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  • Milton Shupe's Avatar
    Today, 06:47
    There will be an FS9 maintenance release next week to correct a few minor issues with sounds, gauges, model, and aircraft.cfg. Nothing serious for FS9 but I want to put the issues to bed. If you do not consider the Mallard as a main "go to" ride, you could consider the updates optional. For FSX, its update has more impact, uses DDS/DXT5 common folder setup textures, corrects sounds, gauges, model, and aircraft.cfg and loading issue for P3D v2.x.
    37 replies | 1420 view(s)
  • Milton Shupe's Avatar
    Today, 06:38
    With the Mallard projects wrapped up, my attention has shifted to the A-20 Havoc full time ..... yeaaaa!!! I thought that this website provided a good summary of variants and some interesting info so wanted to share: http://www.americancombatplanes.com/a20_1.html As for modeling progress, for the A-20-G20 I am wrapping up details in the cockpit. For the A-20C, I am wrapping up the rear upper gunner's area, and starting on the rear gunner's lower section. That will be followed by mapping the entire aircraft for textures. Lots to do yet; long way to go, but I am on it now full time.
    290 replies | 31423 view(s)
  • Milton Shupe's Avatar
    Yesterday, 14:36
    Stoney, did you get your issue resolved? @Tom Clayton: thank you Sir :-)
    37 replies | 1420 view(s)
  • Cees Donker's Avatar
    July 27th, 2016, 23:30
    Bazz, That guitar in your avatar, is that yours? :wavey: Cees
    18 replies | 803 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 15:08
    Stoney, I see no issues with the cfg sections. Ensure that your texture folders are named properly/spelled properly. EDIT: Just downloaded and installed the texture in question and they appear fine. Attached are the fltsim sections I used.
    37 replies | 1420 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 09:26
    I am still waiting to hear from Manecas (Rui Cristina) for his release of some Chalk's textures. Hopefully soon. He was working on this some time ago.
    705 replies | 95576 view(s)
  • Cees Donker's Avatar
    July 27th, 2016, 09:15
    Thanks Bert! :wavey: Cees
    5 replies | 399 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 07:59
    BendyFlyer, on behalf of the team, thank you very much. That means a lot coming from a real world pilot. :-)
    58 replies | 3197 view(s)
  • Milton Shupe's Avatar
    July 27th, 2016, 07:56
    You should really explore some of the world's most beautiful scenery before investing too much. Alaska, British Columbia (West of the Rockies) and Vancouver Island, Northwestern Washington state, the Alps of Northern Italy, Austria, Switzerland, and France, Nepal, Peru along the Andes south to Chile, etc. Mountainous regions provide the most immersive experiences IMO. I have flown the world over in these areas many times before my development days and find these areas are the best. I am attaching a few flight plans for British Columbia that you might check out. I have many more for these beautiful world mountainous areas. If I were buying scenery, I think the BC area/NW Washington state would be my areas of choice for Bush flying. Lots of mountains, lakes, rivers, and short...
    26 replies | 829 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 16:38
    I read through the various posts of this thread, but didn't see mention of a version 1.1, but found this on Flightsim.com:] NC, I usually wait 3-5 days before posting to other sites. Any changes from the original release here at SOH are included. The 1.1 version added a missing gauge and deleted an unused gauge. This and other changes will be included in the maintenance release next week.
    58 replies | 3197 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 16:11
    Ikewe, Before starting, ensure that the throttles are at 0%, props full forward, and condition lever around 35-45% (ground idle). The started logic sets the prop blades at flat pitch and holds them there throughout the start procedure. Once both engines have started and settled, only then should you move the throttle levers. The blades will stay flat pitch until you move the throttles beyond 5% or so.
    58 replies | 3197 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:20
    Just FYI on the sound issue, we have isolated (michaelvader) Papi's thanks to his problem determination help, and found a few other minor issues with sounds. That will be corrected in a maintenance release next week.
    37 replies | 1420 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:17
    Can you post the Fltsim.x section for me? Are these textures for FS9/FSX?
    37 replies | 1420 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 14:16
    Thank you Tom. There was a lot of talent involved in both models. The project took wings when Firekitten did a very nice paint kit for the radial version. It again was enriched by Manecas and his eye for details and talent for doing those awesome interior textures for the Classic and modern versions. That included some very nice window treatment, radial VC work, wheels, and details spread around with subtlety. Manecas also inspired many improvements that would not have been done otherwise. For the turboprop, Nigel was able to return and contribute heavily to the cockpit textures including some gauge textures, sounds, and exterior paint kit and liveries. Spokes2112 solved a lot of issues for me and made massive improvements in custom animations, new and modified gauges, and...
    37 replies | 1420 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 13:20
    Just FYI folks, we got @thefrog working in v2.5 for now. The issue will be corrected in a maintenance release next week along with a few other minor issues. EDIT: I just want to thank WND, falcon409, and thefrog for their help in testing and WND for discovering a working solution.
    58 replies | 3197 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 13:15
    Dimus, since Nigel is from Greece, he has a big heart for the livery. But the answer of course must come from him.
    58 replies | 3197 view(s)
  • Milton Shupe's Avatar
    July 26th, 2016, 06:33
    That is correct; that was a Snapper screenshot with the location info On. You can disable that for FS as you wish. Just do a web search; it is freeware.
    58 replies | 3197 view(s)
  • Ferry_vO's Avatar
    July 26th, 2016, 03:20
    Such a shame that project was a complete failure...
    51 replies | 1599 view(s)
  • Ferry_vO's Avatar
    July 26th, 2016, 03:04
    As far as I Know the only interchanged parts between the Hawk T1 and the T2 are the canopy and the air brake so that would require a totally new model and VC.
    14 replies | 1503 view(s)
More Activity

6 Visitor Messages

  1. Hello,
    this is Rob's wife.
    Just to let you know we're going on holiday soon and then he's mine again for a while.
    He will not be on here.
    Btw he's watching our son play COD MW2.
    ok gtg I think he's coming
  2. Hi Rob

    Tried to get in touch re DC3, but no luck at your old email addy .. can you drop me a line at

    manfred.jahn@uni-koeln.de

    ?

    Many thanks,
    Manfred
  3. View Conversation
    Rob, hier wat foto's van afgelopen Zondag:

    http://www.sim-outhouse.com/sohforum...ad.php?t=77698

    Groet,
    Ferry.
  4. View Conversation
    Hey Rob, heb je al gezien dat de Aeroplane Monthly een artikel heeft over de Uiver?
    Waarschijnlijk ligt het blad volgende week wel in de winkels.

    http://www.aeroplanemonthly.com/

    Groet,

    Ferry.
  5. OK, ik zie 't wel.
    Wat voor concert??
    En de Uiver had pech?

    R
  6. View Conversation
    Hey Rob, foto's van de open dagen komen er hopelijk vanmiddag aan; ik heb ook nog even een concertje vanavond dus niet veel tijd om 1350 foto's uit te zoeken. Show viel wat tegen, aangezien het meeste klassieke spul (Inlcusief de Uiver!) met pech aan de grond stonden. Het weer viel ook wat tegen, vooral de eerste dag. Toch nog flink verbrand, maar ja..
Showing Visitor Messages 1 to 6 of 6
About robcap

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Dutch National Aviation Theme Park and Museum.
No DC3 without the DC2

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