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  • hairyspin's Avatar
    Yesterday, 13:19
    Whatever else you do, get at least 8GB of RAM and a 64-bit OS. That leaves FSX free to use its maximum memory footprint of around 3GB+ without choking the system by paging the OS off to HD or SSD. (Win7 Ultimate 64-bit with 8GB here)
    14 replies | 387 view(s)
  • hairyspin's Avatar
    Yesterday, 13:14
    I have now. Cheers Mike, she fits nicely in mein hangar!
    1 replies | 479 view(s)
  • hairyspin's Avatar
    April 18th, 2014, 23:52
    Ian, another for your bookmarks is Downloads: Korea, PTO, MAW, ETO, Rising Sun sticky above. 11,500 views and rising so far...
    10 replies | 319 view(s)
  • grizzly50's Avatar
    April 18th, 2014, 10:19
    Hey, guys, those bikes are here:
    27 replies | 935 view(s)
  • grizzly50's Avatar
    April 18th, 2014, 10:07
    UNCLE MIDDLE!!!!! Welcome back, bud. :D Mudpond is still active site: So is Reg's Hangar Index:
    10 replies | 319 view(s)
  • hairyspin's Avatar
    April 17th, 2014, 13:11
    Welcome back middle, we've kept your seat warm!
    10 replies | 319 view(s)
  • hairyspin's Avatar
    April 17th, 2014, 08:07
    That one needs 500W of power supply, make sure your PSU is big enough before you buy.
    7 replies | 430 view(s)
  • hairyspin's Avatar
    April 16th, 2014, 02:23
    Do you mean linked, or Attached? That's an important difference! You link objects to each other in a hierarchy; but you might build a tailfin, then select the fuselage, click Attach and click on the tailfin to make it part of the fuselage object. If the seats are linked to the fuse interior, that would sound like where they should be.
    72 replies | 15163 view(s)
  • hairyspin's Avatar
    April 15th, 2014, 08:56
    The bigger textures are 1024x256 (with mipmaps) and it wouldn't be hard to combine them into a number of 1024x1024 textures or even a single 2048^2. The fun is remapping to fit the new bitmaps, but I've been looking at UVW XForm in Gmax lately and there could be a way...
    18 replies | 520 view(s)
  • hairyspin's Avatar
    April 15th, 2014, 04:15
    It's not a workaround Matt, it's how you're supposed to do it for FSX. In CFS3 you have:- CoolModel .....coolModel_LOD_100 ........lots of objects for external model .....cockpits ..........cockpit_virtual0 ...............lots of VC objects
    72 replies | 15163 view(s)
  • hairyspin's Avatar
    April 15th, 2014, 03:56
    You're not kidding: 10 paragraphs or so was more than enough, however much he may know. Unfortunately my rig is 6yrs old, so I'm waiting to read recommendations too...
    4 replies | 293 view(s)
  • hairyspin's Avatar
    April 14th, 2014, 12:18
    That will be a splendid addition Clive: thank you Dave for your generosity! :jump:
    18 replies | 520 view(s)
  • hairyspin's Avatar
    April 14th, 2014, 11:36
    Try just renaming the top node to Interior and saving the file as modelName_interior.gmax, then export it to FSX. Cloning might not have carried over the animation tags properly. Once the interior is working properly, you can start removing unseen objects and polys from the _interior model. Unlike FS9, the interior and exterior don't need to be in the same Gmax model: your duplicate animation warnings probably come from that. Look at the stock aircraft in the FSX Airplanes folder and you'll see two models: Beech_Baron_58.mdl and Beech_Baron_58_interior.mdl in the case of the Baron 58. The model files used in FSX are specified in aircraft.cfg. This is why a VC from another aircraft can be used with an FSX model. Some modellers don't do that, having learned their craft in FS9 and found...
    72 replies | 15163 view(s)
  • hairyspin's Avatar
    April 14th, 2014, 10:48
    A western UK harbour this afternoon:- Somewhat hard to define, especially since the greenish tinge has been reduced in conversion to jpeg!
    192 replies | 8571 view(s)
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  1. Hi hairyspin,
    I sent you a message yesterday about multicfs.I didn't save a copy and it was kinda long so I was wondering if you got it?If you didn't I will try to remember what all I asked.Please let me know if you got it.
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About hairyspin

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About hairyspin
A font of mostly useless information
WW2 air war and its aircraft. 3D modelling.


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