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  • HouseHobbit's Avatar
    Today, 11:27
    GOSD, Yes, I used a early model hurricane in these, as I learned in my research the Brits were not always with a advantage. I used this Hurricane to force the pilots to have to fight to win. No milk run for this RAF Hurricane scamble Tally-Ho!! To a add a bit of a challenge for this test set. And I think the one I used looks, Cool Too!! Oh yea!! :jump: :biggrin-new: :biggrin-new: :biggrin-new:
    5 replies | 230 view(s)
  • gecko's Avatar
    Yesterday, 21:01
    Yes, I think using separate applications, perhaps all housed under a slick GUI would open up a lot of new possibilities in CFS3. As far as dlls and such are concerned, I honestly have no idea how to do anything like that. I have only written very simple batch and autohotkey scripts, so my programming knowledge is essentially nil compared to anyone whose's had more than the most perfunctory of introductions. Currently I'm in full time flight school working on my instrument rating and they're pushing a pretty fast pace. CFS3 is a good way to decompress on the weekends for me.
    14 replies | 483 view(s)
  • MajorMagee's Avatar
    Yesterday, 19:05
    :angel::engel016::angel: :sorrow: His family is in our prayers, for while we grieve here below there is peace and rest from his struggle above.
    55 replies | 1620 view(s)
  • gecko's Avatar
    Yesterday, 18:24
    Sorry to confuse, I haven't touched python since I took the course about eight years ago, and my current work is all in autohotkey. I'll have a look at your link though - if it is written for the nearly braindead then I might have a chance! I understand on the school, I'm there too, again. The current version actually uses about a dozen individual scripts all called up by running a .bat file that I converted to an exe. Running the exe starts all the scripts as well as CFS3, and kills them all when you exit the game. The one with Borek's Me 163 will only be a single script. The GUI is a separate but related idea that would give us more control over how the game is set up for each mission.
    14 replies | 483 view(s)
  • HouseHobbit's Avatar
    Yesterday, 15:02
    Rami, Very sorry to hear this, I would like to do a set of memorial missions in CFS3 PTO/Rising Sun for Talon (AL), any suggestions would be welcomed. My Prayers for His family.
    8 replies | 320 view(s)
  • HouseHobbit's Avatar
    Yesterday, 14:33
    I am very sorry to hear this. A loss for all, my condolences to His family and my prayers.
    55 replies | 1620 view(s)
  • gecko's Avatar
    Yesterday, 14:26
    grover, I'm happy for any help. I had a basic course in python quite some time ago, but that is the extent of my formal learning. I barely know what I'm doing, so I hardly know what help to ask for, but if you have ideas either involving autohotkey or an entirely new approach I'd love to hear them. I do have one question though: do you know how to create a GUI that can save forms and run .exe files? To all, sounds like I'll go ahead with it then. Expect a very simple version to be released with Borek's Me 163 and another, more complicated Me 163 script shortly thereafter.
    14 replies | 483 view(s)
  • MajorMagee's Avatar
    Yesterday, 03:36
    Owen (aka HouseHobbit) worked out a way with some creative mission editing to take off a few years ago, but you can't come back and land on them.
    2 replies | 199 view(s)
  • gecko's Avatar
    March 28th, 2015, 15:04
    I'm sure the concept could apply to any sim, and it would likely be fairly straightforward to use my scripts with little or no change required.
    14 replies | 483 view(s)
  • gecko's Avatar
    March 28th, 2015, 14:48
    Probably not turret rotation, but bomb bay doors are certainly possible, including changing their operation for something like a Blenheim which had spring loaded bomb bay doors that were forced open by the weight of the bomb falling on them. A lot of the sound effects you don't hear in flight, but they make the plane come to life when the engine is off, and replicating realistic system operation for each aircraft makes them feel much more unique. The question for all of you is, given the complexity and potential for frustration, would you use it?
    14 replies | 483 view(s)
  • mvg3d's Avatar
    March 28th, 2015, 14:45
    Hi Blood Hawk, Regarding the Caproni, many time ago (more than five years) a friend named Wolfgang (unfortunately I don't remember more about him) sent me a Caproni Ca.3, in GMax format, inviting me to convert it for FS9 and writing in a brief text the following message : ....in the release readme, please don't forget to include this line <Original model provided by Radek Navratil>. After that, please feel free to include anything you wish, for instance: Completely revamped/re-designed by Manuele Villa, Gauges and textures by Manuele Villa...etc...this is just to honor the original author's work..... Probably the model was made for another simulator by Mr.Navratil, but the general shapes are good and respect the Caproni typical line ..... Unfortunately I haven't time for this...
    14 replies | 408 view(s)
  • MajorMagee's Avatar
    March 28th, 2015, 14:32
    The ShadowPlay capture was fine, but the upload to YouTube (640 x 174) caused a lot of weird distortions and killed it. The original video was 1920 x 512 and that was already a 50% reduction from my 3840 x 1024 screen resolution.
    1113 replies | 83072 view(s)
  • MajorMagee's Avatar
    March 28th, 2015, 14:30
    It's worth the effort. The only thing I ran into with the Me 163 script was remembering to terminate it when I was done with the game, because it can cause some real weird things to happen to other programs.
    14 replies | 483 view(s)
  • gecko's Avatar
    March 28th, 2015, 13:37
    I am just wanting to gauge the interest on a new project I've been working on. Please read the entire post before responding. I have been using Auto Hot Key (see website: http://www.autohotkey.com/) to create aircraft specific scripts that allow the systems on individual aircraft to function more realistically or even add systems that CFS3 doesn't model at all. So far I have developed scripts for Borek's Me 163 and a Spitfire I (neither is ready). The basic concept is that the autohotkey script runs alongside CFS3 and uses your keyboard and controller inputs to play sound effects or send strings of inputs to CFS3 in a way that replicates the operation of aircraft systems more realistically than is possible normally. Here are examples of what I have done with it: -Spitfire gear warning...
    14 replies | 483 view(s)
  • HouseHobbit's Avatar
    March 28th, 2015, 12:51
    Getting Dangerous , indeed. Germans to the left Germans to right right, onward flew the Brave Hobbit..
    1113 replies | 83072 view(s)
  • HouseHobbit's Avatar
    March 28th, 2015, 12:48
    Inbound Do17's 200+ Battle of Britian.
    1113 replies | 83072 view(s)
  • HouseHobbit's Avatar
    March 28th, 2015, 12:16
    Thanks Joshua, you have to learn how to fly these with so many in the sky at once.. the CFS3 game engine requires that one must adjust how you fly to be successful.. And how I build these, the CFS3 game engine with the automatic evasion that CFS3 has built in is a hassle to set up for these numbers. I have another set of 10 for BOB being polished up for all once I hear from those that have these installed. It is a game changer for missions and will require a somewhat faster computer to use these. Onward and upward. As stated: if you can fly OFF/p3 and WOFF you can fly these.
    5 replies | 230 view(s)
  • HouseHobbit's Avatar
    March 28th, 2015, 12:10
    Thanks Andy, This looks GREAT!! :applause: :applause: :applause: I am attempting to learn to do Videos the past several weeks..:banghead: Slowly it is coming together.
    1113 replies | 83072 view(s)
  • MajorMagee's Avatar
    March 28th, 2015, 12:03
    Just a short flight to show off the new water and shadows. (Using NVIDIA ShadowPlay)
    1113 replies | 83072 view(s)
  • mvg3d's Avatar
    March 28th, 2015, 11:59
    Hi Mario & Blood Hawk, I hope I'll be able to send You the "package" with SVA 5 & 9 GMax models (single and twin Seat, armed and not) during the next week. For the bombs used by Italian Army Air Force during WWI I'll make a search in my archives..... :wavey::wavey::wavey:
    14 replies | 408 view(s)
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