S73 Co-Belligerent Air Force textures by Sopwith Chameleon
This set of textures have been compiled in order to fit the Savoia Marchetti S.73 with Alfa Romeo AR126/RC10 engines v2.1 by Stefano Meneghini, & converted for CFS 2 by UncleTgt. No other changes to the textures have been made.
This is a repaint by Sopwith Chameleon & is based on the North Africa scheme used by SM81 aircraft of the 600 Squadriglia, North Africa 1943.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to: 1150 for providing the texture files for upload, Sopwith for giving permission to upload to SOH.
This is freeware and subject to the usual conditions.
Features highly detailed historical virtual cockpit with full military equipment working through Tacpack, high resolution gauge textures, fully functional and clickable VC cockpit controls via custom XML gauges and XML animations. Multi-lod and accurate flight dynamics included.
This rebuild of the stock CFS3 Me 262A-1. Exterior and Interior model reworked, cleaned up than converted to a B-1 model. The model is on the basic side as just has moving parts and working VC for front and rear. No LODs, breaking parts or mouse-able switches and levers. Uses MAPE auto spoiler gauge for the wing slats. Re-texture of Hauke Keitel "KiDI" XML gauges used for the engines. Re-texture done using CFS3 gauge textures so the engine gauges better match the CFS1 gauges used on the main cluster. Flight Dynamics are from Combat Flight Simulator 3's Me 262A-1 and could really use work.
Comes with 3 textures "Red 10" NJG 11, Czechoslovakia Avia CS-92 (Me 262B-1) and a fictional gray paint sort of based off of Franz Stigler Me 262A-1 "White 3" JV 44. Also works in my copy of FSX Gold. I'm not a FS04 or FSX person so if change need to be made feel free to do so.
Update: 12/27/23
Updated model to make pilots 15% bigger. New auto wing slat gauge that retract slats at more historically correct speed. Contrail gauge and effects added so aircraft now makes contrail when under G-load to be more like FSX. Aircraft.cfg [lights] [EFFECTS] [Reference Speeds] updated.
Messerschmitt Bf109G-6 Erla Haube by Design Team Daedalus
Unit: Stab III./JG26 Vendevile, France March 1944
Pilot: Major Klaus Mietusch 75 victories and 4 unconfirmed - 60 in the West including 13 four-engine bombers. Shot down KIA September 17. 1944.
In late summer of 1943 two improvements were made to improve all around pilot vision which was restricted by the standard Bf109 canopy and all metal head armor.
The Erla Haube canopy was introduced at the end of 1943 which eliminated to heavy canopy framing and improved the pilots vision in all direction. Many in-service Bf109-G's were retrofitted in the field, but the overwhelming majority were factory installed and it became the canopy for all following Messerschmitt marks.
Also, the so called Galland Panzer head armor with the upper section made of bullet proof glass improving the pilots vision to the rear became the production standard and again, was retrofitted to many 109's already in field.
Even so, there was no "standard" Bf 109G-6, as the production included different radio equipment, oil cooler types, antenna masts, etc. which were available at different times during the production runs. So each model we have created has its own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible frame rates. Mav also developed the idea for the 2d panel to be offset for the Revi gun sight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
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