• SkippyBing's Avatar
    August 29th, 2015, 02:58
    In FSX all catapults are equal, however from memory there is a setting in FSX.cfg that makes the catapults adaptive to the mass being launched rather than just jet fighters. Why it was set at that by default I have no idea. From FSX Developer fsx.CFGIn the section. Add/edit to enable - CatapultForceLimiter=1 - Only fighter type aircraft can be catapulted. CatapultForceLimiter=0 - Enables the catapult systems to generate the required force for any type of aircraft.
    63 replies | 9622 view(s)
  • SkippyBing's Avatar
    August 4th, 2015, 12:01
    I have 1080 at home and 1440 at work. I much prefer the 1440, you get that extra vertical space, maybe less important in FSX but for everything else, web browsing, MS Office, Photoshop etc it means the menu bars are taking up less screen real estate. I can't see the extra pixels making a noticeable difference to frame rates.
    4 replies | 266 view(s)
  • SkippyBing's Avatar
    August 4th, 2015, 10:28
    The carrier track, along with other AI ships and aircraft, is in a BGL file in the scenery. To change the time you'd have to find the right BGL file (probably in World/Scenery/World but maybe elsewhere) decompile it, alter the timings and recompile. If you can track down AIBoats by, err... I want to say Lamont someone.... anyway it's here - http://lc0277.gratisim.fr/boat/
    6 replies | 331 view(s)
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De Havilland DH 103 Sea Hornet NF 21 FSX is Out August 29th, 2015 02:58
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