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  • hairyspin's Avatar
    Today, 22:44
    Only FSX Deluxe or Gold have the SDK bundled with them, so you can build and paint your model but won't be able to export it to FSX without it...
    3 replies | 60 view(s)
  • HouseHobbit's Avatar
    Today, 16:00
    My condolences for the loss to your family.
    7 replies | 195 view(s)
  • hairyspin's Avatar
    Today, 14:15
    How much spare time do you have? You're going to need plenty plus a fair bit of patience! Do you have FSX Deluxe or FSX Gold Edition? The software development kit (SDK) is supplied with these and includes the plugin for Gmax to export models to FSX. Gmax is a free download and is wonderfully capable, but takes a lot of learning - as does the whole modelling process. FSDS from Abacus Software is an alternative for not too much money but don't spend anything more than that: there is another modelling tool used by some (including me) known as 3ds Max and it is appallingly expensive. Blender is another free alternative which is becoming used for FSX by a few since the tools were developed recently. For everything else, unless you already have some expensive software, stay cheap....
    3 replies | 60 view(s)
  • hairyspin's Avatar
    Today, 09:27
    ... which is why it interested me. I'll have to get the update! :jump:
    10 replies | 624 view(s)
  • hairyspin's Avatar
    Today, 00:44
    Sounds like a problem with the model's pylons: if the nodes are missing from the pylons the weapon never shows until it's released or fired. I remember Jaycee having some fun with this. For the textures I dunno... edit: the nodes are called mount0, mount1 etc
    9 replies | 202 view(s)
  • hairyspin's Avatar
    Yesterday, 10:48
    Looks a very tidy model and systems-intensive: should go down well with the AVSim crowd.
    3 replies | 282 view(s)
  • HouseHobbit's Avatar
    November 20th, 2014, 21:21
    Those are some beautiful screen shots Master Wiekniera!! Very grateful for the Masters who have made all of this possible. Master Ankor and Master Gecko, and the ETO team for the work I am using. Many Masters have worked very hard to improve our beloved Combat flight simulator 3 and expansions of late. onward and upward. :applause: :applause: :applause:
    883 replies | 65142 view(s)
  • HouseHobbit's Avatar
    November 19th, 2014, 16:13
    Oh Yea!! Thanks very Much..
    34 replies | 1873 view(s)
  • HouseHobbit's Avatar
    November 19th, 2014, 16:08
    One should never hand me a Nice Me 163b and say Fly it! Yea, this beauty is wonderful !! Thanks Master BorekS for this one, working on Historical missions for Her. On my Win 7 machine with and without shaders on. Much rejoicing!!
    883 replies | 65142 view(s)
  • luckydog's Avatar
    November 18th, 2014, 20:01
    luckydog replied to a thread Mach 1 in The NewsHawks
    34 replies | 2109 view(s)
  • hairyspin's Avatar
    November 16th, 2014, 12:42
    hairyspin replied to a thread Best P-38 in FSX General Discussion
    Thanks for the link to these John, that's what I call a walkaround. :wavey:
    38 replies | 1991 view(s)
  • HouseHobbit's Avatar
    November 16th, 2014, 04:06
    Researching for Historical missions for this beautiful Bird. Have several commitments to complete for the ETO team, then I will get all of this out. Been rather busy with Real life issues but expect to complete many commitments to my Brothers on the ETO team soon. then off and running on some Historical Missions for this beautiful bird. Thanks very much.. :applause: :applause: :applause:
    34 replies | 1873 view(s)
  • HouseHobbit's Avatar
    November 16th, 2014, 04:03
    Wonderful !!! Glad your back at it all. You have been well missed. Thanks very much. :applause: :applause: :applause:
    9 replies | 453 view(s)
  • hairyspin's Avatar
    November 15th, 2014, 02:37
    Captain Eric 'Winkle' Brown RN was on Radio 4's Deserted Island Discs yesterday: ninety five and still sharp as a tack. I especially liked the carrier deck landings story!
    0 replies | 121 view(s)
  • hairyspin's Avatar
    November 14th, 2014, 14:18
    This is certainly possible with CFS3 f'rinstance, but how and to what texture an FSX pilot figure is mapped is the decision of the modeller(s). A simple utility which could identify this just doesn't exist, nor is it likely. JF could do it with their own models because they (should) know where and how and would have a standardised mapping for a pilot figure.
    8 replies | 394 view(s)
  • hairyspin's Avatar
    November 13th, 2014, 14:20
    An interesting interview, giving an insight into what appeals to the team. They also have to consider what will sell and if that means catering to the AVSim crowd instead of us then that's a business decision. This site is still SOH Combat Flight Center, the members generally still like warbirds and military aircraft and that's what still appeals to me, but I note not all these models sell well a certain Stuka didn't. Sometimes hard choices have to be made. :banghead:
    19 replies | 801 view(s)
  • HouseHobbit's Avatar
    November 12th, 2014, 00:55
    Wonderful Many Thanks.. :applause: :applause: :applause:
    15 replies | 600 view(s)
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  1. Hi hairyspin,
    I sent you a message yesterday about multicfs.I didn't save a copy and it was kinda long so I was wondering if you got it?If you didn't I will try to remember what all I asked.Please let me know if you got it.
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About hairyspin
A font of mostly useless information
WW2 air war and its aircraft. 3D modelling.


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