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  • RobH's Avatar
    Today, 06:01
    Good catch! Thanks. I forgot to include the proper alpha channel for that texture sheet. Oops!:banghead:
    26 replies | 937 view(s)
  • kelticheart's Avatar
    Today, 01:20
    My, that sounds terrible! Should we expect an outbreak of 'Kelties' flue this winter? :biggrin-new: In all truth, I owe you quite a bunch of :icon29: for bringing this subject up from the authoritative builder/designer/converter's point of view. Perhaps, if I'll be able to attend the Duxford Legends airshow next year, there might be the chance to turn those beers from virtual into real....:wink-new: Among those who took on-board this issue there's The B24Guy. With his model overhaul experience, he's doing one heck of a terrific job! As per your indication, I will PM you whatever I find out that might need your magic touch! Can you hold on uploading your pack at least until tomorrow? I am planning to check tonight your latest uploads: AF Scrub's FW 58BW Weihe Floatplane and...
    13 replies | 474 view(s)
  • kelticheart's Avatar
    Today, 00:54
    Roger and thank you, The B24 Guy! It just occurred me I neglected to attach the prop disc textures displayed in my screenshots. They will help you with your work and I'll do it a.s.a.p., together with YAS prop discs as well. Cheers! KH :ernaehrung004:
    27 replies | 832 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 19:40
    I'm considering it. Maybe. From what I've been reading its isn't too bad. Someone else will have to make the BMPs and do a write up of how they should work. First lets see if I can get C++ working on my computer.
    15 replies | 258 view(s)
  • bearcat241's Avatar
    Yesterday, 18:45
    The cab files are useless unless you know how to convert the incompatible XML code to C++ format. The cab files contain both the XML operators and their bmps. Extract an XML file from a cab and open it with notepad. You'll see the code which operates the gauge. The operators "move" the dynamic parts of the gauges. These dynamic parts are drawn in the bmps. In C++, the *.gau file serves as both operator and bmp container. If you master the gauge editing tricks of FS Panel Studio, you will be able to take bmp 'parts' from an FS cab file and literally swap them with bmps in CFS2/FS2000 gau files. But its the line coding that determines HOW the gauges ultimately perform, i.e. how far and at what rate a needle moves from left to right or vice versa. Your best bet is to only swap XML cab...
    15 replies | 258 view(s)
  • RobH's Avatar
    Yesterday, 17:42
    Thanks SW, I will see what I can do. Here is what I have so far. Still more to do.
    26 replies | 937 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 10:43
    On my birthday I recieved all kinds of info from William Casey. He even sent me copies of the original ships logs for HMS Furious. So I have alot to go through. I'm currently Ploting all of the ships positions on google earth. Once I have that finished I can start with the mission its self. ...Halluin Aerodrome is in the works. I'm currently having issues. I think I have Halluin and Halluin-Ost too close together. I'm getting some wierd scenery hiccups. I'll get it eventually. Cowboy, I have the trench setup to send to you. Oh, what do you think of the scenery so far? Any issues that need to be addressed?
    1 replies | 77 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 10:34
    Since we have a couple projects going on I figured that I would start a thread for them.
    1 replies | 77 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 10:30
    Right click and extract. Winzip and RAR can open them. even the basic winzip can open them. compiling them is another story. I'm not sure if it works the same or not. i think winRAR can do it.
    15 replies | 258 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 08:37
    Try this link...
    15 replies | 258 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 08:25
    Here is the link for visual basic 2008... I would suggest trying to get MoparMike to pop in. He hasn't been on since February. Thats what we need to get started.
    15 replies | 258 view(s)
  • Blood_Hawk23's Avatar
    Yesterday, 07:54
    It worked for me. I have it if anyone wants it. not sure if we can use the info in a cab file. I'm sure some of it would be useful. It has to be added with C++ then compiled. you could use the BMPs.
    15 replies | 258 view(s)
  • Rami's Avatar
    Yesterday, 06:30
    Good morning, I could use some help on something while I am taking a break from air files. Kdriver has brought to my attention that there are numerous historical anomalies in the Mosquito Squadron campaign, and since it is the last ETO campaign I will be overhauling, I wanted to do some corrections on the historical accuracy and give some of you the opportunity to suggest famous Mosquito raids that you would like to fly. The Amiens Prison mission has also been corrected, because there were AI attack issues with that mission. Some of the new missions I have done for Mosquito Squadron are psuedo-historical, such as the raids on Augsburg by Lancasters, the raid on Le Creusot by Lancasters, and Operation Hydra, the RAF raid on Peenemunde. With regard to the original missions however,...
    1 replies | 166 view(s)
  • kelticheart's Avatar
    Yesterday, 03:23
    Carlos, I have the habit of defending volunteer work given freely by SOH members here. I saw many times here, and I am not speaking specifically about you, the annoying attitude of negative comments in place of constructive ones. Let's not speak of some people quick to place requests but damn' slow to reciprocate, still I am not speaking specifically about you. Ask Talon or Bearcat241. Many members here lost their calm on these pages when others became too obnoxious. My comments about Giuseppe's work were not intended as "forget it pal, you ain't gonna be able to do it!" rather "you did already a big effort, freely. I am happy with it and I am grateful for it." I guess it's just a matter about how one wants to read them.
    38 replies | 1409 view(s)
  • kelticheart's Avatar
    Yesterday, 03:03
    I got a 404 error with this link. Could it be that it's too old? Cheers! KH :ernaehrung004:
    15 replies | 258 view(s)
  • kelticheart's Avatar
    Yesterday, 02:03
    Gotcha! I did not realise you hadn't the source files. Ripping someone else's mdl also poses some serious copyright questions. Such a pain is not worth it! After all, the He177 Greif was not as common in WWII skies as Bf109's or FW190's were! :) I'll keep checking your uploads and let you know if I find something else that needs a fix. Cheers! KH :ernaehrung004:
    13 replies | 474 view(s)
  • kelticheart's Avatar
    Yesterday, 01:50
    Hi The B24 Guy! I was so enthusiastic for your results that I failed to check all of them, plus the other models from Wolfi's. Besides, this is the busiest time of the year for me, when I get my house ready for the cold season. As you can see the P-26 and the Ju87B Stuka came out perfect. Unfortunately, the SB2C looks fine at close distance, as soon as one steps back texturing for the prop blades, spinner and landing gear still disappear as in your first beta release. Then I checked Wolfi's Ki-44 Shoki II and Ki-27 Nate. They both need your magical touch, and I suspect the remaining Ki-57 Topsy is in the same shape. It's up to you where and when you want to put your wrenches first! :adoration: Cheers! KH :ernaehrung004:
    27 replies | 832 view(s)
  • kelticheart's Avatar
    Yesterday, 01:34
    Splendid pictures Wolfi! What amazes me is your ability to build such detailed radial engines, among the absolute best around, and still keep the framerate up to acceptable levels even on a senior pc like mine! And a great paint job from Capt. Kurt to boot! BRAVO!!!!
    18 replies | 879 view(s)
  • Blood_Hawk23's Avatar
    September 28th, 2014, 19:59
    So we need C++ and the FS2000 panel SDK. You can get the later here... Does anyone have C++?
    15 replies | 258 view(s)
  • RobH's Avatar
    September 28th, 2014, 16:14
    Actually....someone has done repaints, but they were never released. I do not have a machine that can handle FSX anymore. If someone is interested, I would be willing to offer my layered paint kit, including new bump files. I will not upload for anybody and everybody. The total file size is close to 2 gb. If someone has a suggestion where I could put them temporarily for a few days for some of you to download, I will be willing to upload them. I'm sure I will have to break them down into smaller packages. They will not have the weathering layers, but will have all the panel lines, rivets, fastners etc. Just let me know. I would like to see someone finish them.:jump: Sorry, not the best of pictures.
    15 replies | 524 view(s)
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About Talon

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About Talon
love to sail
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sailing flight sims
retired musician


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