• bearcat241's Avatar
    Today, 14:32
    OK, here ya go. Overwrite your current B25 dp with the enclosed. The dped.exe and dped.ini are Allen's mods for DPed110 & 121. Drop them into your newly installed DPED folder and overwrite the current files. CheerZ!
    14 replies | 420 view(s)
  • Blackbird686's Avatar
    Today, 11:14
    She's a real beauty. The textures on the exterior model are superb and the cockpit is very inviting, almost has that "new airplane smell". Cockpits are very well laid out, pop-up placement is very thoughtful of both 2D and VC views so as not to obscure view out the windshield or obstruct important instruments. Instrument navigation from the VC is a breeze. The sounds are very nicely executed, exquisite craftsmanship from "bow" to "stern" as it were. More importantly, the model flies as close to the real plane as per specs, of any I have ever seen for FS. Some of the best FDE work to date. She's definitely a keeper. Thanks to Milton and his team of engineers for all the time and effort taken to research, model, map, paint, add the sounds and those amazingly clear instrument panels, test...
    30 replies | 996 view(s)
  • bearcat241's Avatar
    Today, 01:06
    That's correct. But i'm curious, how do you modify loadouts in your models? Anyhoo, i'm off to work right now. I'll get back to you later this evening regarding the dp changes.
    14 replies | 420 view(s)
  • bearcat241's Avatar
    Yesterday, 15:54
    By the way, on a separate note, the dp was initially set up to fire the cheek .50 cal's on the cannon trigger, with all others firing on the gun trigger. In retrospect, i don't really favor this setup. I prefer to set all forward firing guns in the nose and the cheeks to the gun trigger while assigning all lateral and rear firing positions to the cannon trigger. I could upload the changes here, but the catch is i'm working with Allen's modified Dped which switches the spec and trigger assignments to their correct places. If you have the original versions of Dped, this may, in theory, cause problems. So, there it is...:topsy_turvy:
    14 replies | 420 view(s)
  • bearcat241's Avatar
    Yesterday, 15:33
    I remember now why i left the panel as i did. Among other minor challenges, i had a tough time lining up the CFS2 gunsight64 reticle with the "painted" cross-hairs of the gunsight on the panel bmp. I still can't get it perfect, but here's the best i can do with it: Near the top of the panel.cfg you'll see this... view_forward_WINDOWS=MAIN_PANEL VIEW_FORWARD_DIR=14.0, 0.0, 0.0 Change it to....
    14 replies | 420 view(s)
  • bearcat241's Avatar
    Yesterday, 14:22
    Thanks man...i really appreciate that awesome bit of detail. I never knew that about the curtain and i never even questioned that "particle board" look on the model. Imagine being the tail gunner at 20000 feet with nothing between you and the freezing sky but that curtain...:biggrin-new: Let me tweak the panel a little. I might be able to set something straight there.
    14 replies | 420 view(s)
  • bearcat241's Avatar
    Yesterday, 14:04
    I think the pop up gunsight would be a great touch and good compromise for the situation to avoid a lot of excess work. It could also be movable in order to position it correctly against the CFS2 gunsight64.bmp reticle.
    11 replies | 411 view(s)
  • bearcat241's Avatar
    Yesterday, 01:09
    Nice job Gaucho. Presents a good wide view layout of the total cockpit from the pilot's perspective with great detailing. But i can see a couple of problems from the utility side in CFS2. The perspective is a bit too wide from my taste personally, but i can live with it for sure. The Firefly was designed to perform in the primary role of a fighter, so having a useful gunsight in the sim is important for this model, The biggest problem is the position of the gunsight for accommodating the standard CFS2 reticle. Its set too high and the reflex glass is too small to fit the CFS2 reticle. Maybe a closer perspective (less width) and a wider spacing between the top two gauges -- the altimeter and the attitude indicator -- would allow you to drop the gunsight and broaden its face to install...
    11 replies | 411 view(s)
  • bearcat241's Avatar
    July 24th, 2016, 17:24
    Well, to your first question, it appears to be an oversight in the panel work. Something i overlooked in it all. Looks like you found a solution. To your second question, i'm not sure what the problem is there on the rear guns. In your pic, it looks normal to my eye, like something modeled that way.
    14 replies | 420 view(s)
  • bearcat241's Avatar
    July 24th, 2016, 02:30
    Looking good Wolfman...and that engine shot speaks volumes for your attention to detail. Hope you're keeping a tight lid on the poly's :adoration: We're gonna be putting her up in big numbers for that Yamato strike.
    44 replies | 4092 view(s)
  • bearcat241's Avatar
    July 23rd, 2016, 18:27
    John, I can see the problem. In the simplest terms, Unit type ID 3956 (specified for unit 8812) refers to a player aircraft and flight of stock P39's: id=8812 type_id=3956 name=%name_string.20% is_player_aircraft=1 allegiance=7
    7 replies | 170 view(s)
  • bearcat241's Avatar
    July 23rd, 2016, 16:36
    Found this site today. Has a lot of interesting content and some solid aviation color shots from the war. Some of you might be familiar with it already.
    2 replies | 122 view(s)
  • bearcat241's Avatar
    July 23rd, 2016, 15:10
    Thanks Chris...two of my fav medium bombers, both with deadly kissing power:rocket:. You take me back to my bomber-loving days! Guess its about time to blow the dust off my multi-engine ratings again.
    14 replies | 420 view(s)
  • bearcat241's Avatar
    July 23rd, 2016, 10:34
    Well said CK...a seriously overlooked factor in many of these "CFS2 Limits" threads. The aircraft, ships, objects_dp's and total scenery installations are all cataloged and correlated into the database files. And my guess is that's where the limits are regulated by the governing dll modules. I have nine WW2 installs for CFS2, plus a WW1 install. I'm constantly skirting the limitations line in all of the major installs at 1650+ object_dp's no matter how few aircraft or ships are in use. Once i hit the 1690-1700+ range, the database messages appear in QC and FF and if i get too far over 1700, its all no-joy for QC and FF.
    5 replies | 192 view(s)
  • nigel richards's Avatar
    July 23rd, 2016, 09:32
    Thanks for the very positive feedback, Ed - happy flying. :-)
    30 replies | 996 view(s)
  • nigel richards's Avatar
    July 23rd, 2016, 09:27
    Papi: Regarding the Fuel Pump sounds - Roman kindly answered correctly that this is unfortunately not facilitated in fs9. It is included for the benefit of FSX users only. I have no idea as to the "Beep" sounds you mention - the sounds have been extensively tested in both sims without Reports of such an issue. I can only suggest, like Roman, that this is due to some exterior source or parallel program.
    30 replies | 996 view(s)
  • bearcat241's Avatar
    July 21st, 2016, 14:32
    Not to ignore you TW, but it sounds like you got what you came for. CheerZ! :encouragement:
    10 replies | 434 view(s)
  • Blackbird686's Avatar
    July 21st, 2016, 11:52
    Geezz, I remember the very first post about the development of the Mallard... She certainly has come a long way. I was up in the venerable Beech D-18 Amphibian... (Yeah.. I still have that one too) the other morning. For some reason I think an "Airmen Beans" paint for the Mallard would be pretty slick. Probably the radial engine version tho... The turboprop version... well, maybe. The turboprop Mallard reminds me more of something like "Quebec Island Fishing Expeditions" or "Southern Ocean Exploration". She certainly looks nice in the Pearl Aviation scheme, IMO. BB686:US-flag:
    691 replies | 94111 view(s)
  • Blackbird686's Avatar
    July 21st, 2016, 11:08
    That little plane is a real winner... Samdim's Avions Mudry CAP10 : http://samdimdesign.free.fr/ BB686:US-flag:
    13 replies | 573 view(s)
  • Blackbird686's Avatar
    July 21st, 2016, 09:34
    Looks Awesome!!! :encouragement: I'm not much for helicopters in FS but I have a few that I like. Definitely be having a go with this one. Thanks Euroastar! BB686:US-flag:
    3 replies | 350 view(s)
More Activity

4 Visitor Messages

  1. View Conversation
    I am native Spanish speaker... this is one of those cases where literal translation is exactly the way it is... Your moniker "The cat that walks like a man", in correct Spanish, is just that... "El gato que camina como UN hombre"....
    El gato que camina como hombre (sic)... is totally incorrect and would never be said as such in Spanish... I never heard such a saying... but I find it cute... where did you get it from?

    Gaucho_59
  2. View Conversation
    Much obliged for 'the' textures, BB686 !!! Superb weathering too. Spot on!
  3. Yeah... some of the FS9'ers can be a tuff crowd to please here at SOH but give them all a bit of time to loosen up. This is really a fine place to be OleBoy, and I'm sure your Wilga repaints will inspire others to take to the virtual skies in FS9 with this snappy little plane all dressed up in your fine repaints.

    You paint em'... I'll fly em'.

    BB686
  4. In reference to my Wicked Wilga paint work. Thanks for the compliments. It's nice to hear someone finally say something to that affect. Least I know someone can appreciate them.

    Just what I've released so far, have had no less than 50 downloads and you're the first to say something positive. On those thoughts I've considered not releasing them at all.

    I know I'm fairly new here as a member,but this place is a tough crowd to hang with. The atmospher sure doesn't make me feel welcome. (sigh)

    OleBoy
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Retired Mainframe Analyst

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"El gato que camina como hombre" -- The cat that walks like a man

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