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  • Ferry_vO's Avatar
    Yesterday, 12:40
    My favorite Hawk livery:
    8 replies | 761 view(s)
  • Ferry_vO's Avatar
    Yesterday, 12:38
    Where did you find the touring cars, Noddy..? This one needs a bit of provoking to be fun:
    47 replies | 1406 view(s)
  • Milton Shupe's Avatar
    Yesterday, 10:46
    Papi, Okay, it seems there may be a sound issue. Now we need to isolate which sound file. So, can you go through a binary search to isolate which file causes the issue by: 1) Remove half the sounds to a Hold folder. Test 2) If problem disappears, the issue is in the removed sounds, so put those sounds back in and remove the others. 3) Now, remove half of those sounds and test. Continue to isolate until you are down to 1 file. Of course there is a possibility that a combination of sounds are required to cause the issue. But, when you are down to one file left, remove it and put all the others back in the folder and test again to be sure the problem is gone.
    25 replies | 829 view(s)
  • Milton Shupe's Avatar
    Yesterday, 05:55
    Papi, Another test. Would you put the Mallard sound file with the S2Tracker to see if the beep remains. This may resolve whether it is aircraft caused or sound caused.
    25 replies | 829 view(s)
  • Milton Shupe's Avatar
    Yesterday, 05:51
    Yes, of course. Nigel expects to have it out by end of week.
    42 replies | 1998 view(s)
  • Milton Shupe's Avatar
    Yesterday, 05:49
    Thank you Paul K. and @thefrog, that eliminates one possibility for the 2.5 issue. No problem re: release coincidence with the c-47 v3; I knew we both were about to do this but I was ready so bring it on. LOL The more, the merrier.
    42 replies | 1998 view(s)
  • huub vink's Avatar
    Yesterday, 03:40
    Hi Marcel, So far I haven't been able to find any differences between the texturel lay-out of V2 and V3. However Tufuns radials are a nice improvement and I expect Gman's new paintkit can add even more to this model. But there is a significant difference between the V1 and v2/v3 version and I'm planning to re-work those as well. Cheers, Huub
    39 replies | 2277 view(s)
  • huub vink's Avatar
    Yesterday, 02:47
    Its a great repaint Adam and one of my favourites as well. TuFun gave me his permission to install his latest radials on my repaints. Therefore I am planning to upload my reworked KLM and DDA textures etc. for the V.3 version of this beautiful model. Cheers, Huub
    207 replies | 18240 view(s)
  • huub vink's Avatar
    Yesterday, 02:41
    Like Adam, I would really love to see a version of this model without the antennas. And greedy as I sometimes am I would love to see a version with short air intakes, although I realise that this would cause many changes to the textures. Cheers, Huub
    39 replies | 2277 view(s)
  • huub vink's Avatar
    Yesterday, 02:04
    Sorry to hear that StromILM. Most likely it has to do with the specific way your graphic card handles alpha layers. I don't see any similarities on the textures of the Restauravia Mirage and Tufun's textures, which do not exist on other textures, and which are likely to cause this anomaly. Tim, the blue interior is not yet available at Flightsim.com, but can already be found at simviation ( http://simviation.com/1/browse-Vintage-66-0 ). Cheers, Huub
    207 replies | 18240 view(s)
  • huub vink's Avatar
    Yesterday, 00:12
    Obviously the alpha layers do not load. TuFun's textures are made in 4096x4096 format. Perhaps this is a bit too much for your computer. On my humble system 2048X2048 is the maximum size which will load in a reasonable time. You should also have you maximum texture size adjusted in your fsx configuration file, by updating the TEXTURE_MAX_LOAD= value. I hope this is useful for you, Huub
    207 replies | 18240 view(s)
  • Milton Shupe's Avatar
    July 24th, 2016, 19:43
    Papi, I went through each of the sounds in the sound folder listening carefully and could hear nothing that I thought would sound like the beep you are hearing. Since this problem seem peculiar to your system, would you go through the folder listening to each sound to see if you can identify which file is causing it. That is the only way we can resolve this issue for you. Thank you
    25 replies | 829 view(s)
  • Milton Shupe's Avatar
    July 24th, 2016, 18:34
    Papi, The oil pressure is linked simply to RPMs, not engine heat. Since you are the only person reporting this kind of issue, I am suspecting an issue with the sound folder or a sound that is not liked by your system. I have uploaded a replacement sound folder for you. Download, unzip and replace your sound folder with this one. https://www.dropbox.com/s/3063rykek3gpufv/sound.zip?dl=0
    25 replies | 829 view(s)
  • Milton Shupe's Avatar
    July 24th, 2016, 17:19
    Just curious if P3D 2.5 has these gauges in the gauge folder: 1) Bendix_King_Radio.dll 2) Beech_Baron cab/zip file
    42 replies | 1998 view(s)
  • Milton Shupe's Avatar
    July 24th, 2016, 16:53
    Eric, You are welcome to try the search light effect I used for the S2F-1, attached, that uses the fx_2.bmp texture. However, a better solution may be to use the fx_beam texture in the effects/texture folder if you can get someone to do the effect coding for you.
    2 replies | 176 view(s)
  • Milton Shupe's Avatar
    July 24th, 2016, 16:30
    I hope the rest of those interested in the Mallard TP for FSX are not put off by the P3D 2.5 issues we have been talking about. We have no reported FSX issues at this time. We did extensive testing in FSX. Although the Mallard turboprop was not released for P3D, some seem to be running it okay with the expected clickability issues. This 2.5 issue may not be correctable since we have no way of testing in P3D, but I thought I would give it the old college try to try to help.
    42 replies | 1998 view(s)
  • Milton Shupe's Avatar
    July 24th, 2016, 15:22
    No problem Heywoood. I wouldn't either. :-) I'll put this one to bed then.
    5 replies | 319 view(s)
  • Milton Shupe's Avatar
    July 24th, 2016, 12:41
    @Gregory Paul @thefrog: The attached fix applies to all. It may not correct the P3D v2.5 issue but it fixes other minor issues, replaces 3 DXT3 textures, and adds a missing gauge. Let me know if this helps you. EDIT: Just FYI, we did not beta test in P3D other than quick tests in 2.4 as we do not have P3D. That is why we advertised only for FSX. EDIT2: Found 2 more DXT3 textures; updated the attached, and again found a small texture that was not included. Just looking for needles in haystacks now.
    42 replies | 1998 view(s)
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