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  • gecko's Avatar
    Today, 18:00
    Try removing sweetfx or flightfx and see if you can get Ankor's shaders working without them. They are not required if all you want is the new water and shadows.
    202 replies | 9061 view(s)
  • gecko's Avatar
    Today, 16:39
    Did you try re-running the config program? Sometimes that fixes it.
    202 replies | 9061 view(s)
  • mvg3d's Avatar
    Yesterday, 01:27
    Hi Friends, While we are finishing the C.R.D.A. Cant.Z 1007 Bis FS9 package (FSAviator, after his trouble with his PC, is completing the manuals and history files), I started a new project : the C.R.D.A. Cant.Z 506 B "Airone" (Heron), the military version of C.R.D.A. Cant.Z 506 A&C I made in the past. The plane is a GMax completely new model. Volunteers for CFS2 conversion ?....... :wavey::wavey::wavey::wavey:
    2 replies | 115 view(s)
  • mvg3d's Avatar
    Yesterday, 01:25
    Hi Friends, While we are finishing the C.R.D.A. Cant.Z 1007 Bis package (FSAviator, after his trouble with his PC, is completing the manuals and history files), I started a new project : the C.R.D.A. Cant.Z 506 B "Airone" (Heron), the military version of C.R.D.A. Cant.Z 506 A&C I made in the past. The plane is a GMax completely new model. :wavey::wavey::wavey::wavey:
    6 replies | 259 view(s)
  • gecko's Avatar
    April 21st, 2014, 08:28
    MajorMagee attached the relevant files in post 99 and I am currently working on a set of water textures for the different theaters. This is going to take time as the water color will be varied by location within each map. Meaning that on the stock ETO map, if you were to fly from Corsica to London you would encounter the blue of the Mediterranean, the green of the North Atlantic and the brown of the Thames in a single flight without changing any files. Similar things can be done in all the expansions except DPC Korea as it does not have real water, so Ankor's water effects don't work there (self-shadowing still works though). This will take some time to fine tune colors and locations, so hang in there, I hope to make it worth the wait. Meanwhile, feel free to experiment.
    202 replies | 9061 view(s)
  • gecko's Avatar
    April 20th, 2014, 21:09
    Yes, cfs3h2o.dds located in the effects/fxtextures folder controls the basic water color when using Ankor's shaders. Please note posts 87, 89, 99, 115, 155, and 156 of this thread.:mixed-smiley-010: You can swap out different versions or paint/recolor one to suit your taste for any location.
    202 replies | 9061 view(s)
  • gecko's Avatar
    April 18th, 2014, 21:15
    I think that was Rene, my dual boot attempt utterly failed, ended up making do with windows 7 and am now the happier for it.
    4 replies | 269 view(s)
  • gecko's Avatar
    April 18th, 2014, 12:39
    I've come across an interesting little feature we may be able to use for rocket or catapult assisted takeoff. To experiment, pick an airplane that has a bomb loadout and modify the xdp of the bomb it carries as follows: Find the "drag" value and give it a value of -20 or so (feel free to experiment with different numbers - so long as it is a negative value). Delete the bomb's bdp and go fly your airplane. Note how your speed increases. Then drop the bomb, note how your airplane returns to its normal performance. It may not end up being suitable, because it is a drag property and so its effect increases exponentially with speed but has no effect at all when you are stopped on the ground - the very time you need it. Anyway, just thought I'd share this little tidbit, maybe someone will...
    2 replies | 141 view(s)
  • gecko's Avatar
    April 16th, 2014, 16:36
    Downloading! Thanks!
    2 replies | 192 view(s)
  • gecko's Avatar
    April 16th, 2014, 14:42
    Got it, it's nice! Looking forward to the next three!
    6 replies | 293 view(s)
  • gecko's Avatar
    April 14th, 2014, 16:42
    That looks really good Clive! Thanks Dave for making it available to us!
    19 replies | 610 view(s)
  • gecko's Avatar
    April 14th, 2014, 12:01
    Pictures like that are very helpful, the angle the photo was taken from prevents the base color of the water from being altered by reflections of the sky (the reason why water appears more blue in many photos than it really is) and the lighting is fairly neutral. Ankor's shaders take both of those things into account dynamically so the color the texture is actually painted must not include them or the final effect will be exaggerated. I think I have a good base color for the channel (a rather nebulous darkish green-grey slightly greener than your photo) but places like the Thames estuary with the way currents cause the water to mix is proving a tough job to paint. Making progress though.
    202 replies | 9061 view(s)
  • gecko's Avatar
    April 14th, 2014, 09:27
    I've got a project underway to address this issue now. When complete, different bodies of water will have their own distinct color. Doing a lot of research to try to get it right.
    202 replies | 9061 view(s)
  • mvg3d's Avatar
    April 11th, 2014, 01:55
    Hi Stefano, I'm finishing the C.R.D.A. Cant.Z.1007bis "Alcione" (Monoderiva & Bideriva) for FS9 (initial GMax model by Milton Shupe), after the relase of this plane (I hope before May end) I'll start with the C.R.D.A. Cant.Z.506B "Airone" (the famous Italian floatplane), in "Maritime Bomber" and "Soccorso" version (completely new). I have in my archive also a veeery good Macchi MC.200 "Saetta" (Original CFS3 model by P.Zazzetta/Italianwings)... If someone is interested in CFS2 conversion of my Macchi MC.205 "Veltro" (the last plane I made for FS9)......
    12 replies | 525 view(s)
  • gecko's Avatar
    April 10th, 2014, 21:43
    gecko replied to a thread Screenshots! in CFS3 General Discussion
    I don't have the ability to get rid of only one wing gun on each wing, but it sounds like Jon may be interested in doing the early model. In any case Nigel I'm really looking forward to your new skins, early model or no. Clive, that's an awesome Dover! Looks like you nailed the water color for that area too.
    695 replies | 46405 view(s)
  • gecko's Avatar
    April 10th, 2014, 21:02
    Great site, just got Aces Over Europe which was the first flight sim I ever had. Hard to believe that was 20 years ago now. It was fun to fire it up again.
    11 replies | 452 view(s)
  • gecko's Avatar
    April 9th, 2014, 07:37
    Are you using the stock MAW shaders.xml and water textures? If you're using a different one it may cause issues. What's your location? Some parts of MAW around Turkey have dry oceans I've found. It could also be a config issue, check the two sliders at the bottom of z order section which have to do with water and see if a different setting helps.
    202 replies | 9061 view(s)
  • gecko's Avatar
    April 8th, 2014, 13:34
    gecko replied to a thread Screenshots! in CFS3 General Discussion
    I did a bit more research and found that the early models (A-1) had the nose guns but only one in each wing. As best as I can tell, removing the outboard gun in each wing would be correct for an early model Hawk 75.
    695 replies | 46405 view(s)
  • gecko's Avatar
    April 7th, 2014, 10:02
    Been thinking about this and dug up another thread for you: http://www.sim-outhouse.com/sohforums/showthread.php?73928-SOLVED!-Specular-Textures-in-Windows-7 The pictures are gone but the descriptions may be helpful, and I may still have the pics if you like. To get any specular effects you have to make an edit to the shaders xml which I described in my tutorial. This seems to still use the _s.dds texture, but the base line for the lowest specular values on the texture (black) gets taken from 0 (no shine) to something at least as high as full white on a texture would have given with a stock shaders xml in XP. The specular values in the m3d files seem to be some sort of scaler for the effect, but of course have to be changed individually. So if there was a way to reset whatever the...
    202 replies | 9061 view(s)
  • gecko's Avatar
    April 6th, 2014, 21:55
    gecko replied to a thread Screenshots! in CFS3 General Discussion
    Nigel, during a bit of a lull on the shaders front I took some time to look into the French Hawk 75s. I saw reference that the first 100 delivered lacked the two guns in the nose, though I haven't seen any photos of one like this. Do you know if this version was used or perhaps they had their nose guns added later before becoming operational? Just in case, I figured out how to get rid of all trace of the nose guns on this model. Let me know if you're interested and I'll send you the files.
    695 replies | 46405 view(s)
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