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  • MajorMagee's Avatar
    Yesterday, 18:22
    1545 replies | 211666 view(s)
  • MajorMagee's Avatar
    Yesterday, 03:24
    This is not nearly as nice a model as the one in ETO, but it does have it's merits now that I've cleaned up a few of the more obvious annoyances. There were a number of major compromises required because of the way the textures are mapped (e.g. the spinner cover and cannons share the same patch), so take it for what it is.
    5 replies | 300 view(s)
  • MajorMagee's Avatar
    June 26th, 2016, 19:50
    I spent the day doing what I could with the textures, to clean up some of the glitches in 3us_spitfire_mk_5b. If anyone is interested, please PM me with your e-mail, and I can send you the files I modified.
    5 replies | 300 view(s)
  • MajorMagee's Avatar
    June 25th, 2016, 07:53
    I'm still digging, but I'm seeing the bat files that switch the uisel.xml do very strange things. No matter what is selected in the main bat file it always swaps in the philipines_uisel.xml version and that locks up CFS3.exe when it tries to start.
    12 replies | 485 view(s)
  • MajorMagee's Avatar
    June 25th, 2016, 03:23
    I tried to take a look at it this morning, but even before I got to trying the new shaders, once again trying to use the Rising Sun Theater Selector function has corrupted my install, and Pearl is the only thing that works... :banghead: No offense to the genius who came up with the theater selector concept, but it looks like I'll be doing a fresh install, and then breaking this up into it pieces so I can run each as a stand alone like I had to do for ETO. Unfortunately that means I will not be able to diagnose why AnKor's Shaders don't work with the Theater Selector. Perhaps someone who has a happier relationship with Rising Sun can help sort it out for you?
    12 replies | 485 view(s)
  • MajorMagee's Avatar
    June 24th, 2016, 15:48
    I just took a look at the Rising Sun bat file, and I don't see anything in there that should interfere with an install of AnKor's Shaders. Does it work okay if you do not have AnKor's Shaders installed? I've almost never used Rising Sun because i don't trust the Theater Selector process (I have ETO as 5 dedicated installs), and the few times I've tried to do anything other than Pearl I ended up with a corrupted install and had to start all over from scratch. :banghead:
    12 replies | 485 view(s)
  • MajorMagee's Avatar
    June 23rd, 2016, 18:43
    Looking for a Tail-Wind
    1545 replies | 211666 view(s)
  • MajorMagee's Avatar
    June 23rd, 2016, 16:12
    One thing I noticed when I tried to install it in BoB (or generic CFS3 for that matter), was that the Weapons folder was not included. I had to borrow ETO_in_round_303cal and ETO_ap_round_303cal from one of my other installs to get the guns working.
    14 replies | 590 view(s)
  • MajorMagee's Avatar
    June 23rd, 2016, 14:44
    It's all about AnKor's work, and I really had little to do with it other than having the honor of Beta testing it for him.
    12 replies | 485 view(s)
  • gecko's Avatar
    June 22nd, 2016, 20:25
    Thanks Nigel, it looks great! I'm curious though, the underside of the fuselage and wings looks like highly polished aluminium, was this intentional? Another possibility is that we're using different versions of Ankor's shaders. Do you have the latest version? http://www.sim-outhouse.com/sohforums/local_links_search.php?action=show&keys=1&keyword=ankors_shaders_29_mar_16.zip
    14 replies | 590 view(s)
  • MajorMagee's Avatar
    June 22nd, 2016, 03:08
    I agree, but if the 89 downloads of AnKor's 2016 Shaders are any indication, we are down to a pretty select bunch...
    12 replies | 485 view(s)
  • MajorMagee's Avatar
    June 22nd, 2016, 02:45
    400 miles in 48 minutes, but he had a tail-wind.
    14 replies | 590 view(s)
  • MajorMagee's Avatar
    June 22nd, 2016, 02:02
    http://simhq.com/forum/ubbthreads.php/topics/4271859/Castor_Oil_and_the_God_of_Fire#Post4271859
    14 replies | 590 view(s)
  • MajorMagee's Avatar
    June 21st, 2016, 19:13
    I've borrowed the G-Puff effect from the new Yak-15 and added it to the Mig-15. First make sure these lines are in your effects.xml file. <fx_Gtrail ClassName="GroupEffect" Effect0="g_puff"/> <g_puff ClassName="ParticleEffect" EmitterShape="Point" EmitterRadius="0" EmitterLifetime="0" EmitterPosX="0.0" EmitterPosY="0.0" EmitterPosZ="0" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread=".01" EmissionRate="300" EmissionRateVar="100" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="10000" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".1" LifetimeVar="0" Speed="10" SpeedVar="3" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0"...
    4 replies | 164 view(s)
  • MajorMagee's Avatar
    June 21st, 2016, 16:39
    I'm using: static_pitch= 3.15 static_cg_height= 3.95 The plane stays pretty still and the wheels compress the oleo struts as they come up slightly to the surface.
    4 replies | 164 view(s)
  • MajorMagee's Avatar
    June 21st, 2016, 15:26
    I can take a look at it.
    8 replies | 401 view(s)
  • gecko's Avatar
    June 20th, 2016, 22:18
    She was born with the bug like I was; there's never been a time when a passing airplane didn't cause her to look up. Naturally I've been quite encouraging of all this.
    4 replies | 244 view(s)
  • MajorMagee's Avatar
    June 20th, 2016, 03:19
    MajorMagee replied to a thread Yak-15 in CFS3 General Discussion
    I noticed that vvs_yak_15_038,m3d references a vvs_yak_15_038_r.dds that was not provided, and does not use the vvs_yak_15_038_s.dds that is in the package. The only effect is that the paint is completely flat, unless you toggle AnKor's shaders off, and then it looks very weird. The easy fix is to copy and rename the _s.dds as _r.dds, but if you had a different file in mind for the model to use you might consider updating the package you uploaded.
    38 replies | 1313 view(s)
  • MajorMagee's Avatar
    June 19th, 2016, 18:30
    MajorMagee replied to a thread Yak-15 in CFS3 General Discussion
    I literally did nothing more than copy ch079_Cockpit0.m3d to the Yak_15_feather model folder and change the name to yak_15_feather_Cockpit0.m3d. Is the Mig-15 working okay?
    38 replies | 1313 view(s)
  • gecko's Avatar
    June 19th, 2016, 15:10
    Exciting news!
    400 replies | 55576 view(s)
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