• SkippyBing's Avatar
    July 21st, 2014, 13:34
    The only times I've seen 30+ degrees roll on a Frigate/Destroyer was when the Officer of the Watch put the wheel hard over at speed to clear the weapons arcs for a simulated engagement during an air raid. That's not to say you couldn't see it in rough seas but most FF/DD have stabilisers to reduce the roll amplitude anyway as it improves the effectiveness of the weapons systems. I hate to think what 30 degrees of pitch would do to the ship! I can't find my copy of the deck limits for operating the Lynx, but the sloping ground limit for landing was only around 10 degrees anyway so you wouldn't want the ship rolling more than that.
    69 replies | 3128 view(s)
  • SkippyBing's Avatar
    June 28th, 2014, 09:29
    I think part of the problem is that the FLOLS effect in FSX was actually quite limited, in that it really only fits Nimitz class carriers and can't be altered in elevation or glide slope, which makes it of limited benefit for any training. The RFN Gauge gets round most of these problems, but the carriers have to be modelled to use it.
    9 replies | 973 view(s)
  • SkippyBing's Avatar
    June 23rd, 2014, 11:59
    Strictly speaking a skin paint will give you range and bearing from the radar, everything else is conjecture on the part of the operator/software. Having occasionally seen a 'track while scan' radar give a merchant ship a course and speed of 40+ knots in the opposite direction to reality I find it's best to be sceptical!
    16 replies | 686 view(s)
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