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    Yesterday, 07:45
    sketchy replied to a thread Oculus Rift in Prepar3D
    Soeren, living in your lovely country in the dark winter months a few years ago taught me a lot of skills of finding things in the dark! ;) I miss the Tuborg Christmas Beer :santahat: LEAP Motion? Let me look into that Andy, I am not sure what it is / does, but I can do want I want with the Rift so all suggestions welcome! I had problems with the head movement being recognised until last night, now I have it working leaning in to look at the panel to see numbers clearer is yet another game changer. Looking around over your shoulder to look down between the pilots seats is so cool, and yes over head panels.... The Alpha Merlin :) I cannot get the Sea King to work due to Virtavia's anti piracy coding not liking me unistalling it from FSX and trying to install it in P3D now it...
    16 replies | 658 view(s)
  • sketchy's Avatar
    Yesterday, 07:28
    Rather nice indeed! great work.
    52 replies | 5688 view(s)
  • sketchy's Avatar
    December 15th, 2014, 21:12
    sketchy replied to a thread Oculus Rift in Prepar3D
    We were only brainstorming this at work today after my experiences with the Rift in P3D. The ability to reach up and click over head panels and infront of you is the thing I "sense" myself doing while under the goggles. Since writing the review the other day I spent more time under the rift and truly believe it is awesome, I am totally addicted, my plan of a third screen for a wrap around display has been shelved now I have this. It will be some time thanks to Facebook now for the commercial rift release but I am very happy with this. My 4 year old daughter loves it! Lol
    16 replies | 658 view(s)
  • sketchy's Avatar
    December 13th, 2014, 08:25
    sketchy replied to a thread Oculus Rift in Prepar3D
    To re-ignite this thread I wanted to follow up to say I ave been lucky to acquire a DK2 Oculus Rift SDK Headset from work and could not wait to get it back home to plug in to P3D. I am using a Demo from here ( still in Alpha stage to run the interface between the headset and P3D. After a couple of nights playing around with a number of things I can echo everything said earlier in this thread..... Yes it does track movement like Track IR, yes the resolution is too low for beautifully created VC's, but in my humbe opinion it is a game changer of a magnitude I have not experienced before in all my years of flight sim. My partner in crime at Flying Stations and I have modeled some British aircraft over the years that the original designers had no clue of ergonomics... so...
    16 replies | 658 view(s)
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    Hi mate, Rich really went off on a bender over the download cache issue, eh? Lol.
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Flight Sim Geek!
Los Angeles, California.
Flying, Computers, Snowboarding.
Toy Designer



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