• Milton Shupe's Avatar
    Yesterday, 10:22
    The number of pixels per inch/meter is key. So, to get high resolution, you must map so that the pixels per inch/foot/meter are sufficient to give the required resolution. Divide your object length or width by the pixel width of your bmp to get the result. For large exterior scenery objects, or close up detail like in cockpits, you need more pixels per unit to get that resolution. For a 20 meter wide fence, for example, using a 1024 X 1024 bmp, you have only 51 pixels per meter to give detail (1.3 pixels per inch or 15.6 per foot).
    31 replies | 955 view(s)
  • nigel richards's Avatar
    Yesterday, 06:22
    :encouragement: Awesome watching your projects evolve - great work, Cees :-)
    28 replies | 1257 view(s)
  • robcap's Avatar
    February 28th, 2015, 08:36
    Hey Jan, no, nothing cooking in Gmax anymore. DC2 sales are still going strong though, can't complain on that. Avoidrome is still happy ;-) I'm only working on my Citroen 2CV. Installed an Electronic Ignition system. Purrs like a kitten. Tomorrow I can go on the road again, I decided to keep her indoors during winter, and do some maintenance. Regarding the panel, I like the lightboxes, especially if you can get them to work as intended! Great work so far! Fantastic. Might really be a reason to start-up FSX again, when it's ready. Cherio, Rob
    981 replies | 158815 view(s)
  • Milton Shupe's Avatar
    February 27th, 2015, 23:02
    Here's the way I do the that part of the process: 1) Export as Quake III (MD3) to my MD3 Folder 2) Open the MD3 in LithUnwrap 3) Select Import to the two popup windows 4) Save the 24-bit bmp in my UVW Map folder 5) Apply the new bmp to the project
    31 replies | 955 view(s)
  • Milton Shupe's Avatar
    February 27th, 2015, 22:35
    I have to agree Bob; awesome textures that look great in FSX and FS9. Was doing some updating on the FSX side and I find myself staring at details .... lost in time. :-)
    1497 replies | 118815 view(s)
  • Milton Shupe's Avatar
    February 27th, 2015, 22:31
    Thanks for the comments. You bet; wet is good. :-) Finally got her working and looking correct in FSX as well as FS9. Invested yesterday and today in getting the cockpit basics in place: overhead panel, main panel and console, pedals, yoke stem, yoke arms and steering, seats and pilot/copilot, and surrounding infrastructure. Next up is getting the various overhead levers and switches in place.
    51 replies | 2099 view(s)
  • nigel richards's Avatar
    February 27th, 2015, 18:06
    Sounds like an offer I can't refuse :-])
    1497 replies | 118815 view(s)
  • Milton Shupe's Avatar
    February 27th, 2015, 17:11
    I have the Italian scheme and will send it to you. :-) EDIT: I actually have 10 others waiting in the queue, 6 by SteveB and 4 by Martial FERON. :-) Some are Cuba, SAAF, USAAF, Civilian, Flotille 6F, Escadrille 11S.1, Escadrille 11S.3, Escadrille 11S, , PAFANG, and 3 WIP. These paints will require some minor changes before they can release them due to required changes to the engine intake maps.
    1497 replies | 118815 view(s)
  • nigel richards's Avatar
    February 27th, 2015, 15:10
    Σας ευχαριστώ πολύ, mvg3d :encouragement: I would very much like to do an Italian variant, indeed it would be a pleasure. So far, my search for reference material has been fruitless - any HU would be most welcome. EDIT: Same applies to New Zealand paint scheme - much appreciate any help.
    1497 replies | 118815 view(s)
  • nigel richards's Avatar
    February 27th, 2015, 14:58
    Thank YOU kind Gentlemen for spurring me on, here are a few more; N6657D (with and sans paint) few more to go - then we'll be disappearing inside for some office work :encouragement:
    1497 replies | 118815 view(s)
  • Anthin's Avatar
    February 27th, 2015, 12:13
    RIP Spock.Sadly missed. Anthin.
    16 replies | 418 view(s)
  • Tom Burnside's Avatar
    February 26th, 2015, 13:32
    Yes it is for FS9 I searched it in the Library all I have done is done what it tells me to do in the readme file havent edited it in anyway.
    11 replies | 311 view(s)
  • robcap's Avatar
    February 26th, 2015, 12:41
    Helemaal niet onaardig Jan, helemaal niet onaardig...:encouragement:
    981 replies | 158815 view(s)
  • Tom Burnside's Avatar
    February 25th, 2015, 16:29
    I have done this it goes into the flightsim and I can select the aircraft but the texture is blank.
    11 replies | 311 view(s)
  • Tom Burnside's Avatar
    February 25th, 2015, 16:09
    Sorry just been on to the sim itself it is in there but under manufacturer North American but the theres no texture just a blank mustang.
    11 replies | 311 view(s)
  • Milton Shupe's Avatar
    February 25th, 2015, 16:05
    Interesting renders ... shows a lot of subtle details
    155 replies | 8476 view(s)
  • Milton Shupe's Avatar
    February 25th, 2015, 15:52
    Working in the cabin and VC now ...
    51 replies | 2099 view(s)
  • Tom Burnside's Avatar
    February 25th, 2015, 15:49
    Hello everyone im having a bit of trouble. Im a big fan of A2As Wings Of Power II P-51D Mustang ive got most of the ones ive seen at airshows except one. Jumpin Jaques is the main one I want and now ive seen Marinell. I have downloaded the repaints of both these aircraft and I have done everything it has told me to do copy the texture file into the main aircraft file then copied the info into the aircraft.cfg. But they do not show up when selecting the aircraft in FS9 can anyone help has anyone had this before.
    11 replies | 311 view(s)
  • Milton Shupe's Avatar
    February 25th, 2015, 15:07
    You guys had it easy :-) In my first F-80 flight with nice clouds from a storm below, my video card choked. The rest of the flight though uneventful had these mysterious clouds around me. :-) Sometimes the clouds were trees, sometimes gauges, sometimes ground textures. Fortunately, the landing was uneventful.
    299 replies | 5150 view(s)
More Activity
About Milton Shupe

Basic Information

Age
68

Signature


Milton Shupe
FS9 Modeler Hack

New Website Location: http://www.gjsmith.net/Milton_Shupe/

Statistics


Total Posts
Total Posts
8,129
Posts Per Day
2.29
Last Post
UVW Mapping in Gmax tutorial series Yesterday 10:22
General Information
Last Activity
Today 09:36
Join Date
June 8th, 2005
Referrals
1

21 Friends

  1. Anthin Anthin is offline

    Charter Member 2015

    Anthin
  2. bstolle bstolle is offline

    Charter Member 2012

    bstolle
  3. Bushi Bushi is offline

    Members +

    Bushi
  4. darrenvox darrenvox is offline

    Members +

    darrenvox
  5. edmoore235 edmoore235 is offline

    SOH-CM-2015

    • Send a message via Skype™ to edmoore235
    edmoore235
  6. gman5250 gman5250 is online now

    SOH-CM-2015

    gman5250
  7. Gnoopey Gnoopey is offline

    Members +

    Gnoopey
  8. Gogo Gogo is offline

    Members +

    Gogo
  9. Henry  Henry is offline

    Retired SOH Administrator

    Henry
  10. keith777 keith777 is offline

    Member

    keith777
Showing Friends 1 to 10 of 21
Page 1 of 3 123 LastLast