• gman5250's Avatar
    Today, 07:57
    I've actually baked in certain highlights and shadows, i.e. on the seat bucket under the armrest or on the fresh air hose over the windshield. Just very subtle additions with black using overlay brush. The DX10 in ST renders shadows fairly well in the VC, so you don't have to have two sets of art...one for FSX...one for P3D. I'm experimenting with texture/alpha, bump/alpha and spec/alpha to develop the light. You can see it works well in ST.
    301 replies | 26881 view(s)
  • gman5250's Avatar
    Today, 05:49
    Thank you Hanimichal. Coming from you that is indeed a compliment. I don't fly FSX any longer, but still keep FSX ST installed for beta testing aircraft and scenery. These shots are taken in ST, using the same setup as in P3D, time of day, location, light direction etc. These are DX10 for comparison, but I'll post up some DX9 shots too. FSX ST DXT10 enabled for comparison with P3D light dynamics.
    301 replies | 26881 view(s)
  • gman5250's Avatar
    Today, 04:21
    Thanks Jan, but I think you are the only man for the left seat...Sir! :very_drunk:
    301 replies | 26881 view(s)
  • gman5250's Avatar
    Today, 04:16
    I ran into the same thing when applying the manufacturer decals to the engine cowls. There is a fix, but it needs to be done using the actual model. The UVW map needs to be modified, adding dedicated left and right mesh for the engines. Right now the engines share the same map.
    301 replies | 26881 view(s)
  • gman5250's Avatar
    Yesterday, 19:32
    Now that there are some shots of alternative cockpit textures...I've been quietly picking away at this one through the beta testing. I'm still working on alpha and spec/alpha levels, but it feels good at this stage. Prepar3D 3.3.5
    301 replies | 26881 view(s)
  • Tom Burnside's Avatar
    Yesterday, 16:29
    I few shots from my latest flights got my hands on the A2A Spitfire and comanche and now going around the world in the it and a beautiful sunset flying intoGreenland.
    9335 replies | 1411686 view(s)
  • gman5250's Avatar
    Yesterday, 15:41
    A new entry has been added to Add-Ons Library, category FSX Civilian prop skins Description: Douglas C-47 V3 Piedmont Airlines. High resolution textures with enhanced bump and specular mapping for Manfred Jahn/Jan Visser C-47 V3. These files are FSX/FSX_ST/P3D compatible. Installation instructions are included. Read carefully for proper function. To check it out, rate it or add comments, visit Douglas C-47 V3 Piedmont Airlines HD.zip The comments you make there will appear in the posts below.
    0 replies | 133 view(s)
  • gman5250's Avatar
    Yesterday, 15:41
    A new entry has been added to Add-Ons Library, category FSX Military skins - WWII Description: Douglas C-47 V3 AF Search & Rescue. Air Force Colors Pacific and Home Front, 1942-1947 High resolution textures with enhanced bump and specular mapping for Manfred Jahn/Jan Visser C-47 V3. These files are FSX/FSX_ST/P3D compatible. Installation instructions are included. Read carefully for proper function. To check it out, rate it or add comments, visit Douglas C-47 V3 AF Search & Rescue.zip The comments you make there will appear in the posts below.
    0 replies | 120 view(s)
  • Milton Shupe's Avatar
    Yesterday, 15:08
    Stoney, I see no issues with the cfg sections. Ensure that your texture folders are named properly/spelled properly. EDIT: Just downloaded and installed the texture in question and they appear fine. Attached are the fltsim sections I used.
    33 replies | 1207 view(s)
  • Milton Shupe's Avatar
    Yesterday, 09:26
    I am still waiting to hear from Manecas (Rui Cristina) for his release of some Chalk's textures. Hopefully soon. He was working on this some time ago.
    697 replies | 94763 view(s)
  • Milton Shupe's Avatar
    Yesterday, 07:59
    BendyFlyer, on behalf of the team, thank you very much. That means a lot coming from a real world pilot. :-)
    58 replies | 2970 view(s)
  • Milton Shupe's Avatar
    Yesterday, 07:56
    You should really explore some of the world's most beautiful scenery before investing too much. Alaska, British Columbia (West of the Rockies) and Vancouver Island, Northwestern Washington state, the Alps of Northern Italy, Austria, Switzerland, and France, Nepal, Peru along the Andes south to Chile, etc. Mountainous regions provide the most immersive experiences IMO. I have flown the world over in these areas many times before my development days and find these areas are the best. I am attaching a few flight plans for British Columbia that you might check out. I have many more for these beautiful world mountainous areas. If I were buying scenery, I think the BC area/NW Washington state would be my areas of choice for Bush flying. Lots of mountains, lakes, rivers, and short...
    26 replies | 738 view(s)
  • gman5250's Avatar
    Yesterday, 05:32
    For the money, Saitek has a range of products. I'd stay away from CH controllers, I bought a set and they began to degrade very quickly. I personally use a Thrustmaster Warthog, but it is pricey and fairly bulky if you have space issues. I'd start with Saitek, but do your research as far as system compatibility.
    10 replies | 634 view(s)
  • gman5250's Avatar
    July 26th, 2016, 19:41
    Man...that is gorgeous!!!
    301 replies | 26881 view(s)
  • gman5250's Avatar
    July 26th, 2016, 19:33
    Tail wheel lock will track the plane until you get rudder authority. The plan is reacting to dynamics like torque and wind until that point. Without separate throttles it's going to be a challenge. I would spool up to TO power with brakes locked. Release the brakes at 36 MAP and push the yoke full forward, roll on power to 40 MAP. The tail should come up fairly quickly and you will have rudder control at that point. Use light taps on the toe brake during initial roll to keep the nose on or close to center line. Remember that this model maintains inertial direction so once it starts in a direction, it tends to sustain that inertia. This is a model that performs much better with asymmetric power. I'd get the dual throttle when you can manage it. :encouragement:
    10 replies | 634 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 16:38
    I read through the various posts of this thread, but didn't see mention of a version 1.1, but found this on Flightsim.com:] NC, I usually wait 3-5 days before posting to other sites. Any changes from the original release here at SOH are included. The 1.1 version added a missing gauge and deleted an unused gauge. This and other changes will be included in the maintenance release next week.
    58 replies | 2970 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 16:11
    Ikewe, Before starting, ensure that the throttles are at 0%, props full forward, and condition lever around 35-45% (ground idle). The started logic sets the prop blades at flat pitch and holds them there throughout the start procedure. Once both engines have started and settled, only then should you move the throttle levers. The blades will stay flat pitch until you move the throttles beyond 5% or so.
    58 replies | 2970 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:20
    Just FYI on the sound issue, we have isolated (michaelvader) Papi's thanks to his problem determination help, and found a few other minor issues with sounds. That will be corrected in a maintenance release next week.
    33 replies | 1207 view(s)
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About Milton Shupe

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Milton Shupe
FS9 Modeler Hack

My Uploads on SOH: http://www.sim-outhouse.com/sohforum...rid=249&sort=d

New Website Location: http://www.gjsmith.net/Milton_Shupe/

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