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  • jankees's Avatar
    Today, 15:20
    24 replies | 804 view(s)
  • jankees's Avatar
    Today, 12:31
    5612 replies | 554484 view(s)
  • Milton Shupe's Avatar
    Today, 10:10
    This is a handy device used in the Naval Action game for compass, wind direction, sail position, speed, and status. Does anyone know if there is an official name and device like this. I would like to create a gauge similar for the Bounty. And why would the compass rose be backwards?
    123 replies | 5001 view(s)
  • Ferry_vO's Avatar
    Today, 07:10
    50% over at PC Aviator, plus another 10% on all downloads. ;-)
    2 replies | 165 view(s)
  • Ferry_vO's Avatar
    Today, 07:00
    Two 800 mb files for Fsx and P3D, one 160 mb expansion pack and a 50 mb paintkit, but all paintkits are already included in the basepack installers as well.
    41 replies | 1398 view(s)
  • Cees Donker's Avatar
    Today, 04:27
    And now we need a good Dutch repaint! :-) Cees
    41 replies | 1398 view(s)
  • Milton Shupe's Avatar
    Yesterday, 19:14
    Very Nice Don! Love it! The Bounty steering wheel has quite the history as well and has served on several ships, and shown in many different movies. It is quite unique. Sorry I do not have the details at hand right now. I replicated the design the best I could while trying to minimize polys.
    123 replies | 5001 view(s)
  • Milton Shupe's Avatar
    Yesterday, 19:07
    Thank you. Yes, it would. But, still very difficult as the running rigging lines generally are not straight made up of 3 or more segments each, therefore each segment would have to be animated to withdraw/extend, as well as rotate. There are at least 70-80 of these line segments that would need to be animated in addition to the overall line rotations. :-)
    123 replies | 5001 view(s)
  • Milton Shupe's Avatar
    Yesterday, 17:16
    Sasha, Thank you for your recommendations. Although I have learned a lot about names of tall ship parts and sails, I know nothing about setting sails in different circumstances. If you could draw some examples of your suggestions or communicate with me via PM or Email, I will try to accommodate your wishes.
    123 replies | 5001 view(s)
  • Duckie's Avatar
    Yesterday, 13:58
    Hey NC, it is a straight forward process involving a few steps that, in most cases, can be done without layered files. If you are interested I can send a step but process but you'll need a paint program, like Gimp, and a compression program, like DXTbmp, ( both are freeware) and know how to use them.
    5612 replies | 554484 view(s)
  • huub vink's Avatar
    Yesterday, 13:57
    5612 replies | 554484 view(s)
  • Ferry_vO's Avatar
    Yesterday, 12:55
    Thanks for the heads-up Francois! Bought it today. :encouragement:
    41 replies | 1398 view(s)
  • Ferry_vO's Avatar
    Yesterday, 12:54
    Very nice Zsolt, what sceneries are you using?
    5612 replies | 554484 view(s)
  • Ferry_vO's Avatar
    Yesterday, 08:22
    PC Aviator has a big sale too, including some titles not found at (And no paying extra for updates..) like Warbirdsim and Cerasim
    7 replies | 936 view(s)
  • Duckie's Avatar
    Yesterday, 07:48
    Thanks very much guys. It is a clean one but still tweaking. For me, it's hard to get it just the way I want. I tend to get it to one of the 2 extremes, to clean or too grungy.
    28 replies | 847 view(s)
  • Milton Shupe's Avatar
    Yesterday, 07:01
    Anthin, Many things are possible but there are polygon and parts limits to be honored to get models to export to the sim. Right now, I am in good shape with polys but now exceed the parts limits. In fact I must delete parts from the interior and exterior model to get them to export successfully. (I delete internal parts from the Spot view model, and exterior parts from the VC model.) Human figures usually cost a lot in polygons required and animating them is rather difficult in/for FS9. Low poly, static crew for the spot view (exterior) model would be simple enough, although if done, they really should be "managed" for location, time, show/not show, etc. Moving the sails side to side can certainly be done and as you suggest, animating the running rigging would be most...
    123 replies | 5001 view(s)
  • Duckie's Avatar
    November 26th, 2014, 21:53
    You are most welcome, sir. Glad you like it. I've always liked VA-12 too! :encouragement:
    28 replies | 847 view(s)
  • Duckie's Avatar
    November 26th, 2014, 21:35
    Gettin' there! Still tweaking and got to do the tanks.
    28 replies | 847 view(s)
  • jankees's Avatar
    November 26th, 2014, 21:27
    donation on it way!
    8 replies | 662 view(s)
  • Milton Shupe's Avatar
    November 26th, 2014, 18:08
    Well, that was a revealing question. I was about to say, "The same as you should be using." Then, thinking, "Why does he ask this question ...", I checked the zip I uploaded and it did NOT have an .air file in it! Geezy Peezy Shupe! Not sure how I did that SNAFU but attached is the corrected zip with both the aircraft.cfg and the .air file included. My apologies to you and anyone who downloaded the original from my post above (deleted the original zip file). This FM is much improved over what you are using as it is totally different air file and flight dynamics.
    27 replies | 759 view(s)
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1 Visitor Messages

  1. Hello Maarten :-)

    Wow! That would be great. I'll send you the address in a PM.

    Thank you very much! :-)


    Hi Milton,

    Hope you're well.

    I realized to day that I have a very interesting e-book on my hard disk entitled "Stoof Driver - Flying the Grumman S-2 Tracker" by Mike Ray (private publication, 2003). It is about 300 pages "thick" and contains a treasure of photos, colour and b/w, many of great quality. Not only of the "Stoof" (S-2) but also the FUDD (E-1 Tracer). if you are interested I will be more than happy copying it for you and the project.

    Just let me know and send me your address so I can send it really quickly to you if you want it.

    Best regards,
    Maarten Brouwer
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