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  • Milton Shupe's Avatar
    Today, 08:59
    Ah, thank you Bjoern; I see that now. Yes, just a linking issue.
    188 replies | 10250 view(s)
  • Milton Shupe's Avatar
    Today, 08:31
    I am not seeing the issue. Could you explain it better?
    188 replies | 10250 view(s)
  • Milton Shupe's Avatar
    Today, 07:31
    Different engines of different sizes and manufacturers had different exhaust manifold and header arrangements. It was also discovered that the longer exhausts to the rear added some HP.
    2125 replies | 192999 view(s)
  • Milton Shupe's Avatar
    Today, 07:28
    The archive has been modified with this correction; thank you Sir :-)
    2125 replies | 192999 view(s)
  • Milton Shupe's Avatar
    Today, 06:54
    Oh yes ... nice looking bird there. Thanks for sharing. There were several versions of cowlings for the early Wright and Pratt Whitney engines of different sizes. What's a modeler to do :-)
    2125 replies | 192999 view(s)
  • Cees Donker's Avatar
    Today, 06:12
    Pfieuw!!! Tough cookie this one! :jump: Cees
    64 replies | 3343 view(s)
  • Maarten's Avatar
    Yesterday, 23:56
    Hi Keith, What a lovely wee bird! Thanks you so much. Cheers, Maarten
    1 replies | 199 view(s)
  • Milton Shupe's Avatar
    Yesterday, 21:14
    I have just uploaded the Lodestar military variants for a full beta test. This represents all the textures I have now for the C-57 and C60A, but not necessarily all that will be in the final release. The link below can be used to get to it when approved. If you download this beta v1.0, please provide feedback right here, by PM or email. I prefer it here so all can see the issues. I will be working on the beta release for the L-18 variants over the next few days. http://www.sim-outhouse.com/sohforums/showthread.php?95952-Lockheed-Lodestar-C-57-C60A-Military-Beta-v1-0
    2125 replies | 192999 view(s)
  • Milton Shupe's Avatar
    Yesterday, 21:03
    A new entry has been added to Add-Ons Library, category FS 2004 Military - Props Description: FS2004 Lockheed Lodestar C-57 and C-60A Military Variants - Beta Release v1.0 by Milton Shupe, Tom Falley, Scott Thomas, Ken Mitchell, Rachael Whiteford, and Sounds by Nigel Richards. Pilot figures by Jan Visser. ** Full Replacement for all previous WIP Releases ** Pkg incl 2 models, a custom panel and gauge setup, custom sounds, custom Flight Model by Tom Falley, and four liveries by Rachael "Firekitten" Whiteford.
    0 replies | 101 view(s)
  • Milton Shupe's Avatar
    Yesterday, 20:42
    I do not think so Maty. The package in the library is it for now.
    269 replies | 34147 view(s)
  • Milton Shupe's Avatar
    Yesterday, 20:40
    Thank you Sir; I'll take the credit for that awesome effect. :-) She is still a WIP.
    2 replies | 620 view(s)
  • Milton Shupe's Avatar
    Yesterday, 17:25
    A new entry has been added to Add-Ons Library, category FS 2004 Other Description: FS2004 Lockheed Lodestar L-18 AI and MP Models by Milton Shupe, Tom Falley, and Rachael Whiteford. This AI package is designed to work in FS9 but should work in FSX as well. NOTE: Setup for both AI and Flyable to test, or add/alias sounds and panel for a low poly, low texture load for multiplayer fun
    0 replies | 49 view(s)
  • Milton Shupe's Avatar
    Yesterday, 17:18
    You are right of course; thank you. On the landing thing, what does teh sim use to determine landing speed? Can you not just increase the stall speed to correct that. I have now completed the package for both engined models. I have also made the package suitable for testing with two .air files; one for AI and one flyable. It of course would also work well for MP flights as a low poly, low texture load aircraft package. Just alias the panel and sounds folder to the full packaged Lodestar (when available). I am uploading the full AI L-18 package now, but attach it here for convenience.
    2125 replies | 192999 view(s)
  • Milton Shupe's Avatar
    Yesterday, 12:55
    That does look very nice Tom. Gary did outstanding on that beautiful paint scheme. Yes, I will do the other variant; was waiting to see if other changes were required first. Will get it out this weekend. Thanks for testing this one out for me. :-)
    2125 replies | 192999 view(s)
  • Milton Shupe's Avatar
    Yesterday, 12:45
    Hello Lockheed fans. I am making the final changes now to prepare the Lodestar C-57 and C-60A for a full beta. The package will include textures of metal, base white, Goodtime Gal, and RAF ME. I will need another 6-8 hours to wrap up things and do the packaging and uploads, so hopefully by Sunday morning my time - GMT-7.
    2125 replies | 192999 view(s)
  • Milton Shupe's Avatar
    Yesterday, 05:30
    The FSX flight model was done by Tom "Fliger747" Fliger for the F7F project back in 2010-2011. Tom does thorough research on handling during FM development. By the way, have you read the "General Handling Characteristics" in the F7F POH? Do you have the POH? There are lots of handling tips there. This may be of interest as well: http://napoleon130.tripod.com/f7ftigercat/id15.html Crank in some real wx and have some fun. :wiggle: EDIT: Here is an excerpt from the POH
    188 replies | 10250 view(s)
  • Cees Donker's Avatar
    Yesterday, 00:05
    Hi dl, I tried to land it on the Nimitz. And these are the entries in the cfg. tailhook_length= 4.000 ;(feet) tailhook_position= -26.800, 0.000, 0.000 ;(feet) longitudinal, lateral, vertical positions from datum cable_force_adjust=2.0//cable_force_adjust = 2
    63 replies | 9600 view(s)
  • Cees Donker's Avatar
    August 28th, 2015, 23:33
    Well, the Hornet did have a catapult provision as it seems: https://en.wikipedia.org/wiki/De_Havilland_Hornet Cees
    63 replies | 9600 view(s)
  • Cees Donker's Avatar
    August 28th, 2015, 22:33
    Reviving this old thread for some information. I've got two things that don't work on my system: I can land this baby with no trouble at all, but the taihook doesn't seem to grab the cable. Fortunately I can brake enough before I reach the end of the ship! :biggrin-new: The second thing is that the catapult SHIFT+I causes the plane to sink through the deck, tail first! :dizzy: Has anyone got a solution for these problems? Cees
    63 replies | 9600 view(s)
  • Milton Shupe's Avatar
    August 28th, 2015, 21:14
    Here is my first round on the AI Lodestar with the PW engine. It has been cut back significantly and should work well in small quantities. The texture load is a very small 1.85 MB. I included only the metal textures. They have been downsized and converted to DXT1 and DXT3. If you want to add other liveries, only the fuse, wings, tails, and eng0/1 bmps need to be added, downsized and formatted. Share you insights on problems or issues, recommendations, etc. If you wish to fly it, just change the air file table 105 value from a 2 to a 0.
    2125 replies | 192999 view(s)
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1 Visitor Messages

  1. Hello Maarten :-)

    Wow! That would be great. I'll send you the address in a PM.

    Thank you very much! :-)

    Milton


    Hi Milton,

    Hope you're well.

    I realized to day that I have a very interesting e-book on my hard disk entitled "Stoof Driver - Flying the Grumman S-2 Tracker" by Mike Ray (private publication, 2003). It is about 300 pages "thick" and contains a treasure of photos, colour and b/w, many of great quality. Not only of the "Stoof" (S-2) but also the FUDD (E-1 Tracer). if you are interested I will be more than happy copying it for you and the project.

    Just let me know and send me your address so I can send it really quickly to you if you want it.

    Best regards,
    Maarten Brouwer
Showing Visitor Messages 1 to 1 of 1
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