not a panel guy and need some assistance there. Thinking about releasing the WIP versions and maybe someone can help out.
    2614 replies | 207879 view(s)
  • Milton Shupe's Avatar
    May 13th, 2013, 17:43
    Tom, At top of thread, select Thread Tools/Show Printable Version. Copy paste to a word processor including the links. Of course you can open the links there or open and copy paste the pics into the WP replacing the links.
    18 replies | 336 view(s)
  • JDTinballs's Avatar
    May 12th, 2013, 12:49
    Kikas, not sure on the technicalities, but there are two types of light effect, those that are just a point of light and those that also illuminate the surrounding surfaces. It sounds like you have the later on your plane. Shockwave/A2A 3d-lights come with both varieties for beacons, etc. just a simple edit to the config and it's sorted. As I use these I am unaware of other effects that might be suitable. Jamie
    3 replies | 197 view(s)
  • SteveB's Avatar
    May 11th, 2013, 13:09
    "Nice screens there SteveB, what base is that? Looks like some nice scenery to go along with the Heli and Migs." http://www.flusinews.de/2012/11/die-vergangenheit-lebt-rothenburg-fur-den-fs9/
    7 replies | 356 view(s)
  • SteveB's Avatar
    May 11th, 2013, 08:27
    I am rebuilding my 1990's East Germany at the moment and have been enjoying flying some heli's and Mig's over past few days, and have rediscovered some old fav's.
    7 replies | 356 view(s)
  • Milton Shupe's Avatar
    May 11th, 2013, 06:00
    Milton Shupe replied to a thread Dear Diary in The NewsHawks
    Love Kittens and Cats; I can relate to this ... ever so.
    5 replies | 304 view(s)
  • GarryJSmith's Avatar
    May 10th, 2013, 12:59
    Yes - it is me again :wiggle: To finish off the very busy batch of stuff that Edward and I have created for your enjoyment is a batch of five new Floats Version liveries for Milton Shupe's excellent DH80a Floats girl. Of course these are available from the Ford Tri Motor Project Site - again very expensive - FREE plus time and effort for you to install into the Floats version. If you don't have the floats version yet - you can get it from the Ford Project site - she is included in the Main Package available at the top of the DH80 Page. To get to the DH80 Page you simply click on the "OTHER AIRCRAFT" button and it will guide you to the DH80 page.
    0 replies | 152 view(s)
  • GarryJSmith's Avatar
    May 10th, 2013, 12:49
    Hi Good People, I guess your getting the gist that Edward and I have been pretty busy over the last few weeks - yep we have :wiggle: You will find 6 new liveries for the DH80a available over at the Ford Project Site - there are a few eye candy girls in this pack and a few historical liveries - This lot are very expensive to procure - cost is your time and effort to download and install :mixedsmi: Regards and happy simming
    0 replies | 137 view(s)
  • Matt Wynn's Avatar
    May 10th, 2013, 12:49
    *Running over the Horizon laughing like a maniac* i'm like Ian, paying off my bills.. but my thinking is "Sod it...." so i'm eyeing up a few :icon_lol: thanks for the H/U! :salute:
    38 replies | 1316 view(s)
  • GarryJSmith's Avatar
    May 10th, 2013, 12:38
    Hi Good People, Another little bonus from the Ford Project Team - a small pack of racing liveries for the Milton Shupe DH80a girl. Not that she could ever be a racer, but Edward thought some simmers might like to use this very steady and stable girl with friends doing some formation flying and a bit of fun racing in multi sessions - so here they are for your flying pleasure - all for FREE. There is a bonus of an extra livery in the pack so you get 5 for the price of 4 - what am I saying - you get it for FREE :wiggle:
    0 replies | 125 view(s)
  • GarryJSmith's Avatar
    May 10th, 2013, 12:29
    Hi Good people, Just a heads up on some more liveries for Miltons Shupe's DH80a are now available through the Ford Project site on the DH80a page accessed via the Other Aircraft Button. Edward has focused on the African region for this package and we have created and gathered together 35 unique liveries for this theme- aircraft is included so it is a simple unzip and drop into your aircraft directory and away you go.
    0 replies | 115 view(s)
  • JDTinballs's Avatar
    May 10th, 2013, 12:24
    Man I hear yah!! lol. couldn't resist, downloading the Skyray and Prowler as we speak, don't tell the missus!! Jamie
    38 replies | 1316 view(s)
  • SteveB's Avatar
    May 10th, 2013, 06:04
    Cheers Andi.:salute:
    3 replies | 141 view(s)
  • SteveB's Avatar
    May 10th, 2013, 04:28
    There is a guage that if you disable it you can use Ctrl e too start the thing. I have done it befor but many years ago and cannot remmember which guage it was ? Any help appreciated. Steve
    3 replies | 141 view(s)
  • Milton Shupe's Avatar
    May 9th, 2013, 16:36
    Regarding teeter-totter: It is important to get CoG correct so you have approx 20% of your weight on the tail wheel. To do this, ... If you have the aircraft set as I described above with the grid at 25% MAC and vertically set at the spinner (average pilot weight, fuel, and engine are about at the spinner level), and the cfg contact points are correct, and the engine location thrust is correct to the spinner, then thrust-line should pull aircraft forward without raising tail wheel unless you have brakes on. If wheels are too far rearward, or if engine location is incorrectly above CoG, then you will get teeter-totter.
    5 replies | 78 view(s)
  • Milton Shupe's Avatar
    May 9th, 2013, 16:29
    Regarding static pitch and height, their purpose is to load the aircraft in the sim at proper ground height and angle. Go into to slew mode to see how it looks; turn off slew to see how it responds. MS recommends loading less than 4" off the ground to minimize the drop coming out of slew mode. It's okay to set it at ground level and tweak the angle until it load perfectly on the ground i.e. mains and tail gear equidistant from ground. Keep in mind when the aircraft first loads, the suspension is "hanging" and will compress when it comes out of load or slew mode. However once in the sim, if you enter slew mode on the ground, the suspension is compressed. Changing static angle has no effect of the flight model and ground characteristics other than at load/slew time.
    5 replies | 78 view(s)
More Activity

3 Visitor Messages

  1. View Conversation
    great iniative on giving new life to the Ford Trimotor. Congratulattons!
  2. View Conversation
    Ed,

    working on the VC texs you need, finally getting back to it/normality (to a degree).
  3. View Conversation
    Hey Ed,

    all going well, will upload the first tex tonight. I tried getting the file upload thingy to my dismay, will keep trying for the rest.

    regards,
    Jamie
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