May 6th, 2013, 19:22
I had a helluva job getting spawns to trigger because I didn't follow my own advice to start off with proven spawn sets. I just tried to bung in something along the lines of the attempted taxiing spawns. I don't have the skills to do that sadly :isadizzy:.
The other thing that threw me off is I remembered that in the standard Railyard facility files, the spawn reference is made under the FLAGS section in the header ie. Flags="israilyard,spawnsRailTraffic". So I started to try and include the spawn reference in the Flags label.
But success has been to use the separate entry as originally mentioned:
Spawns="cap.spawns" in the first entries of the ACC_Scampton facility file. Attached some screenies, I had cap spawns set up so that two separate sets of bombers spawned this time. Note the purple indicator on the TAC - thats because CAP spawns have mission goals etc for campaign missions!
Amazing how much time this all sucks up - I still haven't gotten any takeoff spawns to work.