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  • Jafo's Avatar
    Yesterday, 19:36
    Got it...;)
    143 replies | 4961 view(s)
  • Jafo's Avatar
    Yesterday, 15:07
    I've stuck with psp for decades....only even using PS when I hit the 32bit mem limit in psp . I'll look into recompiling the file...and consolidating layers....should get it down a bit . Meanwhile I'll rework one of the standard paints...see what people think. Kinda agree re the 'tacpack crowd' ...though I just like the visuals/complexity, not their 'dropping'...;) I have Hadi Tahir's but so far I have my head around this one's paint....would have to start over/from scratch with his...;)
    143 replies | 4961 view(s)
  • Jafo's Avatar
    Yesterday, 14:20
    Essentially from the ground up...as I started from the paintkit adding 'doubled' existing paints which result in even fuzzier details than the original 1024 so they are redefined. Also the originals have shadow 'painting' which isn't needed with your FSX model so the paints are done 'flat' . The T'Bird and Qantas are originals. The SEA is 99% original - working from an existing camo 'pattern'. You can sort of 'fake' bump mapping which is sometimes better than the real thing - when the latter is too fat/prominent/out of scale.....which is what I've been doing, so I can live without them too. The existing paints are fine in FSX so I've been playing more with 'what-ifs', but my fiddling with the paintkit means it's relatively simple for me to do just about any a/c paint for it. ...
    143 replies | 4961 view(s)
  • Jafo's Avatar
    March 1st, 2015, 20:42
    Here's the T-Bird with 'texture' to the metal and the canopy frame stripe...;)
    143 replies | 4961 view(s)
  • Jafo's Avatar
    March 1st, 2015, 18:08
    Here you go... Authentic colours for SEA ...with a civie reg . I probably need a break from this one paintkit too....chasing the 'yellow' trim around the canopy is always a killa ...;)
    143 replies | 4961 view(s)
  • Jafo's Avatar
    March 1st, 2015, 16:18
    Bjoern ...any particular reg number? Here it is with genuine SEA colours....;)
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 28th, 2015, 20:15
    The Snowbirds was a rework of another's paint...put into the higher res paintkit... Here's a Vietnam-inspired colouring - needs details to suit - I'll get around to it eventually...;)
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 28th, 2015, 17:34
    Looking forward to all the new bits in the model...;) Meanwhile...am seeing what can be added to the high res paints.....
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 26th, 2015, 05:24
    What ifs can be....entertaining. OK, so this one isn't going to happen...but it's all fun...;)
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 25th, 2015, 05:04
    Much of the standard paints are 1024....and the paintkit is 2048 ...so here's a WIP of importing one into the larger format with separated layers for all the tweaks.... The 'light camo' is plain...the dark has the painted shadow still ...and the alpha is 0,0,0 Ignore the identity crisis ...;)
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 25th, 2015, 04:37
    If it's anything like Stardock's forums/sites it'll be a server cache refresh issue. They are always lagging/out of sync...;)
    18 replies | 741 view(s)
  • Jafo's Avatar
    February 25th, 2015, 04:33
    I want one of those!!!!!!!!!!!!!!!! ...;) Keep away from the 970 ....NVidia screwed up...it has 4 gig ram but can only access 3.5....though it IS cheaper than a 980. . Experts will tell you the numero uno requirement is CPU speed, more so than GFX. FSX is an antique that doesn't know what new hardware can do for it...so it can't do much at all.
    8 replies | 501 view(s)
  • Jafo's Avatar
    February 24th, 2015, 05:17
    I 'finished' the cleanup of the paint....this was started in August 2011 ...and it's maybe finished in Feb, 2015 .... .... Wrestling with T'Bird stripes is always a pain...and I'd lost interest in putting in the effort for an FS9 model with the 'usual' glass glitches, etc in FSX. Thanks to Bjoern it's now worth it to keep at it ...;) I'm still rejigging the paintkit so as to include suitable alphas, etc. but it may be worth having a go at some other 'what-ifs' ....
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 23rd, 2015, 18:02
    Thanks for the new one, Bjoern...am grabbing it now... YAY!!!!!!!!!!!!!! The chromed T'Bird's working...;) Damn that looks good. ...now I really need to finish my paintkit rework....and the skin. Thanks, Bjoern....it's brilliant ...;) Edit....
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 23rd, 2015, 16:56
    Yep, no dramas...has a 'little' shine...as expected when the alpha is 245,245,245. I'll swap out the model to the unaltered one to see if there's a difference ...;) Edit.... OK...I see where the FSX rework is heading and it DOES look good/better than the old FS9 original. You can get a quite natural looking aluminium finish so I think if I were to release the T'Birds ver I'd have to combine it with an altered model as well. Edit 2... The pitch-black alpha wasn't a success...here's a shot....curiously the shadowed areas were 'almost' chrome...but the highlights definitely weren't there....here's a pic
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 23rd, 2015, 16:39
    Bjoern...I'll wait for the next and apply a black alpha to see whether I end up with 'chrome' or only glossy grey ie painted metal....as I believe my 'hacking' via MDLMat can get me both or either, depending on 'how' black the alpha is. Some FSX native aircraft models can do it, others cannot - and need a little tweaking...;) I'll post a screenie of an unaltered original DoughBree 2004 paint using this same 'tweak' to show its 'normal' effect. It's still the mod from your model release with the twitchy 'bear', not the latest.
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 20th, 2015, 02:13
    Yes, FSX does not need the CD ..;) These discussions are definitely educational....not ever user is au-fait with the intricacies of either or both or all three...whatever...;)
    106 replies | 3580 view(s)
  • Jafo's Avatar
    February 19th, 2015, 19:16
    FSX is a 32bit program whose core has not been improved in about a decade. When hardware is very much going 64bit by the minute FSX will always be a dinosaur Nothing will make FSX multi-core aware or capable of addressing ram beyond the 32bit threshold. Getting it to be 'high memory aware' is a bandaid fix...sort of wet, soggy bandaid that slips off...;) If MS were to rewrite it in 64bit I think people might then realise just how clunky it is/was ...;)
    106 replies | 3580 view(s)
  • Jafo's Avatar
    February 19th, 2015, 18:19
    I can't release it as it requires Bjoern's model with my reworked texture, and he stated it's either his or it's nothing. I had the same issues with the F105 T'bird I did years ago....had to be for the Alpha FS9 ver only as the FSX Alpha/Virtavia didn't do 'chrome' either...but now I know how to get MDLMat to correct it so I can use the FSX Thud in lieu of the more primitive quality FS9 one. Neither is really right as they are D's...and the T'Birds used B's...;) With Tim's A12A Avenger II I created my own 4096 res paintkit and am doing similar with the DougBree L-39 too though will likely stick with 2048 as it's OK enough - ....don't really have to read what grade of fuel to put in it...;) I still need to clean up the Tbird painting...ie the curves in the tailplane... but here...
    143 replies | 4961 view(s)
  • Jafo's Avatar
    February 19th, 2015, 15:07
    It is your model only with altered material properties in two sections, namely the wings and fuse. If you don't want it that's fine...I'll keep it for myself. It just means no-one else will be buzzing around in my Thunderbird skin unless it's dull grey. Sorry I tried to help. Probably best not to release the 2D panel for it either.
    143 replies | 4961 view(s)
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