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  • gecko's Avatar
    October 21st, 2014, 11:29
    No trouble. And all mention of the autopilot aside, all of the above ought to work just fine in FS9 and probably FSX.
    11 replies | 277 view(s)
  • mvg3d's Avatar
    October 21st, 2014, 01:30
    A new entry has been added to Add-Ons Library, category FS 2004 Aircraft Description: C.R.D.A. Cant.Z.506B "Airone" (V.01) FS2004 by Manuele Villa, November 2014 The CANT Z.506B Airone (Heron) was a three-engined hydroplane, with wooden structure. Designed by ingegner Filippo Zappata, who also designed the CANT Z.1007 bomber.It had excellent flying characteristics and good stability and was regarded by some as "the best Italian hydroplane of World War II". It was used by the Italian Regia Aeronautica,Italian Co-Belligerent Air Force, Aeronautica Nazionale Repubblicana and Luftwaffe during World War II and, after 1945, by Aeronautica Militare Italiana as S.A.R. hydroplane. VC only. GMax Models and Skins by Manuele Villa, Flight dynamics by FSAviator, It also works (Tested) subject...
    0 replies | 42 view(s)
  • mvg3d's Avatar
    October 21st, 2014, 01:30
    A new entry has been added to Add-Ons Library, category FS 2004 Aircraft Description: This "FIX" corrects a "bug" in the WIRELESS OPERATOR'S PANEL and some issues in flight models. New Panel.cfg and Mdl files. Requires the previous installation of the original plane (1007_v01.zip). By Milton Shupe, Manuele Villa & FSAviator. By Manuele Villa/MVG3D, October 2014. To check it out, rate it or add comments, visit FIX for C.R.D.A. Cant.Z.1007bis "Alcione".zip The comments you make there will appear in the posts below.
    0 replies | 53 view(s)
  • mvg3d's Avatar
    October 20th, 2014, 23:46
    Hi Friends, I just uploaded a "FIX" for my C.R.D.A. Cant.Z.1007bis "Alcione". This "FIX" corrects a "bug" in the WIRELESS OPERATOR'S PANEL and some issues in flight models animations and texturing. Obviously requires the previous installation of the original plane (1007_v01.zip). By Milton Shupe, Manuele Villa & FSAviator..... :wavey::wavey::wavey::wavey:
    2 replies | 202 view(s)
  • mvg3d's Avatar
    October 20th, 2014, 23:44
    Hi Friends, Just uploaded...... CREDITS: External GMAX model Manuele Villa. VC and Animations by Manuele Villa. Original textures by Manuele Villa.
    24 replies | 908 view(s)
  • HouseHobbit's Avatar
    October 20th, 2014, 12:11
    PLEASE, would Love to see this released.. :applause: :applause: :applause:
    30 replies | 3118 view(s)
  • HouseHobbit's Avatar
    October 20th, 2014, 12:10
    Yes with the newer faster machines we have now, settings of 4 or 5 could work. Compared to what we had years ago when 3 was needed in certain areas of MAW. I am going to Dance with Master David's work as soon as I can. rather tied up with real life issues right now. Haven't had the time to dance in my CFS 3 stuff, much the past week or so here. Bummer. Grateful for ALL the Masters who keep improving our Beloved CFS3 and expansions. Bravo Guys! Much rejoicing!! :applause: :applause: :applause:
    21 replies | 608 view(s)
  • gecko's Avatar
    October 18th, 2014, 12:56
    CFS3 has only the most basic of autopilots, so it really isn't an option for me. It all has to be done by hand. The two-speed prop was pretty interesting to set up as there are only the fixed pitch and constant speed options to choose from, and like you say, this is neither. So I made it a constant speed and then went to Record 0512 in the .air file to make it work like a 2 speed. The pitch range on this prop was a fine setting of 32.5 degrees and a coarse setting of 45 degrees, with 38.75 as the mid point between the two. So I got my values for my coarse and fine pitch settings (I had some great RAE test data to go by so I knew exactly what RPM I wanted at a variety of airspeeds and altitudes at full power.) and I copied those lines for the other intermediate blade settings until they...
    11 replies | 277 view(s)
  • gecko's Avatar
    October 17th, 2014, 12:56
    Is she still in someone's care, or is the project scraped? Would love to see one of these.
    30 replies | 3118 view(s)
  • HouseHobbit's Avatar
    October 16th, 2014, 10:02
    HouseHobbit replied to a thread MeMe the kitty in The NewsHawks
    LMBO!! Ickie you just broke a hobbit! on the Floor! :encouragement:
    10 replies | 384 view(s)
  • mvg3d's Avatar
    October 16th, 2014, 00:22
    Hi Friends, I just send the prerelease package to FSAviator and to my betatesters..... http://www.sim-outhouse.com/sohforums/showthread.php?90144-C-R-D-A-Cant-Z-506B-ready-!!! I'm searching for a "Volunteer" for CFS2 future conversion...... :wavey::wavey::wavey::wavey:
    1 replies | 159 view(s)
  • mvg3d's Avatar
    October 16th, 2014, 00:09
    Hi Friends, Good news for all !!! From FSAviator : The C.R.D.A. Z.506 Airone (military versions) project has grown in both visual complexity, and dynamic realism. Consequently the decision has been taken to release this project in two parts. Part 1 "The Wartime Years" will be released "soon" (I hope during the next week). Part 2 'The Peacetime / Post War Years' will follow "later" (probably before Christmas). Part 1 will feature four different wartime "models", each with slightly different appearance, and as in real life with three slightly different sets of flight dynamics, and three slightly different VCs, mixed and matched correctly with each of the four types of wartime Airone. The FS9 selection menu will provide these five brief descriptions.
    24 replies | 908 view(s)
  • gecko's Avatar
    October 14th, 2014, 11:28
    Good idea for working it out in a sim. A prop that has a very fine pitch can really slow you down dramatically. It doesn't show much on the Spit as fine pitch is 32.5 degrees, and the prop reaches is greatest efficiency at around j=2.5, but on the 206 I fly in real life you really feel it!
    11 replies | 277 view(s)
  • gecko's Avatar
    October 13th, 2014, 22:32
    Thanks for the help guys! Flieger, your comment makes a lot of sense to me, valuable information. And yes, measuring rate of climb accurately has been a challenge, especially trying to hold something as twitchy as a Spitfire in a steady state climb by hand! I came upon another solution meanwhile. I adjusted the propeller efficiency curves a bit, reasoning that my full coarse pitch (45 degrees) was possibly providing too much thrust at the lower climb speeds (185 mph) but was giving the proper amount to give the correct top speed (355 mph) at the high end of the curve. I made the curve a bit steeper and this brought my rate of climb into line while leaving the top speed in the right place. But now I wonder if I shouldn't start over and set my propeller thrust scaler back to 1 and...
    11 replies | 277 view(s)
  • HouseHobbit's Avatar
    October 13th, 2014, 18:28
    Yea several years ago there was a long thread on this problem in MAW. In areas of MAW the Scenery level Must be set a 3 and the terrains must be set at 3. I don't remember what was the final decision why this was. But when I built missions in MAW I found this CRT problem disappeared when I changed my settings . Other then some spawn issues MAW is and will remain a well loved and flown expansion. Grateful to the Masters for this expansion.. :applause: :applause: :applause:
    21 replies | 608 view(s)
  • gecko's Avatar
    October 12th, 2014, 16:39
    Stalls are occurring within a couple MPH of published data for both flaps up and flaps down. Haven't found turn radius info yet, not sure how to test it either, but I'm guessing CL is Ok based on the stall testing.
    11 replies | 277 view(s)
  • gecko's Avatar
    October 12th, 2014, 13:57
    Yes, that's how it works. If there are only a couple chatter equipped aircraft flying, then you will hear little or no chatter. Which package are you using? I never officially uploaded one myself, it's kind of been passed around over the years, which is perfectly fine, but at this point I have no idea exactly which version or what files you have. If you can point me to it I can make sure it has everything.
    7 replies | 254 view(s)
  • HouseHobbit's Avatar
    October 12th, 2014, 09:58
    Oh Yea! dancing with Hobbit Birds.. Much Rejoicing!
    842 replies | 60413 view(s)
  • gecko's Avatar
    October 11th, 2014, 22:23
    Have you flown with them in a dogfight yet? There should be two AI versions of each plane, one to use when the aircraft is on the same side as the player, and the other for use as the player's enemy. To get the full effect you need to fly with both. The effects are only triggered when the AI aircraft are maneuvering against each other, shooting at each other, and seriously damaging each other (and when the player seriously damages an AI as well). If you are already doing this and still getting nothing, I'd try reinstalling the package as something is probably either missing or in the wrong place. Hope that helps. Daniel
    7 replies | 254 view(s)
  • gecko's Avatar
    October 11th, 2014, 19:42
    Those features only work on the aircraft they are installed on. When you installed the package, were there any aircraft included or did you make changes to any aircraft to enable the chatter on them? It can be added to any aircraft, but it has to be done individually.
    7 replies | 254 view(s)
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