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  • Captain Kurt's Avatar
    Today, 13:38
    If you mean the ones I released, it is skins, panel, prop blur, air file, dp file, and aircraft.cfg file. Paul's model itself is the same, all else is new. If you mean Morton's Friedrich, it is the Sky Unlimited model converted to CFS2 with 7 new skins. If you mean Allen's Gustav, it is a CFS1 model converted to CFS2 with some additional model work by Allen.
    2 replies | 147 view(s)
  • Shadow Wolf 07's Avatar
    Today, 12:04
    That did it... I got it. Thanks
    6 replies | 117 view(s)
  • Rami's Avatar
    Today, 11:34
    Greg, DEM and LOD mesh is the exact same thing. The LOD is "level of detail." In case you didn't notice, each .bgl file in that set has the prefix "DEM," hence the name. And yes, that those windows opening is exactly what is supposed to happen. Each one of those is a .bgl file from that map square downloading. Edit: The primary site may not be linking properly. Try this one: http://www.ludowise.x10host.com/CFS2_DEM/CFS2_DEM_8_Alt.html
    6 replies | 117 view(s)
  • Shadow Wolf 07's Avatar
    Today, 10:16
    I did not see a "LOD 8" button but clicked on the "DEM 8" button, saw a map, clicked on it and it tried to load 4 tabs on my browser. I closed each of them after a few seconds. Is the site corrupted or is that normal?
    6 replies | 117 view(s)
  • Rami's Avatar
    Today, 09:12
    Roxanne, Try downloading the mesh from this site instead; just click on the LOD 8 button. http://www.ludowise.x10host.com/CFS2_DEM/CFS2_DEM_8_Alt.html
    6 replies | 117 view(s)
  • Shadow Wolf 07's Avatar
    Today, 08:17
    You are right. My copy of the download won't extract properly either. The BGL is not extracting but the supporting documentation does.
    6 replies | 117 view(s)
  • Shadow Wolf 07's Avatar
    Today, 06:50
    :encouragement: Email sent.
    3 replies | 106 view(s)
  • Rami's Avatar
    Today, 06:31
    Greg, No. You have to contact him directly. It is by request only.
    3 replies | 106 view(s)
  • Shadow Wolf 07's Avatar
    Today, 06:24
    Rami, thanks for the tip. Is it on his site? I cannot find it. PS: I found the email link for developers on his site and sent my request. :applause:
    3 replies | 106 view(s)
  • Cees Donker's Avatar
    Today, 06:08
    Mudmoving 2.0! Cees
    28 replies | 1223 view(s)
  • Cees Donker's Avatar
    Today, 06:07
    large hangar some time ago.... mudmoving 1.0 Cees
    28 replies | 1223 view(s)
  • Rami's Avatar
    Today, 04:39
    Good morning, If you are involved in these types of activities for CFS2, Martin Wright has available the GSL editing tool and Gob Check tool that are now configured for a maximum of 4,096 objects per Gob rather than 512. I ran into a roadblock trying to reconcile two conflicting GSL entries with Gob Check and discovered the software limitation. All fixed now. :wiggle:
    3 replies | 106 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 22:47
    I could be a hard find. But look in places that sell used electronics. We have one here in Portland, ME that has 2 copies that I know of. It also has some rare commercial addon. As well as CFS3 and FS2004. So there are places. Maybe even a few pawn shops could have some tucked in a corner. Without shopping online thats the best I can think of. Oh maybe Used book stores too.
    1 replies | 93 view(s)
  • Rami's Avatar
    Yesterday, 08:21
    Stuart277, Your work never ceases to amaze and inspire. Carry on, sir, and thank you! :very_drunk:
    2 replies | 123 view(s)
  • Blood_Hawk23's Avatar
    February 27th, 2015, 20:41
    Muzzle flush is the effect you see when you shoot your guns. I think it was suppose to be Flash not Flush. I think the size is also increased. lets face it a MG is a lot smaller then a cannon. Again I'm not sure this is a guess. to test it just increase it to 1 or 2 on your aircrafts MGs. do it to one gun and you can compare. I don't think it factors in to the ballistics at all. Its only for effect. so what does effect the guns in the DP. what I have found is , , , , , and . Pitch , bank and l/r angle will effect accuracy. there are a few examples but for now I'll skip it. having an accurate will give the best looking rate of fire. match the tracer % to that will help improve the look. most US aircraft had one tracer in every 5 rounds. so that would be 75% for trace. the most...
    10 replies | 199 view(s)
  • Blood_Hawk23's Avatar
    February 27th, 2015, 20:16
    CFS2 seems to track the trajectory for about 2 seconds. you can change the number but it doesn't seem to do anything. Trace and Round life are the same thing. I think it is hard coded into CFS2's ballistics calculator. I think it was to keep it from becoming overloaded. we are talking about machine guns not just cannons. so they had to keep it simple. I haven't tested this fully. If this is true then at 944.88 (round this up or down to 944 or 945) mps (meters per second), the tracked range is 1890 Meters. After that the game doesn't show the the tracers. Now that would be my guess. you'll have to test it. Now it will still engage at 14538 depending on the difficultly. If the ship is set to ACE or VETERAN then it might see you at that range. It may also depend on their aggression level....
    10 replies | 199 view(s)
  • Blood_Hawk23's Avatar
    February 27th, 2015, 18:48
    DP NOTES ON GUN STATTIONS gunstation.0= 0, 2, 1, 0.01, 870, 4, 0.01, 1000, 2, 40, 1d1*16, 0.55, 0.25, 2.2, 0.128056, 0, 0.1, 0, 0, 0, 0, 0.5 gunstation.{A}0={B}0,{C}2,{D}1,{E}0.01,{F}870,{G}4 ,{H}0.01,{I}1000,{J}2,{K}40,{L}1d1*16,{M}0.55,{N}0 .25,{O}2.2,{P}0.128056,{Q}0,{R}0.1,{S}0,{T}0,{U}0, {V}0,{W}0.5 A. Gunstation number: (sequential) this will be the number to associate individual guns with (note that there is no particular weapon related to any particular gunstation number. Add as many as you want). B. Trigger type: 0=Mach Gun 1=Cannon 2=Rocket 3=Bomb
    10 replies | 199 view(s)
  • Blood_Hawk23's Avatar
    February 27th, 2015, 18:46
    I've posted this info before but I'll do it again. This is from DPeD in the "How To" doc. window: ~~~~~~~~~~~~~~ This window controls the armaments definitions. is a trigger button. The value may 0,1,2 or 3. The values correspond to each 1-4 key on a keyboard. If the "No Weapons" is specified, the and sections are not written in a DP file. If
    10 replies | 199 view(s)
  • stuart277's Avatar
    February 27th, 2015, 07:10
    A new entry has been added to Add-Ons Library, category CFS 2 Ships Add-Ons Description: GMax model of the FNS Le Fantasque Class Destroyers for CFS2. Two models are included. 1939 1nd 1944. Models are multi load and include a new dp files. Multi LOD models are included.
    2 replies | 123 view(s)
  • stuart277's Avatar
    February 27th, 2015, 07:10
    A new entry has been added to Add-Ons Library, category CFS 2 Ships Add-Ons Description: GMax model of the FNS Mogador Class Destroyer for CFS2. Model is multi load and include a new dp files. Multi LOD models are included. Cheers,
    2 replies | 123 view(s)
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About Talon

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love to sail
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