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  • Milton Shupe's Avatar
    Today, 19:14
    Well, Rotohub sent his beautiful model to me so I got to work to help out on the FS9 side. Here are some screenies showing progress as fully mapped and texture templates applied, animations done, the basic VC is textured and temporary gauges working. My flight model is temporary but I am working on that now. This is an awesome model and I think you will love it.
    9 replies | 302 view(s)
  • Milton Shupe's Avatar
    Today, 18:56
    Happy to see new blood coming about the modeling game as we old coots decide to move on. My suggestion is to setup your project to export frequently to the sim to check your work. Exporting your work or any part of it keeps issues at bay as you make progress. Mapping and textures are not required, but once you map, the textures need to go to the sim to avoid parts showing as black. Good way to check mapping and textures as you move forward. I am not familiar with your "render a frame" comment. When you export, the parts are shown in the frames appropriate for your in-sim position, i.e. on ground (frames 100-200), or in the air (frame 0-100).
    44 replies | 4404 view(s)
  • Milton Shupe's Avatar
    Today, 18:46
    I have invested the past month working on animated flags (3 speeds waving slow to fast), animating sail yard arm animations, showing/hiding sails, anchor chains, stowed sails, and a Sail Management Gauge. That is done now except for some needed tweaks. We are very fortunate to have drawn the interest of Rob Barendregt to bring his expertise to bear on the ship's response to wind direction, wind speed, and sail configurations. He is just getting started but the initial test is immensely interesting. As seen in the attachments, ship speeds are controlled based on wind speeds, wind direction, and sail configuration, leaning away from the winds, turns, etc. brings a lot of realism to the experience. This is getting awesome folks. :-) My thanks to Rob for his interest and time...
    145 replies | 7203 view(s)
  • Ferry_vO's Avatar
    Today, 12:52
    I like both the Corvette and FLM prototypes; good sounds and nice physics! I also like the paddle-shift in both cars, as I really don't get along with AC's manual gearbox modelling.......
    68 replies | 1857 view(s)
  • Ferry_vO's Avatar
    Today, 12:49
    Less if you buy the kit, but you'll need a big garage to build it!
    10595 replies | 695538 view(s)
  • Ferry_vO's Avatar
    1 replies | 58 view(s)
  • Ferry_vO's Avatar
    Today, 03:10
    Just a few recent screenshots; no editting, just resized:
    1 replies | 58 view(s)
  • Ferry_vO's Avatar
    Today, 02:46
    Thanks Noddy! I already had an earlier verion of the Corvette, but not the FLM and the 962. Will give them a spin later today.
    68 replies | 1857 view(s)
  • Milton Shupe's Avatar
    Yesterday, 18:02
    Just to be clear, although that test verified what the issue is, the model I imported is not usable. All animations, names, mapping for textures, part hierarchies, etc. is lost on the import. So, the only benefit here is knowing for certain the cause of the issue.
    37 replies | 1285 view(s)
  • Cees Donker's Avatar
    Yesterday, 14:21
    Daan, that's looking fantastic! :applause::applause: Cees
    97 replies | 5932 view(s)
  • Milton Shupe's Avatar
    Yesterday, 14:19
    Proof of concept (and my original reasoning in the above post for why this will not float) regarding water in FS9. I imported the model to gmax, changed the FS Reference up to the waterline so water would not touch it when floating. I exported to FS9, adjusted the contact points to the new FS reference point, and she floats beautifully. So, now we know and have proof of the issue. :-)
    37 replies | 1285 view(s)
  • nigel richards's Avatar
    Yesterday, 11:35
    Ahhhhh RAF GŁtersloh. Fine screenshots - amazing scenery pack. Place to be! :applause:
    979 replies | 72812 view(s)
  • nigel richards's Avatar
    Yesterday, 11:02
    It finally beloved Denon headphones seem to have given up the ghost! Funnily, I've recently had no end of sound card and speaker issues; I'd fire up my desktop; no sound, fire up again; high pitched squeeking sound. Restart after an hour or so, then finally have sound. Then yesterday; suddenly, with everything working normally; lost sound from the left side of my headphones. On disconnecting, I discovered I'd also lost the lefthand speaker from my desktop speakers as well. My first thought was the sound card. But checking both speakers and headphones on my laptop produced exactly the same result. I then tested an extra old BU set of speakers on my computer and they worked fine.
    4 replies | 181 view(s)
  • Ferry_vO's Avatar
    Yesterday, 08:42
    Nice shots Noddy! Where did you find the 962 and the yellow LMP prototype?
    68 replies | 1857 view(s)
  • fliger747's Avatar
    Yesterday, 08:36
    Having flown out of HKG for many years, a nice little video. The fogging effects on the wings and engine inlets are particularly nice. As a note, usually we taxi the big iron slowly, 20 knots or less due to the great weight on the tires generating a lot of heat. Cheers: Tom
    2 replies | 214 view(s)
  • Cees Donker's Avatar
    January 23rd, 2015, 23:57
    Darrell, Hang in there mate. No words I utter on this page can give the comfort you need, but I hope in some way the reactions here on the OH give you some kind of support. I'm not a religious man myself, but I always try to look ahead and imagine what the person I lost would want me to do. There is a time to mourn for such a terrible loss, but eventually you must accept it and go on. I think your late wife would have wanted you to do just that. My sincerest condolences, Cees
    30 replies | 744 view(s)
  • Milton Shupe's Avatar
    January 22nd, 2015, 11:30
    ACM simply allows you to change the two statements in the aircraft.cfg. That will not work unfortunately. The modeled ref point can only be changed in the mdl file.
    37 replies | 1285 view(s)
  • Milton Shupe's Avatar
    January 22nd, 2015, 11:16
    I tried it to no avail. The issue is the FS Reference built into the model, not the adjusted offsetting reference for purposes of setting other coordinates.
    37 replies | 1285 view(s)
  • Milton Shupe's Avatar
    January 22nd, 2015, 11:08
    Unfortunately, I have seen this several times over the years. It may be related to stray vertices, too many polys, too many parts, or weird part construction, and more. Its not a specifically name error; more of a catch all for mesh issues or over-running the 65536 limits on addressable storage. I have been fighting this issue for 3 months on the Bounty project, and sent it last week to Hairyspin for another set of eyes to looks at it. I am hoping he sees something I do not. :-/
    46 replies | 1223 view(s)
  • Ferry_vO's Avatar
    January 21st, 2015, 11:52
    5943 replies | 592851 view(s)
More Activity

6 Visitor Messages

  1. Hello,
    this is Rob's wife.
    Just to let you know we're going on holiday soon and then he's mine again for a while.
    He will not be on here.
    Btw he's watching our son play COD MW2.
    ok gtg I think he's coming
  2. Hi Rob

    Tried to get in touch re DC3, but no luck at your old email addy .. can you drop me a line at


    Many thanks,
  3. View Conversation
    Rob, hier wat foto's van afgelopen Zondag:

  4. View Conversation
    Hey Rob, heb je al gezien dat de Aeroplane Monthly een artikel heeft over de Uiver?
    Waarschijnlijk ligt het blad volgende week wel in de winkels.


  5. OK, ik zie 't wel.
    Wat voor concert??
    En de Uiver had pech?

  6. View Conversation
    Hey Rob, foto's van de open dagen komen er hopelijk vanmiddag aan; ik heb ook nog even een concertje vanavond dus niet veel tijd om 1350 foto's uit te zoeken. Show viel wat tegen, aangezien het meeste klassieke spul (Inlcusief de Uiver!) met pech aan de grond stonden. Het weer viel ook wat tegen, vooral de eerste dag. Toch nog flink verbrand, maar ja..
Showing Visitor Messages 1 to 6 of 6
About robcap

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Date of Birth
October 25, 1966 (48)
About robcap
Jabeek Netherlands


Dutch National Aviation Theme Park and Museum.
No DC3 without the DC2


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  1. Cees Donker Cees Donker is offline

    updated mudmover

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