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  • Paul Domingue's Avatar
    Yesterday, 11:15
    Great to see you back to the easel again Jankees. My easel is broken for the time being.
    114 replies | 12316 view(s)
  • HouseHobbit's Avatar
    September 25th, 2016, 18:50
    Unbelievable!!!! I just got a ultrasound finally for the blood clots They scanned my left leg..But the blood clots are in my Right Leg, Yea they scanned the wrong leg..Welcome to happy haven..Only here would scan the wrong Leg..
    189 replies | 13834 view(s)
  • hairyspin's Avatar
    September 25th, 2016, 11:00
    Each LOD will show in the same place, so evaluating them all together needs another approach. Either export each LOD individually from Gmax as a unique .MDL, or space them out before exporting. I use the spacing method with aircraft models, but they cannot be tagged as LODs for evaluation in-sim or they'll not display all together. Oh, and label each LOD with a visual tag of some sort: I use a coloured sphere.
    4 replies | 318 view(s)
  • hairyspin's Avatar
    September 25th, 2016, 01:42
    Delete .bdp files in the aircraft folders.
    11 replies | 415 view(s)
  • HouseHobbit's Avatar
    September 24th, 2016, 02:13
    550am Another day in the house of pain, there is a pattern if I can get a pain med at around midnight this means I can rest for about 5 hours before the pain awakens me and I must begin the quest for for the hard to find pain meds.. then another hour of intense pain before they start to have any effect, The pain meds usually cut the pain in about half..So since I have been here I have never been completely pain free,, I was pain free while in the hospital, but seems it was decided to half the amount of pain meds when I got here,, It is wearing me down I admit this, been depressed at times, I battle this, not giving in and I remain prayerful that our Lord in His loving kindness may yet heal the spinal injury in time if I am worthy of this Blessing from Him..If not, I will a...
    189 replies | 13834 view(s)
  • hairyspin's Avatar
    September 24th, 2016, 00:03
    I do like that!
    3 replies | 341 view(s)
  • hairyspin's Avatar
    September 23rd, 2016, 23:49
    None at all. I have the P3D 1.4 SDK for FSX modelling in 3ds Max and don't need anything else.
    27 replies | 8197 view(s)
  • hairyspin's Avatar
    September 22nd, 2016, 10:18
    The full packs will be online very soon, if not already: Rami is on the case.
    39 replies | 1839 view(s)
  • grizzly50's Avatar
    September 22nd, 2016, 06:29
    OK, the patch is up now, but the new, full, replacement packs are not. Hi Nigel. :D
    39 replies | 1839 view(s)
  • hairyspin's Avatar
    September 21st, 2016, 22:40
    There's no issues with using hidden, undocumented features in CFS3: the same has been done in FSX for years. If you want to recode the sim .exe or .dll files, that's against the end user license agreement. I believe OFF and now WOFF has been built around new .dll and other files and they use the original CFS3 files only to start the sim. These rate as add-ons, not modified versions of CFS, which the Lawyers cannot prevent. Recoding the originals is what I mean by "hacking" them. The word carries many connotations, including the one the Press use.
    38 replies | 1431 view(s)
  • hairyspin's Avatar
    September 21st, 2016, 13:29
    Implementing hidden features in CFS3? Not a problem from this viewpoint. Hacking CFS3 at source? It's not SOH you'd have to worry about, not really: it's Cease-and-Desist letters from Very Expensive Legal Fellows. Proceed, but with caution.
    38 replies | 1431 view(s)
  • hairyspin's Avatar
    September 21st, 2016, 09:35
    DirectX 9.0c June 2010 runtime is the one.
    6 replies | 435 view(s)
  • hairyspin's Avatar
    September 20th, 2016, 12:34
    Like the man says! :applause:
    3 replies | 193 view(s)
  • hairyspin's Avatar
    September 19th, 2016, 11:09
    In XP you can take full advantage of the material settings for CFS3. The main texture is a Diffuse Color map (as you know), specular texture goes to a Specular Level map and reflective to a Reflection map. All other maps in the Gmax Material Editor will cause a material error on compiling. The Ju-88A model in the SDK doesn't have the material set to display texture in the Gmax viewport. Open the Material Editor, use Pick to select the material applied to the wings f'rinstance and click the chequered blue and white button next to the material name. Presto, boring blue is replaced with Luftwaffe camouflage. You're not the first to wonder, nor likely the last: there's a running joke among modellers about the well-known FSX developer who kept forgetting that!
    8 replies | 258 view(s)
  • hairyspin's Avatar
    September 19th, 2016, 10:52
    That's really interesting to hear! :encouragement:
    38 replies | 1431 view(s)
  • hairyspin's Avatar
    September 19th, 2016, 10:50
    All SDKs assume this, it's most frustrating. Glad to hear the Flying Suitcase is at the outfitters! :jump:
    4 replies | 181 view(s)
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  1. Hi hairyspin,
    I sent you a message yesterday about multicfs.I didn't save a copy and it was kinda long so I was wondering if you got it?If you didn't I will try to remember what all I asked.Please let me know if you got it.
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About hairyspin
A font of mostly useless information
WW2 air war and its aircraft. 3D modelling.


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