March 25th, 2015, 09:27
On the other hand, if the leftover objects don't clash with anything newly added, they can also add some additional flavoring to the local landscape. A small scattering of unrelated, leftover gsl facilities near a new base can make the area around the new base appear more populated in some cases. It can even serve as an expansion of the new base in appearances only.
I've always lamented the lack of autogen scenery coding in this sim -- makes the bases appear more like remote outposts, even in an area that in reality is a well populated location. Whenever i get this leftover gsl occurrence in a scenery change, i just leave them for the looks. :very_drunk: