November 15th, 2014, 17:55
Hi Bear Flag, I've noticed the same issue. In the downloads section I've provided modified vehicle xdps but this is one problem I haven't been able to fix. I suggest that you take the problematic gunstations and chance to max ammo = 2 or something. Looks like stock cfs3 has a number of vehicles where MGs are modelled, but they've given them virtually no ammo because of this problem.
You could try changing from Trainable=1 to Trainable=O for the offending MGs. When I looked at the .m3ds for many of the tanks, there was a small range of movement (usually up and down) available for some of the MGs and my "corrected" xdps allowed Trainable=1, but I think some of these MGs are shooting at the vehicles further up their formation.
While I can't offer you a fix except to say reduce the...