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  • nigel richards's Avatar
    Yesterday, 08:29
    If you wish to experiment with the process used on Milton's PV-2, Here's the basic recipe (as I remember it). 1. Before you create the Alpha, switch -OFF ALL layers of the colour scheme IF they are intended to be gloss. 2. Make sure ALL other component layers are visible (shading, highlights, rivets, panels, weathering etc). 3. Go to your Channel dialogue BOX, make a Copy of Green Channel, name this Alpha 1 and invert. 4. Experiment making alterations to Brightness/Contrast until you're satisfied with the results. Generally speaking, the lighter you go, the more you'll have to go slighly minus on the Contrast slider in order to retain just a wee tad of Alpha in the dark areas.
    12 replies | 638 view(s)
  • nigel richards's Avatar
    Yesterday, 08:02
    Oh WOW! That Alpha's spot on, Willy. :-) Man, you're doing some absolutely superb texturing. Thanks for your very kind comments, Sir.
    12 replies | 638 view(s)
  • nigel richards's Avatar
    Yesterday, 07:51
    Fear not Wellis - really fine paints coming from your hangar. You won't need anything fancy - you'll be fine with light, flat areas. You'll wan't to 'white-out' any areas not requiring sheen. Milton's spot-on in his reference to wing and hull undersufaces needing less alpha intensity. I'll send you my e-mail address - If you like, I can send you alphas I'm presently working on for the TP Mallard. Keep up the good work, Wellis. :-)
    642 replies | 85109 view(s)
  • Milton Shupe's Avatar
    Yesterday, 06:04
    Matt, your paints make me want to go out and get all these aircraft; great work, one after another. Amazing contributions. :applause:
    60 replies | 7063 view(s)
  • Milton Shupe's Avatar
    Yesterday, 05:58
    wellis, love this new scheme; well done Sir :jump: Regarding the alpha enhancements, agree with Nigel's comments. Leave fabric covered areas white (near 255) to negate reflectivity. Lower areas (and areas facing more downward like under wings/fuse) take to reflectivity easier so usually 230,230,230 to 235's range works well but upper areas (and surfaces facing up), if light colors, may require 220's. Dark primary channel colors usually require less alpha channel as they take to reflectivity easier. Thanks for this one; great stuff. :applause:
    642 replies | 85109 view(s)
  • Milton Shupe's Avatar
    Yesterday, 05:16
    Andy, I found the movie but I cannot get it to play past the opening credits. When the actual show should start, all I get is a black screen as the timeline bar progresses. Will try on another computer. Strange.
    265 replies | 27228 view(s)
  • Milton Shupe's Avatar
    Yesterday, 05:11
    Sundog has always been an amazing help for our projects. I am most appreciative. :applause:
    265 replies | 27228 view(s)
  • nigel richards's Avatar
    June 24th, 2016, 22:42
    Spectacular work, Willy! :jump: You may wish to try selecting some of those panel areas in Alpha mode, Go to Brightness/Contrast dialogue BOX, then play around with both contrast and brightness values. Some darker, some lighter - great fun to do. :encouragement:
    12 replies | 638 view(s)
  • nigel richards's Avatar
    June 24th, 2016, 22:33
    Now that's what I call the great spirit of teamwork. Well researched, Sundog! :encouragement:
    265 replies | 27228 view(s)
  • nigel richards's Avatar
    June 24th, 2016, 22:21
    Looking beautiful there, Wellis - I love these low-key, subtle paint schemes. :encouragement: Did you try adding a faint alpha channel? - If you're in the mood, start with pure white, then go to brightness/contrast settings, darken by about 10% and then do some minor adjusting according to your taste in sweetness. You'll be amazed at the depth, vibrancy and classy finish.
    642 replies | 85109 view(s)
  • Cees Donker's Avatar
    June 24th, 2016, 10:48
    The carrier has a frequency you can tune into with the RFN gauge. It points you to the carrier and even has a ILS function. Hope this helps, Cees DaveB is the expert!
    12 replies | 383 view(s)
  • Ferry_vO's Avatar
    June 24th, 2016, 10:44
    Ferry_vO replied to a thread Railroad museum. in Photography
    2 replies | 63 view(s)
  • Ferry_vO's Avatar
    June 24th, 2016, 10:42
    Ferry_vO replied to a thread Railroad museum. in Photography
    The ' kameel' (Camel) Named after the two humps where the driver cabins are located, used as a rolling meeting room for the board of the Dutch NS:
    2 replies | 63 view(s)
  • Ferry_vO's Avatar
    June 24th, 2016, 10:38
    Ferry_vO started a thread Railroad museum. in Photography
    Interesting museum in Utrecht even though I have very little interest in trains. Forgot to bring the camera, so I had to use the camera on my phone that day. Still quite happy with the results. World War 2 Longmoor train:
    2 replies | 63 view(s)
  • Milton Shupe's Avatar
    June 22nd, 2016, 16:24
    That looks great SD. Will check this out very closely. :jump:
    265 replies | 27228 view(s)
  • Milton Shupe's Avatar
    June 22nd, 2016, 15:41
    Thanks Andy, I will check it out. :wavey:
    265 replies | 27228 view(s)
  • Milton Shupe's Avatar
    June 21st, 2016, 19:43
    That will be most appreciated Sir; thank you. :jump:
    265 replies | 27228 view(s)
  • Milton Shupe's Avatar
    June 21st, 2016, 14:25
    Huub, Shessi, I appreciate your efforts. You can appreciate how tough the task of getting the nose interior build correct when reference material is scarce. I know you experience the same with your projects. Gotta keep looking; maybe someone will uncover a treasure trove. :-) Thank you :applause:
    265 replies | 27228 view(s)
  • Milton Shupe's Avatar
    June 21st, 2016, 09:05
    Currently working on the A-20A/B/C variants adding a glass nose and upper tail gunner canopy. I have lots of reference for the gunner's area but none for the nose interior except the left side. Does anyone have better reference for the bombardier's area needed to help flesh out the VC interior and exterior appearance of inside nose items. Any help greatly appreciated.
    265 replies | 27228 view(s)
  • Milton Shupe's Avatar
    June 20th, 2016, 15:25
    jeansy, At one time, LDR had interest in doing the turbo Mallard once it is completed. We are getting very close now to that goal and I will offer the package to LDR. Hopefully they will have time to do the native version. At any rate, I will offer an FSX port over version. Here are a few shots of the current state of progress.
    213 replies | 24228 view(s)
More Activity

6 Visitor Messages

  1. Hello,
    this is Rob's wife.
    Just to let you know we're going on holiday soon and then he's mine again for a while.
    He will not be on here.
    Btw he's watching our son play COD MW2.
    ok gtg I think he's coming
  2. Hi Rob

    Tried to get in touch re DC3, but no luck at your old email addy .. can you drop me a line at

    manfred.jahn@uni-koeln.de

    ?

    Many thanks,
    Manfred
  3. View Conversation
    Rob, hier wat foto's van afgelopen Zondag:

    http://www.sim-outhouse.com/sohforum...ad.php?t=77698

    Groet,
    Ferry.
  4. View Conversation
    Hey Rob, heb je al gezien dat de Aeroplane Monthly een artikel heeft over de Uiver?
    Waarschijnlijk ligt het blad volgende week wel in de winkels.

    http://www.aeroplanemonthly.com/

    Groet,

    Ferry.
  5. OK, ik zie 't wel.
    Wat voor concert??
    En de Uiver had pech?

    R
  6. View Conversation
    Hey Rob, foto's van de open dagen komen er hopelijk vanmiddag aan; ik heb ook nog even een concertje vanavond dus niet veel tijd om 1350 foto's uit te zoeken. Show viel wat tegen, aangezien het meeste klassieke spul (Inlcusief de Uiver!) met pech aan de grond stonden. Het weer viel ook wat tegen, vooral de eerste dag. Toch nog flink verbrand, maar ja..
Showing Visitor Messages 1 to 6 of 6
About robcap

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Dutch National Aviation Theme Park and Museum.
No DC3 without the DC2

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