• 000rick000's Avatar
    Yesterday, 14:28
    So, if it's not possible to get permission from someone, I'm not sure how to proceed. Generally I've only reworked a few models and all of which were payware. But if it is truly 'freeware' it is actually governed by others laws. Im still of the mindset that getting approval is best...but in sime cases its impossible...like Tim Conrad, he's completely vanished, so it would be impossible to get his approval for his freeware aircraft. This is the "can of worms" that I have no wish to open at this time. So I'm not going to comment any further! Just know that without editing the actual model, you will not be able to do much including adding a VC, if it doesn't already have one. And definitely no bump maps or adding other materials. Best of luck in your endeavors!
    16 replies | 1097 view(s)
  • 000rick000's Avatar
    September 23rd, 2016, 23:10
    I have a few like that...which shall remain nameless. Man some are REALLY COOL too! Too bad I can't let them see the light of day! I've never added a VC, but I have made pylons and stores visible with weight, changed material settings and added missing textures.
    16 replies | 1097 view(s)
  • 000rick000's Avatar
    September 23rd, 2016, 18:38
    Right you are sir! It's actually not that difficult to do using MCX. Now.as.far as.getting permission that's another story. I for one prefer to get the blessing o those original authors. So that can prove long in the tooth...the waiting game.
    16 replies | 1097 view(s)
  • 000rick000's Avatar
    September 23rd, 2016, 06:27
    Ummm if I'm not mistaken, and I could be, but I believe you in fact CAN add a VC to an FS9 model via MCX, which can then be exported via the fsx or p3d sdk as a native model. In the process you can add bumps speculars and change materials to give the model a real face lift. ;) I believe it requires some panel.cfg editing as well as eyepoint in the aircraft.cfg
    16 replies | 1097 view(s)
  • 000rick000's Avatar
    September 22nd, 2016, 21:18
    WIP
    3 replies | 330 view(s)
  • 000rick000's Avatar
    September 21st, 2016, 07:33
    I believe you can still install older iterations of DirectX. They are redistributable that don't conflict with other versions...as far as i understand...but ive been known to be wildly off the Rocker some days!
    6 replies | 414 view(s)
  • 000rick000's Avatar
    September 19th, 2016, 20:13
    Yes, if you use any shaders that increase contrast they are going to increase the light balance....a problem with using P3Dv3+....which is where this was made....but since no ones' settings are identical the lightness will never be 100% what I post unless users change settings for a given paint! doh! but looks good! great video!
    24 replies | 1267 view(s)
  • 000rick000's Avatar
    September 19th, 2016, 15:44
    Thanks guys!
    3 replies | 193 view(s)
  • 000rick000's Avatar
    September 18th, 2016, 13:59
    I'll do it! Thanks guys! I really like the look of that one John. I've got a small update for current one. Discovered a new photo that shows a detail I missed which I'm going to include and Stovall has helped me with another.
    24 replies | 1267 view(s)
  • 000rick000's Avatar
    September 18th, 2016, 06:19
    A new entry has been added to Add-Ons Library, category FSX Military skins - Korean era Description: 3 Liveries - High Polished, no paint (well virtually no paint...some nice white wing stripes!)....James Jabara Warbird & Combat versions. Enjoy! To check it out, rate it or add comments, visit Milviz_F-86_Jabara_3_pack.zip The comments you make there will appear in the posts below.
    3 replies | 193 view(s)
  • 000rick000's Avatar
    September 17th, 2016, 15:31
    Here's the direct link if it's not showing up yet! http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=182&id=21888
    24 replies | 1267 view(s)
  • 000rick000's Avatar
    September 17th, 2016, 14:59
    Released. Enjoy. known issues. I can't fix the left pylon over reflection. It's built into the model and needs to be fixed.
    24 replies | 1267 view(s)
  • 000rick000's Avatar
    September 16th, 2016, 16:55
    continued...
    24 replies | 1267 view(s)
  • 000rick000's Avatar
    September 16th, 2016, 16:55
    Being release today: 1. Blank Highly Polished. 2. James Jabara Warbird 3. James Jabara Combat
    24 replies | 1267 view(s)
  • 000rick000's Avatar
    September 15th, 2016, 15:59
    The Boeing version has AB. <iframe src="//players.brightcove.net/800000612001/HkfKZsVmQ_default/index.html?videoId=5122863009001" allowfullscreen="" frameborder="0"></iframe>
    15 replies | 894 view(s)
  • 000rick000's Avatar
    September 15th, 2016, 05:49
    I wasn't happy with the alpha channels...so I"m redoing them from scratch. 4 more to go! Basically just reducing reflection in areas with dirt. Looks better now. No pics just update because I said it was almost ready. Now not so much. But it will be better overall when it is.
    24 replies | 1267 view(s)
  • 000rick000's Avatar
    September 14th, 2016, 18:55
    Saw thiis this morning! I also get an Aviation WEEK email everyday which described in a little more detail this aircraft. Will jave 2 hard points under each wing and a centerline hardpoints. Also has space for future AA refueling. This one really looks good. Very nice lines. Northrops looks slow IMO. LM offering looks OK but I like the Boeing lines much more. They nailed it. My 02 cents.
    15 replies | 894 view(s)
  • 000rick000's Avatar
    September 14th, 2016, 13:14
    With that said....please make your next giggle fest centered around either BAC 221 or TSR2. :encouragement: although if $$ is or isn't a problem, I think the TSR2 would fetch you $$. This one looks great BTW. Fine choice.
    21 replies | 1241 view(s)
  • 000rick000's Avatar
    September 14th, 2016, 13:04
    My understanding is that it is not "from the ground up"? That it is still at its core based on the ESP code base? I have no programming background so please excuse the ineptitude, but I was under the impression that although the GUI will be different, graphics enhancements, 64 bit etc. That it was still based on the entertainment license side of the MS ESP/FSX engine? Or is that completely bogus on my part?
    4 replies | 217 view(s)
  • 000rick000's Avatar
    September 14th, 2016, 04:32
    I added gun muzzle dirt which I'm still refining and the red canopy handles...almost finished. I was able to male real progress yesterday as I was home with what ended up as 24hr flu. My pc chair is really comfy and lays back very far when not locked!
    24 replies | 1267 view(s)
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