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  • MajorMagee's Avatar
    September 27th, 2016, 07:40
    There are a few in the Warbirds Library http://www.sim-outhouse.com/sohforums/local_links.php?catid=81&linkid=3144 http://www.sim-outhouse.com/sohforums/local_links.php?catid=81&linkid=61 http://www.sim-outhouse.com/sohforums/local_links.php?catid=108&linkid=3252 http://www.sim-outhouse.com/sohforums/local_links.php?catid=83&linkid=16095
    3 replies | 217 view(s)
  • gecko's Avatar
    September 26th, 2016, 20:01
    Looking great Clive! That will be an excellent addition!
    6 replies | 379 view(s)
  • gecko's Avatar
    September 26th, 2016, 18:39
    So it sounds like in FSX random failures are turned on in a menu which earlier sims lacked, but failure events could be triggered in FS9 using the invisible gauges? Unfortunately the FS gauge system was left out of CFS3, but since I keep finding artifacts from FS in CFS3 - some of which still work - I am wondering if it would be possible to bring back the invisible gauge system if the right files were present. What files in FS control this? I know there are specific files for each gauge you make, but are there other files like dlls or xmls that come with the sim that make the gauges work? Or is it all tried up in the exe? For an invisible gauge to work on an aircraft, how does it get added to the aircraft? Is there something in the model, aircraft.cfg or .air file that needs to call on...
    7 replies | 478 view(s)
  • gecko's Avatar
    September 26th, 2016, 08:11
    I did find something about it, IIRC, but nothing new. I'd really like to have some more damagable systems, or have more than one of some things -like coolant and oil reservoirs.
    38 replies | 1427 view(s)
  • MajorMagee's Avatar
    September 25th, 2016, 20:10
    This aircraft was shot down on 1st November 1956 in aerial combat with Israel and fell into Lake Bardawil. Later it was lifted up by Israeli and exhibited at their air force flying school.
    60 replies | 3065 view(s)
  • HouseHobbit's Avatar
    September 25th, 2016, 18:50
    Unbelievable!!!! I just got a ultrasound finally for the blood clots They scanned my left leg..But the blood clots are in my Right Leg, Yea they scanned the wrong leg..Welcome to happy haven..Only here would scan the wrong Leg..
    189 replies | 13786 view(s)
  • MajorMagee's Avatar
    September 25th, 2016, 04:29
    Yes, I agree the nose does not taper much, and appears to be too cylindrical.
    60 replies | 3065 view(s)
  • gecko's Avatar
    September 24th, 2016, 20:35
    The update patch only includes the fix for the broken parts. The full package has everything and shouldn't have issues with the cannons. After you asked I did check to confirm, and it is working correctly.
    11 replies | 413 view(s)
  • MajorMagee's Avatar
    September 24th, 2016, 13:42
    Here's a side-by-side of the Mig-15 from DPC Korea, and the new Mig-15bis model by BorekS. He's currently away on vacation, but my beta testing today didn't find anything that would prevent it from being published once he returns.
    60 replies | 3065 view(s)
  • HouseHobbit's Avatar
    September 24th, 2016, 02:13
    550am Another day in the house of pain, there is a pattern if I can get a pain med at around midnight this means I can rest for about 5 hours before the pain awakens me and I must begin the quest for for the hard to find pain meds.. then another hour of intense pain before they start to have any effect, The pain meds usually cut the pain in about half..So since I have been here I have never been completely pain free,, I was pain free while in the hospital, but seems it was decided to half the amount of pain meds when I got here,, It is wearing me down I admit this, been depressed at times, I battle this, not giving in and I remain prayerful that our Lord in His loving kindness may yet heal the spinal injury in time if I am worthy of this Blessing from Him..If not, I will a...
    189 replies | 13786 view(s)
  • gecko's Avatar
    September 23rd, 2016, 10:49
    What I mean is, how will that play out? Is there a random time delay after the event is triggered until the system actually fails? Is it instant? Does it merely enable the chance that it will fail at some point during the flight? In all this I just want to know what the FS behavior is so I know what to look for in CFS3. I post a lot in the CFS3 forum and was the one who discovered the tags in the exe, so it's all new stuff for us and we're trying to figure out how deep the new rabbit hole goes. A lot of FS features were dropped with CFS3, but a lot were simply buried we're finding, so we're trying to figure out what it takes to resurrect them.
    7 replies | 478 view(s)
  • gecko's Avatar
    September 22nd, 2016, 22:43
    The Ankor compatible version I am working on will address the shine issue.
    39 replies | 1827 view(s)
  • MajorMagee's Avatar
    September 22nd, 2016, 18:51
    Just to let you know, there's a chassis lock warning label on the left wall of the cockpit that has it's text mirror imaged (reused texture patch from the right wall). I don't know if it's a new issue with the just released patch, or has always been like that. Also, I had to add an all black spitfire_M8_c1.+sr.dds file to the SJ_spits_shared folder to prevent the dash panel from being overly reflective with AnKor's shaders turned on.
    39 replies | 1827 view(s)
  • gecko's Avatar
    September 22nd, 2016, 08:12
    I've been reading these as I have time, haven't gotten the last couple yet, but the others have seemed complete and well done. I am not stepping into trying this until I can maximize my 30 day trial and try to knock something out in that amount of time.
    13 replies | 680 view(s)
  • gecko's Avatar
    September 21st, 2016, 13:46
    Those are what I found, what is supposed to happen when they are triggered? CFS3 didn't come with the ability to add gauges in the background, so I am hoping to be able to trigger them with a key press. On a related note, what files are related to the FS background gauge system? Are there dlls, xmls, etc involved. I wonder if CFS3 would pick up on them if they were dropped in? Thanks for your help, Dan
    7 replies | 478 view(s)
  • gecko's Avatar
    September 21st, 2016, 10:36
    I have recently found kEvent tags in the CFS3 exe that deal with system failures, like engine, hydraulics, etc. These aren't available by default, but I have found ways to enable other events that I've found in the exe and I am trying to see if they work with the system failures. I don't know if they work or not because I don't know how they work in the FS series. Is it a random chance of failure at some point after the key is pressed, or an instant one, or something else? Thanks for any help! Dan
    7 replies | 478 view(s)
  • gecko's Avatar
    September 21st, 2016, 08:06
    I know the SDK mentions animations that we didn't have commands for, and now some of those commands we find actually work, the animation code may still be there too, but as Ted points out that isn't a given. Ive looked the most into the fuel selector so far, and can confirm at least selector 1 is working. Turning it off will shut down the engine, and setting it to just one tank will cause the engine to shut down once it is empty, and setting it to a full one will allow it to start again. This is particularly good news for P-51 pilots, as the fuselage tank had to be drained first in order to make the aircraft controllable, and we haven't been able to do that until now.
    38 replies | 1427 view(s)
  • MajorMagee's Avatar
    September 21st, 2016, 03:29
    Yes, even <ZBiasTerrainDecal val="1"/> seems to take care of it, but setting <ZBiasBitsResolution val="24"/> up from 15, made the flickering reappear again. I did notice that some of the flickering still occurs if two bomb craters overlap one another, no matter what the setting is, because they compete with one another to be on top.
    3 replies | 210 view(s)
  • gecko's Avatar
    September 20th, 2016, 22:07
    Free Hex Editor Neo is what I have. I'm particularly curious to see if the fuel selector animations work, and if fuel gauges can be made to read individual tanks instead of total quantity. I know there are primer and electrical fuel pump commands in there as well, not sure if they work or not as they probable need to be set up in the individual aircraft air files too.
    38 replies | 1427 view(s)
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