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  • gosd's Avatar
    Today, 06:32
    I stand corrected :dizzy: these are by LENK but not available anymore.
    3 replies | 119 view(s)
  • gosd's Avatar
    Today, 06:27
    Afther some research the autor of these effects could be SLIP STREAM :applause:
    3 replies | 119 view(s)
  • gosd's Avatar
    Yesterday, 17:54
    Finally was able to piece together this effect file. I dont know who made it. But here it is may the author identify himself to get the credit for it and also add any explanatory notes. <Henk_bomber_condenstrails_august_21_2009/> <fx_HB_condenstrail_long_1 ClassName="GroupEffect" Effect0="White_bomber_condenstrail_long_1" Effect1="White_bomber_condenstrail_long_add_2"/> <fx_HB_condenstrail_long_2 ClassName="GroupEffect" Effect0="White_bomber_condenstrail_long_2" Effect1="White_bomber_condenstrail_long_add_2"/> <fx_HB_condenstrail_long_3 ClassName="GroupEffect" Effect0="White_bomber_condenstrail_long_3" Effect1="White_bomber_condenstrail_long_add_2"/> <fx_HB_condenstrail_long_4 ClassName="GroupEffect" Effect0="White_bomber_condenstrail_long_4"...
    3 replies | 119 view(s)
  • Daiwilletti's Avatar
    Yesterday, 16:58
    Hi Majormagee, does the time in the frontend.xml have any influence? If not, I would start to fossick through files in the Terrains folder. IIRC the time in the frontend.xml in the Missions folder in PTO is different from that in stock. I just can't recall the detail of the conversations back then about what influences the time and how to stop morning in PTO being pitch black....
    4 replies | 130 view(s)
  • gosd's Avatar
    Yesterday, 14:31
    Looking for some missing effects to make these work: "White_bomber_condenstrail_long_1" , "White_bomber_condenstrail_long_2" "White_bomber_condenstrail_long_3" , "White_bomber_condenstrail_long_4" "White_bomber_condenstrail_short_1" ,"White_bomber_condenstrail_short_2" "White_bomber_condenstrail_short_3" ,"White_bomber_condenstrail_short_4" "White_bomber_condenstrail_short_add_1" , "White_bomber_condenstrail_long_add_2"
    3 replies | 119 view(s)
  • grizzly50's Avatar
    February 6th, 2016, 11:31
    Have you tried downloading anything else? Here's the link for what you're after, bottom entry: http://www.sim-outhouse.com/sohforums/local_links.php?catid=175 Working for me.
    5 replies | 147 view(s)
  • HouseHobbit's Avatar
    February 6th, 2016, 09:37
    Too Cool!! Thanks very much..:applause:
    1 replies | 112 view(s)
  • HouseHobbit's Avatar
    February 6th, 2016, 09:37
    Wonderful!! Many Thanks..:applause:
    5 replies | 176 view(s)
  • HouseHobbit's Avatar
    February 6th, 2016, 09:35
    Too Cool, yes we discussed this during the ETO 1.50 update, glad she hasn't been forgotten.:applause:
    14 replies | 383 view(s)
  • gosd's Avatar
    February 6th, 2016, 09:32
    gosd replied to a thread V1 effects in CFS3 General Discussion
    Thank you ! :encouragement:
    2 replies | 78 view(s)
  • gosd's Avatar
    February 6th, 2016, 08:05
    Looking for the following V1 effects: EffectName="V1s_PulseJet_Exhaust_flame" EffectName="fx_v1s_Tail_1" EffectName="fx_v1s_Tail_long_1" EffectName="fx_B_condenstrail_1" EffectName="fx_HB_condenstrail_long_1" Seem to have lost mine.
    2 replies | 78 view(s)
  • grizzly50's Avatar
    February 6th, 2016, 06:58
    Daniel, try again. It's working for me just fine.
    5 replies | 147 view(s)
  • Daiwilletti's Avatar
    February 5th, 2016, 18:21
    Hi gosd, My CFS3 Testbed is highly modified and I cannot remember what stock looks like. If most of your gun xdps do not have a targetcategory that is good. If the 128mmPAK has a Targetcategory, my suggestion is to delete that category. The alternative is to add "aircraft" however I find that for vehicles with guns that do not have a targetcategory, they shoot at any enemy within range. The 128mmPAK gun is used on the JagdTiger. The reason to add a targetcategory is that it is silly to see a big gun shooting at personnel_staff, for example, or a bicycle (think WOFF). For example, it is useful to add "tracked" or similar as a targetcategory when guns are almost exclusively used to shot at armored vehicles. When a category selection like "tracked" is made, if I understand...
    6 replies | 218 view(s)
  • Daiwilletti's Avatar
    February 5th, 2016, 18:05
    Gidday, the entry you are looking for is in your UIsel.xml file. Not the one in your main CFS3 folder, but the one found in the ApplicationData pathway. The entry if I recall is Respawn="y". Change the y to an n and the enemy will stop respawning in QC mode. Give us a shout if you don't know where all the stuff for your CFS3 install is under the AppData pathway. As a default, the Application Data folder is hidden and firstly you need to reveal system files. So instructions may be lengthy if you are really stuck. I am in Windows 10 and the way to reveal hidden items is different from previous versions of Windows. However, there have been detailed threads on the subject of finding the AppData pathway in the past so you could do worse than having a search of the threads. let us...
    3 replies | 143 view(s)
  • gosd's Avatar
    February 5th, 2016, 16:56
    One thing I'm not so sure about with Targetcategory and how it works. On deleting the Targetcategory entry the German tanks are shooting at both the land based US vehicles (shermans) and the land based driveable aircraft (s_sherman). If I instead added "aircraft" into the Targetcategory mix, would that be a better or worse solution? For example, tweaking the gun xdps affects gameplay throughout all missions and campaigns. It becomes a bit of a pain if all German armor with 88mmL56 guns start to shoot at passing aircraft. But offhand I would say that either adding "aircraft" or deleting Targetcategory altogether would have the same result wrt the guns now engaging enemy aircraft. But I would love to hear other views. Looking into this I have noticed that only the original...
    6 replies | 218 view(s)
  • gosd's Avatar
    February 5th, 2016, 16:24
    gosd started a thread V1 sound in CFS3 General Discussion
    Looking for a sound file that makes use of the ai_V1.wav sound wave.34590
    0 replies | 72 view(s)
  • Daiwilletti's Avatar
    February 5th, 2016, 15:47
    Hi swpierce, what happens when you run your antivirus programme? Doing a quick Google, it looks like the .htaccess programme can be hacked so that when you undertake certain actions you get redirected to a site containing malware (in this case the redirection appears to be BV:redirect). But the strange thing is, this process seems to be something that happens within a website. Are you running a website? Another question is from where and when did you download Rising Sun? It may be that the hosting site is compromised which is a bit of a worry.
    5 replies | 120 view(s)
  • Daiwilletti's Avatar
    February 5th, 2016, 15:35
    A day in the life of a Sherman tank commander......
    6 replies | 218 view(s)
  • Daiwilletti's Avatar
    February 5th, 2016, 14:13
    Hi Nigel, if you have added/renamed any airbase files, you may need to make modifications to the cutscenes.xml file, adding the new airbase entries for all countries.
    13 replies | 336 view(s)
  • Daiwilletti's Avatar
    February 5th, 2016, 14:10
    Hi HH, in ETO or another addon I suspect you are right there would be a fair bit of modification. However this is just being run in my baseline experimental CFS3 platform. I didn't have much to do, I just wanted to tweak a few of the guns to make it a bit more of a challenge :wavey: One thing I'm not so sure about with Targetcategory and how it works. On deleting the Targetcategory entry the German tanks are shooting at both the land based US vehicles (shermans) and the land based driveable aircraft (s_sherman). If I instead added "aircraft" into the Targetcategory mix, would that be a better or worse solution? For example, tweaking the gun xdps affects gameplay throughout all missions and campaigns. It becomes a bit of a pain if all German armor with 88mmL56 guns start to shoot...
    6 replies | 218 view(s)
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5 Visitor Messages

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    What do you mean?
  2. View Conversation
    Bonjour Daniel,
    D'abord il faut que je te présente des excuses car en regardant mes messages je viens de m'apercevoir que le 25 janvier tu me demandais l'original du Curtiss.
    Pourtant je fais attention mais celui-là est passé à coté. J'espère que tu ne m'en veux pas trop.
    Bon dimanche.
    André.
    PS : Bien sûr je suis à ta disposition pour t'envoyer un fichier (suivant mes possibilités).
    A.
  3. View Conversation
    Salut Daniel, j'espère que tout se passe bien pour toi.
    Je suis en train de travailler sur la création d'aérodromes et c'est pas une mince affaire (photo aérienne Google Map ou FSX arrangé) et comme GMAX en anglais technique me rebute je tâtonne.
    Bien à par ça que penses-tu de la coupe du monde de rugby ?
    Tout à l'heure il y a Nouvelle-Zélande - France. ça va faire mal !
    A bientôt,
    André.
  4. View Conversation
    send me a copy zip it as is and maybe i can fix it .... on the other side ......

    joshua


    loverboy1

    use my cable email

    joshua@mountaincable.net
  5. View Conversation
    Daniel

    The file is on your way. Please let me know if you got it.

    God bless

    PRang
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