• 000rick000's Avatar
    Today, 11:31
    For the same reason, this is on my HDD only.
    6 replies | 400 view(s)
  • 000rick000's Avatar
    Today, 11:18
    I would be satisfied with just PSD layers of the panel lines. Would that be possible?
    61 replies | 4017 view(s)
  • 000rick000's Avatar
    Today, 04:45
    Ive done similar work with the F4D Skyray. Which also remains private.
    6 replies | 400 view(s)
  • 000rick000's Avatar
    Today, 04:43
    Yes I heeded your original post about it being matted. I left the alpha almost completely white...just a little to take advantage of the fresnel I added. There's not much to improve upon you guys did such a good job here! I added 2 additional fresnel textures to what was already there. One for overall aircraft and one specifically for the air inlets interior. I also added specular and bumps to the nose cone to match the look of the rest of the airplane. It can now take full advantage of the p3d lighting. Dave I would be happy to show how to create the bumps. I'm by no means an expert but it is quite easy once you learn how...the real trick is to know where NOT to have them...like on the seams of textures as they create a pointed surface where it should be flat. This was a...
    6 replies | 400 view(s)
  • 000rick000's Avatar
    Yesterday, 20:47
    Viggen team, I'm absolutely loving this bird! Truth be told I did add rudimentary bump.maps, alpha and fresnel as a test to JA model. Marvelous work gentlemen! A real beauty. Thank you!
    6 replies | 400 view(s)
  • 000rick000's Avatar
    Yesterday, 04:47
    Great job JensOle!!! You nailed the paint kit!!!
    61 replies | 4017 view(s)
  • 000rick000's Avatar
    May 22nd, 2016, 20:44
    DaveQ you nailed the textures! Really nice job team Viggen!
    61 replies | 4017 view(s)
  • 000rick000's Avatar
    May 21st, 2016, 16:25
    Yeah, ATC in FSX sucks...plain and simple. In fact, seems like there would be an E-NOR-MOUS market for this...I'm frankly stunned that the one piece of absolute trash in FSX has never been taken on my any 3rd party dev. Is there really no way to high-jack the ATC system via simconnect and inject a completely new system? I would trade my weather textures (not weather engine) for better ATC....seriously. But I think we could have both honestly.
    5 replies | 353 view(s)
  • 000rick000's Avatar
    May 21st, 2016, 14:54
    Yup. I'm really excited for this one. Great job guys.
    61 replies | 4017 view(s)
  • 000rick000's Avatar
    May 21st, 2016, 12:11
    ~50 miles from Salt Lake valley I'm picking up an IFR flight plan to Hill AFB... Beautiful day though! Love the SW USA....I was also reminded how crappy the ATC is in FS/P3Dv3.23. If there's one thing that could be improved upon and that I would PAY $$$ for, is an all new ATC system. With real voices, and good commands. The crazy directions are enough to make you nuts...I was changing freqs literally every 10 secs during the vectors to the FAP. And changing altitudes up and down, up and down about as much. It was insane. Completely unrealistic and very annoying...real IFR flying is much much easier I must say! Landing at Hill AFB UT. Home of the First F-16A Squadron and I believe the first F-35A squadron of the USAF (other than training).
    5 replies | 353 view(s)
  • 000rick000's Avatar
    May 21st, 2016, 12:10
    5 replies | 353 view(s)
  • 000rick000's Avatar
    May 21st, 2016, 12:08
    Decided to take a flight from Nellis to Hill AFB. Met up with a B-58 for about 60 miles and then headed off to Hill. Nellis to Hill is ~300nm. Nellis is just outside Las Vegas NV for those who don't know...(I don't know that there are many here who don't!). Hill AFB is NE of Nellis just north of Salt Lake City UT in a city called Ogden if you're wondering.
    5 replies | 353 view(s)
  • 000rick000's Avatar
    May 21st, 2016, 11:06
    000rick000 replied to a thread Nellis AFB - Hill AFB in Prepar3D
    ~50 miles from Salt Lake valley I'm picking up an IFR flight plan to Hill AFB... Beautiful day though! Love the SW USA....I was also reminded how crappy the ATC is in FS/P3Dv3.23. If there's one thing that could be improved upon and that I would PAY $$$ for, is an all new ATC system. With real voices, and good commands. The crazy directions are enough to make you nuts...I was changing freqs literally every 10 secs during the vectors to the FAP. And changing altitudes up and down, up and down about as much. It was insane. Completely unrealistic and very annoying...real IFR flying is much much easier I must say! Landing at Hill AFB UT. Home of the First F-16A Squadron and I believe the first F-35A squadron of the USAF (other than training).
    3 replies | 140 view(s)
  • 000rick000's Avatar
    May 21st, 2016, 11:02
    000rick000 replied to a thread Nellis AFB - Hill AFB in Prepar3D
    3 replies | 140 view(s)
  • 000rick000's Avatar
    May 21st, 2016, 10:59
    Decided to take a flight from Nellis to Hill AFB. Met up with a B-58 for about 60 miles and then headed off to Hill. Nellis to Hill is ~300nm. Nellis is just outside Las Vegas NV for those who don't know...(I don't know that there are many here who don't!). Hill AFB is NE of Nellis just north of Salt Lake City UT in a city called Ogden if you're wondering.
    3 replies | 140 view(s)
  • 000rick000's Avatar
    May 20th, 2016, 13:43
    Changing the default speculars again.....no more plastic shine (IMO)....yay! I'm sure this is wayyy too much.....but I like fiddling... :)
    224 replies | 20370 view(s)
  • 000rick000's Avatar
    May 20th, 2016, 13:36
    Changing the default speculars again.....no more plastic shine (IMO)....yay! I'm sure this is wayyy too much.....but I like fiddling... :)
    9033 replies | 1275437 view(s)
  • 000rick000's Avatar
    May 20th, 2016, 08:38
    One of my biggest criticisms of any visual model is the poly reduction around circular curvature. If it it supposed to look like a circle or an oval or any other closed circular shape then please don't skimp on the polygins in that location...remove them somewhere else...it will pay dividends in visual quality. That model is quite good otherwise...on quick inspection. But the recessed landing light openings are too jagged for my liking and make the model look worse than it normally would. If i could make changes to what ive seen...Perhaps a small update to fix this. And the glass or plexiglass areas need fresnel and specular added...the body could use fresnel to cintril the reflection angle and would make it appear less cartoony. constructive critique not ranting. Please take it...
    13 replies | 1259 view(s)
  • 000rick000's Avatar
    May 18th, 2016, 01:36
    A new entry has been added to Add-Ons Library, category FSX Military skins - Post Cold War Description: THIS REPAINT IS FOR THE PAYWARE MILVIZ F-100D. This paint represents the F-100D-15-NA #54-2290, G-290 (RDAF) in service with the Kongelige Danske Flyvevaben" of the RDAF. Very few good photos exist of this aircraft and multiple stages of wear and tear. Hope you enjoy the hand painted engine burn marks and weathering. It was fun to put together. If there are errors please let me know in the SOH forums. Thanks! Enjoy! This was tested only in P3Dv3.23 however it should have no issues in FSXA or P3Dv2x To check it out, rate it or add comments, visit F-100D_G-290_RDAF.zip The comments you make there will appear in the posts below.
    0 replies | 106 view(s)
  • 000rick000's Avatar
    May 17th, 2016, 17:02
    Ok it's uploaded. not sure when it will be ready...enjoy!
    596 replies | 52809 view(s)
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