This zip contains a range of smoke damage & smokescreen objects for use as eye-candy when writing missions.
The most useful are configured as vehicle objects, so can appear to be "mobile", & can be spawned using triggers & events in your missions.
The original idea of an invisible object carrying a smoke effect was inspired by Skylane's predam objects.
Configuring some of them as vehicles, so they could be triggered, spawned & mobile during a mission was influenced by Talon & the AF teams work on the volcano object used in the Battle of Bismarck Sea pack.
The effect files owe much to the original work carried out by Nanni & Blade back in 2002-2005.
smokescreen_UT
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An invisible vehicle carrying a smokescreen effect. When spawned, can act as though your destroyers have been instructed to lay smoke.
Smokefield_XXL_UT
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Configured in the same way as the smokescreen vehicle, but much larger. Intended as a way of representing the large target obscuring smokefields generated by smokepots around high value targets. This effect needs more work, it is rather basic.
predam_oilfiresXXL_UT
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This quickly generates a large, high plume of black oily smoke, reaching 1400-1500ft. Configured as a vehicle, so can move with a target that is meant to have suffered damage prior to your mission start, without needing a separate, pre-damaged ship model.
I've also provided static infrastructure versions of oilfiresXXL & smokefield_XXL, in case it's found this object configuration is more useful.
inf_predam_smoke_XXL_UT
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Similar to the oilfiresXXL effect, but larger & taller. The smoke plume reaches 1,800 - 2,000ft.
inf_predam_smoke_XXXL_UT
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Similar to smoke_XXL, but larger still, with the smoke plume billowing up to 3000ft.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to: Allen for his Making Exploding Objects using FS2002 Tools & Tutorial.
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools.
This is freeware and subject to the usual conditions.
Post WW2 BOAC Textures for Milton Shupe & Team's Lockheed Lodestar in both FSX and FS 2004 flavors. FSX textures are 2048 dds and FS 2004 are 1024 888 32 bit.
G-AGCN "Lake Victoria" based out of Cairo is depicted.
Contains a tweaked MDL and one skin. Original model is needed to have the package working, just replace the model repertory by the one enclosed. Helmet (pilot) texture modified to look like french helmets.
Eight more textures for Libardo Guzman / CalClassic's Curtiss C46A Commando, converted to CFS2 in SOH library.
ROCAF Curtiss C-46D-10-CU
Unit: 6 Sqn, 20 TG
Serial: 620
From a picture found on Wings Palette
American Curtiss C-46A-20-CU, made from a picture of a plane kit found on the web. Curtiss C-46A-40-CU based upon a plane kit decal sheet. I probably painted the nose art a bit too big, compared with the pictures of the original model, but I was too lazy to make it again. Sorry...The original nose art is one of the tallest I've ever seen.
CurtissC-46A-45-CU
Unit: ATC, USAAF
Serial: 7342 (42-107342)
This C-46A was assigned to a unit of the Air Transport Command (ATC), USAAF at Chabua, India, circa 1944, and was employed on supply flights over the 'The Hump' to China.
Curtiss C-46A-50-CU painted with D-day stripes, probably used during Operation Market Garden.
Curtiss C-46D-5-CU called 'Smiley's Airlines.'
Unit: 4th CCG (Combat Cargo Group)
Serial:42-101211
This Commando flew supplies to Andaw, Burma on 11th March 1945. It crashed on March 19, 1945. Two repaints for a Curtiss C-46D-15-CU and a Curtiss C-46D-10-CU, as displayed in various American Museums. The C-46D, 44-77635 was at the Pima County Air Museum on December 18, 1979. It had been restored to World War II period olive drab over gray. It was given the name Syracuse Shackrat. All textures, except the Chinese C-46, are based upon an original repaint by Manuele Villa: FS2004 USAAF Curtiss C-46A 'The Tinker Belle.'
Most of the job comes from him, and I just added some cut and paste elements.
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