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  • Milton Shupe's Avatar
    Today, 14:21
    Rotohub did an excellent job with shaping this model using AC3D I think; very true to the drawings and yes, the mesh looks great. My role was simply animations and mapping, plus the FS9 setup.
    16 replies | 597 view(s)
  • Milton Shupe's Avatar
    Today, 09:00
    The real world HMS Bounty in all its glory; beautiful. Flying the Red Ensign.
    158 replies | 8650 view(s)
  • Cees Donker's Avatar
    Today, 06:59
    Mudmoving 2.0! :wavey: Cees Edit: did a bit more research this time. The planks were horizonal, not vertical as I had at first. The windows are more like the originals now. Also the back of the hangar is more like the Original.
    30 replies | 1379 view(s)
  • Cees Donker's Avatar
    Today, 06:58
    Adapted building from Easy Object Designer. (Thanks Arno!)
    30 replies | 1379 view(s)
  • Milton Shupe's Avatar
    Yesterday, 22:48
    FS9 modeling is done. Rotohub is still working diligently on textures and has come a long way. We have basic gauges in place but some of the gauge bmps need to be updated ... in due time. Here I am doing some FSX testing; works great in FS9 too. :-) The exterior base textures look good.
    16 replies | 597 view(s)
  • Milton Shupe's Avatar
    Yesterday, 22:41
    I also notice that your Apply button is greyed out. That is usually because you do not have an object selected. Look at my example above. I do NOT have an object selected either and my Apply button is greyed out, although I have buttons available that you do not. Compare my screen shot with yours for differences. I am running the FS9 SDK, gmax 1.2. Now, try re-selecting your object to Apply.
    37 replies | 1067 view(s)
  • Milton Shupe's Avatar
    Yesterday, 21:58
    Well, finally got the interior and VC modeled and animated and last remaining items added to the exterior model. So, we move to the mapping preparation stage. That will take a couple days for prep, and mapping another day. Once that is done and while waiting for textures development, I will work on the panel gauges and flight modeling.
    54 replies | 2313 view(s)
  • Milton Shupe's Avatar
    Yesterday, 21:47
    We do have a texture plan and hopefully it will get started sometime in the next 2 weeks. Meanwhile I have been sailing around Port Hardy, Ketchikan (PAKT), Stewart, Bella Coola, Hope, AK, Anchorage, Friday Harbor, and various rivers in BC. In spite of what you have seen, the proper ensign of England will be flown in either white, red, or blue, depending. :-) Don't mind the temporary textures here; just playing. Sorry to keep posting teasers but I assure you the Bounty is in progress, as is the Harpoon, the Mallard, the Lodestars, the AC685 Rockwell Aero Commander, and the Pinto, all active.
    158 replies | 8650 view(s)
  • Milton Shupe's Avatar
    Yesterday, 20:28
    Do you have the object(s) selected to apply to at this point? I select the objects, go get the map/material (or create one) with the Navigator, then apply.
    37 replies | 1067 view(s)
  • Milton Shupe's Avatar
    Yesterday, 18:30
    See attachment: Select that icon to show map in viewport Select your object, select the material, Apply
    37 replies | 1067 view(s)
  • Milton Shupe's Avatar
    Yesterday, 17:47
    Well thank you Sir. Me too :-) Just been testing out the Harpoon model D textures ... beautiful work Nigel. :applause:
    1498 replies | 119015 view(s)
  • Tim-HH's Avatar
    Yesterday, 13:51
    And yet another price increase. The difference between Alabeo and Carenado becomes more and more indistinct. Greetings Tim
    16 replies | 631 view(s)
  • Ferry_vO's Avatar
    Yesterday, 13:46
    I had something similar a few weeks ago; one BSOD and after that Windows ran as slow as 'stront door een trechter' ... Ended up reinstalling W7, thankfully I keep W7 on it's own SSD and everything else on seperate HHD's. Still had to reinstall all my games and sims though. AC does have it's qualities, the possibility of user made mods being a big one IMHO! There are plenty of very nice cars already avaliable, you can find a lot in the official forums.
    27 replies | 601 view(s)
  • Ferry_vO's Avatar
    Yesterday, 13:36
    http://www.alabeo.com/index.php?accion=product&correl=112 $34.95
    16 replies | 631 view(s)
  • Ferry_vO's Avatar
    Yesterday, 13:28
    Do you want a sim or a game..? Sims: GT Legends, GTR2, GTR Evolution, Race On, Raceroom experience (Free basic game!), iRacing, Assetto Corsa and soon project Cars are all available through Steam. And then there's rFactor and rFactor2, and WRC 1-4 for Rallying. Games: Need For Speed, the crew, Grid, Shift 1&2 (Though these can be modded to be more sim like), Codemasters F1 2010-2014, test drive unlimited. Codemasters' Dirt games are fun but used games for windows live which is now defunct and Codemasters have not yet supplied a solution. There's a logn list of NASCAR games/sims out there: http://en.wikipedia.org/wiki/List_of_NASCAR_video_games But I have very little experience with those since Nascar raacing 2 from '96.
    10 replies | 183 view(s)
  • Milton Shupe's Avatar
    March 1st, 2015, 10:22
    The number of pixels per inch/meter is key. So, to get high resolution, you must map so that the pixels per inch/foot/meter are sufficient to give the required resolution. Divide your object length or width by the pixel width of your bmp to get the result. For large exterior scenery objects, or close up detail like in cockpits, you need more pixels per unit to get that resolution. For a 20 meter wide fence, for example, using a 1024 X 1024 bmp, you have only 51 pixels per meter to give detail (1.3 pixels per inch or 15.6 per foot).
    37 replies | 1067 view(s)
  • nigel richards's Avatar
    March 1st, 2015, 06:22
    :encouragement: Awesome watching your projects evolve - great work, Cees :-)
    30 replies | 1379 view(s)
  • Cees Donker's Avatar
    March 1st, 2015, 06:08
    Mudmoving 2.0! Cees
    30 replies | 1379 view(s)
  • Cees Donker's Avatar
    March 1st, 2015, 06:07
    large hangar some time ago.... mudmoving 1.0 Cees
    30 replies | 1379 view(s)
  • Ferry_vO's Avatar
    March 1st, 2015, 06:05
    Here's what you get when you set the weather to 'Thunderstorm': The weather and 24-hour clock are two more advantages Pcars has over AC IMHO.
    27 replies | 601 view(s)
More Activity

6 Visitor Messages

  1. Hello,
    this is Rob's wife.
    Just to let you know we're going on holiday soon and then he's mine again for a while.
    He will not be on here.
    Btw he's watching our son play COD MW2.
    ok gtg I think he's coming
  2. Hi Rob

    Tried to get in touch re DC3, but no luck at your old email addy .. can you drop me a line at

    manfred.jahn@uni-koeln.de

    ?

    Many thanks,
    Manfred
  3. View Conversation
    Rob, hier wat foto's van afgelopen Zondag:

    http://www.sim-outhouse.com/sohforum...ad.php?t=77698

    Groet,
    Ferry.
  4. View Conversation
    Hey Rob, heb je al gezien dat de Aeroplane Monthly een artikel heeft over de Uiver?
    Waarschijnlijk ligt het blad volgende week wel in de winkels.

    http://www.aeroplanemonthly.com/

    Groet,

    Ferry.
  5. OK, ik zie 't wel.
    Wat voor concert??
    En de Uiver had pech?

    R
  6. View Conversation
    Hey Rob, foto's van de open dagen komen er hopelijk vanmiddag aan; ik heb ook nog even een concertje vanavond dus niet veel tijd om 1350 foto's uit te zoeken. Show viel wat tegen, aangezien het meeste klassieke spul (Inlcusief de Uiver!) met pech aan de grond stonden. Het weer viel ook wat tegen, vooral de eerste dag. Toch nog flink verbrand, maar ja..
Showing Visitor Messages 1 to 6 of 6
About robcap

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October 25, 1966 (48)
About robcap
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Jabeek Netherlands

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Dutch National Aviation Theme Park and Museum.
No DC3 without the DC2

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  1. Cees Donker Cees Donker is offline

    updated mudmover

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