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  • hairyspin's Avatar
    May 21st, 2013, 14:10
    Grizz has been doing this as a great favour to the community despite major real-life responsibilities. It's much appreciated Kasey! :applause::applause::applause:
    12 replies | 329 view(s)
  • grizzly50's Avatar
    May 21st, 2013, 07:24
    Pete1, Just as soon as I can get them all uploaded. I cannot give a time, but I am on it. Rami knows what I am doing. I have lots to upload, all I ask is to let me do it. :D
    12 replies | 329 view(s)
  • grizzly50's Avatar
    May 20th, 2013, 19:48
    Hey, guys, I have just uploaded that item, along with a bunch of others that somehow got missed. All under CFS3 Other Add-ons - Vehicles. And if anyone has these zips, please PM me: g_wagon.zip railcoach.zip ammo_wagons.zip They are also missing.
    12 replies | 329 view(s)
  • hairyspin's Avatar
    May 20th, 2013, 03:04
    Lucky you! Did the Sea Fury fly? I really like the Centaurus's rumble :D
    6 replies | 155 view(s)
  • hairyspin's Avatar
    May 19th, 2013, 22:14
    It could be said the US is out of step, but it doesn't help that MS is inconsistent: aircraft.cfg uses feet while the .xdp uses metres. Just one of the things that keeps modders on their toes. :isadizzy:
    6 replies | 173 view(s)
  • hairyspin's Avatar
    May 17th, 2013, 12:51
    If you're buying in the UK (hello old chap, from another in Blighty :wavey:) then go for an 8-hour rated chair iirc. Just keep the kids - or grandkids as applicable - off it. Mine played with the height adjustment so much it won't stay at the height I prefer any more. But it is comfortable! If you're sitting in it longer than that at a stretch then I don't want to clean the crumbs from your keyboard...
    12 replies | 421 view(s)
  • hairyspin's Avatar
    May 17th, 2013, 12:31
    Thanks OC, much appreciated!
    2 replies | 131 view(s)
  • hairyspin's Avatar
    May 15th, 2013, 13:23
    If you want photos of a Hudson, I have some from the RAF museum Hendon's Mk.III. Drop me a PM if you want 'em
    24 replies | 930 view(s)
  • hairyspin's Avatar
    May 15th, 2013, 13:17
    Gosh you've been busy Ted! :salute: And not all aircraft fly like Dorniers! :icon_lol:
    18 replies | 675 view(s)
  • hairyspin's Avatar
    May 15th, 2013, 12:55
    Once an object is mapped, it's mapped until you re-map or edit the mapping via Unwrap UVW. Reset Xform won't affect that at all. Where I had a problem was objects I applied a mapping of equal length and breadth to but it showed as oblong. (yes, I had clicked View Align...) Played merry hell with the paint kit! Something like this:- Once a Reset XForm had been applied a square mapping was square, no arguments.
    18 replies | 334 view(s)
  • luckydog's Avatar
    May 14th, 2013, 13:59
    http://www.flightsim.com/vbfs/content.php?13781-Interview-With-William-Ortis.............................great interview, Bill !!!!
    5 replies | 296 view(s)
  • hairyspin's Avatar
    May 14th, 2013, 13:55
    I'm really disappointed there's no option to bolt a kitchen sink under each wing... but in all seriousness has anyone looked at the promotional material at the JF site? I just did and I'm moderately sure a clean option is displayed in the video. :blind: But what do I know, I haven't bought it. Yet. Baz, that's a really good-looking model, kudos! :applause::applause::applause:
    73 replies | 5625 view(s)
  • hairyspin's Avatar
    May 14th, 2013, 13:34
    Reset XForm condenses all your scale, rotation and other operations on an object, sets scale on the object to 1 and aligns the object's pivot to the Gmax world. If you like, it lets Gmax get an accurate handle on the object's size etc after we've been knocking it into the shape we want. Collapse the stack and you've got editable mesh or poly ready for animating or mapping. Without this you can get really odd mapping problems, even if you use Reset Scale or Reset Transform buttons on the Command Panel (Hierarchy tab). It's also possible for Gmax to 'lose track' of the object's shape while we're altering it to the extent that a rotation animation on a flap will actually distort the object, not rotate it. I've had both these problems happen and only Reset XForm got the thing back under control. Just do it before animating or linking other objects to it in a hierarchy.
    18 replies | 334 view(s)
  • hairyspin's Avatar
    May 13th, 2013, 22:41
    Looks lovely country Owen, I only know the song by Stan Laurel and Oliver Hardy. So do tell, did she start carving her name on the Lonesome Pine in the moonlight....? :pop4:
    16 replies | 617 view(s)
  • luckydog's Avatar
    May 13th, 2013, 18:58
    luckydog replied to a thread P3D Booster....... in Prepar3D
    Looks like it sets things up according to your computer.......... here's their blurb: Xtreme P3D Booster has been designed keeping in mind the thousands of possible hardware configurations. The special software analyzes your computer hardware in depth (CPU, GPU, memory, hard disc speed and etc.) and sets a number of documented and undocumented tweaks to the correct values that is optimal for your PC. No technical knowledge is needed. Just execute Xtreme P3D Booster, then Prepar3D and enjoy it with the maximum frames and smoothness you can get from your PC without changing any of your Prepar3D sliders. While some tweaks have been posted at many forums, many of them can not work for anyone. Tweaks are values that configure Prepar3D internal code options. So, if you just copy a tweak with the value, Prepar3D will slow down or became unstable if this value is not suitable for your PC. Of course, many tweaks are tied together, so, if one tweak value is ok and the other is not, then the result will be the same. There are almost 10 important tweaks that needs to be calculated exactly and all of them need a lot of calculations. So, the maximum calculations can be millions. That's why we are using computers and software's. Computers do those calculations for us in just some milliseconds and not days, months, years. This is what Xtreme P3D Booster can do for your Prepar3D. Give the maximum from Prepar3D code. So, at every execution, Xtreme P3D Booster while reading all of your current hardware will do special calculations about the tweaks that need to apply for your Prepar3D.
    6 replies | 267 view(s)
  • luckydog's Avatar
    May 12th, 2013, 21:38
    luckydog replied to a thread P3D Booster....... in Prepar3D
    update: getting a curvature/distortion left and right edges of monitor that diminish in flight (or I just get used to it).........landings appear to be faster, visually. Could be my 27" monitor. FPS excellent (30 ++), occasional "stutter" has disappeared.
    6 replies | 267 view(s)
  • hairyspin's Avatar
    May 12th, 2013, 14:32
    After further thought, here's the method in the hope others find it useful. My thanks especially to Mathias who shared this a while back.
    18 replies | 334 view(s)
  • luckydog's Avatar
    May 12th, 2013, 07:47
    luckydog replied to a thread P3D Booster....... in Prepar3D
    I'm computer illiterate but I'll do my best: sticker on the side says AMD 6 core 2.8 ghz, 8 gig ram, and 1 gig integrated graphics. I'm running Windows 7.
    6 replies | 267 view(s)
  • hairyspin's Avatar
    May 12th, 2013, 04:39
    That's correct. Even the very late marks had 2-position flaps, fully down or fully up.
    3 replies | 134 view(s)
  • luckydog's Avatar
    May 11th, 2013, 20:14
    :applause::applause::applause::applause:
    15 replies | 715 view(s)
  • luckydog's Avatar
    May 11th, 2013, 20:11
    luckydog started a thread P3D Booster....... in Prepar3D
    I was fartin' around tonite in the Pilot Shop ( bored with a little money to burn ) and came across sumthin' called "Xtreme P3D Booster". I'm pretty happy with P3D, but decided to give this "booster" thing a try. HOLY GUACAMOLE !!! I've only flown once with it so far, but my frame rates have at least doubled in all areas. Only an hour on it tonite ( mountains and Vancouver ) so further experimentation is needed............but I am impressed so far. LD
    6 replies | 267 view(s)
  • grizzly50's Avatar
    May 11th, 2013, 16:16
    That's it. Come on over. :D
    8 replies | 247 view(s)
  • hairyspin's Avatar
    May 9th, 2013, 13:29
    I don't understand the problem Keith, I've never had trouble animating using Local RCS and then exporting to FS. The apparent headache is to align an object's pivot accurately so the animation works accurately, but in fact Gmax already has the tools to do that and it's pretty easy to get right using Helper objects, especially Tape objects. Feel free to ask if you want to know more.
    18 replies | 334 view(s)
  • hairyspin's Avatar
    May 9th, 2013, 12:55
    Static pitch (and static height) are to set the height and attitude of the model when it first appears in the sim: after that simulated gravity takes over and the contact points determine where it settles. Get these wrong and you may start with this:- which may quickly turn into this:-
    5 replies | 78 view(s)
  • hairyspin's Avatar
    May 9th, 2013, 03:10
    Since you're animating first and mapping later, before animating an object apply a Reset XForm to each object in turn and then collapse the stack for each. This will save headaches when you come to mapping. Reset XForm is on the Tools tab of the command panel to the right of the viewports in gmax.
    18 replies | 334 view(s)
  • hairyspin's Avatar
    May 8th, 2013, 22:34
    VC is mapped Clive, but Gmax is not behaving these days, grrrr. Thanks all, I now have a use for that old tin helmet in the cupboard! :tgun2: :pop4: :rocket:
    9 replies | 281 view(s)
  • grizzly50's Avatar
    May 8th, 2013, 15:49
    :kilroy:1Panzer LAH, it's very simple. Each is for a separate theater, install. File "A": BoB Campaign (Update1) for ETO 1.40. 70.KB. 11 Jan, 2011 is for CFS3 ETO Expansion 1.40. File "B": BoB Campaign Update for the BoB install. 12.09 Mb. 11 Jan, 2011 is for Pat Pattle's The Battle of Britain for CFS3, which is also available for download at Aussiex. The two are NOT interchangeable.
    3 replies | 138 view(s)
  • luckydog's Avatar
    May 8th, 2013, 14:26
    .................................Great idea, Bill !!! Thanks
    5 replies | 190 view(s)
  • hairyspin's Avatar
    May 8th, 2013, 14:18
    They'll soon put you right! Grizzly50 is a keen online dogfighter and a generally helpful chap. :icon30:
    8 replies | 247 view(s)
  • hairyspin's Avatar
    May 8th, 2013, 13:13
    Rommel's fuel convoys better watch out. Great stuff!!
    30 replies | 1408 view(s)
  • hairyspin's Avatar
    May 8th, 2013, 12:59
    Keep one eye on the sim-outhouse.net forum page and the other on your six o'clock. They're a rough lot over there!! :tgun2: :icon31:
    8 replies | 247 view(s)
  • luckydog's Avatar
    May 8th, 2013, 06:40
    Sorry.......accessing the ATC window was the question. It's easy to drop down from the menu, but I thought there was a "button" on the panel.
    5 replies | 190 view(s)
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  1. Hi hairyspin,
    I sent you a message yesterday about multicfs.I didn't save a copy and it was kinda long so I was wondering if you got it?If you didn't I will try to remember what all I asked.Please let me know if you got it.
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