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  • HouseHobbit's Avatar
    October 16th, 2014, 10:02
    HouseHobbit replied to a thread MeMe the kitty in The NewsHawks
    LMBO!! Ickie you just broke a hobbit! on the Floor! :encouragement:
    9 replies | 305 view(s)
  • HouseHobbit's Avatar
    October 13th, 2014, 18:28
    Yea several years ago there was a long thread on this problem in MAW. In areas of MAW the Scenery level Must be set a 3 and the terrains must be set at 3. I don't remember what was the final decision why this was. But when I built missions in MAW I found this CRT problem disappeared when I changed my settings . Other then some spawn issues MAW is and will remain a well loved and flown expansion. Grateful to the Masters for this expansion.. :applause: :applause: :applause:
    12 replies | 407 view(s)
  • Daiwilletti's Avatar
    October 13th, 2014, 16:17
    None, AFAIK? Unless there is something in Korean Theatre? I haven't seen any invasion defences upgraded to 400mm guns, although I'd like to see someone try :biggrin-new: Maybe Loic has had a crack?
    1 replies | 128 view(s)
  • gosd's Avatar
    October 13th, 2014, 13:26
    A part certain ships which facility uses 16inch guns?
    1 replies | 128 view(s)
  • Daiwilletti's Avatar
    October 13th, 2014, 12:39
    Hi Kodiak, In my first thread about reinstalling 1.31a there was mention of something about the mesh. IIRC they suggested turning the scenery level down. It may be you only have to make the changes when flying campaigns in some areas. Yes I am still getting those frustrating crashes when flying from Sicily as an Axis player (which was a while ago as real life intrudes). I don't remember if I got those crashes in QC mode too? In which case that would eliminate the random air spawns from being a problem (although ground.spawns are still in play). However testing changers to sliders would be quicker in QC mode. keep us posted!
    12 replies | 407 view(s)
  • HouseHobbit's Avatar
    October 12th, 2014, 09:58
    Oh Yea! dancing with Hobbit Birds.. Much Rejoicing!
    842 replies | 60334 view(s)
  • Daiwilletti's Avatar
    October 12th, 2014, 00:52
    Errm, too many questions for this time of night, lol! The thing with the so called "missing effects" is that the original effects.xml called for some .tga files. Hence I've provided some. However a) I don't know if they are strictly necessary as the game may use the .dds files with the same name b) I don't know (although it's likely) whether the MAW effects.xml contains the original "heritage" references to the .tga texture files. It can't hurt to throw in those textures however they are no different AFAIK from the ones you've already uploaded. the thing with the 16in effects is I'm sure it will run better without a duplicate entry in the effects.xml but it has nothing to do with the .tga textures. The pliotattributes should be portable across installs. If you look at...
    12 replies | 407 view(s)
  • Daiwilletti's Avatar
    October 11th, 2014, 13:05
    Hi Kodiak, Did you set up the spawns to Allied Malta 1940 before transferring over the spawns? I can't see how the random spawning toggler would have problems if that was done per the Readme. HTH,
    12 replies | 407 view(s)
  • HouseHobbit's Avatar
    October 11th, 2014, 11:08
    Welcome back.. Hope you enjoy all the new things for CFS3 that the Masters have developed. :applause: :applause: :applause:
    7 replies | 296 view(s)
  • Daiwilletti's Avatar
    October 10th, 2014, 14:23
    Hi HH, don't forget that a lot of stuff was never completed or "operationalised" in CFS3. The new stuff highlighted may be simply artifacts of projects which were started to be built into the code, then never followed up on. Some might even be artifacts from the CFS2 engine. For instance, "kamikaze" seems to be a mission waypoint more suited to the PTO of CFS2, rather than the ETO which CFS3 was written for. but there's no harm trying.... :applause:
    12 replies | 466 view(s)
  • grizzly50's Avatar
    October 10th, 2014, 14:05
    Welcome back into the fold, DonSPa. I really do remember one of the first friends I made here at SOH. :D I certainly hope you are well now.
    7 replies | 296 view(s)
  • HouseHobbit's Avatar
    October 10th, 2014, 10:55
    Thanks very Much for this information. As soon as I have the time I plan to dance with all of this. Rather busy right now. Bravo!! :applause: :applause: :applause:
    12 replies | 466 view(s)
  • HouseHobbit's Avatar
    October 10th, 2014, 10:53
    Thanks Master David, looking forward to dancing with this one.. BRAVO!! :applause: :applause: :applause:
    12 replies | 407 view(s)
  • Daiwilletti's Avatar
    October 10th, 2014, 02:51
    A new entry has been added to Add-Ons Library, category CFS 3 Other Add-Ons - Betas Description: Modified campaign.xmls to go with my Beta Campaign Play package. To check it out, rate it or add comments, visit MAW Modified Campaigns.zip The comments you make there will appear in the posts below.
    0 replies | 51 view(s)
  • Daiwilletti's Avatar
    October 10th, 2014, 02:51
    A new entry has been added to Add-Ons Library, category CFS 3 Other Add-Ons - Betas Description: This package consists of a BETA set of modified .xdp and .xml files for MAW version 1.31a. MAW must be carefully installed with all the upgrades, following the instructions carefully, for these amended files to have any hope of working properly. DO NOT install unless you are comfortable backing up files, testing CFS3 for problems, and are familiar with the Application Data for your install, etc. ** In other words, use at your own risk, it works for me, but no other warranty is implied. ******** This set of changes allows for Malta 1940 and 1941 and Greece 1940 campaigns to be played with fewer crashes. I have not yet looked at the North African campaign spawns. Essentially these...
    0 replies | 48 view(s)
  • Daiwilletti's Avatar
    October 9th, 2014, 19:54
    Here is an extract from the dmp file for a recent error report: .?AVoutofmemory_error@@ Out of memory error  wt randomgrid regulargrid coil herringbone wedge echelon line column diamond box trail lineabreast echelonleft echelonright shotai fingertip dummy escortpoint no_evasive_maneuvers approach allweapons loiter escortdetachfrom intercept_bomber alert kamikaze landanywhere missile2ship missile2ground rockets bombing ditch escortdetach escortattach endloop startloop landing takeoff turn qc anti_ship convoy_raid search_destroy cas strike gai cap escort sweep bomber_intercept intercept recon nothing  Aggression AirFormation AmmoPct Armor Black Blue ...
    12 replies | 466 view(s)
  • Daiwilletti's Avatar
    October 9th, 2014, 19:19
    Hi, once this is made available by the Moderators, you will find a package under CFS3 Other Addons - Betas. "This package consists of a BETA set of modified .xdp and .xml files for MAW version 1.31a. MAW must be carefully installed with all the upgrades, following the instructions carefully, for these amended files to have any hope of working properly. DO NOT install unless you are comfortable backing up files, testing CFS3 for problems, and are familiar with the Application Data for your install, etc. ** In other words, use at your own risk, it works for me, but no other warranty is implied. ******** This set of changes allows for Malta 1940 and 1941 and Greece 1940 campaigns to be played with fewer crashes. I have not yet looked at the North African campaign spawns.
    12 replies | 407 view(s)
  • HouseHobbit's Avatar
    October 9th, 2014, 15:30
    I can send it to ya via e-mail. Contact me. :applause: Here is a link for this at the ETO site also, http://aussiex.org/forum/index.php?/files/file/885-eto-battle-of-the-netherlands/
    1 replies | 134 view(s)
  • Daiwilletti's Avatar
    October 5th, 2014, 15:38
    Hi gosd, these are ships that were simply made to work in-game for my specific install of MAW. They are of no use to anybody else, at least until I get my act together and upload a set of updated aircraft, ship, vehicle gun and weapon xdps and spawn xmls. regards, David
    1 replies | 148 view(s)
  • gosd's Avatar
    October 5th, 2014, 11:02
    Having trouble with this A/C :I_16_type12. When I switch on the Ankor mod I get When I sould be getting
    264 replies | 16766 view(s)
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    Bonjour Daniel,
    D'abord il faut que je te présente des excuses car en regardant mes messages je viens de m'apercevoir que le 25 janvier tu me demandais l'original du Curtiss.
    Pourtant je fais attention mais celui-là est passé à coté. J'espère que tu ne m'en veux pas trop.
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    André.
    PS : Bien sûr je suis à ta disposition pour t'envoyer un fichier (suivant mes possibilités).
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    Salut Daniel, j'espère que tout se passe bien pour toi.
    Je suis en train de travailler sur la création d'aérodromes et c'est pas une mince affaire (photo aérienne Google Map ou FSX arrangé) et comme GMAX en anglais technique me rebute je tâtonne.
    Bien à par ça que penses-tu de la coupe du monde de rugby ?
    Tout à l'heure il y a Nouvelle-Zélande - France. ça va faire mal !
    A bientôt,
    André.
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    send me a copy zip it as is and maybe i can fix it .... on the other side ......

    joshua


    loverboy1

    use my cable email

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    Daniel

    The file is on your way. Please let me know if you got it.

    God bless

    PRang
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