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  • HouseHobbit's Avatar
    Today, 13:01
    I agree, Thanks to our Masters.. And grateful for he various men for their works..:applause: And to quote our Terminator I'LL BE back..:applause:
    1 replies | 97 view(s)
  • HouseHobbit's Avatar
    Today, 12:56
    HouseHobbit replied to a thread so far in CFS3 General Discussion
    Oh Yea, awaiting and hoping.. :encouragement:
    60 replies | 6457 view(s)
  • HouseHobbit's Avatar
    Today, 12:49
    Yes, Pat Pattle, with a misson builder installed a frontline would be easy to set up.. And I am still very interested in the Eastern Front and working and building missions in this Theater.. I will have plenty of time this fall and winter at my hobbit hole as I recover from my injuries to do plenty of CFS3 work..
    51 replies | 5466 view(s)
  • HouseHobbit's Avatar
    Today, 07:59
    OOOOPPPS!!! It has been over 8 weeks, I have lost track of time, it seems.. WOW!! two months and still on my back unable to walk, haven't received any rehab here so I guess this should expected not to walk yet.. Looks like i will have to learn on my own once the blood clots are gone.. Not a problem, learned to walk when i was a baby hobbit, i can learn again..
    147 replies | 7852 view(s)
  • HouseHobbit's Avatar
    Yesterday, 22:02
    It has been a difficult time, medicade, after 7 weeks still hasn't been approved and the VA has also is refusing to help, as my lawyer said to me you not only have fallen into the cracks but seems you don't even exist.. I have developed another blood clot in my right foot, and still limited to no movement, bed rest..Taking blood thinners to combat these.. my pain from the spinal injury continues and limits my use of my left hand,,the one part of my body without any broken bones, being right handed and having to use my left hand which movement causes pain from the spinal issues, is a challenge..typing is painful and slow going.. Got the news today my beloved Scooterbike will be declared totaled scrap too damaged to be worth repairing.. A another punch in the gut.. Beginning to...
    147 replies | 7852 view(s)
  • hairyspin's Avatar
    Yesterday, 08:07
    In the model hierarchy, move cockpit_virtual0 node?
    29 replies | 1210 view(s)
  • hairyspin's Avatar
    August 29th, 2016, 09:33
    The main bother with animating is most of the pivots are at (0,0,0) which is as much use as a chocolate teapot. Mathias shared how to align them precisely with helpers and snaps a long time ago, so I'm making progress. I'll be away for two days so unless everything drops into place tonight it'll be a little while before we can lift the main gear on takeoff. Nose gear works properly!
    46 replies | 1626 view(s)
  • hairyspin's Avatar
    August 28th, 2016, 12:20
    You're not kidding Steve, bit of a fiddle.
    46 replies | 1626 view(s)
  • hairyspin's Avatar
    August 27th, 2016, 23:29
    Turbosquid has the safe Gmax downloads. If your registration email hasn't come back, use the registration workaround:-
    17 replies | 490 view(s)
  • hairyspin's Avatar
    August 27th, 2016, 10:33
    No, you should be good to go!
    17 replies | 490 view(s)
  • grizzly50's Avatar
    August 27th, 2016, 08:39
    I spoke to Owen on Skype, along with several others. He is fighting the good fight, to be sure. I have little doubt that he will win out and shake off this terrible episode. My salute and prayers to you, Owen.
    147 replies | 7852 view(s)
  • grizzly50's Avatar
    August 27th, 2016, 06:42
    YA-AY!!! Thanks to Owen for contacting mrjmaint, who fixed the site. Now MAW, Reg's Hangar Index, and many other wonderful things are available once again. Many Special Thanks a million times over, guys. HIP-HIP HOOOOORAY!!!!!
    4 replies | 269 view(s)
  • hairyspin's Avatar
    August 26th, 2016, 23:19
    The release notes for the June 2010 package tell you it will work alongside DirectX 11 without issue: I ran Windows 7 for years that way. :-) (got it in W10 now too)
    17 replies | 490 view(s)
  • hairyspin's Avatar
    August 26th, 2016, 23:15
    Some more news on the model front: there is no way the main gear wheels can retract through the gear doors since the openings are way too small. Thanks to photos of the real thing, I now know there's another, bigger door ahead of each existing door which opens to let the wheel pass and then closes again to keep drag down. I'll get these cut and animated and we'll be in better shape!
    46 replies | 1626 view(s)
  • hairyspin's Avatar
    August 26th, 2016, 05:56
    Oh dear, Clive is having a gnarly mapping day...:173go1:
    17 replies | 490 view(s)
  • hairyspin's Avatar
    August 26th, 2016, 03:26
    The free version of Max 4.2 is Gmax, .NET support is built into W7, DirectX 9.0c June 2010 is available from Microsoft and Managed DirectX is in the CFS3 downloads here at SOH, as is the CFS3 sdk. Start with something simple like a hangar or bridge, get it built and mapped with texture applied and you'll quickly gain an understanding of the processes involved. The really tedious and mind-bending bit is learning how to use Gmax but there's no getting around this, you have to wade through it to get there and there's no other route to a CFS3 model. Did I say it's lots of fun? It is!
    17 replies | 490 view(s)
  • Paul Domingue's Avatar
    August 25th, 2016, 20:58
    Where abouts are you locating to? There are a few of us in Southern California that try to meet at air shows around here. Would be great to meet you.
    32 replies | 2042 view(s)
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  1. Hi hairyspin,
    I sent you a message yesterday about multicfs.I didn't save a copy and it was kinda long so I was wondering if you got it?If you didn't I will try to remember what all I asked.Please let me know if you got it.
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About hairyspin

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About hairyspin
A font of mostly useless information
WW2 air war and its aircraft. 3D modelling.


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