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  • HouseHobbit's Avatar
    October 16th, 2014, 10:02
    HouseHobbit replied to a thread MeMe the kitty in The NewsHawks
    LMBO!! Ickie you just broke a hobbit! on the Floor! :encouragement:
    9 replies | 305 view(s)
  • Pat Pattle's Avatar
    October 14th, 2014, 21:48
    Also, for chatter equipped aircraft you need 2 versions of each ai. One enemy the other friendly. This is because they each have separate effects assigned to them.
    2 replies | 181 view(s)
  • HouseHobbit's Avatar
    October 13th, 2014, 18:28
    Yea several years ago there was a long thread on this problem in MAW. In areas of MAW the Scenery level Must be set a 3 and the terrains must be set at 3. I don't remember what was the final decision why this was. But when I built missions in MAW I found this CRT problem disappeared when I changed my settings . Other then some spawn issues MAW is and will remain a well loved and flown expansion. Grateful to the Masters for this expansion.. :applause: :applause: :applause:
    12 replies | 416 view(s)
  • gosd's Avatar
    October 13th, 2014, 13:26
    A part certain ships which facility uses 16inch guns?
    1 replies | 128 view(s)
  • HouseHobbit's Avatar
    October 12th, 2014, 09:58
    Oh Yea! dancing with Hobbit Birds.. Much Rejoicing!
    842 replies | 60334 view(s)
  • Pat Pattle's Avatar
    October 12th, 2014, 00:55
    Welcome back Don. Sill a lot of us old'uns lurking around here. :wavey:
    7 replies | 296 view(s)
  • Pat Pattle's Avatar
    October 12th, 2014, 00:53
    Chris, you will only hear the chatter in missions and in that mission your friendly and enemy a/c types need to be the ai ones from the package. I made some videos showing the effects in action:!new!-videos Here's a test mission I made for for the BoB install.... <?xml version="1.0" encoding="UTF-8"?>
    7 replies | 243 view(s)
  • HouseHobbit's Avatar
    October 11th, 2014, 11:08
    Welcome back.. Hope you enjoy all the new things for CFS3 that the Masters have developed. :applause: :applause: :applause:
    7 replies | 296 view(s)
  • HouseHobbit's Avatar
    October 10th, 2014, 10:55
    Thanks very Much for this information. As soon as I have the time I plan to dance with all of this. Rather busy right now. Bravo!! :applause: :applause: :applause:
    12 replies | 466 view(s)
  • HouseHobbit's Avatar
    October 10th, 2014, 10:53
    Thanks Master David, looking forward to dancing with this one.. BRAVO!! :applause: :applause: :applause:
    12 replies | 416 view(s)
  • HouseHobbit's Avatar
    October 9th, 2014, 15:30
    I can send it to ya via e-mail. Contact me. :applause: Here is a link for this at the ETO site also,
    1 replies | 134 view(s)
  • gosd's Avatar
    October 5th, 2014, 11:02
    Having trouble with this A/C :I_16_type12. When I switch on the Ankor mod I get When I sould be getting
    264 replies | 16770 view(s)
  • gosd's Avatar
    October 4th, 2014, 19:02
    I am looking for the following ships: greb_cruiser, gredestroyer and gremerchant
    1 replies | 148 view(s)
  • Pat Pattle's Avatar
    October 4th, 2014, 01:56
    Here ya go Chris, attached. cheers, Clive
    8 replies | 339 view(s)
  • gosd's Avatar
    October 3rd, 2014, 06:25
    Is there a tutorial on how to convert cfs2 radio chatter to cfs3 ?
    0 replies | 101 view(s)
  • Pat Pattle's Avatar
    October 2nd, 2014, 21:52
    I don't have any time to work on this at the moment I'm afraid but I did find some more of Daniels work for you. This pack has the take off and landing orders included (in a mission). The possibilities with this work are huge but it does take a bit of effort and head scratching! I only ever set it up for RAF and LW but you could have any language by adding the required effects and sound entries.
    8 replies | 339 view(s)
  • gosd's Avatar
    October 2nd, 2014, 16:42
    yes there is a duplicate effect in the effects.xml file: <ship_main_gun_exhaust_sg ClassName="GroupEffect" Effect0="ship_main_gun_exhaust_1" Effect1="ship_main_gun_exhaust_3" Effect2="ship_main_gun_exhaust_4" Effect3="ship_main_gun_exhaust_5" Effect4="ship_main_gun_exhaust_7" Effect5="ship_main_gun_exhaust_8" Effect6="ship_main_gun_exhaust_9" Effect7="ship_main_gun_shockwave_water" Effect8="ship_main_gun_sound"/> <fx_gunblast_16in ClassName="GroupEffect" Effect0="ship_main_gun_exhaust_sg" Effect1="ship_main_gun_shockwave_1" Effect2="ship_main_gun_shockwave_2" Effect3="ship_main_gun_light_flash" Effect4="ship_main_gun_shockwave_3"/> <torp_water_splash_sound ClassName="SoundEffect" Sound="explosion/water/torpedo_splash" InitialDelay="0" MinDistance="1" MaxDistance="5000"...
    17 replies | 1042 view(s)
  • gosd's Avatar
    October 1st, 2014, 15:30
    Looking for the c122 sound and its sound wave for the 122tr_gun.
    0 replies | 105 view(s)
  • Pat Pattle's Avatar
    October 1st, 2014, 06:26
    Hi Chris, I'm pretty sure I uploaded a chatter pack (this is Geckos work btw) to SoH. The effects.xml is already loaded into the ETO from 1.4 with the necessary entries it's just a matter of porting over the aircraft and vehicles if I remember correctly. The BoB chatter doesn't work quite as intended, the pack should have the corrected files in so you don't hear random calls anymore. Cheers, Clive
    8 replies | 339 view(s)
  • Pat Pattle's Avatar
    October 1st, 2014, 06:21
    Hi Bear, I do know that the cfs3 world is flat i.e if you compare it to the map on a globe there is distortion which from memory gets worse the further from the centre you are. I wasn't aware that it was that far out though. As long as you fly using the cfs3 co-ordinates and distances all should be well as it all the same amount wrong! I think Ted (Nachtpiloten) knows a bit about this so maybe he can shed more light. Cheers,
    3 replies | 173 view(s)
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About vonOben

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About vonOben



“Wer den Tod fürchtet, hat das Leben verloren.” /Johann Gottfried Seume

vonOben's Flight Sim Mods
7 Season Scenery for CFS3 ETO Expansion


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Corrected sound.xml files to fix stock typo errors December 13th, 2013 23:45
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December 15th, 2013 01:11
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April 10th, 2007

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