• Milton Shupe's Avatar
    Yesterday, 19:53
    On deck now, working the back end ... flag shack, tiller house and tiller, deck grates, steering, chocks, capstan, binnacle, pin rails and brace bits.
    19 replies | 1166 view(s)
  • Tako_Kichi's Avatar
    September 30th, 2014, 18:57
    Hi Crash, not sure why your animations aren't working but I have spotted a couple of oopsies that you should correct before you go any further. For rotational animations FSX doesn't like just a start and end point so you should add at least one more key frame to your aileron animation and I would suggest at the point where the ailerons are in line with the wing. Gear animations should be done over 200 frames not 100. Frames 0-100 cover the gear extension (fully up to fully down) while frames 100-200 cover the full amount of the suspension travel. Make sure that your animations are all set 'linear' in the 'parameters' rollout too as that will cause issues in FSX if you leave them at the default GMAX/3DS Max setting. See post #36 in this thread:
    4 replies | 91 view(s)
  • Maarten's Avatar
    September 29th, 2014, 09:35
    Which is hardly surprising since this aircraft (PH-NVF) was badly damaged during a belly landing at the airport of Addis Abeba, Ethiopia, on March 9, 1959. Cause of the accident was a premature rotation during the take off run. Cheers, Maarten
    47 replies | 2712 view(s)
  • Milton Shupe's Avatar
    September 29th, 2014, 06:36
    Yes, it's called HW_start_selector and resides in the ST_D18.cab file. EDIT: My version here in FSX did not have the cab file in the panel folder. I copied it from the FSX/Gauges folder to the panel folder. Afterwards, although a little clunky, I got a start every time but only after returning the left right switch to neutral. I will continue to look at this to find a better alternative xml code.
    13 replies | 426 view(s)
  • Milton Shupe's Avatar
    September 29th, 2014, 05:15
    thanks zswobbie; yes that would indeed be an interesting challenge. Been working on the stern end, the Captain's quarters rear deco and windows. A little more do to before moving on deck.
    19 replies | 1166 view(s)
  • Milton Shupe's Avatar
    September 28th, 2014, 20:07
    I tried it here on FSX/SP2 and get the same results. Attached here is the starter code as located in the ST_D18.cab. I cannot see an issue with this but I am an XML novice. If anyone sees an issue, I will change it and test it, or feel free to do that yourself.
    13 replies | 426 view(s)
  • Milton Shupe's Avatar
    September 28th, 2014, 20:03
    I tried it here on FSX/SP2 and get the same results. Here is the starter code as located in the ST_D18.cab. I cannot see an issue with this but I am an XML novice. If anyone sees an issue, I will change it and test it, or feel free to do that yourself. <gauge name="Starter" version="1.0"> </gauge>
    13 replies | 426 view(s)
  • Milton Shupe's Avatar
    September 28th, 2014, 19:11
    We will make this a sticky. :-) Thank you Sir for an awesome contribution. :applause:
    3 replies | 101 view(s)
  • Maarten's Avatar
    September 28th, 2014, 12:18
    Nice one! :encouragement:
    47 replies | 2712 view(s)
  • Maarten's Avatar
    September 27th, 2014, 03:10
    One won't find many rivets in a F27/F-27/FH-227, since instead of rivetting metal-to-metal bonding (Redux) has been used on an extensive scale. see http://www.dutch-aviation.nl/index5/Civil/index5-2%20F27.html and http://en.wikipedia.org/wiki/Redux_%28adhesive%29 Cheers, Maarten
    47 replies | 2712 view(s)
  • Maarten's Avatar
    September 26th, 2014, 23:07
    Maarten replied to a thread C-97 wip in FSX General Discussion
    Hi Tufun, What a great wee Jeep. And a super sound of the Go-devil engine. :applause::applause: Cheers, Maarten
    130 replies | 15083 view(s)
  • nigel richards's Avatar
    September 26th, 2014, 07:27
    Excellent reference material for textures, SPman - Thank you for sharing.:encouragement:
    1412 replies | 104325 view(s)
  • Maarten's Avatar
    September 26th, 2014, 02:06
    Maarten replied to a thread C-97 wip in FSX General Discussion
    Hi Tufun, The sounds are awesome! :jawdrop: (understatement) Makes me wish to put the volume extra high. My poor neighbours. Cheers, Maarten
    130 replies | 15083 view(s)
  • Maarten's Avatar
    September 26th, 2014, 01:54
    Thanks for having made this thread a "sticky". :medals: Cheers, Maarten
    5 replies | 322 view(s)
  • edmoore235's Avatar
    September 25th, 2014, 11:55
    Do you need more than Seventy? Ed
    4 replies | 237 view(s)
  • Tako_Kichi's Avatar
    September 25th, 2014, 10:07
    They were never uploaded to the library unfortunately but that may have been a better place for them. They are just attachments to forum posts and sometimes they get wiped out during forum software upgrades. I never anticipated how popular they would become as I just did them for my enjoyment and then decided to share them but maybe I should add them to the library at some point. The have all been re-attached now so you should be able to find them again.
    17 replies | 1553 view(s)
  • Tako_Kichi's Avatar
    September 25th, 2014, 10:00
    Adding attachment again.
    25 replies | 4002 view(s)
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About Milton Shupe

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Milton Shupe
FS9 Modeler Hack

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