• 000rick000's Avatar
    March 3rd, 2015, 08:26
    Of course not! You'd be surprised Dave...the plane is actually very easy to fly. The systems are just "under the hood" stuff, which as a sim pilot you don't really need except for emergencies...so it could be that it's all moot point for me right now...I watched a video and it looked ok...honestly I just hope I can load an IFR departure into it...maybe? All that aside...as long as it actually "flies right" I'll be happy. What i mean is...does it Pitch, Roll and yaw correctly, and do the right things with the right speeds, and configurations...if it does, than I'm happy. I've had one emergency IRL in a DA42. I was departing Boise, ID southbound to KSLC and about 10 min out i got a LCOOLANT LOW caution...I looked at the coolant level gauge, then looked out the canopy to see every...
    17 replies | 918 view(s)
  • 000rick000's Avatar
    March 3rd, 2015, 07:20
    I have lots of RL time in DA-42's, hopefully they have modeled the systems that go along with them in RL. Or this bird is just straight up nonsense...I don't say that too much about GA airplanes, but this one can't be just marginalized as "another" GA airplane. Especially when dealing with the turbo-diesel powered versions. They aren't a standard twin either. Flight envelope is superior in almost every regard to a standard twin. Glide ratio is approx 11:1, and you can climb single engine to about 16,000' density alt. it also has a very docile single engine adverse effects when compared to other GA light twins. I really hope the electrical system and the G1000 have been modeled at a MINIMUM. The G1000 in this aircraft isn't just the flight instruments with a GPS, it's the interface...
    17 replies | 918 view(s)
  • 000rick000's Avatar
    February 27th, 2015, 19:49
    000rick000 replied to a thread P3Dv2 DX9 or DX11? in Prepar3D
    I have a GTX 770 it's dx11, but is the P3D gfx engine DX11? I don't think it is as I don't see the dgxi.dll file. I do see the d3d9.dll in the main P3D folder. At any rate if someone who is using Reshade +sweetFX 2.0 might chime in? Basically I want to try out the DOF shader...but I don't know how to edit the adjustments without a GUI?
    4 replies | 176 view(s)
  • 000rick000's Avatar
    February 27th, 2015, 16:56
    000rick000 started a thread P3Dv2 DX9 or DX11? in Prepar3D
    It looks like it's using d3d9.dll but I thought it was a DX11 engine? I'm trying to get sweetfx + ReShade to work....no success...not very good with the .txt file editing to make adjustments...can anyone explain if they've got it working?
    4 replies | 176 view(s)
  • 000rick000's Avatar
    February 24th, 2015, 14:12
    000rick000 replied to a thread Grumman G22 (P3Dv2.5) in Prepar3D
    Tufun, I'm a little slow to reach this thread..there seems to be a few of them between here and the FSX thread... What must I do to: 1) Install this into P3Dv2.5 and have it work? (it's a FS2002 installer?) 2) Your drab paint there at the end...beautiful...
    17 replies | 751 view(s)
  • 000rick000's Avatar
    February 23rd, 2015, 09:57
    I've used winrar for years
    36 replies | 836 view(s)
  • 000rick000's Avatar
    February 21st, 2015, 20:53
    You don't even really need to go that far...I simply use my current FSX Addon scenery folder. By that I mean, I simply point the P3D add scenery to my FSX Addon Scenery folder and then whatever sub directory for specific sceneries I've already installed. Orbx might be an exception...haven't tried it with those.
    7 replies | 424 view(s)
  • 000rick000's Avatar
    February 19th, 2015, 21:03
    You can...or you can leave it as is, and simply re-add the sceneries you want by selecting the current (or more desireable permanent location that does not reside in the main P3D folder). LM recently made the modification on purpose to disuade devs from using the root directory to store third party addons so as to avoid them breaking during updates... I actually just use my FSX addon scenery folder and don't have double versions of scenery...
    7 replies | 424 view(s)
  • 000rick000's Avatar
    February 19th, 2015, 09:56
    Works for all aircraft.
    64 replies | 2864 view(s)
  • 000rick000's Avatar
    February 17th, 2015, 15:00
    I believe LM has a flow chart or decision tree for determining what version is the correct one to purchase for you. Unfortunately their site is down. However, most single users simply would not ethically or honestly qualify for the professional version either. LM I'd imagine, also wants to maintain an ethical business practice, so sales of the correct product to the right client are as important to them as is being honest and ethical to you or I. You may want to read through what those qualifications are again once their site is back up. Each product is designed for a specific group, with the "Academic" product being very broad in terms of definition on purpose in order for as many people to have access to the software and not violate whatever agreements they made with MS. ...
    32 replies | 1440 view(s)
  • 000rick000's Avatar
    February 16th, 2015, 22:04
    Remember that the sliders in P3D do not represent the same multiplication of settings as do the FSX counter parts. So increasing the sliders in P3D to where you think they should be based off of your previous FSX settings will actually get most into trouble. For most users who could get by with an adequate GFX card with FSX because the processor was a beast will find that they don't necessarily get the same performance out of P3D. Hardware Tessellation is a huge thing in P3D, in fact so much so that unless you do have a more robust gfx card you may in fact experience worse performance overall. Not sure what you have, but I would try again and work your way up slowly until you find a good balance between your CPU and GFX card for a smooth operation in P3D...once you do, it very rarely...
    64 replies | 2864 view(s)
  • 000rick000's Avatar
    February 16th, 2015, 16:12
    You may as well get it now if you can! ;) because you'll want to fine tune the settings to make it as smooth as butter before you install the Super Bug and TacPack...get acquainted with P3D's idiosyncrasies...then all you will have to do is install and fly!
    64 replies | 2864 view(s)
  • 000rick000's Avatar
    February 15th, 2015, 20:39
    Yes, P3Dv2.5+ is the way forward. I don't see any reason to switch to FSX:SE. In fact, if I were to look at the successes of both groups, LM will be committed to it for years and years to come because it is now in the simulation training arena. And there's no end in sight to it's real world application. Once Steam finds it no longer popular, it will cease updating. Plus, with v2.5 it's SUPER smooth! Almost everything maxed and it's running better than I've ever run FSX, and I've got all the goodies enabled that come along with P3D... :)
    64 replies | 2864 view(s)
  • 000rick000's Avatar
    February 14th, 2015, 12:30
    Oh ok so nothing special or different. thank you! I'm actually using my standard fsx directory and avoiding having to have multiple installs of scenery...but for some reason my Blueskyscenery worked in v2.4 but will not load in v2.5?
    6 replies | 316 view(s)
  • 000rick000's Avatar
    February 14th, 2015, 01:21
    great idea! Can you give an example of folder structure?
    6 replies | 316 view(s)
  • 000rick000's Avatar
    February 14th, 2015, 00:28
    thank you!
    6 replies | 316 view(s)
  • 000rick000's Avatar
    February 13th, 2015, 23:54
    How do I add in my old sceneries? Same way? Do I just create the folder structure manually?
    6 replies | 316 view(s)
  • 000rick000's Avatar
    February 8th, 2015, 15:31
    000rick000 replied to a thread Envmap in Prepar3D
    That's because the Envmap doesn't control shine.
    6 replies | 402 view(s)
  • 000rick000's Avatar
    February 6th, 2015, 07:04
    You should contact CS via their online customer forum. I'll bet they provide you with exactly what you need!
    8 replies | 676 view(s)
  • 000rick000's Avatar
    February 4th, 2015, 19:46
    Best at 1080 res. All WIP. although it's P3Dv2.4 textures were originally made for FSX as will the airplane be. All other comments are mum... ;)
    7 replies | 958 view(s)
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