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  • Pat Pattle's Avatar
    Yesterday, 23:04
    Thanks for the links chaps :0)! After a quick look I can see inside the gvp files but not edit or extract the voices yet. It seems that M$ were teasing us, take a look at this lot! These are the British air, ground and wingman files, how good could cfs3 have been if they'd delayed release long enough to get everything working?
    6 replies | 200 view(s)
  • gosd's Avatar
    Yesterday, 11:07
    How is this project coming along? I am looking for the wright combination for the following theatre : PTO Solomon, DPC korean skies. With the latest Ankor mods posted with ETO1.5 when prompted the wather turns deep green almost brown.
    301 replies | 21153 view(s)
  • gosd's Avatar
    Yesterday, 06:11
    gosd replied to a thread GVP files in CFS3 General Discussion
    Being able to use the dialogs from cfs2 (ex.French voice pack) would be great.
    6 replies | 200 view(s)
  • Pat Pattle's Avatar
    March 2nd, 2015, 23:05
    Going on from Rene's unwanted BoB sounds thread - In the sound file there are a number of GVP files. Air, Pilot, Wingman and Ground. I can guess where Pilot and Wingman voices are used but what about the the Air and Ground ones (also there is no air_USA.gvp)? Is this another tease that M$ left us with? Can they be edited?? ta, Clive :0)
    6 replies | 200 view(s)
  • Pat Pattle's Avatar
    March 2nd, 2015, 23:01
    Will give it a go Tom. There are 2 textures for the body and wings so I think that a mos file is only going to work on one of them anyway, isn't it? Hopefully as Daniel (Gecko) has volunteered to lend a hand with this, I don't have much of a clue!
    8 replies | 355 view(s)
  • gosd's Avatar
    March 1st, 2015, 15:15
    gosd replied to a thread swordfish in CFS3 General Discussion
    Any update on the subject?
    17 replies | 909 view(s)
  • Pat Pattle's Avatar
    February 26th, 2015, 23:05
    Somethings very odd here! In your facilities folder remove the b_landing and g_landing files. If you have them remove the b_takeoff and g_takeoff as well. There may be files with the same name in the vehicles folder too, remove them as well. I'm guessing that they're spawning randomly in the campaign - something I've never come across. If that doesn't do it, you have ghosts in your install! :onthego: Cheers, Clive
    10 replies | 425 view(s)
  • airfighter55's Avatar
    February 26th, 2015, 00:20
    ERA swapper doesn't work. I went to ERA 3 and then another change is not possible. Please help.:mixed-smiley-010: airfighter55
    1 replies | 150 view(s)
  • airfighter55's Avatar
    February 26th, 2015, 00:15
    Thank you, Clive !!:wavey:
    7 replies | 445 view(s)
  • HouseHobbit's Avatar
    February 25th, 2015, 14:44
    Here it is.. http://www.mrjmaint.com/MAW1.31/
    2 replies | 175 view(s)
  • gosd's Avatar
    February 24th, 2015, 20:32
    Superb work ! :encouragement: the details are great. :biggrin-new:
    75 replies | 3954 view(s)
  • gosd's Avatar
    February 24th, 2015, 20:22
    gosd replied to a thread New Val Skins in CFS3 General Discussion
    Are you shure about the serial nb AII2-14 Kaga Early 1941, or should it be AII-214?
    7 replies | 316 view(s)
  • HouseHobbit's Avatar
    February 24th, 2015, 11:33
    Oh yea! Something like this would be perfect..:jump:
    9 replies | 549 view(s)
  • gosd's Avatar
    February 23rd, 2015, 21:04
    gosd replied to a thread New Val Skins in CFS3 General Discussion
    I made some modifications to these files from past updates in PTO RS they appear green in my list now. These modifications render the files inopenable.The files are: 3ja_d3a1, 3un_sbd5, RS_d3a1_Aki_41, RS_d3a1_Hir_41, RS_d3a1_Hir_42, RS_Hur_2c_5_43, RS-sbd1_232_41, RS_sbd5_231_42 and RS_sbd5_Ent_44. Can somebody tel me how to open these file in order to make the required modifications or stand-alone? Thanks
    7 replies | 316 view(s)
  • gosd's Avatar
    February 23rd, 2015, 13:19
    Very nice improvement, Thanks!:applause:
    7 replies | 445 view(s)
  • Pat Pattle's Avatar
    February 23rd, 2015, 10:38
    Top man! Thanks :applause::applause:
    7 replies | 316 view(s)
  • Pat Pattle's Avatar
    February 22nd, 2015, 23:01
    Very nice looking model! Fans of that sim are blessed in the array of aircraft available. I'm also impressed with the runway and grass textures, cfs3 struggles to achieve anywhere near that sort of resolution. I'm almost tempted to install IL2 again but however pretty it can look in the screenies, there's always something lacking when you get into it and I can't stand that awful UI and music! :pop4:
    8 replies | 382 view(s)
  • Pat Pattle's Avatar
    February 22nd, 2015, 22:55
    John 'Johnno UK' Benfield has very kindly sent me the source files for his F3 (and F8) Meteor models. Having them means that we can now have an F1 which was used in action against the V1 in 1944. This main external difference is the cockpit which had a different style of armoured windscreen and a side-hinged canopy. I must admit that I'm struggling to do Johns models justice, this is the 2nd attempt at the cockpit which looks ok from a distance but is a bit iffy close up, certainly wouldn't do for the VC! Will keep trying! :)
    8 replies | 355 view(s)
  • Pat Pattle's Avatar
    February 22nd, 2015, 13:03
    Afraid so! The BoB install was put together with the radio chatter mod as a feature of it. I have made a few changes since it was released and it is less radom now.
    10 replies | 425 view(s)
  • Pat Pattle's Avatar
    February 22nd, 2015, 00:12
    Open the aircraft xdp files and if you see either of these entries near the bottom, delete it. <Effect Type="Track" EffectName="fx_chatterB" PosX="0.00" PosY="0.00" PosZ="0.00" MinVel="90" MaxVel="100"/> </Effects> <Effect Type="Track" EffectName="fx_chatterG" PosX="0.00" PosY="0.00" PosZ="0.00" MinVel="90" MaxVel="100"/> </Effects>
    10 replies | 425 view(s)
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vonOben

“Wer den Tod fürchtet, hat das Leben verloren.” /Johann Gottfried Seume

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