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  • gosd's Avatar
    Yesterday, 17:41
    looking for this facility in PTO-RS: sino_shoka_military-post
    0 replies | 51 view(s)
  • gosd's Avatar
    Yesterday, 14:48
    I fully agree thanks MM!:ernaehrung004: I also am having a problem with the latest Ankor shaders and Rising Sun, can only get the Pearl theatre to work(2) It looks incredible! As for the other theatre the game goes into a loop once the full theatre screen is reached but does not open.
    9 replies | 333 view(s)
  • gosd's Avatar
    Yesterday, 12:24
    gosd replied to a thread Yak-15 in CFS3 General Discussion
    Made this small adjustment to the Yak aircraft.cfg file :static_pitch= 9 static_cg_height= 3.2 The plane sits better on the ground when promted.
    38 replies | 1271 view(s)
  • gosd's Avatar
    Yesterday, 12:18
    MM. Thank you for these info:encouragement:. I made this small adjustment to the f86 aircaft.cfg :point.0=1, 11, 0, -5.43, 1574, 0, 0.723154, 40.08, 0.206, 2.5, 0.78, 5, 5, 0, 0, 0 it made the front wheel stop jumping into place.
    4 replies | 149 view(s)
  • airfighter55's Avatar
    June 22nd, 2016, 08:11
    Thank you so much !!:applause:
    13 replies | 509 view(s)
  • airfighter55's Avatar
    June 22nd, 2016, 08:09
    Thank you, LC !!:applause: I like it !:jump:
    18 replies | 543 view(s)
  • Pat Pattle's Avatar
    June 22nd, 2016, 03:11
    Sounds like a grand day out Daniel! :0)
    4 replies | 235 view(s)
  • Pat Pattle's Avatar
    June 22nd, 2016, 03:09
    Nice job Nigel! :applause: Will get that source model over to you when I remember.
    13 replies | 509 view(s)
  • gosd's Avatar
    June 21st, 2016, 11:50
    having a look at the dpc_mig-15 aircraft.cfg and noticed they are two values for static_pitch and static_cg_height: static_pitch= 2.26//2.86 static_cg_height= 4.0//4.4 What is the purpose? If Iwould like to adjust the nose wheel height and prevent it from bouncing back which value should I use?
    4 replies | 149 view(s)
  • gosd's Avatar
    June 20th, 2016, 08:33
    missing ijn_destroyers.dds
    18 replies | 543 view(s)
  • airfighter55's Avatar
    June 19th, 2016, 15:29
    A new entry has been added to Add-Ons Library, category CFS 3 Other Add-Ons - Vehicles Description: US Sherman M4A1 76W with Staff on top when driving on street. Detailed model. Wheels turning. Weapons working. From private for private use only. To check it out, rate it or add comments, visit Sherman M4A1 76W with Staff.zip
    0 replies | 62 view(s)
  • gosd's Avatar
    June 19th, 2016, 12:53
    Downloaded and opened the pack, no "ijn_generic_destroyer" ?
    18 replies | 543 view(s)
  • airfighter55's Avatar
    June 19th, 2016, 09:28
    Playable US Sherman M4A1 76W with all special weapons available now for CFS3. Ai version with staff on top in CFS3 Other- Vehicles available ! Greetings airfighter55:wavey:
    3 replies | 155 view(s)
  • airfighter55's Avatar
    June 19th, 2016, 06:08
    A new entry has been added to Add-Ons Library, category CFS 3 Other Add-Ons - Driveable vehicles Description: Playable US Sherman M4A1 76W with 76.2mm L52 cannon and Browning 50cal and Browning MG. AI version with staff on top! All wheels turning and all weapons working. Detailed model.
    0 replies | 61 view(s)
  • airfighter55's Avatar
    June 19th, 2016, 06:08
    A new entry has been added to Add-Ons Library, category CFS 3 Other Add-Ons - Driveable vehicles Description: Important Update for the 76.2mm L52 cannon. For the aircraft folder. From private for private use only. To check it out, rate it or add comments, visit Sherman M4A1 76W Update.zip
    0 replies | 53 view(s)
  • airfighter55's Avatar
    June 19th, 2016, 02:54
    A new entry has been added to Add-Ons Library, category CFS 3 Other Add-Ons - Driveable vehicles Description: Sherman Firefly Update now with better scale and textures. Playable version and included AI version with staff on top! All wheels turning and special cannon QF 17 76mm working. From private for private use only.
    0 replies | 55 view(s)
  • airfighter55's Avatar
    June 19th, 2016, 00:32
    Updated playable and AI version of the Sherman Firefly available. Now you have a better scale and some better textures. AI version with staff on top ! Bests airfighter55:wavey:
    2 replies | 118 view(s)
  • airfighter55's Avatar
    June 18th, 2016, 12:35
    A new entry has been added to Add-Ons Library, category CFS 3 Other Add-Ons - Vehicles Description: German SdKfz 251 Versions now with staff on street. Detailed models. Special camouflage. All weapons working. From private for private use only. To check it out, rate it or add comments, visit New SdKfz 251 Versions with staff.zip
    0 replies | 35 view(s)
  • airfighter55's Avatar
    June 18th, 2016, 05:06
    Improved and supered versions of the German SdKfz251 with staff on board now for CFS3. SdKfz 251 SdKfz 251 KwK37 SdKfz 251 Pak40 SdKfz 251 Stuka zu Fuß W40 Improved details and camouflage. Wheels turning. Weapons working. Greetings
    1 replies | 116 view(s)
  • gosd's Avatar
    June 17th, 2016, 08:21
    gosd replied to a thread Yak-15 in CFS3 General Discussion
    Tried the .m3d line mod with no success. Found it! when using Gecko's ,environment mods change the Texture0 value from 1 to 0 in: <ModelEnvironmentMap Desc="Vertex Lighting + Vertex Environment Map blended by TFactor" Lighting="True" SpecularEnable="False" SrcBlend="SrcAlpha" DestBlend="InvSrcAlpha" ZEnable="True" ZFunc="" ZWriteEnable="True" ZBias="0" FogEnable="False" AlphaBlendEnable="" AlphaTestEnable="" AlphaRef="8" MultiSample="True" ColorArg10="Texture" ColorOp0="Modulate" ColorArg20="Diffuse" AlphaArg10="Texture" AlphaOp0="Modulate" AlphaArg20="Diffuse"
    38 replies | 1271 view(s)
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