September 25th, 2016, 15:56
Just to add a recent discovery to this topic, i've been going through my hangar selecting some alternate choices for certain mission/campaign installations. I like to use Quickcom to qualify my selections, so i've been working in this mode a lot lately. To your question about the scoring algorithm, it seems that the number of enemies (E/A) per wave vs number of F/A has a huge bearing on the scoring. When i go one-on-two i score fewer points per kill, but when i go one-on-four or more, the points per kill is much higher and the score builds faster.