November 23rd, 2014, 09:04
Thank you Anthin. I would not call this a masterpiece as I am so limited by gmax and FS9 as to how far I can take this. I am at "number of parts" boundaries and had to do some scaling back just to get this model to export. It is not poly heavy, just "number of parts" heavy. To export the Bounty, I must delete (unseen) parts from the exterior and interior (VC) models to get below the limits. This does not seem to affect frame rates in the sim, just the export of the model to the sim.
I would also love to animate the sails for wind direction but there are so many rope lines for running rigging, that would be nearly impossible. The only remedy would be to eliminate some of the rigging.
I do look forward to completing the textures so I can jump into the mechanics of animations and...