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  • Milton Shupe's Avatar
    Today, 15:05
    Thank you Sirs; Needed for sure. I have been deep into the F7Fs, Harpoons, Lodestars, Ventura, and Mallard for some time now. Time to come up for some fresh air and rejuvenate. :wiggle: Sorry Maty; I really want to get the Lodestar out before I leave because when I get back I will be busy with real life things for a while. By then, other projects will be needing attention too (Ventura, F7F's and Mallard) so its best to get this one there now.
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Today, 15:04
    +1 to that Sir. :applause:
    1219 replies | 146245 view(s)
  • Maarten's Avatar
    Today, 13:07
    Hi Papi, You're doing an amazing job! Thank you so much! Alles Gute, Maarten
    1219 replies | 146245 view(s)
  • Milton Shupe's Avatar
    Today, 09:07
    Tom Tiedman did some beautiful Harpoon Civilian textures available over at Simviation: http://simviation.com/1/search?submit=1&keywords=milton+shupe&x=0&y=0
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Today, 09:00
    Hi Tom, thanks for chiming in. The extra lines I have over and above the FS9 SDK are for FSX per its SDK since the FM cfg is set for both sims. The variable used is the same between the two switches so I eliminated one set. FS9 must "see" the engine driven parameter as it was negating the use of the electric pump. Also, when I ran engine driven pumps only, you could see the fuel pressure rise as the engine was cranking; it will get up to 8-9 lbs, so that definitely is a valid parameter even though not listed in the SDK, or it defaults to that state if no electric pumps are requested. At any rate, I have it working fine now using the electric pumps with no engine driven pumps stated.
    2185 replies | 196890 view(s)
  • Cees Donker's Avatar
    Today, 06:28
    point.0=1.000000,6.40000,0.000000,-4.556667,2400.803200,0.000000,0.620144,36.300000,0.599013,1.300000,0.897964,3.000000,3.000000,0.000000,0.000000,200.00 point.1=1.000000,-3.733333,-5.916667,-4.950000,2400.803200,1.000000,0.620144,0.000000,0.534392,5.00000,0.489575,4.500000,4.500000,2.000000,0.000000,200.00 point.2=1.000000,-3.733333,5.916667,-4.950000,2400.803200,2.000000,0.620144,0.000000,0.534392,5.00000,0.489575,5.000000,5.000000,3.000000,0.000000,200.00 Cees
    9 replies | 556 view(s)
  • Milton Shupe's Avatar
    Today, 06:23
    Thank you Stuart; got it. Check your PM for my Email address. Always happy to share.
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Today, 06:04
    For anyone who wishes to paint the Lodestar Overhead in their preferred scheme, the attached may help. If you are doing exterior textures, there have been 2 new textures added for the new models that texture the exterior model cockpit panels, also attached.
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Today, 05:17
    Thank you Maarten; I am happy to get a copy of these textures. :jump:
    1 replies | 160 view(s)
  • Milton Shupe's Avatar
    Today, 04:45
    All references are of some value; I appreciate your efforts Sir. :wavey:
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Yesterday, 21:46
    This May or May NOT affect you but if your tank doors do not open to do proper drops, read on. For those of you who downloaded the Harpoon Fire Tanker, I found an issue that was preventing the tanks door from opening and retardant to be dropped. In the aircraft,cfg Smokesystem section, comment out the smoke.0 line as shown: //smoke.0 = 1, 0, -4, fx_MS_fire_retardant //Remove or comment out for FSX smoke.1 = 1, 0, -4, fx_MS_fire_retardant smoke.2 = 1, 0, -4, fx_MS_fire_retardant
    3 replies | 329 view(s)
  • Milton Shupe's Avatar
    Yesterday, 21:44
    For those of you who downloaded the Harpoon Fire Tanker, I found an issue that was preventing the tanks door from opening and retardant to be dropped. In the aircraft,cfg Smokesystem section, comment out the smoke.0 line as shown: //smoke.0 = 1, 0, -4, fx_MS_fire_retardant //Remove or comment out for FSX smoke.1 = 1, 0, -4, fx_MS_fire_retardant smoke.2 = 1, 0, -4, fx_MS_fire_retardant smoke.3 = 1, 0, -4, fx_MS_fire_retardant smoke.4 = 1, 0, -4, fx_MS_fire_retardant
    20 replies | 1657 view(s)
  • Cees Donker's Avatar
    Yesterday, 20:23
    Indeed a tough cookie to put her down! But really satisfying when you manage to do so. I only increased the landing tolerance a bit, so she won't crash immediately on landing, as she did. :jump: Cees
    9 replies | 556 view(s)
  • Milton Shupe's Avatar
    Yesterday, 19:53
    Sunday I am going on vacation for a week. I plan to release the Lodestar package Thursday night. At this point I have Andre's permission to use some of his paints for the L-18 and Firekitten's permission to use her military paints for the C57 and C60A. If anyone else would like their artistry included, contact me by Wednesday. I know there are some great paints out there and we will have access to them eventually. I look forward to that. :jump: Thanks
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Yesterday, 16:24
    That is the approach the sim takes to speeding through rpms ranges: still-solid, slow-semi-transparent, fast-blurred. There are actually 3 sets of props for each engine: still, slow, and blurred. The sim changes at set rpm values from one set to the next. The slow is adjustable from solid to totally transparent.
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Yesterday, 13:02
    Yes, I suppose. EDIT: When I am modeling, my focus is on individual parts, individual textures, individual animations, everything is sharply focused. Only towards the end, does one step back to look and try to put it all together. But in modeling, I still see only individual components, not always the interaction of parts and textures. That's where alpha and beta testing comes into play. Different eyes with a different focus and perspective are necessary to catch these things. Thankfully there are a few around who do that well. I have the levers corrected and the knobs now show white, blue, red, left to right. I assume the colors belong to the lever, not the position the lever is in.
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Yesterday, 12:34
    You are correct of course. And that Sir proves the value of an open beta that gets 135 downloads, and 3 responses for issues. :-) Thank you :-)
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Yesterday, 11:55
    Explain yourself Sir ... EDIT: I am curious since you seem to have downloaded the beta version, why you have not provided the courtesy of an issues beta report. This would have helped tremendously. This one thing at a time is not productive given the nature of time required to make changes and export/test them. I will be cutting off changes Wednesday night.
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Yesterday, 10:56
    Okay, once I removed the engine driven pumps, the fuel psi comes up with the fuel pump switches, so I guess they are mutually exclusive to the sim and the last statement overrode the electric pump statement. EDIT: So, I guess we can assume that if you have engine driven fuel pumps, you MUST use the hand pump to build PSI before starting.
    2185 replies | 196890 view(s)
  • Milton Shupe's Avatar
    Yesterday, 10:36
    Okay all you gurus; time to step up ... I have two issues/questions: 1) I have electric fuel pumps installed; I have Boost pumps installed; are they the same or does boost supply extra psi for takeoff or whatever? They each have their own names in the sim SDK, but when I switch on either one, they both come on. 2) On a cold start, neither switch brings up the fuelpsi. Battery is on, avionics switch on, gens on. Obviously will not start without fuel psi. If I hit cntrl+shift+F4, fuel psi comes up to 15, but I see no switches moving when that happens.
    2185 replies | 196890 view(s)
More Activity

6 Visitor Messages

  1. Hello,
    this is Rob's wife.
    Just to let you know we're going on holiday soon and then he's mine again for a while.
    He will not be on here.
    Btw he's watching our son play COD MW2.
    ok gtg I think he's coming
  2. Hi Rob

    Tried to get in touch re DC3, but no luck at your old email addy .. can you drop me a line at

    manfred.jahn@uni-koeln.de

    ?

    Many thanks,
    Manfred
  3. View Conversation
    Rob, hier wat foto's van afgelopen Zondag:

    http://www.sim-outhouse.com/sohforum...ad.php?t=77698

    Groet,
    Ferry.
  4. View Conversation
    Hey Rob, heb je al gezien dat de Aeroplane Monthly een artikel heeft over de Uiver?
    Waarschijnlijk ligt het blad volgende week wel in de winkels.

    http://www.aeroplanemonthly.com/

    Groet,

    Ferry.
  5. OK, ik zie 't wel.
    Wat voor concert??
    En de Uiver had pech?

    R
  6. View Conversation
    Hey Rob, foto's van de open dagen komen er hopelijk vanmiddag aan; ik heb ook nog even een concertje vanavond dus niet veel tijd om 1350 foto's uit te zoeken. Show viel wat tegen, aangezien het meeste klassieke spul (Inlcusief de Uiver!) met pech aan de grond stonden. Het weer viel ook wat tegen, vooral de eerste dag. Toch nog flink verbrand, maar ja..
Showing Visitor Messages 1 to 6 of 6
About robcap

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Dutch National Aviation Theme Park and Museum.
No DC3 without the DC2

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