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  • grizzly50's Avatar
    Yesterday, 15:29
    Bear Flag, Trust me. You DO need to delete the *.BDP file from the particular aircraft folder in which you changed the *.XDP file. :D The sim can't replace the *.BDP file unless the old one has been deleted. AND what Daiwilletti just said, too.
    8 replies | 340 view(s)
  • Daiwilletti's Avatar
    Yesterday, 15:18
    Excellent, thanks very much! :ernaehrung004: Some cockpit mods can be made by swapping references to textures. I hope that will address the original topic of this thread?
    14 replies | 797 view(s)
  • Daiwilletti's Avatar
    Yesterday, 15:16
    it would also be worth deleting the bdp files for any guns and weapons that you have modified. HTH, Dai
    8 replies | 340 view(s)
  • gosd's Avatar
    October 29th, 2014, 16:19
    Found it :http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=74&id=2550
    26 replies | 864 view(s)
  • gosd's Avatar
    October 29th, 2014, 16:13
    I am shure I have seen this variant in cfs3 before, can't seem to find it at the present time.
    26 replies | 864 view(s)
  • HouseHobbit's Avatar
    October 28th, 2014, 18:08
    Great screenshots, Thanks guys.. :applause: :applause: :applause: Really like the new shader/shine and clouds.. Much rejoicing!!
    847 replies | 60817 view(s)
  • Daiwilletti's Avatar
    October 28th, 2014, 13:27
    thanks! super quick work :ernaehrung004:
    26 replies | 864 view(s)
  • Daiwilletti's Avatar
    October 28th, 2014, 13:27
    thank you!
    26 replies | 864 view(s)
  • Daiwilletti's Avatar
    October 27th, 2014, 11:29
    Hello BorekS, that looks like a really good external model. If you lack the time to work on this I am sure there are people in CFS3 community who would like to help out. (sadly I do not have the skills) Greetings
    14 replies | 797 view(s)
  • Daiwilletti's Avatar
    October 27th, 2014, 11:22
    Great to hear from you! I'm glad to see your post. D
    35 replies | 3412 view(s)
  • gosd's Avatar
    October 27th, 2014, 08:09
    Trying to read rhe content of this file :AvHistoty_FlightData_Po631_support.AvHEnc. What should I use to open it ?
    1 replies | 130 view(s)
  • HouseHobbit's Avatar
    October 26th, 2014, 13:19
    I made this video for some Children in my family. This is Tazman's work (aircraft used) and he told me he liked the video. A first try for me doing a video, and enjoyed trying this. In Honor of Taz, Click Link below.. Gone but not forgotten..:engel016: http://www.youtube.com/watch?v=_gG7zgLH9tA
    25 replies | 1156 view(s)
  • HouseHobbit's Avatar
    October 25th, 2014, 10:15
    It was turned over to the Masters some time ago?? I have a mission package for it when finished. Everyone one is Tied up with the ETO team work right now I believe..
    1 replies | 187 view(s)
  • Daiwilletti's Avatar
    October 22nd, 2014, 11:44
    Thanks for your input, Ganesh. :encouragement: I should point out for clarification of this thread that I'm focussing on random spawn files, not scripted mission files. The original issue being how to get more aircraft appearing in campaign play in MAW.
    22 replies | 715 view(s)
  • gosd's Avatar
    October 22nd, 2014, 03:38
    In this A/C one needs to correct the t.mos file so that it should call for the B24_h_467_t.dds other wise if you attemp to use this plane with the t.mos in a mission the skin will not show (all dark).
    1 replies | 201 view(s)
  • Daiwilletti's Avatar
    October 21st, 2014, 21:58
    Hi Ganesh, thanks for adding info from a Mission Builder :very_drunk: so are you saying that for each unit the max number =8? IIRC you can have multiple units within the spawn file? Have you encountered a maximum for the number of units (with 8 planes in each unit) in a single spawn file? (That is as distinct from the example I gave of referring to multiple spawn xmls for the one die entry in a spawn table.)
    22 replies | 715 view(s)
  • Daiwilletti's Avatar
    October 21st, 2014, 00:56
    Hi Kodiak, I think adding the prop disk might be complicated, possibly the Gmax source files needed? Looking at other aircraft, the prop disk dds texture is referred to in the main M3D file. The reference is not in any of the Swordfish M3D files in MAW. Possibly if you bodged an entry to the prop disk, you would get an aircraft with the prop constantly a blur, or something like that, if anything at all. I would think the animations would have to be included in the source. Hope this info is correct, I seem to remember some dicussion about this a while ago. Dai
    26 replies | 864 view(s)
  • Daiwilletti's Avatar
    October 21st, 2014, 00:43
    OK that's great Kodiak, sounds like editing the _mission.xml was useful. Do read the latest *.cmpstat file for one of your campaigns. Use Notepad. You can tweak up your squadron's skill points and attributes there if they need brushing up. Also, IIRC I put a longer explanation in the knowledgebase sticky, about the interrelation between the campaign file, the *.cmpstat file, the UIsel.xml, the pilotconstants and the pilotattributes files, and how they work to create your gameplay experience in a campaign. Hence some of the files in the MAW tweak I uploaded will be most noticeable in campaign flying. By the way I've spread myself pretty thin on this stuff so I hope anyone else will jump in anytime who knows a bit more about some of this stuff, I enjoy learning too! The Unit...
    22 replies | 715 view(s)
  • HouseHobbit's Avatar
    October 20th, 2014, 12:11
    PLEASE, would Love to see this released.. :applause: :applause: :applause:
    35 replies | 3412 view(s)
  • HouseHobbit's Avatar
    October 20th, 2014, 12:10
    Yes with the newer faster machines we have now, settings of 4 or 5 could work. Compared to what we had years ago when 3 was needed in certain areas of MAW. I am going to Dance with Master David's work as soon as I can. rather tied up with real life issues right now. Haven't had the time to dance in my CFS 3 stuff, much the past week or so here. Bummer. Grateful for ALL the Masters who keep improving our Beloved CFS3 and expansions. Bravo Guys! Much rejoicing!! :applause: :applause: :applause:
    22 replies | 715 view(s)
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5 Visitor Messages

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    What do you mean?
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    Bonjour Daniel,
    D'abord il faut que je te présente des excuses car en regardant mes messages je viens de m'apercevoir que le 25 janvier tu me demandais l'original du Curtiss.
    Pourtant je fais attention mais celui-là est passé à coté. J'espère que tu ne m'en veux pas trop.
    Bon dimanche.
    André.
    PS : Bien sûr je suis à ta disposition pour t'envoyer un fichier (suivant mes possibilités).
    A.
  3. View Conversation
    Salut Daniel, j'espère que tout se passe bien pour toi.
    Je suis en train de travailler sur la création d'aérodromes et c'est pas une mince affaire (photo aérienne Google Map ou FSX arrangé) et comme GMAX en anglais technique me rebute je tâtonne.
    Bien à par ça que penses-tu de la coupe du monde de rugby ?
    Tout à l'heure il y a Nouvelle-Zélande - France. ça va faire mal !
    A bientôt,
    André.
  4. View Conversation
    send me a copy zip it as is and maybe i can fix it .... on the other side ......

    joshua


    loverboy1

    use my cable email

    joshua@mountaincable.net
  5. View Conversation
    Daniel

    The file is on your way. Please let me know if you got it.

    God bless

    PRang
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