May 20th, 2013, 01:04
You're welcome, Hurricane3!
CFS2 has its own limitations, even if it's definitely the most "open end" simulator I ever saw. CFS3, for example, is very far from being as flexible. The overload patch goes up against a built-in limit that is probably due to the borderline imposed by Windows9 OS, total RAM that the OS was capable to handle at the time and hardware limits when CFS2 was first released.
In spite of it all, it's amazing the foresight applied by MS programmers, because CFS2 can still be used to great satisfaction even if it must be run in a 32-bit window of a 64-bit environment. The 4Gb RAM patch was a great addon, that lent more enjoyable life to the senior sim.
I could not but compare CFS2 with something else while I was watching, over this weekend, some DVDs published by "Volare" (Flying), an Italian aviation-dedicated monthly magazine.
That 3-piece DVD collection features films produced by the History Channel: "Wildcats vs. Zeros", "Sabres vs. MiG15's" and "PhantomII's vs. MiG21's", respectively WWII, Korea and Vietnam dogfight accounts of those famous warbirds. Those movies rely heavily on computer animated parts to rebuild combat sequences from various viewing angles and, obvioulsy, the graphics are stunning.
But, if you want my opinion, the sheer animation movements of the aircrafts leaves something to desire to my eyes, at times it simply does not look too natural in the way an aircraft would move in the air if we compare it to, for example, gun camera footage of actual air-to-air combats.