• 000rick000's Avatar
    August 28th, 2015, 22:56
    ejoiner, I don't remember where I got the bananaBob GlobalENV chrome map from...but sure it's available at one of the standard sites. The VC upgrade was made by me...before I really knew what I was doing in Photoshop...still don't but I'm better than before...lol....the skins in the screenshots here are not released yet...I have one more and I'll release 3 together. hopefully tomorrow. I'm still refining the prototype livery with new aluminum alphas and specs. a new wing diffuse by daveq and edited slightly by me to fit the paint scheme. I'll post a release thread when I upload them. ;) Thanks for the interest! also thanks for the kind words everyone. goes a long way to keep me motivated to learn more. gman has been sharing some tips with me lately and I really appreciate his...
    36 replies | 1676 view(s)
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    August 28th, 2015, 15:37
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    August 28th, 2015, 15:34
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    August 27th, 2015, 21:18
    John, we should fly some formation some time...these shots are killer!
    5 replies | 589 view(s)
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    August 27th, 2015, 13:07
    I am completely with on this one. I very much wish that more devs would go the flight test, x-planes etc. route occasionally. It's sorely missed in FS. It's a complete branch of aviation that is apart from the xtremeprototypes, mostly missing. Same thing goes for the Prototypes and one offs...I get it...they're not big sellers...but as far as scenery goes. The entire southwest USA really needs to be done justice. Specifically Nevada, with autogen, and So Cal, with autogen and seasons. Seasons is a must. These 2 locations are where most of all the major advances in aviation came. I would really love to see them!
    16 replies | 983 view(s)
  • 000rick000's Avatar
    August 27th, 2015, 11:37
    I'm doing an updated Snoopy for that B-58 in the last photo. :) Almost ready too. Some good results in last nights work.
    16 replies | 983 view(s)
  • 000rick000's Avatar
    August 26th, 2015, 19:43
    It's still very much in work :) I've been working on a TBird for it, and refining my aluminum skills...this is a repost of a pic I posted a few months back with Colin's permission. Completely WIP, and no, the wings won't be that dirty on the finished tbird! ;)
    4 replies | 596 view(s)
  • 000rick000's Avatar
    August 24th, 2015, 15:50
    Sorry Marcus...I don't have ateam. I only use P3Dv2.5 and test in FSXA. Hopefully someone can help you.
    52 replies | 2906 view(s)
  • 000rick000's Avatar
    August 23rd, 2015, 16:20
    I'm definitely the wrong person to ask! I have seen the "fresnel ramp" texture included in many models. I know it is used in application with volumetric prop effects but I'm too much of a novice to be able to explain it in any detail. if it can enhance or otherwise make use of light changes I would be very interested as I still think that the "aluminum" look could be even better, but it would take a major use of all light enabled textures to get the look truly perfect. I wish P3D would adopt a variable global environment map. actually I wish that we could enable self reflection so that wings or what have you and the textures would be reflected in the aircraft. I guess you could ultimately make a personalized aircraft environment map or something...that would really complete the...
    36 replies | 1676 view(s)
  • 000rick000's Avatar
    August 23rd, 2015, 12:25
    Dave thanks for the kind words! PM incoming.
    36 replies | 1676 view(s)
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    August 23rd, 2015, 12:24
    Hopefully another 50s jet! I'm glad the textures are to your liking centuryseries!
    36 replies | 1676 view(s)
  • 000rick000's Avatar
    August 22nd, 2015, 17:21
    Well I decided to just confirm...yrs I am using bobs ENVmap. I have it set as my default and actually replaced out the global texture in the root directory...so all of my aircraft will use it by default. I should probably mention that in the readme! I'm glad it works for you! I'm excited to get them out. Ive been really trying to master the aluminum; because i'm woefully bad at actually "painting"!...not there yet...but it is looking better than my first attempt!
    36 replies | 1676 view(s)
  • 000rick000's Avatar
    August 22nd, 2015, 15:04
    Bob's Env is being used. However, the effect here isn't primarily through surface reflection, and because the texture has varying degrees of grey being used, and not one uniform grey color, it's difficult to see. Specular is playing a major role. One reason I've not yet released, is that I'm still playing around with the diffuse alpha. I want the look to have the look and feel of the B-58 photos as best as I can make it...but I also want to try to avoid the "air show warbird" look...which actually is harder to do (IMO) because the two looks border somewhat closely when it comes to how to achieve one vs. the other in textures...at least with regards to my abilities in texturing :redface-new:
    36 replies | 1676 view(s)
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    August 22nd, 2015, 13:12
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    August 22nd, 2015, 13:09
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  • 000rick000's Avatar
    August 22nd, 2015, 12:52
    Thanks guys. One thing I've noticed while on this Bare metal journey...not all models are created equal. What I mean is that, although there is a basic technique that I now follow, there is still so.much trial and error in finding the sweet spot. since for some reason some developers build into the model the ability to take advantage of certain blending options Ina wide spectrum, while others have either limited or have chosen to not include the alpha or specular at all in the texture file and have opted to build In a default static specular and offer no alpha blending at all. Glowing heat model thankfully takes advantage of light in this native redux of the FS9 version. CenturySeries dI'd a great job notwithstanding the age of the model. I'll post some more shots but she's...
    36 replies | 1676 view(s)
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    August 22nd, 2015, 01:37
    36 replies | 1676 view(s)
  • 000rick000's Avatar
    August 21st, 2015, 15:36
    Congrats gman! fabulous! was a great experience to be a beta member. this is truly a great work of art.
    207 replies | 12058 view(s)
  • 000rick000's Avatar
    August 19th, 2015, 21:05
    Hold on...are you saying that you removed the alpha channel from active? please say no. this is highly desirable for a realistic aluminum effect. thar and the inclusion of speculars. does this bird use both diffuse alpha amd specular files? please say yes! ;) What looks like the problem in the post above is that the alpha needs to be complete white in that patch area, and the specular (hopefully) needs to be tuned down to a much greyer tone in white balance so as not to make the amount of light so glaring. Joe are you saying it simply doesn't work?
    178 replies | 13483 view(s)
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