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  • gosd's Avatar
    October 22nd, 2014, 03:38
    In this A/C one needs to correct the t.mos file so that it should call for the B24_h_467_t.dds other wise if you attemp to use this plane with the t.mos in a mission the skin will not show (all dark).
    1 replies | 142 view(s)
  • HouseHobbit's Avatar
    October 20th, 2014, 12:11
    PLEASE, would Love to see this released.. :applause: :applause: :applause:
    30 replies | 3141 view(s)
  • HouseHobbit's Avatar
    October 20th, 2014, 12:10
    Yes with the newer faster machines we have now, settings of 4 or 5 could work. Compared to what we had years ago when 3 was needed in certain areas of MAW. I am going to Dance with Master David's work as soon as I can. rather tied up with real life issues right now. Haven't had the time to dance in my CFS 3 stuff, much the past week or so here. Bummer. Grateful for ALL the Masters who keep improving our Beloved CFS3 and expansions. Bravo Guys! Much rejoicing!! :applause: :applause: :applause:
    21 replies | 625 view(s)
  • HouseHobbit's Avatar
    October 16th, 2014, 10:02
    HouseHobbit replied to a thread MeMe the kitty in The NewsHawks
    LMBO!! Ickie you just broke a hobbit! on the Floor! :encouragement:
    10 replies | 387 view(s)
  • Pat Pattle's Avatar
    October 14th, 2014, 21:48
    Also, for chatter equipped aircraft you need 2 versions of each ai. One enemy the other friendly. This is because they each have separate effects assigned to them.
    2 replies | 198 view(s)
  • HouseHobbit's Avatar
    October 13th, 2014, 18:28
    Yea several years ago there was a long thread on this problem in MAW. In areas of MAW the Scenery level Must be set a 3 and the terrains must be set at 3. I don't remember what was the final decision why this was. But when I built missions in MAW I found this CRT problem disappeared when I changed my settings . Other then some spawn issues MAW is and will remain a well loved and flown expansion. Grateful to the Masters for this expansion.. :applause: :applause: :applause:
    21 replies | 625 view(s)
  • gosd's Avatar
    October 13th, 2014, 13:26
    A part certain ships which facility uses 16inch guns?
    1 replies | 146 view(s)
  • HouseHobbit's Avatar
    October 12th, 2014, 09:58
    Oh Yea! dancing with Hobbit Birds.. Much Rejoicing!
    842 replies | 60443 view(s)
  • Pat Pattle's Avatar
    October 12th, 2014, 00:55
    Welcome back Don. Sill a lot of us old'uns lurking around here. :wavey:
    7 replies | 318 view(s)
  • Pat Pattle's Avatar
    October 12th, 2014, 00:53
    Chris, you will only hear the chatter in missions and in that mission your friendly and enemy a/c types need to be the ai ones from the package. I made some videos showing the effects in action: http://cfs3bob.wix.com/battle-of-britain#!new!-videos Here's a test mission I made for for the BoB install.... <?xml version="1.0" encoding="UTF-8"?>
    7 replies | 262 view(s)
  • HouseHobbit's Avatar
    October 11th, 2014, 11:08
    Welcome back.. Hope you enjoy all the new things for CFS3 that the Masters have developed. :applause: :applause: :applause:
    7 replies | 318 view(s)
  • HouseHobbit's Avatar
    October 10th, 2014, 10:55
    Thanks very Much for this information. As soon as I have the time I plan to dance with all of this. Rather busy right now. Bravo!! :applause: :applause: :applause:
    12 replies | 490 view(s)
  • HouseHobbit's Avatar
    October 10th, 2014, 10:53
    Thanks Master David, looking forward to dancing with this one.. BRAVO!! :applause: :applause: :applause:
    21 replies | 625 view(s)
  • HouseHobbit's Avatar
    October 9th, 2014, 15:30
    I can send it to ya via e-mail. Contact me. :applause: Here is a link for this at the ETO site also, http://aussiex.org/forum/index.php?/files/file/885-eto-battle-of-the-netherlands/
    1 replies | 156 view(s)
  • gosd's Avatar
    October 5th, 2014, 11:02
    Having trouble with this A/C :I_16_type12. When I switch on the Ankor mod I get When I sould be getting
    264 replies | 16998 view(s)
  • gosd's Avatar
    October 4th, 2014, 19:02
    I am looking for the following ships: greb_cruiser, gredestroyer and gremerchant
    1 replies | 169 view(s)
  • Pat Pattle's Avatar
    October 4th, 2014, 01:56
    Here ya go Chris, attached. cheers, Clive
    8 replies | 356 view(s)
  • gosd's Avatar
    October 3rd, 2014, 06:25
    Is there a tutorial on how to convert cfs2 radio chatter to cfs3 ?
    0 replies | 118 view(s)
  • Pat Pattle's Avatar
    October 2nd, 2014, 21:52
    I don't have any time to work on this at the moment I'm afraid but I did find some more of Daniels work for you. This pack has the take off and landing orders included (in a mission). The possibilities with this work are huge but it does take a bit of effort and head scratching! https://www.dropbox.com/s/u8hgjqhouv7xc3p/CFS3%20Radio%20Chatter.zip?dl=0 I only ever set it up for RAF and LW but you could have any language by adding the required effects and sound entries.
    8 replies | 356 view(s)
  • gosd's Avatar
    October 2nd, 2014, 16:42
    yes there is a duplicate effect in the effects.xml file: <ship_main_gun_exhaust_sg ClassName="GroupEffect" Effect0="ship_main_gun_exhaust_1" Effect1="ship_main_gun_exhaust_3" Effect2="ship_main_gun_exhaust_4" Effect3="ship_main_gun_exhaust_5" Effect4="ship_main_gun_exhaust_7" Effect5="ship_main_gun_exhaust_8" Effect6="ship_main_gun_exhaust_9" Effect7="ship_main_gun_shockwave_water" Effect8="ship_main_gun_sound"/> <fx_gunblast_16in ClassName="GroupEffect" Effect0="ship_main_gun_exhaust_sg" Effect1="ship_main_gun_shockwave_1" Effect2="ship_main_gun_shockwave_2" Effect3="ship_main_gun_light_flash" Effect4="ship_main_gun_shockwave_3"/> <torp_water_splash_sound ClassName="SoundEffect" Sound="explosion/water/torpedo_splash" InitialDelay="0" MinDistance="1" MaxDistance="5000"...
    17 replies | 1063 view(s)
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