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  • gecko's Avatar
    Yesterday, 20:42
    I've noticed lately that my career has been tracking just behind my flight sim hobby. In CFS3 of late I've been reading aircraft manuals (Spitfire and Me 163) and writing pilots notes and checklists for them. Meanwhile I've also been tweaking the propeller in the Spitfire FM to yield appropriate performance. At work, I've been reading aircraft manuals and developing procedures and checklists for the new diesel-powered version of the Glasair Sportsman. And yesterday evening I finished gathering flight test data on a new propeller for it. I guess I'm at the right job. And the "shaders" last night were looking particularly good:
    2 replies | 119 view(s)
  • gecko's Avatar
    Yesterday, 20:25
    Hang in there, which scenery are you using? Are any airbases showing up, or are all the textures gone? Try looking through all the WMScenery folders for airbase textures. They will either have "airbase" or "ACC" in their names. Keep all of those. CFS3 doesn't care which folder anything is in, if it is located anywhere in the main folder or any subfolder, it will find the texture.
    22 replies | 1374 view(s)
  • mvg3d's Avatar
    Yesterday, 02:18
    Hi Friends, Some pictures from an Italian C-119's restoration.... http://www.centroaeronauticoantoni.it/cronaca_restauro_2.htm :wavey::wavey::wavey::wavey:
    87 replies | 6833 view(s)
  • gecko's Avatar
    February 9th, 2016, 20:48
    Terrains folder should be good. In the assets folder, you will need to keep the airbase outlines folder, and inside the mos folder, you will need everything that has airbase in the file name.
    22 replies | 1374 view(s)
  • mvg3d's Avatar
    February 9th, 2016, 10:47
    Hi Friends, A Big Thank You to frihjul92 & rohan for their kindness....
    4 replies | 279 view(s)
  • gecko's Avatar
    February 8th, 2016, 19:04
    You have mail!
    14 replies | 405 view(s)
  • MajorMagee's Avatar
    February 8th, 2016, 17:41
    That was a good guess, but it had no effect. I might have though it to be hard coded if not for the differences between my various installs. At one point I thought that perhaps it was hard coded, but is determined as a function of location offsets from Zulu time. The problem with that assumption is that the time shifts are not uniform from ETO to PTO at each given time of day.
    4 replies | 153 view(s)
  • gecko's Avatar
    February 8th, 2016, 11:59
    I recommend the ones from WOFF. They are the best version available and totally compatible with CFS3.
    6 replies | 173 view(s)
  • gecko's Avatar
    February 8th, 2016, 09:03
    Does your copy of WOFF have Ankor's shaders? It comes standard in 2.0+ but you have to add it yourself if you only are using the original release.
    6 replies | 173 view(s)
  • MajorMagee's Avatar
    February 8th, 2016, 04:25
    Be careful. There are two copies of this in the downloads section. They both have identical descriptions, and most people have downloaded just the first version, but may not realize that the second version includes some changes to the model and xpd files.
    4 replies | 193 view(s)
  • MajorMagee's Avatar
    February 8th, 2016, 04:16
    That has happened to me a few times when I made a mistake while editing one of the shader files. The other thing to check that comes up from time to time is needing to rerun the configurator. Make sure the dual pass renderer is turned off and high resolution z buffer is turned on.
    6 replies | 173 view(s)
  • MajorMagee's Avatar
    February 8th, 2016, 04:12
    They were both set for Summer.
    4 replies | 153 view(s)
  • mvg3d's Avatar
    February 8th, 2016, 03:56
    Thank You Stefano !!! I have only a BIG library.....
    17 replies | 677 view(s)
  • gecko's Avatar
    February 7th, 2016, 20:10
    Never seen a value. Does it vary by season selection?
    4 replies | 153 view(s)
  • MajorMagee's Avatar
    February 7th, 2016, 19:46
    Does anyone know of a way to adjust the Times associated with the time of day selections in quick combat? I'm doing some beta testing that requires checking things at specific times, and it would be nice to be able to shift the defaults around a bit. The defaults don't seem to be fixed across all of my different installs, so I'm guessing that there is a parameter being set somewhere, but I have yet to find where it's hiding. Setting________ETO__________PTO Dawn_________4:10__________3:30 Morning_______6:10__________5:30 Afternoon_____12:30_________12:31 (night) Dusk_________19:40_________23:30 Night_________23:30_(night)__23:30 I understand that everything is shifted from Zulu time by 12 hours in PTO, but I really want to know how the specific values are assigned in Quick...
    4 replies | 153 view(s)
  • mvg3d's Avatar
    February 7th, 2016, 14:03
    Hi Huub, The link at MAAM site Works correctly, BUT, unfortunately, it redirects to Avsim library and stops. I did a search on Avsim site without result, I think the file was lost during the Avsim's troubles..... :wavey::wavey::wavey::wavey:
    4 replies | 279 view(s)
  • mvg3d's Avatar
    February 7th, 2016, 11:35
    Hi Fiends, I'm searching for old Heather Sherman's Margarita Air Club textures for MAAM's XC-47C (Amphibian C-47). These textures were uploaded only on the old Avsim Server and now they seem to be lost.... :wavey::wavey::wavey::wavey:
    4 replies | 279 view(s)
  • gecko's Avatar
    February 6th, 2016, 23:24
    I have it now. I found I could download it with internet explorer, just wasn't working in chrome.
    5 replies | 160 view(s)
  • MajorMagee's Avatar
    February 6th, 2016, 18:10
    I was able to sort out an issue with the beta shaders we're testing that was making the cloud reflection appear too bright when the sky turned dark. I added some variables that let's you tune the look to match with weather conditions, and the time of day you'll be flying. You have to edit a couple of values at the top of the SeaWater.fx file before you start the game but it's pretty easy to do with any text editor.
    19 replies | 687 view(s)
  • MajorMagee's Avatar
    February 6th, 2016, 16:12
    Edit customcolors.xml
    5 replies | 233 view(s)
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