• SkippyBing's Avatar
    Today, 13:05
    Spokes, That's good to know thanks! I'm not sure if it'll work in anything earlier than FSX Accel as that's the SDK I used. Version attached also checks if the slew was used and generates a checksum at the end of file. There's a second program in the zip that'll check the checksum, it needs to stay in its sub-folder with just the log file you're checking, double click it and it'll list the file contents with the checksum it thinks should be there under the one in the file. If any editing has taken place it should show as a difference in the numbers.
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 19th, 2014, 12:09
    Excellent! Thanks Ed that seems to have worked as planned. I need to make a couple of tweaks, mainly including slew detection and a checksum to confirm no editing has taken place. Not sure if it's still wanted for the race but if it is give me the nod and I'll get the final version done.
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 19th, 2014, 10:34
    Is there a line saying it's connected to P3D? If you start the program after you've got in the aircraft the marshal doesn't know to start asking for data, so never does. Basically the act of entering the sim proper is what nudges it to start requesting data, you can get round this by opening a menu item but the best process is to open the marshal before P3D and close it after, if that makes sense. I've just recreated your txt file by starting the marshal after I got in game so I'm hoping that's what's happened!
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 19th, 2014, 10:09
    Sorry, probably my poor explanation! You need to close P3D first, which should then trigger the marshal program to combine the three 'tmp' files into a txt file. Oddly your position and weather 'tmp' files don't have any info in them, just the stuff that's put in there when they're created. Just seen your reply, the txt file doesn't have any data in either, I'll have to think about what might be causing that. When it's running is there a load of info being displayed in the DOS window?
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 19th, 2014, 05:35
    Ed, Or indeed anyone else! New version attached, I can't guarantee it'll solve the issues you had but as it actually closes properly on my system I'm hoping that was part of the same problem. It should also work in FSX but I haven't tested that yet, it won't read the FSX.cfg file though as that didn't seem important at this stage. Skippy
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 18th, 2014, 16:42
    Ed, Thanks for testing it, I'll see if I can figure out what's happening tomorrow. Where are you running the programme from?
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 18th, 2014, 09:39
    Roman, It shouldn't be too hard to make it work for FSX etc. I don't think I've used any P3D v2 specific calls so it's just a case of recompiling with the older API. I'll add a slew toggle tomorrow, that shouldn't be a problem either. Skippy
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 18th, 2014, 07:33
    Not sure if it's still needed but I've made some modifications to my program. It now dumps the P3D settings to a txt file on completion of the flight, along with any instances when the crash detections was turned off, the fuel was set to unlimited, or you crashed. Additionally it logs the flight, every second below 2000' AGL and every 10 minutes above, and checks the nearest weather report every 30 minutes which should indicate if the weather is dynamic although you can't guarantee the source. It needs to be started after you start P3D, but before you enter the flight itself. If you forget reloading the aircraft should start it logging, text will appear in the DOS window. It will create the final text file once you exit P3D, in the same place you have the program itself, so possibly...
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 15th, 2014, 14:41
    Ed, Thanks for that, it's always nice to see you haven't programmed something that only works on your own machine! I'll carry on with my current plan in case we need it as a cross check. Skippy
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 15th, 2014, 14:25
    To confirm my entry to the committee, I shall attempt the course in the Mew Gull competing in the speed event at least until such time as external factors force me to attend to my aircraft in some benighted corner of the globe for an extended period. Final judgement by the committee pending, I intend to use P3D with Active Sky Next. Now I just need to recall how to navigate with only a clock, map and compass...
    34 replies | 1074 view(s)
  • SkippyBing's Avatar
    October 15th, 2014, 14:16
    I started knocking up a separate programme last night to check P3D settings. Obviously that may not be needed know but I'll still keep working on it in case we need something extra. As a quick test of what I've done so far, could someone with P3D run the attached file? It should open a DOS window which will tell you where the Prepar3D.cfg file is and what the relevant realism lines read, if you could get a screen grab of that and post it I'd appreciate it. If that works I can add code to do the check after P3D has started and then monitor the realism settings in game* and if the user crashes via SimConnect. I should also be able to get it to check the nearest airfield's TAF at regular intervals which should at least indicate if the weather is static or not. *Oddly SimConnect won't...
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 14th, 2014, 11:09
    If, and it's a moderately sized if, I can write a program to check the Prepar3D.cfg for the realism settings pre, post and during flight and write them to a text file would that help? It should also be possible to make it poll for the weather at the station nearest the aircraft every half hour or so which would at least give an indication that it varied along the flight path, if not that it was dynamic. This would be an extra file for the committee to check but it would essentially be a back up in case the overall result looked dubious. Obviously my main motivation is self interest as having done about 14 hours of route proving in the Mew Gull using P3D I'd hate to have to fly in FSX to be considered in the competition!
    56 replies | 1021 view(s)
  • SkippyBing's Avatar
    October 13th, 2014, 09:58
    I believe it's in the Prepar3D.cfg file located in "C:\Users\<User Name>\AppData\Roaming\Lockheed Martin\Prepar3D v2" so pretty similar to FSX.
    67 replies | 1423 view(s)
  • SkippyBing's Avatar
    October 10th, 2014, 10:15
    TARPS have you tuned into the Vic on the TACAN, it's 117.3 or 117.4 depending on the year? Otherwise try the attached XML file which is the default RFN Gauge one plus the new Victorious models.
    33 replies | 1862 view(s)
  • SkippyBing's Avatar
    October 9th, 2014, 12:23
    That's my aim as well. Falcon, any tips for flying her? It's been a while since I've kicked the tyres!
    34 replies | 1074 view(s)
  • SkippyBing's Avatar
    October 7th, 2014, 10:11
    That is a FAW 2, you can tell by the pinion tanks!
    5400 replies | 528633 view(s)
  • SkippyBing's Avatar
    October 6th, 2014, 04:13
    All the photos and videos I've seen of RN carrier ops have had the plane guard helo on the port side, as in the AICarriers config. Link below to a photo of the old, old Ark launching an F-4 with the Wessex alongside. http://www.airliners.net/photo/UK---Navy/McDonnell-Douglas-F-4K/0517370/L/&sid=f7db3022c9ed61110bfda3ced4f0ff45
    33 replies | 1862 view(s)
  • SkippyBing's Avatar
    October 5th, 2014, 10:59
    Storm, Nice work on the video! Nicely flown approaches as well! Skippy
    33 replies | 1862 view(s)
  • SkippyBing's Avatar
    October 5th, 2014, 02:02
    I do keep toying with doing one of those just to see how many it'd sell!
    64 replies | 2190 view(s)
  • SkippyBing's Avatar
    October 4th, 2014, 08:11
    It's quite likely that the static and AI aircraft there aren't native FSX/P3D versions of will be our next two projects once the Firefly is done.
    33 replies | 1862 view(s)
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