This is Part Id of the Battle of France - Part I campaign package. In this fourth package, you will find the required scenery folders needed for the campaigns and missions.
Those who work is included in this package and who should be thanked for their efforts include Wozza, Allen, Ravenna, Jim Jacobson, Blood_Hawk23, Robert John, Wolfi, Xavierb, Ian Elliot, Canion, Steve Seybolt, Serge Tremblay, Franz Von Baron, Ajax, Lawdog2360, Pen32Win, Usio, UncleTgt, Tobob, Gary20, Stuart277, Simonu, Sander De Cocq, Paul Rebuffat, Psullykeys, Davmag, Nibbio, MaskRider, Metal Dreams, Stiz, Mas, Achim27619, the Groundcrew Team, The Virtual Navy, Cees Donker, Ettico, Blackbird686, Gius, Gary Aumaugher, Captain Kurt, James Elwood, No Dice, and Bismarck13.
At the request of numerous users I went through the effort to gain permissions from the authors, and laboriously cobbled together nearly everything for you. This package has been set up to install directly into your CFS2 installation, or you may install it to an empty folder of your choice. Once the auto-installer runs, you should be able to run the campaign within minutes.
The auto-installer package, though large, is intended to greatly lessen the workload of the user, thereby allowing them to install the numerous parts needed for these campaigns with the minimal amount of downloads possible, and also to minimize the risk of any objects being left out.
As an added bonus for those who may have other Early ETO campaigns of mine installed, the files included in this package may help to fill in any missing items for people who have installed those campaigns.
This is Part Ic of the Battle of France - Part I campaign package. In this third package, you will find the GSL scenery objects, anti-aircraft guns, buildings, game sounds, nationality screens, voice packs, and all other equipment required, (except for the scenery folders) including the campaigns and missions themselves.
Those who work is included in this package and who should be thanked for their efforts include Wozza, Allen, Ravenna, Jim Jacobson, Blood_Hawk23, Robert John, Wolfi, Xavierb, Ian Elliot, Canion, Steve Seybolt, Serge Tremblay, Franz Von Baron, Ajax, Lawdog2360, Pen32Win, Usio, UncleTgt, Tobob, Gary20, Stuart277, Simonu, Sander De Cocq, Paul Rebuffat, Psullykeys, Davmag, Nibbio, MaskRider, Metal Dreams, Stiz, Mas, Achim27619, the Groundcrew Team, The Virtual Navy, Cees Donker, Ettico, Blackbird686, Gius, Gary Aumaugher, Captain Kurt, James Elwood, No Dice, and Bismarck13.
At the request of numerous users I went through the effort to gain permissions from the authors, and laboriously cobbled together nearly everything for you. This package has been set up to install directly into your CFS2 installation, or you may install it to an empty folder of your choice. Once the auto-installer runs, you should be able to run the campaign within minutes.
The auto-installer package, though large, is intended to greatly lessen the workload of the user, thereby allowing them to install the numerous parts needed for these campaigns with the minimal amount of downloads possible, and also to minimize the risk of any objects being left out.
As an added bonus for those who may have other Early ETO campaigns of mine installed, the files included in this package may help to fill in any missing items for people who have installed those campaigns.
This is Part Ib of the Battle of France - Part I campaign package. The contents of this package are in four parts, and contain therein nearly all of the aircraft, ships, objects, scenery, sounds, and other items required to fly these campaigns.
In the second package, you’ll find nearly all the aircraft, sounds, and repaints required for multi-engined aircraft used for these campaigns. Please note that I also use in numerous other Early-era ETO campaigns. The aircraft included in this package include the aircraft and repaints of Alain Breton, Alphasim, Beepee, Brunosk, ChrisN, Dombral, Desert Rat, Huub Vink, Kelticheart, Martin Wright, Ted Cook, Moparmike, Oldwheat, Seagull V, Shessi, Peperez, Bismarck13, Sopwith Chameleon, UncleTgt, Morton, Thicko, Jim Jacobson, Virtual Wings, Baldy, RobH, The B24 Guy, Payakan, The Groundcrew team, FDG, and Krystof Malinowski. Engine sounds by Lawdog2360, OBIO, & Aeroplane Heaven have also been included.
All the aircraft in this package have been modified, when necessary, to include the appropriate repaints, when possible, for the aircraft. I have also included modified .dp files for each aircraft which correct information in the [MISC.DATA] section that was in error. To lessen issues with frame rates with many waves of aircraft in the sky, all exhaust effects have been removed, if they were included in the original models.
Due to the amount of aircraft used in this Battle of France project, it has been separated between single-engined and multi-engined aircraft models. This package only contains the twin-engined models. The gauges in this package are only used by the single-engined models, but it would have been both laborious and time-consuming to do through each .dp and separate the weapons packages, so when you install both aircraft packages, the weapons will overwrite. No harm should come of it.
The auto-installer package, though large, is intended to greatly lessen the workload of the user, thereby allowing them to install the numerous parts needed for these campaigns with the minimal amount of downloads possible, and also to minimize the risk of any objects being left out.
As an added bonus for those who may have other Early ETO campaigns of mine installed, the files included in this package may help to fill in any missing items for people who have installed those campaigns.
Kursk, an industrial city in central European USSR, was the site of what was probably the largest tank battle in history. In the summer of 1943, the forces of Nazi Germany attempted to finally crush the Red Army and advance on Moscow to end the war in the East. This is as close to an historical campaign as I could create, using the sources available. All the missions have the player flying as a Soviet pilot and are based on actual engagements, as described in my research sources. Each mission’s Background Briefing gives you an historical description for the mission and its place in the overall battle. Airfields used, unit types, element sizes, and strengths are approximated when not specified, but most often based on historical references. The campaigns are hybrid, i.e., a combination of linear and dynamic set up. Each time you fly a selected campaign, the missions selected for you will often vary, as well as the mission’s dynamics themselves. Some aircraft are not the exact variant called for in history, but I chose those in the SOH CFS2 Warbirds library that most closely match them. And I attempted to keep the number of downloads to a minimum. Front lines, cities and contact/engagement area locations are as close as I could find using Google Maps and the CFS2 MB on screen map. The sources for historical data for all of these missions are Wikipedia, Google Maps and “Air War Over Kursk – Turning Point in the East” by Dmitriy B. Khazanov. This package contains 6 separate campaigns: 1. Kursk northern front. July 5th- 12th – opening phase; 2. Kursk northern front Soviet counterattack – July 12th – August 14th; 3. Kursk southern front July 5th – July 12th – opening; 4. Kursk southern front, Soviet counterattack – July 12th - August 23rd; 5. Kursk bomber campaign; 6. Kursk fighter campaign. (With fixed readme)
My years of on and off work in attempting to convert CFS1 to CFS2. While far from perfect it should serve as good base for any one that wants to get into the Battle for Europe with minimal work.
CFS1 to CFS2 is meant as totally separate install of CFS2. While most of CFS1 to CFS2 four parts has most of the required things. Users will need to follow Rami's ETO installation guide.zip for the basic ground scenery.
While I have tried my best with all things the fact remains that I’m a jack of all trades but master of none so I welcome any improvements. Particularly for missions and AI aircraft behavior.
Downloading Add-Ons
You can download third-party Add-Ons that Sim-Outhouse indexes on its sites, but please remember that Sim-Outhouse does not create, endorse, or sponsor the Add-Ons. If you download any third-party materials that Sim-Outhouse indexes or posts, you do so completely at your own risk. If you plan to download any Add-Ons, please be sure to read the copyright and licensing information first. If any Add-On is reported to sim-outhouse.com to have either pornographic material, viruses or copyright violations we will immediately remove the Add-On.