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  • Cees Donker's Avatar
    July 27th, 2016, 23:30
    Bazz, That guitar in your avatar, is that yours? :wavey: Cees
    15 replies | 621 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 15:08
    Stoney, I see no issues with the cfg sections. Ensure that your texture folders are named properly/spelled properly. EDIT: Just downloaded and installed the texture in question and they appear fine. Attached are the fltsim sections I used.
    34 replies | 1320 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 09:26
    I am still waiting to hear from Manecas (Rui Cristina) for his release of some Chalk's textures. Hopefully soon. He was working on this some time ago.
    704 replies | 95337 view(s)
  • Cees Donker's Avatar
    July 27th, 2016, 09:15
    Thanks Bert! :wavey: Cees
    5 replies | 396 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 07:59
    BendyFlyer, on behalf of the team, thank you very much. That means a lot coming from a real world pilot. :-)
    58 replies | 3106 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 07:56
    You should really explore some of the world's most beautiful scenery before investing too much. Alaska, British Columbia (West of the Rockies) and Vancouver Island, Northwestern Washington state, the Alps of Northern Italy, Austria, Switzerland, and France, Nepal, Peru along the Andes south to Chile, etc. Mountainous regions provide the most immersive experiences IMO. I have flown the world over in these areas many times before my development days and find these areas are the best. I am attaching a few flight plans for British Columbia that you might check out. I have many more for these beautiful world mountainous areas. If I were buying scenery, I think the BC area/NW Washington state would be my areas of choice for Bush flying. Lots of mountains, lakes, rivers, and short...
    26 replies | 807 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 16:38
    I read through the various posts of this thread, but didn't see mention of a version 1.1, but found this on Flightsim.com:] NC, I usually wait 3-5 days before posting to other sites. Any changes from the original release here at SOH are included. The 1.1 version added a missing gauge and deleted an unused gauge. This and other changes will be included in the maintenance release next week.
    58 replies | 3106 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 16:11
    Ikewe, Before starting, ensure that the throttles are at 0%, props full forward, and condition lever around 35-45% (ground idle). The started logic sets the prop blades at flat pitch and holds them there throughout the start procedure. Once both engines have started and settled, only then should you move the throttle levers. The blades will stay flat pitch until you move the throttles beyond 5% or so.
    58 replies | 3106 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:20
    Just FYI on the sound issue, we have isolated (michaelvader) Papi's thanks to his problem determination help, and found a few other minor issues with sounds. That will be corrected in a maintenance release next week.
    34 replies | 1320 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:17
    Can you post the Fltsim.x section for me? Are these textures for FS9/FSX?
    34 replies | 1320 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:16
    Thank you Tom. There was a lot of talent involved in both models. The project took wings when Firekitten did a very nice paint kit for the radial version. It again was enriched by Manecas and his eye for details and talent for doing those awesome interior textures for the Classic and modern versions. That included some very nice window treatment, radial VC work, wheels, and details spread around with subtlety. Manecas also inspired many improvements that would not have been done otherwise. For the turboprop, Nigel was able to return and contribute heavily to the cockpit textures including some gauge textures, sounds, and exterior paint kit and liveries. Spokes2112 solved a lot of issues for me and made massive improvements in custom animations, new and modified gauges, and...
    34 replies | 1320 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 13:20
    Just FYI folks, we got @thefrog working in v2.5 for now. The issue will be corrected in a maintenance release next week along with a few other minor issues. EDIT: I just want to thank WND, falcon409, and thefrog for their help in testing and WND for discovering a working solution.
    58 replies | 3106 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 13:15
    Dimus, since Nigel is from Greece, he has a big heart for the livery. But the answer of course must come from him.
    58 replies | 3106 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 06:33
    That is correct; that was a Snapper screenshot with the location info On. You can disable that for FS as you wish. Just do a web search; it is freeware.
    58 replies | 3106 view(s)
  • Ferry_vO's Avatar
    July 26th, 2016, 03:20
    Such a shame that project was a complete failure...
    51 replies | 1570 view(s)
  • Ferry_vO's Avatar
    July 26th, 2016, 03:04
    As far as I Know the only interchanged parts between the Hawk T1 and the T2 are the canopy and the air brake so that would require a totally new model and VC.
    14 replies | 1443 view(s)
  • Ferry_vO's Avatar
    July 25th, 2016, 12:40
    My favorite Hawk livery:
    14 replies | 1443 view(s)
  • Ferry_vO's Avatar
    July 25th, 2016, 12:38
    Where did you find the touring cars, Noddy..? This one needs a bit of provoking to be fun:
    51 replies | 1570 view(s)
  • Milton Shupe's Avatar
    July 25th, 2016, 10:46
    Papi, Okay, it seems there may be a sound issue. Now we need to isolate which sound file. So, can you go through a binary search to isolate which file causes the issue by: 1) Remove half the sounds to a Hold folder. Test 2) If problem disappears, the issue is in the removed sounds, so put those sounds back in and remove the others. 3) Now, remove half of those sounds and test. Continue to isolate until you are down to 1 file. Of course there is a possibility that a combination of sounds are required to cause the issue. But, when you are down to one file left, remove it and put all the others back in the folder and test again to be sure the problem is gone.
    34 replies | 1320 view(s)
More Activity

6 Visitor Messages

  1. Hello,
    this is Rob's wife.
    Just to let you know we're going on holiday soon and then he's mine again for a while.
    He will not be on here.
    Btw he's watching our son play COD MW2.
    ok gtg I think he's coming
  2. Hi Rob

    Tried to get in touch re DC3, but no luck at your old email addy .. can you drop me a line at

    manfred.jahn@uni-koeln.de

    ?

    Many thanks,
    Manfred
  3. View Conversation
    Rob, hier wat foto's van afgelopen Zondag:

    http://www.sim-outhouse.com/sohforum...ad.php?t=77698

    Groet,
    Ferry.
  4. View Conversation
    Hey Rob, heb je al gezien dat de Aeroplane Monthly een artikel heeft over de Uiver?
    Waarschijnlijk ligt het blad volgende week wel in de winkels.

    http://www.aeroplanemonthly.com/

    Groet,

    Ferry.
  5. OK, ik zie 't wel.
    Wat voor concert??
    En de Uiver had pech?

    R
  6. View Conversation
    Hey Rob, foto's van de open dagen komen er hopelijk vanmiddag aan; ik heb ook nog even een concertje vanavond dus niet veel tijd om 1350 foto's uit te zoeken. Show viel wat tegen, aangezien het meeste klassieke spul (Inlcusief de Uiver!) met pech aan de grond stonden. Het weer viel ook wat tegen, vooral de eerste dag. Toch nog flink verbrand, maar ja..
Showing Visitor Messages 1 to 6 of 6
About robcap

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Dutch National Aviation Theme Park and Museum.
No DC3 without the DC2

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