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  • Jagdflieger's Avatar
    May 19th, 2013, 14:20
    Jagdflieger replied to a thread Militracks 2013! in The NewsHawks
    Wow!!!! Great photos and thanks for sharing. That museum is on my list of places to go. That last photo is of an M-18 "Hellcat" tank destroyer. A fast, but lightly armored vehicle with a high velocity 76mm main gun. Reputed to be one of the fastest armored fighting vehicles ever. Hellcat link: http://en.wikipedia.org/wiki/M18_Hellcat
    37 replies | 846 view(s)
  • Rami's Avatar
    May 19th, 2013, 11:56
    Misson, I'll be interested to try these out, thank you so very much! :salute:
    2 replies | 51 view(s)
  • Rami's Avatar
    May 19th, 2013, 11:53
    Allen, Thank you for this, this is outstanding work! :ernae:
    4 replies | 72 view(s)
  • Captain Kurt's Avatar
    May 19th, 2013, 09:13
    Hi Allen, Well certainly not intentionally. The port side of the tail is mapped OK. Somehow the distortion crept in during the mirroring process though. With the skin that was being mapped to - which has the upward pointed arrow G symbol on the tail - it was probably completely unnoticed. The distortion does not show on that skin because the distorted area is all within the white area of the arrow. It hopefully would not take much time to fix it - probably less than the 5 hours of trial and error it took me to figure out how to paint a counter balancing distortion to the skin. I just don't know how to fix it myself, not my area of expertise unfortunately. It's too bad though from a painters point of view because so many of the possible skins require that area for numbers or other kinds of G symbols that now can't be used - especially for the dash 3 Hellcats.
    2 replies | 147 view(s)
  • stuart277's Avatar
    May 19th, 2013, 00:38
    Hi John Thanks again for all of your work on this project.:salute: It has been a good learning curve. UncleTgt expressed some interest in painting, when the models were ready and I will email him the products. Cheers Stuart PS It would be my pleasure to have a go at any WWI ship you are interested in, just name one for me to get started on. (no texturing though) I am currently working on a model of the IJN Kaga, 1930 style, purely with the aim of learning how texturing works. PSS I am also working on a simple model of a British V and W destroyer that could be used in WWI (as they were) or WWII, with a couple of small changes. Cheers
    58 replies | 1445 view(s)
  • stuart277's Avatar
    May 19th, 2013, 00:14
    Hi UncleTgt and Gaucho_59 Thank you both for the replies and the encouragment. :applause: The model is only started but I thought that, as it will have a lot of cloned parts, it might be best to texture them before cloning. UncleTgt, I have Martin Wright's dxtbmp program, but I do not seem to have options to save in any of those formats. I have version 4.00.96. I can preview the image in DXT, 555 etc and they a number of resized have mipmaps. I can only 'save as': DDS texture Extended Bitmap Targa with Alpha
    5 replies | 71 view(s)
  • Shadow Wolf 07's Avatar
    May 18th, 2013, 17:07
    I'll test the fix in the AM - too tired right now
    44 replies | 772 view(s)
  • Rami's Avatar
    May 18th, 2013, 16:49
    Kevin, I removed the "use all your ammo" mantra. Basically, get in...get your hits...and get the hell outta dodge! We also got the problems ironed out with the Sky Unlimited Bf-109f.
    44 replies | 772 view(s)
  • Jagdflieger's Avatar
    May 18th, 2013, 15:15
    Congratulations to the young lady! That's a major milestone in life. I wish her the best with her future plans. I left HS early (in my junior year) to join the Army, but I made up for it with a GED and then a Bachelor's of Science degree later on. Both of those were courtesy of the Army and the GI Bill. I got to come home from a deployment to see my son graduate. He's now a soldier. I was between deployments when my daughter graduated and she is now at university. I was never prouder than when I watched my two children graduate so I fully understand your pride and probably your tears at your daughter's accomplishment. By the way, I was just in Stuttgart last year visiting some army buddies and the two sons of one of them are going to the American High School there.
    9 replies | 223 view(s)
  • Rami's Avatar
    May 18th, 2013, 12:17
    Hey guys, I have a late afternoon dinner out, but I should be home by six. You can tell my mom's reached "the senior zone..." she likes dinner earlier and earlier. She didn't want to go out on Mother's day because of the crowds.
    44 replies | 772 view(s)
  • Rami's Avatar
    May 18th, 2013, 12:15
    Mark, I sent the files to both you and Jagdflieger this afternoon.
    12 replies | 274 view(s)
  • Rami's Avatar
    May 18th, 2013, 12:13
    Mario, Here is the third mission description...I'm still working on the mission itself. "title_string"=Operation Mezzagosto - A greeting by Der spaten "summary_string"=Achtung, Meine Herren! After gaining intelligence on the fleet's location earlier in the day, we have decided to greet the massive Pedestal convoy with a combined raid of both level & torpedo bombers. Your target is the carrier HMS Indomitable. "objective_string"=Through the early evening of 11 August, 1942, the Pedestal convoy sustained the first significant air attacks of the battle by four successive waves of Axis bombers: thirty Junkers Ju-88s & six He-111 torpedo planes were just one attack. In this raid, no hits were scored on the vessels, and two of the Ju-88s were shot down. "intelligence_string"=The enemy convoy sighted yesterday is now within range of Sardinia. We're prepared to execute the first assault. Take your place in an Heinkel He-111 torpedo bomber and direct your torpedoes toward the enemy carriers. The Ju-88 bombers will attack the remainder of the enemy fleet. Und passen Sie auf sich auf! "player_aircraft_name_string"=Heinkel He-111h-6 "airfield_string"=Sardinia - Elmas
    7 replies | 176 view(s)
  • Rami's Avatar
    May 18th, 2013, 12:11
    Mario, Here is the scoop for mission two... "title_string"=Operation Mezzagosto - Dreifinger reconnaissance "summary_string"=Kamerad, herhören! After being alerted by French reconnaissance that the enormous Pedestal convoy entered the Mediterranean, we gained intelligence from our own source as to where the Allied convoy should be. Your mission is to find and photograph them. Make sure that you take the pictures and get home without incident! "objective_string"=The Pedestal convoy was identified at about 0830 hours on 11 August, 1942 by a Ju-88 bomber on a reconnaissance mission. Once the Pedestal convoy was spotted, the Axis forces sat & waited for the convoy to get within range of their airbases, then raided it during an evening assault by bomb-laden Ju-88s and torpedo-carrying He-111s. "intelligence_string"=Once airborne, hold a west-southwesterly heading and climb up to a cruising height of 5,500 meters. The estimated convoy position is to the southwest of the Baleric islands. Once over the convoy, hold a steady course and speed as you photograph, but don't stray above 5,700 meters, or the photos will lack detail. Once this is completed, you may return to Sardina. Hals und Beinbruch! "player_aircraft_name_string"=Junkers Ju-88a-11 (Italy, 1941) "airfield_string"=Sardinia - Elmas
    7 replies | 176 view(s)
  • Shadow Wolf 07's Avatar
    May 18th, 2013, 11:50
    That makes it even stranger. I'm gonna ask Rami to send me a fresh copy of those;;.
    44 replies | 772 view(s)
  • Jagdflieger's Avatar
    May 18th, 2013, 09:00
    As noted above, nothing with Chrome.
    9 replies | 203 view(s)
  • Shadow Wolf 07's Avatar
    May 18th, 2013, 03:48
    Missions 12 and 13 went well. Mission 13 is a turkey shoot, but challenging nonetheless. Except for missions 8, 10 and 11 this concludes the Allied portion of the campaign set. Missions 10 and 11 went the same way as Mission 9. They hung up and crashed as soon as the enemy aircraft spawned in. Rami has said he'll work this out later.
    44 replies | 772 view(s)
  • Led Zeppelin's Avatar
    May 18th, 2013, 02:01
    I don't have, sorry. But, when I read this: + I feel happy! :icon_lol:
    4 replies | 139 view(s)
  • Captain Kurt's Avatar
    May 18th, 2013, 01:13
    It's in the CFS2_ship_wrecks.zip by Wolfi http://www.sim-outhouse.com/sohforums/page.php?action=jump&id42&id=6346
    6 replies | 174 view(s)
  • Jagdflieger's Avatar
    May 17th, 2013, 21:07
    Heart touching indeed.
    5 replies | 236 view(s)
  • stuart277's Avatar
    May 17th, 2013, 18:34
    Hi John I will email them now. Cheers Stuart
    58 replies | 1445 view(s)
  • Rami's Avatar
    May 17th, 2013, 17:35
    Hey guys, I'm tired and cranky tonight...tomorrow I will work on all of this...right now I need a good night's sleep.
    44 replies | 772 view(s)
  • stuart277's Avatar
    May 17th, 2013, 17:19
    Hi All I have been making my first attempt at texturing a GMax model, in this case a ship model for CFS2. Not really knowing what to do, I have read a few tutorials from the net, but I am stuck. Using PSP 7, I have made a 1024 x 1024 TGA file with an alpha channel that will allow the girders to be 'see through'. I have attached an image of this file as a j-peg that has been resized to 512 x 512 for uploading purposes. I have also managed to place a texture from the TGA file on the flight deck of the carrier, as can be seen in the second picture (from GMax) Unfortunately, when exported it does not show up as textured in CFS2. The TGA file is is in the ships texture folder. Any help would be appreciated. :jump:
    5 replies | 71 view(s)
  • stuart277's Avatar
    May 17th, 2013, 15:01
    Hi John I am not exactly sure what a double wall is but I took a punt. I cloned the shield and flipped it. This worked. There are now two shields for each mount (torpedoshield01 and 03 for the starboard mount) and (torpedoshield02 and 04 for the port mount). I don't know whether this will be a problem for painters. Cheers Stuart PS I will email the four models, the Aoba and AobaCat may need some changes to the DP or CFG file. I had to completely reconstruct the 3rd funnel and the AAGuns on the flightdeck. The torpedo mounts have been changed on all models. PSS
    58 replies | 1445 view(s)
  • Led Zeppelin's Avatar
    May 17th, 2013, 09:46
    Thanks for sharing.
    2 replies | 114 view(s)
  • Shadow Wolf 07's Avatar
    May 17th, 2013, 08:34
    I got hung up on Mission 8 - it crashed twice, right at the point that the enemy aircraft spawned in. Rami and I will sort that out. But in the meantime, I am flight testing the remaining missions as individual, single missions. Mission 9 went well and I'll be loading up and flying Missions 10 and 11 after lunch today. :salute: SW
    44 replies | 772 view(s)
  • Jagdflieger's Avatar
    May 17th, 2013, 08:11
    Jagdflieger replied to a thread Militracks 2013! in The NewsHawks
    good luck with the weather guys! I hope the sun shines on you and all those tracked vehicles. Remember to get some good photos for us poor people that couldn't attend.
    37 replies | 846 view(s)
  • Jagdflieger's Avatar
    May 16th, 2013, 21:40
    Another cool destination for our imaginations in the cyber skies of FS 9. I'm looking forward to some touch and goes.
    2 replies | 162 view(s)
  • stuart277's Avatar
    May 16th, 2013, 21:37
    Hi Shessi Thanks for the tips. :jump: There are no textures, I don't really know how to texture, so I left that one alone. Flipping them once makes the shields show in the game, however they are 'reversed/disappear' in GMax. Flipping them back again makes them disappear in the game again. I could leave them 'flipped' but I wonder if that would create a headache for a someone who was painting them? Not that it would be noticable at 500', but you would notice it if you are on the catapult, particulary in Kako. Thanks Again Stuart
    58 replies | 1445 view(s)
  • Rami's Avatar
    May 16th, 2013, 18:45
    Jagdflieger, Thanks! :redface: Considering the quality of your work over the years, I consider that extremely high praise. :salute: I'm come to really appreciate the things you can do with Xavierb's piers in tight spaces, where elevation away from the coast rises quickly. While wolfi's large piers are great for flat spaces with few curves, they just don't offer the same flexibility. You can also create different pier formations and all other kinds of neat tricks!
    12 replies | 274 view(s)
  • Rami's Avatar
    May 16th, 2013, 18:44
    Mario, I completed the second mission tonight, but I'm too tired to re-write the mission text. The mission is a second reconnoitre, this time from a German Ju-88 based on Sardinia...higher up at 5,500 meters. After this mission, you will participate in an evening torpedo run onboard a Heinkel He-111.
    7 replies | 176 view(s)
  • Jagdflieger's Avatar
    May 16th, 2013, 17:11
    Thanks for that Fibber. That truly was a strategic strike.
    3 replies | 112 view(s)
  • Jagdflieger's Avatar
    May 16th, 2013, 17:10
    Well done Rami! That livened the place up a bit.
    12 replies | 274 view(s)
  • Jagdflieger's Avatar
    May 16th, 2013, 16:54
    I'm behind the power curve when it comes to new movies (usually am), but I do want to see Iron Man 3 as I enjoyed the first two episodes. Perhaps this weekend I'll drag the wife to the theater to see it. The two most recent movies that I've seen were "Hansel und Grettle" and the latest rendition of the "Wizard of Oz." I enjoyed both of those and I wish I could have seen Hansel und Grettle in 3d. It was really a fun movie.
    1 replies | 104 view(s)
  • stuart277's Avatar
    May 16th, 2013, 15:38
    Here 'tis
    58 replies | 1445 view(s)
  • stuart277's Avatar
    May 16th, 2013, 15:37
    Hi All I have redone the Aoba and fixed the render problems except for one. The Torpedo Shield does not render properly. (As seen in the jpeg) This is a completely new object, no mirroring. The tubes and base are also new. even if they are not present, the Torpedo Shield does not render. Any idea's would be appreciated. Cheers Stuart
    58 replies | 1445 view(s)
  • Led Zeppelin's Avatar
    May 16th, 2013, 12:11
    yes!
    22 replies | 744 view(s)
  • Rami's Avatar
    May 16th, 2013, 09:46
    Jinx, The props will generate two times as much thrust, making for a better climb rate, increased takeoff performance, and a higher top speed. The downside? Your range will be chopped by half.
    9 replies | 189 view(s)
  • Rami's Avatar
    May 16th, 2013, 08:32
    Misson, Sólo quería hacerle saber que no me he olvidado de hacer la parte del eje de pedestal. No puedo decir que voy a trabajar en este proyecto a una velocidad vertiginosa, pero la operación Mezzagosto está en marcha, y estoy usando las misiones pedestal como una base para "dar la vuelta" y convertirlos en misiones Axis-temáticas. La primera es una Vichy reconnoitre francesa del convoy justo después de entrar en el Mediterráneo ... Yo no quiero darte algo demasiado difícil para empezar, ¿sabes? In English... I just wanted to let you know that I haven't forgotten about doing the Axis side to Pedestal. I can't say I will work on this project at breakneck speed, but Operation Mezzagosto is underway, and I am using the Pedestal missions as a base to "flip" them and turn them into Axis-themed missions. The first is a Vichy French reconnoitre of the convoy just after it enters the Mediterranean...I didn't want to give you something too difficult to start, you know? "title_string" = Funcionamiento Mezzagosto - Intrus dans la Méditerranée! "summary_string" = Ecoutez, les pilotes français! Un enorme convoy aliado ha entrado en el Mediterráneo, y es nuestra tarea para analizar la composición de este convoy y pasar la información a nuestros amigos alemanes e italiano cerca de Cerdeña y Sicilia. El convoy no está a su alcance por el momento. Las operaciones de combate pueden depender de la inteligencia, así que vamos a conseguir es correcta la primera vez!
    7 replies | 176 view(s)
  • Rami's Avatar
    May 16th, 2013, 05:33
    Kdriver, I can try reducing the amount of destroyers to two...but I'm in Shadow Wolf's camp here...I can survive it if I go in low and fast. :icon_lol:
    44 replies | 772 view(s)
  • Rami's Avatar
    May 16th, 2013, 05:31
    Jinx, Sure, but in what context? Are you talking about in Mission Builder, or actual flight characteristics? If it's the latter, the quick and dirty way is to increase the thrust and engine scalars in the .cfg file above 1.0. Otherwise, it can be done by modifying data entries such as empty weight, manifold pressure, horsepower, compression ratio, cylinder displacement, and number of cylinders in the engine.
    9 replies | 189 view(s)
  • Shadow Wolf 07's Avatar
    May 16th, 2013, 04:53
    Mission 6 is now survivable, provided you don't try more than 3 passes. :) Get in, hit hard and get out fast. I found that flying as a wingman, you sometimes "lose" the return waypoint. I did so here and had to fly 21o miles back to base with a heavily damaged bird. A great mission Rami! Now, on to Missions 7 and beyond!
    44 replies | 772 view(s)
  • Captain Kurt's Avatar
    May 15th, 2013, 23:17
    First of all, thank you for the work you did to un-mirror the stock planes. It's a big contribution to the game and the community. I've been working on a skin for your overhauled F6F3 Hellcat and have run into a skin distortion issue on the starboard side tail. I wonder if you would be interested in going back to your model and looking at it or not. It would be great if you could as I think the F6F3 is potentially the best Hellcat model in CFS2 even with the distortion. I'd do it myself but that is beyond my limited skills. You may not have even been aware of it as the skin for the overhaul model - the G symbol arrow masks the skin distortion - but if you place a number on the tail it bends out of shape. See picture number 1. With a lot of trial and error, I was able to get the number to show fairly straight (picture number 2). Picture number 3 shows how the number had to be painted to get to picture number 2. If you'd rather not go over old ground again, I can understand that, just thought I'd give it a shot. The tail was a common location for Hellcat ID numbers and G symbol markings. Regardless, thanks again for all your contributions.
    2 replies | 147 view(s)
  • Rami's Avatar
    May 15th, 2013, 15:47
    Discus, I didn't notice a major problem...even with the ships and AA guns included.
    12 replies | 274 view(s)
  • Rami's Avatar
    May 15th, 2013, 15:10
    Kdriver, I totally forgot this one; in the Beaus in the Sand campaign best test, Pen32Win gave me a set of revised .dp files to tone down the accuracy and lethality of the ships. I forgot to include it for the Western Desert campaigns. Oops!
    44 replies | 772 view(s)
  • Rami's Avatar
    May 15th, 2013, 14:33
    Mark, Is this what you had in mind? Send me a PM with your e-mail addy and I'll send you the GSL file, which includes Achim's Reykjavik, as well as the harbor ship and AA layout, as well as a test mission. I don't want to release it publicly just yet, until Achim releases his revised Norwegian and Icelandic airfields.
    12 replies | 274 view(s)
  • Shadow Wolf 07's Avatar
    May 15th, 2013, 12:46
    I never use slew mode except when doing a vertical screenshot for a scenery texture background. That shot was right off the mission in Pause mode. In the past, other folks have told me that is a result of something in the dp that is screwed up. I can't do mission 6 yet - some missing parts to gather.
    44 replies | 772 view(s)
  • Shadow Wolf 07's Avatar
    May 15th, 2013, 11:08
    I volunteered to help beta test Rami's "Western Desert" campaign. Thus far I've gotten to mission 6 of the Allied side and it fly's great! I will be posting some shots here in this thread. (muzzle flashes behind the wings?):
    44 replies | 772 view(s)
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About Talon

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About Talon
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love to sail
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